活动:添加新任务的统计
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@@ -275,6 +275,7 @@ export class NormalBattleHandler {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let serverId = session.get('serverId');
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let funcs: number[] = session.get('funcs');
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let warInfo = gameData.war.get(battleId);
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if (!warInfo) {
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@@ -289,7 +290,7 @@ export class NormalBattleHandler {
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// 扣体力
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost * count, sid, funcs); // 扣除体力
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let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost * count, sid, funcs); // 扣除体力
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if (!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -329,6 +330,8 @@ export class NormalBattleHandler {
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// 任务
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0);
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//活动任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_SWEEP, 1, { battleId })
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return resResult(STATUS.SUCCESS, {
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battleId, count,
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