活动:修改每日兑换铜币的数据结构
This commit is contained in:
@@ -1,13 +1,15 @@
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { CURRENCY_BY_TYPE, CURRENCY_TYPE, STATUS } from '../../../consts';
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import { ACTIVITY_RESOURCES_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, STATUS } from '../../../consts';
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import { handleCost } from '../../../services/rewardService';
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import { getPlayerDailyCoinData, mergeData } from '../../../services/dailyCoinService';
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import { DailyCoinItem } from '../../../domain/activityField/dailyCoinField';
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import { ConsumeExchangeFormulaItem, CoinRewardFormulaItem } from '../../../domain/activityField/dailyCoinField';
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import { ActivityDailyCoinModel } from '../../../db/ActivityDailyCoin';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { ItemInter } from '../../../pubUtils/interface';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { RoleModel } from '../../../db/Role';
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export default function (app: Application) {
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@@ -36,7 +38,6 @@ export class DailyCoinHandler {
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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delete playerData.list;
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return resResult(STATUS.SUCCESS, playerData);
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}
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@@ -57,28 +58,36 @@ export class DailyCoinHandler {
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let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let curIndex = playerData.exchangeCount;
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if (curIndex + count > playerData.list.length) {
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if (curIndex + count > playerData.countMax) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT);
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}
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let allConsume: Array<ItemInter> = []
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let allReward: Array<RewardParam> = [];
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let role = await RoleModel.findByRoleId(roleId)
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for (let i = 1; i <= count; i++) {
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let index = curIndex + i;
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console.log('第几次抽奖', index)
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let item: DailyCoinItem = playerData.findItem(index);
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if (item.consume) {//消耗资源
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let consume = stringToConsumeParam(item.consume)
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if (index > playerData.freeCount) {//消耗资源
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let consumeItem: ConsumeExchangeFormulaItem = playerData.findConsumeExchangeFormulaItem(index);
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let times = index;
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let consumeCount = eval(consumeItem.consumeFormula)
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let consume = getGoldObject(consumeCount)
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allConsume = allConsume.concat(consume)
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}
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let rate = item.getRate()//翻几倍
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let baseRewardParamArr: Array<RewardParam> = stringToRewardParam(item.baseReward);
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let rate = playerData.getRate()//翻几倍
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let rewardItem: CoinRewardFormulaItem = playerData.findCoinRewardFormulaItem(index);
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let lv = role.lv;//玩家等级
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let coinRewardCount = eval(rewardItem.rewardFormula);
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let baseRewardParamArr: Array<RewardParam> = [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: coinRewardCount, type: ACTIVITY_RESOURCES_TYPE.GOODS }];
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console.log('基础奖励翻倍', JSON.stringify(baseRewardParamArr), rate)
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for (let reward of baseRewardParamArr) {
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reward.count = reward.count * rate;
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}
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allReward = allReward.concat(baseRewardParamArr);
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if (item.extraReward) {//额外奖励
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let extraRewardParamArr: Array<RewardParam> = stringToRewardParam(item.extraReward);
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if (playerData.isExtra(index)) {//额外奖励
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let extraRewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.extraReward);
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console.log('额外奖励', JSON.stringify(extraRewardParamArr))
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allReward = allReward.concat(extraRewardParamArr);
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}
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@@ -101,9 +110,17 @@ export class DailyCoinHandler {
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}
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}
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let consumeGold = 0;
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let goldId = CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD);
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for (let obj of newConsume) {
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if (obj.id === goldId) {
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consumeGold += obj.count;
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}
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}
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//免费期间
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let result = await addReward(roleId, roleName, sid, serverId, funcs, newReward)
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await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.beginTime, count, addCoin);
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await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.beginTime, count, addCoin, `${count}&${consumeGold}&${addCoin}`);
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let exchangeCount = playerData.exchangeCount + count;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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@@ -24,7 +24,6 @@ export async function dailyCoinActivity(serverId: number, roleId: string) {
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let playerRecord: ActivityDailyCoinModelType = await ActivityDailyCoinModel.findData(serverId, activityData.activityId, roleId, playerData.beginTime);
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playerData.setPlayerRecords(playerRecord);
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delete playerData.list;
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return playerData;
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}
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@@ -19,11 +19,15 @@ export default class Activity_Daily_Coin extends BaseModel {
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exchangeCount: number; // 兑换次数
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@prop({ required: true })
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coinCount: number; // 兑换获得铜币数量
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@prop({ required: true })
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recordMsg: string[]; // 兑换记录 exchangeCount&cointCount
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//兑换记录
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public static async addExchangeRecord(serverId: number, activityId: number, roleId: string, beginTime: number, count: number, coinCount: number) {
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let result = await ActivityDailyCoinModel.findOneAndUpdate({ serverId, activityId, roleId, beginTime }, { $inc: { exchangeCount: count, coinCount: coinCount } }, { upsert: true, new: true }).lean(true)
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public static async addExchangeRecord(serverId: number, activityId: number, roleId: string, beginTime: number, count: number, coinCount: number, msg: string) {
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let result = await ActivityDailyCoinModel.findOneAndUpdate({ serverId, activityId, roleId, beginTime },
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{ $inc: { exchangeCount: count, coinCount: coinCount }, $push: { recordMsg: msg } }, { upsert: true, new: true }).lean(true)
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return result;
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}
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@@ -3,18 +3,53 @@ import { random } from 'underscore';
