军团活动:蛮夷入侵
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67
game-server/app/services/guildActivity/gateActivityObj.ts
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67
game-server/app/services/guildActivity/gateActivityObj.ts
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// 军团活动蛮夷入侵城门血量等数据存储
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import { Member, GateMembersRec } from "../../domain/battleField/guildActivity";
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import { GUILDACTIVITY } from "../../pubUtils/dicParam";
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export class GateActivityObject {
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private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
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private membersRecord: Map<string, GateMembersRec> = new Map(); // 每个成员的回合数和敌军数,防刷 recCode => GateMembersRec
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private guilds: Map<number, string[]> = new Map(); // 参加的所有军团 server => [guildCode]
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public getObj(guildCode: string, serverId: number) {
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// console.log(guildCode, serverId)
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return {
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members: this.members.get(guildCode)||[],
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memberesRecord: [...this.membersRecord],
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guilds: this.guilds.get(serverId)||[]
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}
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}
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public getGuilds() {
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return this.guilds;
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}
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public pushMembers(guildCode: string, serverId: number, roleId: string, job: number, code: string) {
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if(this.members.has(guildCode)) {
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let members = this.members.get(guildCode);
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if(members.findIndex(cur => cur.roleId == roleId) == -1) {
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members.push({ roleId, job, code });
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}
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} else {
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let arr = new Array<string>();
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arr.push(roleId);
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this.members.set(guildCode, [{ roleId, job, code }]);
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}
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if(this.guilds.has(serverId)) {
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let arr = this.guilds.get(serverId);
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if(!arr.includes(guildCode)) arr.push(guildCode);
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this.guilds.set(serverId, arr);
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} else {
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this.guilds.set(serverId, [guildCode]);
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}
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}
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public getMemberRecord(recCode: string, roleId: string) {
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return this.membersRecord.get(recCode)||new GateMembersRec(roleId)
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}
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public setMemberRecord(recCode: string, newMemberRecord: GateMembersRec) {
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this.membersRecord.set(recCode, newMemberRecord);
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}
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public delMemberRecord(recCode: string) {
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this.membersRecord.delete(recCode);
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}
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public delGuildRecord(guildCode: string, serverId: number) {
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let guildList = this.guilds.get(serverId);
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if(guildList) {
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let index = guildList.indexOf(guildCode);
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guildList.splice(index, 1);
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}
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this.members.delete(guildCode);
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}
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}
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