战力显示缩小
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@@ -6,9 +6,9 @@ import { GMUserModel } from '../../../db/GMUser';
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import { Application, Session } from 'pinus';
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import {FrontendSession} from 'pinus';
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import { HeroModel } from './../../../db/Hero';
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import { resResult } from '../../../pubUtils/util';
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import { resResult, returnHeroCeRatio, reduceCe } from '../../../pubUtils/util';
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import { startEvent } from '../../../services/eventSercive';
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import { EVENT_START_LV, FUNC_OPT_TYPE } from '../../../consts';
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import { EVENT_START_LV, FUNC_OPT_TYPE, HERO_CE_RATIO } from '../../../consts';
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import { getAp } from '../../../services/actionPointService';
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import Actor from '../../../pubUtils/actor';
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import { ItemModel } from '../../../db/Item';
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@@ -79,17 +79,13 @@ export class EntryHandler {
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let equips = await EquipModel.findbyRole(role.roleId);
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let items = await ItemModel.findbyRole(role.roleId);
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// for(let i of heros) {
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// for(let j of i.ePlace) {
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// console.log(j.equip)
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// }
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// }
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role['heros'] = heros;
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role['heros'] = heros.map(cur => returnHeroCeRatio(cur));
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role['equips'] = equips;
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role['consumeGoods'] = items;
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let apJson = await getAp(Date.now(), role.roleId);
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role['apJson'] = apJson;
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role['ce'] = reduceCe(role.ce);
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await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, self.app, session);
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return resResult(STATUS.SUCCESS, { role });
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@@ -1,10 +1,8 @@
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import { Application, BackendSession } from "pinus";
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import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, GOOD_TYPE, HERO_GROW_MAX } from "../../../consts";
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import { ItemInter } from "../../../pubUtils/interface";
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import { resResult, parseGoodStr, getRandomByLen, deepCopy, mergeSameGoods, getRandValueByMinMax, getRandEelm } from "../../../pubUtils/util";
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import { resResult, parseGoodStr, getRandomByLen, deepCopy, getRandValueByMinMax, getRandEelm } from "../../../pubUtils/util";
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import { addItems, handleCost } from "../../../services/rewardService";
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import { checkMaterialEnough } from "../../../services/equipService";
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import { EquipModel, RandSe } from "../../../db/Equip";
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import { HeroModel, EPlace } from "../../../db/Hero";
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import { ItemModel } from "../../../db/Item";
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@@ -444,7 +442,7 @@ export class EquipHandler {
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if (jewelInfo.itid != equipJewel)
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return resResult(STATUS.EQUIP_NOT_MATCH_JEWEL);
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let index = _.findIndex(equip.holes, { id });
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if (index > 0)
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if (index < 0)
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return resResult(STATUS.EQUIP_HOLE_NOT_FIND);
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if (!equip.holes[index].isOpen)
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return resResult(STATUS.EQUIP_HOLE_IS_NOT_DUG);
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@@ -467,27 +465,55 @@ export class EquipHandler {
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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}
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//宝石合成(一键放入type:1, 合成type:2)
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public async composeJewel(msg: { jewel: number, count: number, consumes: Array<{ id: number, count: number }>, type: number }, session: BackendSession) {
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let { count, consumes, jewel, type } = msg;
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//宝石合成
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public async composeJewel(msg: { jewel: number, count: number, consumes: Array<{ id: number, count: number }>, speConsumes: Array<{ id: number, count: number }> }, session: BackendSession) {
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let { count, consumes, jewel, speConsumes } = msg;
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let goodInfo = getGoodById(jewel);
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let good = ITID.get(goodInfo.itid);
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if (good.type != CONSUME_TYPE.JEWEL)
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let { type } = ITID.get(goodInfo.itid);
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if (type != CONSUME_TYPE.JEWEL)
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return resResult(STATUS.WRONG_PARMS);
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//检查宝石消耗是否合法TODO
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let needConsumes = checkMaterialEnough(consumes, jewel, count);
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if (!needConsumes)
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let comJewelMap = {};
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let ways = [deepCopy(speConsumes)];
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for (let { id, count } of consumes) {
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let jewelInfo = getJewelById(id);
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if (!jewelInfo) {
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return resResult(STATUS.WRONG_PARMS);
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}
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count = Math.floor((count + (comJewelMap[jewelInfo.good_id] || 0)) / jewelInfo.count);
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if (count < 1) {
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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}
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let speCount = jewelInfo.specialMaterial.count * count;
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if (jewelInfo.specialMaterial.ids.length) {
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let copyWays = deepCopy(ways);
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ways = [];
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for (let id of jewelInfo.specialMaterial.ids) {
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for (let way of copyWays) {
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let index = _.findIndex(way, { id });
