战力显示缩小
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@@ -1,10 +1,10 @@
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import {Application, BackendSession, ChannelService} from 'pinus';
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import { handleCost, addItems } from '../../../services/rewardService';
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import { calPlayerCeAndSave } from '../../../services/playerCeService';
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import { resResult } from '../../../pubUtils/util';
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import { resResult, returnHeroCeRatio } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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import {HeroModel} from '../../../db/Hero';
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import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ITID, ABI_STAGE} from '../../../consts';
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import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ITID, ABI_STAGE, HERO_CE_RATIO} from '../../../consts';
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import { RoleModel } from '../../../db/Role';
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import { ItemModel } from '../../../db/Item';
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import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById } from '../../../pubUtils/data';
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@@ -77,7 +77,7 @@ export class HeroHandler {
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roleId, serverId, roleName, hid, hName, star, quality, job, skins:[{id: initialSkin, enable: true}]
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});
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await calPlayerCeAndSave(sid, roleId, [curHero], HERO_SYSTEM_TYPE.INIT);
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return resResult(STATUS.SUCCESS, {curHero});
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return resResult(STATUS.SUCCESS, {curHero: returnHeroCeRatio(curHero)});
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}
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// 武将升级
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