军团活动:蛮夷入侵

This commit is contained in:
luying
2022-02-24 15:14:32 +08:00
parent 8850b96cde
commit 478bfd5ddd
17 changed files with 247 additions and 308 deletions

View File

@@ -8,7 +8,7 @@ import { ChannelUser } from '../../../domain/ChannelUser';
import { getWorldChannelSid, groupRoomId } from '../../../services/chatService';
import { reloadResources } from '../../../pubUtils/data';
import { GeneralRankParam } from '../../../domain/rank';
import { getAllGuildActivityStatus } from '../../../services/guildActivityService';
import { getAllGuildActivityStatus } from '../../../services/guildActivity/guildActivityService';
import { MailParam } from '../../../domain/roleField/mail';
import { RankFirstType } from '../../../db/RankFirst';
import { LotType } from '../../../db/Lot';

View File

@@ -5,7 +5,7 @@ import { reloadResources } from '../../../pubUtils/data';
import { UserGuildType } from '../../../db/UserGuild';
import { kickUser } from '../../../services/connectorService';
import { PVPConfigModel, PVPConfigType } from '../../../db/SystemConfig';
import { setDicAuctionTime } from '../../../services/guildActivityService';
import { setDicAuctionTime } from '../../../services/guildActivity/guildActivityService';
import { getServerMainten, setServerMainten, stopServerMainten } from '../../../services/gmService';
import { taflush } from '../../../services/sdkService';
import { errlogger } from '../../../util/logger';

View File

@@ -1,7 +1,7 @@
import { Application, ChannelService, BackendSession, pinus, HandlerService, } from "pinus";
import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, GUILD_POINT_WAYS, CITY_STATUS, TASK_TYPE, ITEM_CHANGE_REASON } from "../../../consts";
import { resResult } from "../../../pubUtils/util";
import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, getMedianCe } from "../../../services/guildActivityService";
import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, getMedianCe } from "../../../services/guildActivity/guildActivityService";
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
import { gameData } from "../../../pubUtils/data";
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";

View File

@@ -1,5 +1,5 @@
import { Application, BackendSession, ChannelService, pinus, HandlerService, } from "pinus";
import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivityService";
import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivity/guildActivityService";
import { resResult } from "../../../pubUtils/util";
import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS, TASK_TYPE } from "../../../consts";
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
@@ -51,12 +51,9 @@ export class GateActivityHandler {
let ranks = await getGateActivityRank(guildCode, serverId, roleId, roleName);
let obj = getGateActivityObj();
let gateHp = obj.getGateHpAndInc(guildCode);
return resResult(STATUS.SUCCESS, {
...statusResult,
challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
gateHp,
...ranks
});
}
@@ -74,13 +71,9 @@ export class GateActivityHandler {
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let obj = getGateActivityObj();
let gateHp = obj.getGateHpAndInc(guildCode);
if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
@@ -113,7 +106,6 @@ export class GateActivityHandler {
...statusResult,
guildScore: guildScore || 0,
myScore: 0,
gateHp,
challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
medianCe
});
@@ -131,11 +123,7 @@ export class GateActivityHandler {
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
let gateHp = obj.getGateHpAndInc(guildCode);
if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
// 计算record内得分
let memberRecord = obj.getMemberRecord(code, roleId);
@@ -161,67 +149,25 @@ export class GateActivityHandler {
code: rec.code,
...statusResult,
guildScore: guildScore || 0,
myScore: myScore || 0,
gateHp
myScore: myScore || 0
});
}
// 上报敌军攻打城门情况
async hitGate(msg: { code: string, damage: number }, session: BackendSession) {
let roleId = session.get('roleId');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
let { code, damage } = msg;
let obj = getGateActivityObj();
let gateHp = obj.getGateHpAndInc(guildCode);
if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
gateHp = obj.getGateHpAndInc(guildCode, -1 * damage);
// if (gateHp <= 0) {
// // 推送 停止活动并结算奖励
// await sendSingleGateActEndMsg(guildCode, serverId);
// }
// 推送 城门血量
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.pushGateHp.toServer(chatSid, guildCode, gateHp);
// 返回当前军团总军功
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode }, true);
let myScore = await myR.getMyScore({ roleId });
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
let guildScore = await r.getMyScore({ guildCode });
return resResult(STATUS.SUCCESS, {
code,
...statusResult,
guildScore,
myScore,
gateHp
})
}
// 结束挑战
async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) {
async battleEnd(msg: { code: string, isSuccess: boolean, gateHp: number }, session: BackendSession) {
let roleId = session.get('roleId');
let sid = session.get('sid');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
let { code, isSuccess } = msg;
let obj = getGateActivityObj();
let { code, isSuccess, gateHp } = msg;
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// 更新userGuildActivityRecord
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true, gateHp });
if (!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
// 功劳簿计算
@@ -252,7 +198,6 @@ export class GateActivityHandler {
// 返回当前军团总军功
let guildScore = await r.getMyScore({ guildCode });
let myScore = await myR.getMyScore({ roleId });
let gateHp = obj.getGateHpAndInc(guildCode);
let info = {
round,
@@ -265,7 +210,6 @@ export class GateActivityHandler {
...statusResult,
guildScore,
myScore,
gateHp,
info
})
}

