任务:寻宝和pvp的达成条件都放在开始
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@@ -24,7 +24,7 @@ import { pushComBtlTeamMsg, pushFriendTeamInviteMsg, pushNormalItemMsg, pushTeam
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import { EXTERIOR } from '../../../pubUtils/dicParam';
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import { getZeroPointD, getTimeFunD, getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
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import { FriendParams } from '../../../domain/roleField/friend';
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import { checkActivityTask, checkTask, checkTaskWithArgs, checkTaskWithGoods } from '../../../services/taskService';
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import { checkActivityTask, checkTask, checkTaskInComBattleStart, checkTaskWithArgs, checkTaskWithGoods } from '../../../services/taskService';
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import { gameData, getWarByBlueprtId } from '../../../pubUtils/data';
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import { HeroModel } from '../../../db/Hero';
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@@ -466,6 +466,7 @@ export class ComBattleHandler {
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updateRobotHurtByTime(teamStatus, st, COM_BTL_CONST.ROBOT_BASE_TIME_INTERVAL + idx, channel, this.robotHurtTimer, this.teamMap);
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}
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});
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await checkTaskInComBattleStart(teamStatus.roleStatus, teamStatus.capId, teamStatus.quality);
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return resResult(STATUS.SUCCESS);
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}
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@@ -149,6 +149,7 @@ export class PvpHandler {
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const { warId, roleId: oppRoleId } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let warInfo = gameData.war.get(warId);
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if (!warInfo) {
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@@ -179,7 +180,8 @@ export class PvpHandler {
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warType: warInfo.warType,
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record: { heroes, pos: curOpp.pos, oppRoleId }
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}
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}, true);
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}, true);
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await checkTask(roleId, sid, TASK_TYPE.PVP, 1, true, {});
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return resResult(STATUS.SUCCESS, {
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battleCode
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@@ -19,7 +19,6 @@ import { getRoleIds } from '../pubUtils/friendUtil';
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import { getTeamSearchByQuality, rmRoleFromQueue } from './redisService';
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import { addUserToChannel } from './roleService';
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import { ChannelUser } from '../domain/ChannelUser';
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import { checkActivityTask, checkTaskInComBattleEnd } from './taskService';
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import { getRewardByBlueprtId, gameData, getBossHpByBlueprtId } from '../pubUtils/data';
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import { getFriendPointObject } from '../pubUtils/itemUtils';
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import { DicWar } from '../pubUtils/dictionary/DicWar';
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@@ -275,10 +274,6 @@ export async function handleComBtlProgress(teamStatus: MemComBtlTeam, robotHurtT
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clearRobotHurtTimer(teamStatus, robotHurtTimer);
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channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, { teamCode, result }));
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// 任务
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await checkTaskInComBattleEnd(teamStatus.roleStatus, capId, quality);
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teamMap.delete(teamCode);
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}
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}
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@@ -160,7 +160,7 @@ export async function checkTaskInBattleSweep(serverId: number, roleId: string, s
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}
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}
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export async function checkTaskInComBattleEnd(roleStatus: RoleStatus[], capId: string, quality: number) {
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export async function checkTaskInComBattleStart(roleStatus: RoleStatus[], capId: string, quality: number) {
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// console.log('********', JSON.stringify(roleStatus), capId, quality)
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for (let { roleId, isRobot } of roleStatus) {
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if (!isRobot) {
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@@ -183,7 +183,6 @@ export async function checkTaskInComBattleEnd(roleStatus: RoleStatus[], capId: s
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}
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export async function checkTaskInPvpEnd(roleId: string, sid: string, isSuccess: boolean, heroScores: HeroScores[]) {
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await checkTask(roleId, sid, TASK_TYPE.PVP, 1, true, {});
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if (isSuccess) {
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await checkTask(roleId, sid, TASK_TYPE.PVP_WIN, 1, true, {});
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await checkTask(roleId, sid, TASK_TYPE.PVP_WIN_SERIES, 1, true, {});
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@@ -113,7 +113,7 @@ export const STATUS = {
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COM_BATTLE_CE_LIMIT: { code: 20608, simStr: '战力不足' },
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COM_BATTLE_JOIN_ERR: { code: 20609, simStr: '加入队伍失败' },
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COM_BATTLE_NO_VALID_TEAM: { code: 20610, simStr: '没有合适的队伍' },
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COM_BATTLE_TEAM_INVALID: { code: 20611, simStr: '队伍异常' },
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COM_BATTLE_TEAM_INVALID: { code: 20611, simStr: '队伍已过期' },
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COM_BATTLE_UPDATE_HEROES_ERR: { code: 20612, simStr: '更新阵容失败' },
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COM_BATTLE_CAP_ONLY: { code: 20613, simStr: '只有队长可以操作' },
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COM_BATTLE_TEAM_NO_READY: { code: 20614, simStr: '队友未准备好' },
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