🐞 fix(gvg): 云台贡献比例修改
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@@ -10,7 +10,7 @@ import { calLeagueLv, gameData, getFieldMaxAddType } from "../../pubUtils/data";
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import { GVG } from "../../pubUtils/dicParam";
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import { RewardInter } from "../../pubUtils/interface";
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import { nowSeconds } from "../../pubUtils/timeUtil";
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import { arrToMap, getArrayOfNumber, getRandEelm, getRandValueByMinMax, parseGoodStr, sortArrRandom } from "../../pubUtils/util";
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import { arrToMap, getArrayOfNumber, getRandEelm, decodeIdCntArrayStr, parseGoodStr, sortArrRandom } from "../../pubUtils/util";
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import { addGVGReward } from "./gvgItemService";
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import { getGVGConfig } from "./gvgService";
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import { getProduceCoinCnt } from "./gvgItemService";
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@@ -40,7 +40,11 @@ export function checkTechIsIng(techId: number, activeQueue: number[], techQueue:
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export function calProducerContribute(obj: { food: number, mineral: number, wood: number }) {
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let { food = 0, mineral = 0, wood = 0 } = obj||{};
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return food + mineral + wood;
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let ratio = decodeIdCntArrayStr(GVG.GVG_PRODUCE_GAME_RATIO, 1);
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let foodRatio = ratio.get(GVG_RESOURCE_TYPE.FOOD.toString())||0;
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let mineralRatio = ratio.get(GVG_RESOURCE_TYPE.MINERAL.toString())||0;
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let woodRatio = ratio.get(GVG_RESOURCE_TYPE.WOOD.toString())||0;
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return food * foodRatio + mineral * mineralRatio + wood * woodRatio;
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}
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export function calFighterContribute(obj: { score: number }) {
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