活动:修改每日兑换铜币的数据结构

This commit is contained in:
qiaoxin
2021-06-15 17:37:53 +08:00
parent 347adafbd3
commit 4851c699b6
4 changed files with 102 additions and 45 deletions
+6 -2
View File
@@ -19,11 +19,15 @@ export default class Activity_Daily_Coin extends BaseModel {
exchangeCount: number; // 兑换次数
@prop({ required: true })
coinCount: number; // 兑换获得铜币数量
@prop({ required: true })
recordMsg: string[]; // 兑换记录 exchangeCount&cointCount
//兑换记录
public static async addExchangeRecord(serverId: number, activityId: number, roleId: string, beginTime: number, count: number, coinCount: number) {
let result = await ActivityDailyCoinModel.findOneAndUpdate({ serverId, activityId, roleId, beginTime }, { $inc: { exchangeCount: count, coinCount: coinCount } }, { upsert: true, new: true }).lean(true)
public static async addExchangeRecord(serverId: number, activityId: number, roleId: string, beginTime: number, count: number, coinCount: number, msg: string) {
let result = await ActivityDailyCoinModel.findOneAndUpdate({ serverId, activityId, roleId, beginTime },
{ $inc: { exchangeCount: count, coinCount: coinCount }, $push: { recordMsg: msg } }, { upsert: true, new: true }).lean(true)
return result;
}
+67 -30
View File
@@ -3,18 +3,53 @@ import { random } from 'underscore';
import { REFRESH_TIME } from '../../consts';
import { ActivityModelType } from '../../db/Activity';
import { ActivityDailyCoinModelType } from '../../db/ActivityDailyCoin';
import { splitString } from '../../pubUtils/util';
import { ActivityBase } from './activityField';
export class CoinRewardFormulaItem {
levelMin: number;
levelMax: number;
rewardFormula: string;
rewardBaseRatio: number;
constructor(data: any) {
this.levelMin = data.levelMin;
this.levelMax = data.levelMax;
this.rewardFormula = data.rewardFormula;
this.rewardBaseRatio = data.rewardBaseRatio;
}
}
// 每次配置数据
export class DailyCoinItem {
index: number; // 第几次从1开始
baseReward: string; //基础奖励
extraReward: string; //额外奖励
exchangeRate: number; // 兑换比例 1元宝兑换多少铜币
double: number; // 双倍概率 0.25
fiveTimes: number; // 5倍概率 0.05
consume: string; //补签消耗资源
export class ConsumeExchangeFormulaItem {
countMin: number;
countMax: number;
consumeFormula: string;
exchangeRate: number;
constructor(data: any) {
this.countMin = data.countMin;
this.countMax = data.countMax;
this.consumeFormula = data.consumeFormula;
this.exchangeRate = data.exchangeRate;
}
}
// 每日兑换铜币活动数据
export class DailyCoinData extends ActivityBase {
countMax: number = 0;//每日上限
freeCount: number = 0;//每日免费次数
extraRewardCount: string = '';//可额外获得道具奖励的第X次
extraReward: string = '';//额外获得的道具奖励
double: number = 0;//2倍暴击触发的概率
fiveTimes: number = 0;//5倍暴击触发的概率
consumeExchangeFormulaItem: ConsumeExchangeFormulaItem[] = [];
coinRewardFormulaItem: CoinRewardFormulaItem[] = [];
exchangeCount: number = 0;//已经兑换次数
coinCount: number = 0;//已经兑换获得铜币数量
recordMsg: string[] = [];//历史记录
public getRate() {
let ran = (random(99) + 1) * 0.01;//[1,100]
@@ -29,43 +64,45 @@ export class DailyCoinItem {
return 1;
}
constructor(data: any) {
this.index = data.index;
this.baseReward = data.baseReward;
this.extraReward = data.extraReward;
this.exchangeRate = data.exchangeRate;
this.double = data.double;
this.fiveTimes = data.fiveTimes;
this.consume = data.consume;
public isExtra(index: number) {
let arr = splitString(this.extraRewardCount, '&');
return arr.indexOf(index) != -1;
}
}
public findConsumeExchangeFormulaItem(index: number) {
let itemIndex = this.consumeExchangeFormulaItem.findIndex(obj => { return obj.countMin <= index && obj.countMax >= index });
return (itemIndex != -1) ? this.consumeExchangeFormulaItem[itemIndex] : null;
}
// 每日兑换铜币活动数据
export class DailyCoinData extends ActivityBase {
list: Array<DailyCoinItem> = [];
name: string = '';//名字
exchangeCount: number = 0;//已经兑换次数
coinCount: number = 0;//已经兑换获得铜币数量
public findItem(index: number) {
let itemIndex = this.list.findIndex(obj => { return obj.index === index });
return (itemIndex != -1) ? this.list[itemIndex] : null;
public findCoinRewardFormulaItem(level: number) {
let itemIndex = this.coinRewardFormulaItem.findIndex(obj => { return obj.levelMin <= level && obj.levelMax >= level });
return (itemIndex != -1) ? this.coinRewardFormulaItem[itemIndex] : null;
}
//解析玩家领取记录
public setPlayerRecords(data: ActivityDailyCoinModelType) {
this.exchangeCount = data && data.exchangeCount ? data.exchangeCount : 0;
this.coinCount = data && data.coinCount ? data.coinCount : 0;
this.recordMsg = data && data.recordMsg ? data.recordMsg : [];
}
public initData(data: string) {
this.exchangeCount = 0;
this.coinCount = 0;
let dataObj = JSON.parse(data);
let arr = dataObj;
for (let obj of arr) {
this.list.push(new DailyCoinItem(obj))
this.countMax = dataObj.countMax;
this.freeCount = dataObj.freeCount;
this.extraRewardCount = dataObj.extraRewardCount;
this.extraReward = dataObj.extraReward;
this.double = dataObj.double;
this.fiveTimes = dataObj.fiveTimes;
for (let obj of dataObj.consumeExchangeFormula) {
this.consumeExchangeFormulaItem.push(new ConsumeExchangeFormulaItem(obj))
}
for (let obj of dataObj.coinRewardFormula) {
this.coinRewardFormulaItem.push(new CoinRewardFormulaItem(obj))
}
let curDate = moment(new Date());
if (curDate.hour() < REFRESH_TIME) {