活动:删除多余代码
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@@ -76,7 +76,7 @@ export async function pushTaskUpdate(roleId: string, sid: string, funcs: number[
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export async function checkActivityTask(serverId: number, sid: string, funcs: number[], roleId: string, taskType: TASK_TYPE, count: number, parma?: any) {
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let pushMessage = await taskUtil.accomplishTask(serverId, roleId, taskType, count, parma);
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pushTaskUpdate(roleId, sid, funcs, pushMessage);
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pushActivityUpdate(roleId, sid, funcs, pushMessage);
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}
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export async function pushActivityUpdate(roleId: string, sid: string, funcs: number[], pushMessage: any[]) {
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@@ -81,7 +81,7 @@ export async function addPlayerThirtyDaysTask(activityId: number, serverId: numb
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export async function playerThirtyDaysActivityDays(roleId: string) {
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let createDate = moment(createTime * 1000).toDate();
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let todayIndex = deltaDays(createDate, new Date) + 1;
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let todayIndex = deltaDays(moment(createDate).startOf('d').toDate(), new Date) + 1;
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return todayIndex;
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}
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{
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@@ -41,7 +41,7 @@ export async function getPlayerTreasureHuntData(activityId: number, serverId: nu
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let playerData = new TreasureHuntData(activityData);
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playerData.beginTime = moment(huntBeginTime).valueOf();
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playerData.endTime = moment(huntEndTime).valueOf();
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playerData.todayIndex = deltaDays(huntBeginTime, new Date) + 1;;
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playerData.todayIndex = deltaDays(moment(huntBeginTime).startOf('d').toDate(), new Date) + 1;;
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playerData.roundIndex = huntRoundIndex;
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let playerShopRecord: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findTreasureData(serverId, activityId, roleId, huntRoundIndex, playerData.todayIndex);
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@@ -55,7 +55,7 @@ export async function getPlayerTreasureHuntShopData(activityId: number, serverId
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let playerData = new TreasureHuntData(activityData);
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playerData.beginTime = moment(huntBeginTime).valueOf();
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playerData.endTime = moment(huntEndTime).valueOf();
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playerData.todayIndex = deltaDays(huntBeginTime, new Date) + 1;;
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playerData.todayIndex = deltaDays(moment(huntBeginTime).startOf('d').toDate(), new Date) + 1;;
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playerData.roundIndex = huntRoundIndex;
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let playerShopRecord: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findTreasureData(serverId, activityId, roleId, huntRoundIndex, playerData.todayIndex);
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@@ -73,8 +73,17 @@ export async function makeYuanbaoShopReward(roleId: string, roleName: string, si
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rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.baseReward));
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rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.extraReward));
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}
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let arr: Array<RewardParam> = [];
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for (let obj of rewardParamArr) {
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let index = arr.findIndex(reward => { return reward.type == obj.type && reward.id == obj.id });
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if (index != -1) {
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arr[index].count += obj.count;
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} else {
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arr.push(obj);
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}
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}
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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let result = await addReward(roleId, roleName, sid, serverId, funcs, arr)
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item.buyCount += 1;
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return Object.assign(result, { item, activityId: activityData.activityId })
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}
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@@ -67,8 +67,8 @@ export default class Activity extends BaseModel {
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{ new: true, upsert: true }).lean(true);
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result.push(rec);
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}
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if(groupId != undefined) {
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if(groupId == 0) {
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if (groupId != undefined) {
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if (groupId == 0) {
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let newGroup = await ActivityGroupModel.createGroup();
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groupId = newGroup.groupId;
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}
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@@ -23,7 +23,7 @@ export abstract class ActivityBase {
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this.endTime = moment(activityData.endTime).valueOf();
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this.type = activityData.type;
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// this.data = activityData.data;
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this.todayIndex = deltaDays(activityData.beginTime, new Date) + 1;
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this.todayIndex = deltaDays(moment(activityData.beginTime).startOf('d').toDate(), new Date) + 1;
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// console.log('今天是活动第几天', activityData.beginTime, new Date, this.todayIndex)
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}
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}
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@@ -28,26 +28,8 @@ export class DailyItem {
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this.taskParam = data.taskParam;
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this.condition = data.condition;
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this.reward = data.reward;
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}
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public heroReward(): CreateHeroParam[] {
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let rewardArray = [];
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let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
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for (let objStr of rewardData) {
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let reward = parseHeroStrWithType(objStr);
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rewardArray.push(reward);
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}
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return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.HERO })
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}
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public goodReward(): RewardInter[] {
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let rewardArray = [];
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let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
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for (let objStr of rewardData) {
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let reward = parseGoodStrWithType(objStr);
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rewardArray.push(reward);
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}
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return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.GOODS })
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this.totalCount = 0;
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this.receiveRewardCount = 0;
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}
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public canReceive(): boolean {
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@@ -55,48 +37,7 @@ export class DailyItem {
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}
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public isComplete(): boolean {
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let complete = false;
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switch (this.taskType) {
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case TASK_TYPE.ROLE_LV:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.GUILD_JOIN:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.LOGIN_SUM:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.HERO_NUM:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.ROLE_TITLE:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.GASHA:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.EQUIP_STRENGTHEN:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.BATTLE_MAIN:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.EQUIP_JEWEL_SUM:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.GUILD_TRAIN:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.ROLE_SCHOOL_PUT_HERO:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.GUILD_ACTIVITY:
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complete = this.totalCount >= this.condition;
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break;
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default:
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complete = false;
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break;
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}
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let complete = this.totalCount >= this.condition;
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return complete;
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}
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}
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@@ -124,9 +65,6 @@ export class DailyChallengesData extends ActivityBase {
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if (index != -1) {
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obj.totalCount = data[index].totalCount ? data[index].totalCount : 0;
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obj.receiveRewardCount = data[index].receiveRewardCount ? data[index].receiveRewardCount : 0;
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} else {
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obj.totalCount = 0;
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obj.receiveRewardCount = 0
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}
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}
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}
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@@ -37,26 +37,6 @@ export class DailyGiftItem {
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return consumeArray[0];
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}
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public heroReward(): CreateHeroParam[] {
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let rewardArray = [];
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let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
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for (let objStr of rewardData) {
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let reward = parseHeroStrWithType(objStr);
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rewardArray.push(reward);
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}
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return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.HERO })
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}
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public goodReward(): RewardInter[] {
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let rewardArray = [];
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let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
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for (let objStr of rewardData) {
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let reward = parseGoodStrWithType(objStr);
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rewardArray.push(reward);
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}
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return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.GOODS })
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}
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public canBuy(): boolean {
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return this.buyCount < this.maxCount;
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}
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@@ -1,3 +1,4 @@
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import moment = require('moment');
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import { FIRST_GIFT_STATE } from '../../consts';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityFirstGiftModelType } from '../../db/ActivityFirstGift';
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@@ -57,7 +58,7 @@ export class FirstGiftData extends ActivityBase {
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if (!data) {
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return;
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}
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this.todayIndex = deltaDays(data.createdAt, new Date) + 1;
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this.todayIndex = deltaDays(moment(data.createdAt).startOf('d').toDate(), new Date) + 1;
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this.state = FIRST_GIFT_STATE.OPEN
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let daysNum = data.days ? data.days : [];
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@@ -64,48 +64,7 @@ export class GrowthItem {
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}
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public isComplete(): boolean {
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let complete = false;
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switch (this.taskType) {
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case TASK_TYPE.ROLE_LV:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.GUILD_JOIN:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.LOGIN_SUM:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.HERO_NUM:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.ROLE_TITLE:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.GASHA:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.EQUIP_STRENGTHEN:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.BATTLE_MAIN:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.EQUIP_JEWEL_SUM:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.GUILD_TRAIN:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.ROLE_SCHOOL_PUT_HERO:
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complete = this.totalCount >= this.condition;
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break;
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case TASK_TYPE.GUILD_ACTIVITY:
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complete = this.totalCount >= this.condition;
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break;
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default:
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complete = false;
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break;
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}
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let complete = this.totalCount >= this.condition;
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return complete;
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}
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}
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@@ -168,7 +127,6 @@ export class GrowthData extends ActivityBase {
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if (obj.taskType === TASK_TYPE.HERO_NUM) {
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obj.totalCount = heroNum;
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} else if (obj.taskType === TASK_TYPE.HERO_LV) {
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obj.taskParam
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let lv = obj.taskParamArray[1];
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let heroes = userHeroes.filter(hero => { return hero.lv >= lv })
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obj.totalCount = heroes.length;
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@@ -30,7 +30,7 @@ export class MonthlyTicketData extends ActivityBase {
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this.endTime = moment(data.endTime).valueOf();
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if (moment(new Date).valueOf() < this.endTime) {
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this.isOpen = true;
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this.todayIndex = deltaDays(data.createdAt, new Date) + 1;
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this.todayIndex = deltaDays(moment(data.createdAt).startOf('d').toDate(), new Date) + 1;
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} else {
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this.todayIndex = 0;
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}
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@@ -21,26 +21,6 @@ export class SignInItem {
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this.isReceive = false;
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}
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public heroReward(): CreateHeroParam[] {
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let rewardArray = [];
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let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
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for (let objStr of rewardData) {
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let reward = parseHeroStrWithType(objStr);
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rewardArray.push(reward);
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}
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return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.HERO })
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}
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public goodReward(): RewardInter[] {
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let rewardArray = [];
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let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
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for (let objStr of rewardData) {
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let reward = parseGoodStrWithType(objStr);
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rewardArray.push(reward);
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}
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return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.GOODS })
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}
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public canReceive(): boolean {
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return !this.isReceive;
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}
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