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if (index && way[index].count >= speCount) {
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way[index].count = way[index].count - speCount;
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ways.push(way);
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}
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}
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}
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if (!ways.length)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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}
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delete comJewelMap[jewelInfo.good_id];
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comJewelMap[jewelInfo.nextJewelId] = count + (comJewelMap[jewelInfo.nextJewelId] || 0);
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}
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if (comJewelMap[jewel] != count || Object.keys(comJewelMap).length != 1)
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return resResult(STATUS.WRONG_PARMS);
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let res = await handleCost(roleId, sid, needConsumes);
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let res = await handleCost(roleId, sid, consumes.concat(speConsumes));
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if (!res)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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let result = await addItems(roleId, roleName, sid, [{ id: jewel, count: count }]);
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if (type == 1)
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return resResult(STATUS.SUCCESS, { goods: result });
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return resResult(STATUS.SUCCESS);
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return resResult(STATUS.SUCCESS, { goods: result });
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}
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//宝石卸下
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@@ -594,4 +620,5 @@ export class EquipHandler {
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}
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return resResult(STATUS.SUCCESS, { goods: result });
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}
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}
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@@ -1,10 +1,10 @@
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import {Application, BackendSession, ChannelService} from 'pinus';
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import { handleCost, addItems } from '../../../services/rewardService';
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import { calPlayerCeAndSave } from '../../../services/playerCeService';
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import { resResult } from '../../../pubUtils/util';
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import { resResult, returnHeroCeRatio } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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import {HeroModel} from '../../../db/Hero';
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import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ITID, ABI_STAGE} from '../../../consts';
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import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ITID, ABI_STAGE, HERO_CE_RATIO} from '../../../consts';
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import { RoleModel } from '../../../db/Role';
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import { ItemModel } from '../../../db/Item';
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import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById } from '../../../pubUtils/data';
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@@ -77,7 +77,7 @@ export class HeroHandler {
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roleId, serverId, roleName, hid, hName, star, quality, job, skins:[{id: initialSkin, enable: true}]
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});
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await calPlayerCeAndSave(sid, roleId, [curHero], HERO_SYSTEM_TYPE.INIT);
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return resResult(STATUS.SUCCESS, {curHero});
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return resResult(STATUS.SUCCESS, {curHero: returnHeroCeRatio(curHero)});
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}
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// 武将升级
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@@ -27,4 +27,7 @@ export const HERO_GROW_MAX = {
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export const JOB_TYPE = {
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PHYSIC: 1,
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MAGIC: 2
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}
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}
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// 武将战力放大系数
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export const HERO_CE_RATIO = 100;
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@@ -70,6 +70,7 @@ export function calPlayerCe(globalCeAttr: CeAttr, hero: HeroType, type: number,
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incCe += incArr[attrName] * getAttrCeRatio(attrName);
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}
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hero.ce += incCe;
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if(hero.historyCe < hero.ce) hero.historyCe = hero.ce;
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return incCe;
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}
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@@ -1,7 +1,7 @@
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import { STATUS } from './../consts/statusCode';
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import { getGamedata } from './gamedata';
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import { HeroModel } from '../db/Hero';
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import { HeroModel, HeroType } from '../db/Hero';
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import { RoleModel } from '../db/Role';
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import { PvpDefenseModel } from '../db/PvpDefense';
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import Actor from './actor';
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@@ -9,6 +9,7 @@ import Actor from './actor';
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import fs = require('fs');
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import path = require('path');
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import { DicRandomEffectPool } from './dictionary/DicRandomEffectPool';
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import { HERO_CE_RATIO } from '../consts';
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const _ = require('underscore');
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const moment = require('moment');
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@@ -516,4 +517,14 @@ export function mergeSameGoods(goods: Array<{id: number, count: number}>) {
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}
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}
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return resGoods;
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}
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export function returnHeroCeRatio(hero: HeroType) {
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let ce = reduceCe(hero.ce);
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return Object.assign(hero, { ce });
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}
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// 缩小战力
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export function reduceCe(ce: number = 0) {
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return Math.floor(ce/HERO_CE_RATIO/HERO_CE_RATIO)
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}
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