View File

@@ -22,7 +22,7 @@ import { getGoldObject } from '../../../pubUtils/itemUtils';
import { RoleModel } from '../../../db/Role';
import { sendMailToGuildByContent } from '../../../services/mailService';
import { genAuction } from '../../../services/auctionService';
import { getMedianCe } from '../../../services/guildActivityService';
import { getMedianCe } from '../../../services/guildActivity/guildActivityService';
export default function (app: Application) {
new HandlerService(app, {});

View File

@@ -19,7 +19,7 @@ import { GuildTrainReportModel } from '../../../db/GuildTrainReport';
import { DATA_NAME } from '../../../consts/dataName';
import { pushGuildTrainSucMsg } from '../../../services/chatService';
import { checkActivityTask, checkTask } from '../../../services/taskService';
import { sendPopUpActivityData } from '../../../services/guildActivityService';
import { sendPopUpActivityData } from '../../../services/guildActivity/guildActivityService';
import { guildInter, RewardInter } from '../../../pubUtils/interface';
import { getGuildTrainGkInfo } from '../../../pubUtils/data';

View File

@@ -1,7 +1,7 @@
import { Application, ChannelService, BackendSession, HandlerService, } from "pinus";
import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY, TASK_TYPE } from "../../../consts";
import { resResult } from "../../../pubUtils/util";
import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend, raceActivitySettleReward } from "../../../services/guildActivityService";
import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend, raceActivitySettleReward } from "../../../services/guildActivity/guildActivityService";
import { UserGuildModel } from "../../../db/UserGuild";
import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
@@ -9,7 +9,6 @@ import { addActive } from "../../../services/guildService";
import { Rank } from "../../../services/rankService";
import { checkActivityTask, checkTask } from "../../../services/taskService";
import { guildInter } from "../../../pubUtils/interface";
import { RaceActivityObject } from "../../../services/guildActivityObjService";
import { getGuildChannelSid } from "../../../services/chatService";
export default function (app: Application) {

View File

@@ -1,5 +1,5 @@
import { Application, ChannelService, HandlerService, } from 'pinus';
import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg, setDicGuildActivity, setDicAuctionTime } from '../../../services/guildActivityService';
import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg, setDicGuildActivity, setDicAuctionTime } from '../../../services/guildActivity/guildActivityService';
import { gameData } from '../../../pubUtils/data';
import { setWeek } from '../../../pubUtils/timeUtil';
import { sendUngotDividend } from '../../../services/auctionService';

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@@ -4,7 +4,7 @@ import PvpDefenseType from '../../../db/PvpDefense';
import { DicGuildActivity } from '../../../pubUtils/dictionary/DicGuildActivity';
import { reloadResources } from '../../../pubUtils/data';
import { setMarquee, cancelMarquee } from '../../../services/gmService';
import { setDicAuctionTime, setDicGuildActivity } from '../../../services/guildActivityService';
import { setDicAuctionTime, setDicGuildActivity } from '../../../services/guildActivity/guildActivityService';
import { setWeek } from '../../../pubUtils/timeUtil';
import { ServerlistType } from '../../../db/Serverlist';
import { MarqueeType } from '../../../db/Marquee';

