军团活动:蛮夷入侵
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118
game-server/app/services/guildActivity/cityActivityObj.ts
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118
game-server/app/services/guildActivity/cityActivityObj.ts
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// 军团活动蛮夷入侵城门血量等数据存储
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import { Member } from "../../domain/battleField/guildActivity";
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// 军团诸侯混战等数据
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export class CityActivityObject {
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private gateHp: Map<string, number> = new Map(); // 城门血条,每个cityId有一条血条 serverId&cityId => gateHp
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private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
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private cities: Map<string, string[]> = new Map(); // 各个城池参与的军团 serverId&cityId => [guildCode]
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private guilds: Map<string, number> = new Map(); // 军团所在的城池 guildCode => cityId
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private historyCity: Map<string, number> = new Map(); // 获取自己打开过的城池的页面 roleId => cityId
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private sentCity: string[] = [];
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private getKey(serverId: number, cityId: number) {
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return `${serverId}_${cityId}`;
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}
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private decodeKey(key: string) {
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let arr = key.split('_');
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return {
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serverId: parseInt(arr[0]),
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cityId: parseInt(arr[1])
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}
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}
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public getObj( serverId: number, cityId: number, guildCode: string) {
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let key = this.getKey(serverId, cityId);
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return {
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gateHp: this.gateHp.get(key),
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members: this.members.get(guildCode),
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city: this.cities.get(key),
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guild: this.guilds.get(guildCode)
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}
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}
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public getAllCities() {
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let allCities = new Array<{ serverId: number, cityId: number, guildCodes: string[]}>();
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let serverlists = new Array<number>();
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for(let [key, guildCodes] of this.cities) {
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if(this.sentCity.indexOf(key) == -1) {
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let { serverId, cityId } = this.decodeKey(key);
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allCities.push({ serverId, cityId, guildCodes });
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if(!serverlists.includes(serverId)) serverlists.push(serverId);
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}
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}
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return {cities: allCities, serverlists};
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}
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public getGuildsInCity(serverId: number, cityId: number) {
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let key = this.getKey(serverId, cityId);
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return this.cities.get(key)||[];
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}
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public getMembersOfGuild(guildCode: string) {
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return this.members.get(guildCode)||[];
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}
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public getGateHpAndInc(serverId: number, cityId: number, maxHp: number, inc: number = 0) {
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let key = this.getKey(serverId, cityId);
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let gateHp = this.gateHp.get(key);
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if(!this.gateHp.has(key)) {
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gateHp = maxHp;
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}
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if(inc != 0) {
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gateHp += inc;
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this.gateHp.set(key, gateHp);
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}
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if(gateHp <= 0) gateHp = 0;
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return gateHp
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}
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public getHistoryCity(roleId: string) {
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return this.historyCity.get(roleId)
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}
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public setHistoryCity(roleId: string, cityId: number) {
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return this.historyCity.set(roleId, cityId);
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}
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public pushMembers(guildCode: string, roleId: string, job: number, code: string) {
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if(this.members.has(guildCode)) {
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let members = this.members.get(guildCode);
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if(members.findIndex(cur => cur.roleId == roleId) == -1) {
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members.push({ roleId, job, code });
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}
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} else {
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let arr = new Array<string>();
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arr.push(roleId);
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this.members.set(guildCode, [{ roleId, job, code }]);
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}
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}
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public pushGuild(guildCode: string, serverId: number, cityId: number) {
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let key = this.getKey(serverId, cityId);
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if(!this.cities.has(key)) {
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this.cities.set(key, [guildCode]);
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} else {
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let arr = this.cities.get(key);
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if(!arr.includes(guildCode)) {
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arr.push(guildCode);
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}
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}
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this.guilds.set(guildCode, cityId);
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}
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public delCityRecord(cityId: number, serverId: number) {
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let key = this.getKey(serverId, cityId);
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// let guildCodes = this.cities.get(key)||[];
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// for(let guildCode of guildCodes) {
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// this.members.delete(guildCode);
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// this.guilds.delete(guildCode);
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// }
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// this.cities.delete(key);
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this.sentCity.push(key);
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}
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}
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