活动:修改每日兑换铜币的数据结构
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@@ -1,13 +1,15 @@
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { CURRENCY_BY_TYPE, CURRENCY_TYPE, STATUS } from '../../../consts';
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import { ACTIVITY_RESOURCES_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, STATUS } from '../../../consts';
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import { handleCost } from '../../../services/rewardService';
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import { getPlayerDailyCoinData, mergeData } from '../../../services/dailyCoinService';
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import { DailyCoinItem } from '../../../domain/activityField/dailyCoinField';
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import { ConsumeExchangeFormulaItem, CoinRewardFormulaItem } from '../../../domain/activityField/dailyCoinField';
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import { ActivityDailyCoinModel } from '../../../db/ActivityDailyCoin';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { ItemInter } from '../../../pubUtils/interface';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { RoleModel } from '../../../db/Role';
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export default function (app: Application) {
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@@ -36,7 +38,6 @@ export class DailyCoinHandler {
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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delete playerData.list;
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return resResult(STATUS.SUCCESS, playerData);
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}
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@@ -57,28 +58,36 @@ export class DailyCoinHandler {
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let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let curIndex = playerData.exchangeCount;
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if (curIndex + count > playerData.list.length) {
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if (curIndex + count > playerData.countMax) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT);
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}
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let allConsume: Array<ItemInter> = []
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let allReward: Array<RewardParam> = [];
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let role = await RoleModel.findByRoleId(roleId)
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for (let i = 1; i <= count; i++) {
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let index = curIndex + i;
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console.log('第几次抽奖', index)
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let item: DailyCoinItem = playerData.findItem(index);
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if (item.consume) {//消耗资源
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let consume = stringToConsumeParam(item.consume)
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if (index > playerData.freeCount) {//消耗资源
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let consumeItem: ConsumeExchangeFormulaItem = playerData.findConsumeExchangeFormulaItem(index);
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let times = index;
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let consumeCount = eval(consumeItem.consumeFormula)
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let consume = getGoldObject(consumeCount)
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allConsume = allConsume.concat(consume)
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}
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let rate = item.getRate()//翻几倍
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let baseRewardParamArr: Array<RewardParam> = stringToRewardParam(item.baseReward);
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let rate = playerData.getRate()//翻几倍
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let rewardItem: CoinRewardFormulaItem = playerData.findCoinRewardFormulaItem(index);
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let lv = role.lv;//玩家等级
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let coinRewardCount = eval(rewardItem.rewardFormula);
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let baseRewardParamArr: Array<RewardParam> = [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: coinRewardCount, type: ACTIVITY_RESOURCES_TYPE.GOODS }];
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console.log('基础奖励翻倍', JSON.stringify(baseRewardParamArr), rate)
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for (let reward of baseRewardParamArr) {
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reward.count = reward.count * rate;
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}
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allReward = allReward.concat(baseRewardParamArr);
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if (item.extraReward) {//额外奖励
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let extraRewardParamArr: Array<RewardParam> = stringToRewardParam(item.extraReward);
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if (playerData.isExtra(index)) {//额外奖励
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let extraRewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.extraReward);
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console.log('额外奖励', JSON.stringify(extraRewardParamArr))
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allReward = allReward.concat(extraRewardParamArr);
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}
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@@ -101,9 +110,17 @@ export class DailyCoinHandler {
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}
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}
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let consumeGold = 0;
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let goldId = CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD);
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for (let obj of newConsume) {
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if (obj.id === goldId) {
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consumeGold += obj.count;
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}
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}
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//免费期间
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let result = await addReward(roleId, roleName, sid, serverId, funcs, newReward)
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await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.beginTime, count, addCoin);
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await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.beginTime, count, addCoin, `${count}&${consumeGold}&${addCoin}`);
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let exchangeCount = playerData.exchangeCount + count;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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