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@@ -8,7 +8,7 @@ import { gameData, getGoodById } from '../pubUtils/data';
import { DividendParam, DividendType } from '../db/Dividend';
import { sendMailByContent } from './mailService';
import { FrontendOrBackendSession, pinus } from 'pinus';
import { participants } from './guildActivityService';
import { participants } from './guildActivity/guildActivityService';
import { Member } from '../domain/battleField/guildActivity';
import * as dicParam from '../pubUtils/dicParam';
import { RewardInter } from '../pubUtils/interface';

View File

@@ -31,7 +31,7 @@ import { getEvent } from './eventSercive';
import { getBattleListOfMain } from './normalBattleService';
import { GuildType } from '../db/Guild';
import UserGuild, { UserGuildType } from '../db/UserGuild';
import { setMedianCe, getAllGuildActivityStatus } from './guildActivityService';
import { setMedianCe, getAllGuildActivityStatus } from './guildActivity/guildActivityService';
import { getAllOnlineRoles } from './redisService';
import Item from '../db/Item';
import { PvpDefenseModel } from '../db/PvpDefense';

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@@ -0,0 +1,118 @@
// 军团活动蛮夷入侵城门血量等数据存储
import { Member } from "../../domain/battleField/guildActivity";
// 军团诸侯混战等数据
export class CityActivityObject {
private gateHp: Map<string, number> = new Map(); // 城门血条每个cityId有一条血条 serverId&cityId => gateHp
private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
private cities: Map<string, string[]> = new Map(); // 各个城池参与的军团 serverId&cityId => [guildCode]
private guilds: Map<string, number> = new Map(); // 军团所在的城池 guildCode => cityId
private historyCity: Map<string, number> = new Map(); // 获取自己打开过的城池的页面 roleId => cityId
private sentCity: string[] = [];
private getKey(serverId: number, cityId: number) {
return `${serverId}_${cityId}`;
}
private decodeKey(key: string) {
let arr = key.split('_');
return {
serverId: parseInt(arr[0]),
cityId: parseInt(arr[1])
}
}
public getObj( serverId: number, cityId: number, guildCode: string) {
let key = this.getKey(serverId, cityId);
return {
gateHp: this.gateHp.get(key),
members: this.members.get(guildCode),
city: this.cities.get(key),
guild: this.guilds.get(guildCode)
}
}
public getAllCities() {
let allCities = new Array<{ serverId: number, cityId: number, guildCodes: string[]}>();
let serverlists = new Array<number>();
for(let [key, guildCodes] of this.cities) {
if(this.sentCity.indexOf(key) == -1) {
let { serverId, cityId } = this.decodeKey(key);
allCities.push({ serverId, cityId, guildCodes });
if(!serverlists.includes(serverId)) serverlists.push(serverId);
}
}
return {cities: allCities, serverlists};
}
public getGuildsInCity(serverId: number, cityId: number) {
let key = this.getKey(serverId, cityId);
return this.cities.get(key)||[];
}
public getMembersOfGuild(guildCode: string) {
return this.members.get(guildCode)||[];
}
public getGateHpAndInc(serverId: number, cityId: number, maxHp: number, inc: number = 0) {
let key = this.getKey(serverId, cityId);
let gateHp = this.gateHp.get(key);
if(!this.gateHp.has(key)) {
gateHp = maxHp;
}
if(inc != 0) {
gateHp += inc;
this.gateHp.set(key, gateHp);
}
if(gateHp <= 0) gateHp = 0;
return gateHp
}
public getHistoryCity(roleId: string) {
return this.historyCity.get(roleId)
}
public setHistoryCity(roleId: string, cityId: number) {
return this.historyCity.set(roleId, cityId);
}
public pushMembers(guildCode: string, roleId: string, job: number, code: string) {
if(this.members.has(guildCode)) {
let members = this.members.get(guildCode);
if(members.findIndex(cur => cur.roleId == roleId) == -1) {
members.push({ roleId, job, code });
}
} else {
let arr = new Array<string>();
arr.push(roleId);
this.members.set(guildCode, [{ roleId, job, code }]);
}
}
public pushGuild(guildCode: string, serverId: number, cityId: number) {
let key = this.getKey(serverId, cityId);
if(!this.cities.has(key)) {
this.cities.set(key, [guildCode]);
} else {
let arr = this.cities.get(key);
if(!arr.includes(guildCode)) {
arr.push(guildCode);
}
}
this.guilds.set(guildCode, cityId);
}
public delCityRecord(cityId: number, serverId: number) {
let key = this.getKey(serverId, cityId);
// let guildCodes = this.cities.get(key)||[];
// for(let guildCode of guildCodes) {
// this.members.delete(guildCode);
// this.guilds.delete(guildCode);
// }
// this.cities.delete(key);
this.sentCity.push(key);
}
}