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import { REFRESH_TIME } from '../../consts';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityDailyCoinModelType } from '../../db/ActivityDailyCoin';
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import { splitString } from '../../pubUtils/util';
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import { ActivityBase } from './activityField';
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export class CoinRewardFormulaItem {
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levelMin: number;
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levelMax: number;
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rewardFormula: string;
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rewardBaseRatio: number;
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constructor(data: any) {
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this.levelMin = data.levelMin;
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this.levelMax = data.levelMax;
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this.rewardFormula = data.rewardFormula;
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this.rewardBaseRatio = data.rewardBaseRatio;
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}
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}
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// 每次配置数据
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export class DailyCoinItem {
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index: number; // 第几次从1开始
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baseReward: string; //基础奖励
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extraReward: string; //额外奖励
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exchangeRate: number; // 兑换比例 1元宝兑换多少铜币
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double: number; // 双倍概率 0.25
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fiveTimes: number; // 5倍概率 0.05
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consume: string; //补签消耗资源
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export class ConsumeExchangeFormulaItem {
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countMin: number;
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countMax: number;
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consumeFormula: string;
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exchangeRate: number;
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constructor(data: any) {
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this.countMin = data.countMin;
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this.countMax = data.countMax;
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this.consumeFormula = data.consumeFormula;
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this.exchangeRate = data.exchangeRate;
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}
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}
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// 每日兑换铜币活动数据
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export class DailyCoinData extends ActivityBase {
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countMax: number = 0;//每日上限
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freeCount: number = 0;//每日免费次数
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extraRewardCount: string = '';//可额外获得道具奖励的第X次
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extraReward: string = '';//额外获得的道具奖励
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double: number = 0;//2倍暴击触发的概率
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fiveTimes: number = 0;//5倍暴击触发的概率
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consumeExchangeFormulaItem: ConsumeExchangeFormulaItem[] = [];
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coinRewardFormulaItem: CoinRewardFormulaItem[] = [];
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exchangeCount: number = 0;//已经兑换次数
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coinCount: number = 0;//已经兑换获得铜币数量
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recordMsg: string[] = [];//历史记录
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public getRate() {
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let ran = (random(99) + 1) * 0.01;//[1,100]
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@@ -29,43 +64,45 @@ export class DailyCoinItem {
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return 1;
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}
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constructor(data: any) {
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this.index = data.index;
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this.baseReward = data.baseReward;
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this.extraReward = data.extraReward;
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this.exchangeRate = data.exchangeRate;
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this.double = data.double;
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this.fiveTimes = data.fiveTimes;
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this.consume = data.consume;
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public isExtra(index: number) {
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let arr = splitString(this.extraRewardCount, '&');
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return arr.indexOf(index) != -1;
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}
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}
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public findConsumeExchangeFormulaItem(index: number) {
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let itemIndex = this.consumeExchangeFormulaItem.findIndex(obj => { return obj.countMin <= index && obj.countMax >= index });
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return (itemIndex != -1) ? this.consumeExchangeFormulaItem[itemIndex] : null;
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}
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// 每日兑换铜币活动数据
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export class DailyCoinData extends ActivityBase {
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list: Array<DailyCoinItem> = [];
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name: string = '';//名字
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exchangeCount: number = 0;//已经兑换次数
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coinCount: number = 0;//已经兑换获得铜币数量
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public findItem(index: number) {
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let itemIndex = this.list.findIndex(obj => { return obj.index === index });
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return (itemIndex != -1) ? this.list[itemIndex] : null;
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public findCoinRewardFormulaItem(level: number) {
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let itemIndex = this.coinRewardFormulaItem.findIndex(obj => { return obj.levelMin <= level && obj.levelMax >= level });
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return (itemIndex != -1) ? this.coinRewardFormulaItem[itemIndex] : null;
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}
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//解析玩家领取记录
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public setPlayerRecords(data: ActivityDailyCoinModelType) {
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this.exchangeCount = data && data.exchangeCount ? data.exchangeCount : 0;
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this.coinCount = data && data.coinCount ? data.coinCount : 0;
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this.recordMsg = data && data.recordMsg ? data.recordMsg : [];
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}
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public initData(data: string) {
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this.exchangeCount = 0;
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this.coinCount = 0;
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let dataObj = JSON.parse(data);
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let arr = dataObj;
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for (let obj of arr) {
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this.list.push(new DailyCoinItem(obj))
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this.countMax = dataObj.countMax;
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this.freeCount = dataObj.freeCount;
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this.extraRewardCount = dataObj.extraRewardCount;
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this.extraReward = dataObj.extraReward;
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this.double = dataObj.double;
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this.fiveTimes = dataObj.fiveTimes;
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for (let obj of dataObj.consumeExchangeFormula) {
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this.consumeExchangeFormulaItem.push(new ConsumeExchangeFormulaItem(obj))
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}
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for (let obj of dataObj.coinRewardFormula) {
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this.coinRewardFormulaItem.push(new CoinRewardFormulaItem(obj))
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}
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let curDate = moment(new Date());
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if (curDate.hour() < REFRESH_TIME) {
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