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@@ -0,0 +1,67 @@
// 军团活动蛮夷入侵城门血量等数据存储
import { Member, GateMembersRec } from "../../domain/battleField/guildActivity";
import { GUILDACTIVITY } from "../../pubUtils/dicParam";
export class GateActivityObject {
private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
private membersRecord: Map<string, GateMembersRec> = new Map(); // 每个成员的回合数和敌军数,防刷 recCode => GateMembersRec
private guilds: Map<number, string[]> = new Map(); // 参加的所有军团 server => [guildCode]
public getObj(guildCode: string, serverId: number) {
// console.log(guildCode, serverId)
return {
members: this.members.get(guildCode)||[],
memberesRecord: [...this.membersRecord],
guilds: this.guilds.get(serverId)||[]
}
}
public getGuilds() {
return this.guilds;
}
public pushMembers(guildCode: string, serverId: number, roleId: string, job: number, code: string) {
if(this.members.has(guildCode)) {
let members = this.members.get(guildCode);
if(members.findIndex(cur => cur.roleId == roleId) == -1) {
members.push({ roleId, job, code });
}
} else {
let arr = new Array<string>();
arr.push(roleId);
this.members.set(guildCode, [{ roleId, job, code }]);
}
if(this.guilds.has(serverId)) {
let arr = this.guilds.get(serverId);
if(!arr.includes(guildCode)) arr.push(guildCode);
this.guilds.set(serverId, arr);
} else {
this.guilds.set(serverId, [guildCode]);
}
}
public getMemberRecord(recCode: string, roleId: string) {
return this.membersRecord.get(recCode)||new GateMembersRec(roleId)
}
public setMemberRecord(recCode: string, newMemberRecord: GateMembersRec) {
this.membersRecord.set(recCode, newMemberRecord);
}
public delMemberRecord(recCode: string) {
this.membersRecord.delete(recCode);
}
public delGuildRecord(guildCode: string, serverId: number) {
let guildList = this.guilds.get(serverId);
if(guildList) {
let index = guildList.indexOf(guildCode);
guildList.splice(index, 1);
}
this.members.delete(guildCode);
}
}

View File

@@ -1,30 +1,32 @@
import { ServerlistModel } from "../db/Serverlist";
import { RoleModel } from "../db/Role";
import { reduceCe } from "../pubUtils/util";
import { GUILDACTIVITY } from "../pubUtils/dicParam";
import { gameData, getGuildAuctionRewards, getCityActivityRewards } from "../pubUtils/data";
import { getCurDay, nowSeconds, getTimeFun } from "../pubUtils/timeUtil";
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS, DEBUG_MAGIC_WORD, GUILD_POINT_WAYS, TASK_TYPE, AUCTION_TIME } from "../consts";
import { Record, UserGuildActivityRecModel } from "../db/UserGuildActivityRec";
import { GateMembersRec, CityParam, Member, WoodenHorse } from "../domain/battleField/guildActivity";
import { DicGuildActivity } from "../pubUtils/dictionary/DicGuildActivity";
import { getAllServers, getRoleOnlineInfo } from "./redisService";
import { SimpleGuildRankParam, SimpleRoleRankParam, SimpleGuildRankWithTimeParam, GuildRankInfo, RoleRankInfo } from "../domain/rank";
import { getGuildChannelSid, getWorldChannelSid, getCityChannelSid } from "./chatChannelService";
import { ServerlistModel } from "../../db/Serverlist";
import { RoleModel } from "../../db/Role";
import { reduceCe } from "../../pubUtils/util";
import { GUILDACTIVITY } from "../../pubUtils/dicParam";
import { gameData, getGuildAuctionRewards, getCityActivityRewards } from "../../pubUtils/data";
import { getCurDay, nowSeconds, getTimeFun } from "../../pubUtils/timeUtil";
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS, DEBUG_MAGIC_WORD, GUILD_POINT_WAYS, TASK_TYPE, AUCTION_TIME } from "../../consts";
import { Record, UserGuildActivityRecModel } from "../../db/UserGuildActivityRec";
import { GateMembersRec, CityParam, Member, WoodenHorse } from "../../domain/battleField/guildActivity";
import { DicGuildActivity } from "../../pubUtils/dictionary/DicGuildActivity";
import { getAllServers, getRoleOnlineInfo } from "../redisService";
import { SimpleGuildRankParam, SimpleRoleRankParam, SimpleGuildRankWithTimeParam, GuildRankInfo, RoleRankInfo } from "../../domain/rank";
import { getGuildChannelSid, getWorldChannelSid, getCityChannelSid } from "../chatChannelService";
import { pinus } from "pinus";
import { GuildActivityRecordModel } from "../db/GuildActivityRec";
import { genAuction } from "./auctionService";
import { sendMailByContent } from "./mailService";
import { getHonourObject } from '../pubUtils/itemUtils';
import { GuildActivityCityType, GuildActivityCityModel } from "../db/GuildActivityCity";
import { DicCityActivity } from "../pubUtils/dictionary/DicCityActivity";
import { GateActivityObject, CityActivityObject, RaceActivityObject } from "./guildActivityObjService";
import { Rank } from "./rankService";
import { BossInstanceModel } from "../db/BossInstance";
import { UserGuildModel } from "../db/UserGuild";
import { raceActivityEnd } from "./timeTaskService";
import { addActive } from "./guildService";
import { checkTask, checkActivityTask } from "./taskService";
import { GuildActivityRecordModel } from "../../db/GuildActivityRec";
import { genAuction } from "../auctionService";
import { sendMailByContent } from "../mailService";
import { getHonourObject } from '../../pubUtils/itemUtils';
import { GuildActivityCityType, GuildActivityCityModel } from "../../db/GuildActivityCity";
import { DicCityActivity } from "../../pubUtils/dictionary/DicCityActivity";
import { CityActivityObject } from "./cityActivityObj";
import { GateActivityObject } from "./gateActivityObj";
import { RaceActivityObject } from "./raceActivityObj";
import { Rank } from "../rankService";
import { BossInstanceModel } from "../../db/BossInstance";
import { UserGuildModel } from "../../db/UserGuild";
import { raceActivityEnd } from "../timeTaskService";
import { addActive } from "../guildService";
import { checkTask, checkActivityTask } from "../taskService";
let gateActivityObj: GateActivityObject;
let cityActivityObj: CityActivityObject;
@@ -386,7 +388,7 @@ export async function sendSingleRaceActEndMsg(guildCode: string, woodenHorse: Wo
export async function gateActivitySettleReward(guildCode: string, serverId: number) {
console.log('gateActivitySettleReward', guildCode, serverId);
let obj = getGateActivityObj();
let { gateHp, members } = obj.getObj(guildCode, serverId);
let { members } = obj.getObj(guildCode, serverId);
// console.log('***** gateHp', gateHp, 'members', members);
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
@@ -398,9 +400,9 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
// console.log('***** rewards', JSON.stringify(rewards));
let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, {
isSuccess: gateHp > 0,
isSuccess: true,
isCompleted: true,
rank, score: guildScore, remainGateHp: gateHp,
rank, score: guildScore,
members, memberCnt: members.length,
auctionType: AUCTION_SOURCE.GATE,
rewards: rewards.map(cur => cur.goods)

View File

@@ -1,211 +1,17 @@
// 军团活动蛮夷入侵城门血量等数据存储
import { Member, GateMembersRec, WoodenHorse, Event } from "../domain/battleField/guildActivity";
import { GUILDACTIVITY } from "../pubUtils/dicParam";
import { RewardInter } from "../pubUtils/interface";
import { getRaceEventItems, gameData } from "../pubUtils/data";
import { GuildModel } from "../db/Guild";
import { Member, GateMembersRec, WoodenHorse, Event } from "../../domain/battleField/guildActivity";
import { RewardInter } from "../../pubUtils/interface";
import { getRaceEventItems, gameData } from "../../pubUtils/data";
import { GuildModel } from "../../db/Guild";
import { sendSingleRaceActEndMsg } from "./guildActivityService";
import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS, RACE_ACTIVITY_STATUS } from "../consts";
import { getGuildChannelSid } from "./chatService";
import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS, RACE_ACTIVITY_STATUS } from "../../consts";
import { getGuildChannelSid } from "../chatService";
import { pinus } from "pinus";
import { getRandEelm, sortArrRandom, resResult } from "../pubUtils/util";
import { Rank } from "./rankService";
import { getTimeFun } from "../pubUtils/timeUtil";
export class GateActivityObject {
private gateHp: Map<string, number> = new Map(); // 城门血条,每个军团有一条血条 guildCode => hp
private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
private membersRecord: Map<string, GateMembersRec> = new Map(); // 每个成员的回合数和敌军数,防刷 recCode => GateMembersRec
private guilds: Map<number, string[]> = new Map(); // 参加的所有军团 server => [guildCode]
public getObj(guildCode: string, serverId: number) {
// console.log(guildCode, serverId)
return {
gateHp: this.getGateHpAndInc(guildCode),
members: this.members.get(guildCode)||[],
memberesRecord: [...this.membersRecord],
guilds: this.guilds.get(serverId)||[]
}
}
public getGateHpAndInc(guildCode: string, inc: number = 0) {
let gateHp = this.gateHp.get(guildCode);
if(!this.gateHp.has(guildCode)) {
gateHp = GUILDACTIVITY.GATEACTIVITY_GATEHP;
}
if(inc != 0) {
gateHp += inc;
this.gateHp.set(guildCode, gateHp);
}
if(gateHp <= 0) gateHp = 0;
return gateHp
}
public getGuilds() {
return this.guilds;
}
public pushMembers(guildCode: string, serverId: number, roleId: string, job: number, code: string) {
if(this.members.has(guildCode)) {
let members = this.members.get(guildCode);
if(members.findIndex(cur => cur.roleId == roleId) == -1) {
members.push({ roleId, job, code });
}
} else {
let arr = new Array<string>();
arr.push(roleId);
this.members.set(guildCode, [{ roleId, job, code }]);
}
if(this.guilds.has(serverId)) {
let arr = this.guilds.get(serverId);
if(!arr.includes(guildCode)) arr.push(guildCode);
this.guilds.set(serverId, arr);
} else {
this.guilds.set(serverId, [guildCode]);
}
}
public getMemberRecord(recCode: string, roleId: string) {
return this.membersRecord.get(recCode)||new GateMembersRec(roleId)
}
public setMemberRecord(recCode: string, newMemberRecord: GateMembersRec) {
this.membersRecord.set(recCode, newMemberRecord);
}
public delMemberRecord(recCode: string) {
this.membersRecord.delete(recCode);
}
public delGuildRecord(guildCode: string, serverId: number) {
let guildList = this.guilds.get(serverId);
if(guildList) {
let index = guildList.indexOf(guildCode);
guildList.splice(index, 1);
}
this.members.delete(guildCode);
}
}
// 军团诸侯混战等数据
export class CityActivityObject {
private gateHp: Map<string, number> = new Map(); // 城门血条每个cityId有一条血条 serverId&cityId => gateHp
private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
private cities: Map<string, string[]> = new Map(); // 各个城池参与的军团 serverId&cityId => [guildCode]
private guilds: Map<string, number> = new Map(); // 军团所在的城池 guildCode => cityId
private historyCity: Map<string, number> = new Map(); // 获取自己打开过的城池的页面 roleId => cityId
private sentCity: string[] = [];
private getKey(serverId: number, cityId: number) {
return `${serverId}_${cityId}`;
}
private decodeKey(key: string) {
let arr = key.split('_');
return {
serverId: parseInt(arr[0]),
cityId: parseInt(arr[1])
}
}
public getObj( serverId: number, cityId: number, guildCode: string) {
let key = this.getKey(serverId, cityId);
return {
gateHp: this.gateHp.get(key),
members: this.members.get(guildCode),
city: this.cities.get(key),
guild: this.guilds.get(guildCode)
}
}
public getAllCities() {
let allCities = new Array<{ serverId: number, cityId: number, guildCodes: string[]}>();
let serverlists = new Array<number>();
for(let [key, guildCodes] of this.cities) {
if(this.sentCity.indexOf(key) == -1) {
let { serverId, cityId } = this.decodeKey(key);
allCities.push({ serverId, cityId, guildCodes });
if(!serverlists.includes(serverId)) serverlists.push(serverId);
}
}
return {cities: allCities, serverlists};
}
public getGuildsInCity(serverId: number, cityId: number) {
let key = this.getKey(serverId, cityId);
return this.cities.get(key)||[];
}
public getMembersOfGuild(guildCode: string) {
return this.members.get(guildCode)||[];
}
public getGateHpAndInc(serverId: number, cityId: number, maxHp: number, inc: number = 0) {
let key = this.getKey(serverId, cityId);
let gateHp = this.gateHp.get(key);
if(!this.gateHp.has(key)) {
gateHp = maxHp;
}
if(inc != 0) {
gateHp += inc;
this.gateHp.set(key, gateHp);
}
if(gateHp <= 0) gateHp = 0;
return gateHp
}
public getHistoryCity(roleId: string) {
return this.historyCity.get(roleId)
}
public setHistoryCity(roleId: string, cityId: number) {
return this.historyCity.set(roleId, cityId);
}
public pushMembers(guildCode: string, roleId: string, job: number, code: string) {
if(this.members.has(guildCode)) {
let members = this.members.get(guildCode);
if(members.findIndex(cur => cur.roleId == roleId) == -1) {
members.push({ roleId, job, code });
}
} else {
let arr = new Array<string>();
arr.push(roleId);
this.members.set(guildCode, [{ roleId, job, code }]);
}
}
public pushGuild(guildCode: string, serverId: number, cityId: number) {
let key = this.getKey(serverId, cityId);
if(!this.cities.has(key)) {
this.cities.set(key, [guildCode]);
} else {
let arr = this.cities.get(key);
if(!arr.includes(guildCode)) {
arr.push(guildCode);
}
}
this.guilds.set(guildCode, cityId);
}
public delCityRecord(cityId: number, serverId: number) {
let key = this.getKey(serverId, cityId);
// let guildCodes = this.cities.get(key)||[];
// for(let guildCode of guildCodes) {
// this.members.delete(guildCode);
// this.guilds.delete(guildCode);
// }
// this.cities.delete(key);
this.sentCity.push(key);
}
}
import { getRandEelm, sortArrRandom, resResult } from "../../pubUtils/util";
import { Rank } from "../rankService";
import { getTimeFun } from "../../pubUtils/timeUtil";
// 粮草先行
export class RaceActivityObject {
@@ -407,4 +213,5 @@ export class RaceActivityObject {
public hasSend(guildCode: string) {
return this.hasSentGuild.indexOf(guildCode) != -1;
}
}
}

View File

@@ -12,7 +12,7 @@ import { indexOf } from 'underscore';
import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
import { settleGuildWeekly } from './guildService';
import { sendMailByContent, SendMailFun } from './mailService';
import { getGuildActivityByDic, sendEndMsgToAll, autoDeclare, sendGuildActivityStatus } from './guildActivityService';
import { getGuildActivityByDic, sendEndMsgToAll, autoDeclare, sendGuildActivityStatus } from './guildActivity/guildActivityService';
import { sendUngotDividendJob, startGuildAuction, startWorldAuction, stopAuction } from './auctionService';
import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity';
import { dispatch } from '../pubUtils/dispatcher';

View File

@@ -78,6 +78,8 @@ export default class UserGuildActivityRec extends BaseModel {
record: Record[]; // 个人总军功
@prop({ required: true })
round: number; // 回合数
@prop({ required: true })
gateHp: number; // 最终城门血量
// 诸侯混战字段
@prop({ required: true, default: 0 })