pvp:修复赛季相关

This commit is contained in:
luying
2021-11-02 10:16:50 +08:00
parent 15ed1f71fe
commit 4c80a22ccf
15 changed files with 178 additions and 91 deletions

View File

@@ -46,7 +46,8 @@ export class PvpHandler {
}
// 如果没有发过,将上赛季的奖励发下
pvpDefense = await sendLastSeasonRewardIfNotSent(pvpDefense);
let { seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let seasonNum: number = this.app.get('pvpSeasonNum');
let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let update: pvpUpdateInter = { };
let result = new PvpDataReturn(); // 返回对象
@@ -60,7 +61,7 @@ export class PvpHandler {
if(refOppObj.shouldRefOpp) {
if(pvpDefense.attack) {
let role = <RoleType>pvpDefense.role;
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
update.oppPlayers = oppPlayers;
}
update = { ...update, ...refOppObj }
@@ -81,13 +82,13 @@ export class PvpHandler {
let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers||[], pvpDefense.winStreakNum);
result.setOppPlayers(oppPlayersReturn);
// 赛季结算
let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId, pvpDefense.seasonNum);
let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId);
if (!!pvpSeasonResult && !!pvpSeasonResult.show) {
result.setPvpSeasonResult(pvpSeasonResult);
await PvpSeasonResultModel.updatePvpSeasonResult(roleId, pvpSeasonResult.seasonNum, { show: false });
}
// 拍卖
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let myRank = await r.getMyRank({ roleId });//去redis中获取排名
result.setMyRank(myRank);
@@ -115,8 +116,8 @@ export class PvpHandler {
// 刷新对手
let role = <RoleType>pvpDefense.role;
let { seasonNum } = await PVPConfigModel.findCurPVPConfig();
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
let seasonNum: number = this.app.get('pvpSeasonNum');
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers, ...refOppObj });
@@ -125,7 +126,7 @@ export class PvpHandler {
let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
result.setOppPlayers(oppPlayersReturn);
return resResult(STATUS.SUCCESS, pick(result, ['oppPlayers', 'refOppCnt', 'setAttackCnt']));
return resResult(STATUS.SUCCESS, pick(result, ['oppPlayers', 'refOppCnt', 'buyAttackCnt', 'setAttackCnt']));
}
// 获取对手阵容具体信息
@@ -134,6 +135,7 @@ export class PvpHandler {
let oppoRoleId = msg.roleId;
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
let { oppPlayers } = pvpDefense;
let curOpp = oppPlayers.find(cur => cur.roleId == oppoRoleId);
@@ -159,7 +161,7 @@ export class PvpHandler {
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
if (!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
// 检查挑战次数
let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let { challengeCnt, challengeRefTime } = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
if (challengeCnt == 0) {
return resResult(STATUS.PVP_CHALLENGE_TIMES_NOT_ENOUGH);
@@ -234,8 +236,9 @@ export class PvpHandler {
await PvpHistoryOppModel.setStatus(roleId, oppRoleId, 1);
// 刷新对手
let { seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
let seasonNum: number = this.app.get('pvpSeasonNum');
let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score ,pvpDefense.attack.score, pvpDefense.attack.pLv||1);
update.oppPlayers = oppPlayers;
// 更新battleRecord
@@ -257,7 +260,7 @@ export class PvpHandler {
result.setOppPlayers(oppPlayersReturn);
// 加入排行榜
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
let myRank = await r.getMyRank({ roleId });
result.setMyRank(myRank);
@@ -303,8 +306,8 @@ export class PvpHandler {
if(refOppObj.shouldRefOpp) {
if(pvpDefense.attack) {
let role = await RoleModel.findByRoleId(roleId);
let { seasonNum } = await PVPConfigModel.findCurPVPConfig();
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
let seasonNum: number = this.app.get('pvpSeasonNum');
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
update.oppPlayers = oppPlayers;
}
}
@@ -341,7 +344,9 @@ export class PvpHandler {
return resResult(STATUS.PVP_SET_ATTACK_CNT_NOT_ENOUGH);
}
refOppObj.setAttackCnt ++;
let { seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let seasonNum: number = this.app.get('pvpSeasonNum');
let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
// 更新挑战阵容
let score = 0;
@@ -355,7 +360,7 @@ export class PvpHandler {
let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, attack.heroes, []);
// 刷对手
let role = <RoleType>pvpDefense.role;
let oppPlayers = await refreshEnemies(role, seasonNum, attack?.score||0, attack?.pLv||1);
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, attack?.score||0, attack?.pLv||1);
// 保存
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { ...refOppObj, ...refChallengeObj, attack, oppPlayers, lineupCe });
// 返回
@@ -364,7 +369,7 @@ export class PvpHandler {
let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers||[], pvpDefense.winStreakNum);
result.setOppPlayers(oppPlayersReturn);
return resResult(STATUS.SUCCESS, pick(result, ['attack', 'oppPlayers', 'setAttackCnt', 'challengeCnt', 'challengeRefTime']));
return resResult(STATUS.SUCCESS, pick(result, ['attack', 'oppPlayers', 'buyAttackCnt', 'setAttackCnt', 'challengeCnt', 'challengeRefTime']));
}
//3. 保存防守阵容
@@ -378,7 +383,7 @@ export class PvpHandler {
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
// 刷新次数
let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
// 更新防守阵容
let score = 0, heroIdMap = new Map<number, string>(), hids: number[] = [];
@@ -424,7 +429,8 @@ export class PvpHandler {
let roleId = session.get('roleId');
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let seasonNum: number = this.app.get('pvpSeasonNum');
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let { ranks, myRank } = await r.getRankListWithMyRank({ roleId });
if (!myRank) {
@@ -456,11 +462,13 @@ export class PvpHandler {
for (let hero of pvpHistoryOpp.heroes) {
let newHero = new PlayerDetailHero();
newHero.setPvpHeroInfo(hero);
newHero.setIsDefense(true);
heroes.push(newHero);
}
for (let hero of pvpHistoryOpp.otherHeroes) {
let newHero = new PlayerDetailHero();
newHero.setPvpHeroInfo(hero);
newHero.setIsDefense(false);
heroes.push(newHero);
}
result = new PlayerDetail({ ...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes, rank: pvpHistoryOpp.rankLv });
@@ -470,15 +478,15 @@ export class PvpHandler {
let role = await RoleModel.findByRoleId(oppoRoleId);
let heroes = new Array<PlayerDetailHero>();
for (let { hid, lv, star, colorStar, quality, skinId } of dbHeroes) {
let heroScore = pvpDefense.heroScores.find(cur => cur.hid == hid);
heroes.push({
actorId: hid, lv, star, colorStar, quality, skinId,
score: heroScore ? heroScore.score : 0
});
for (let dbHero of dbHeroes) {
let hero = new PlayerDetailHero();
hero.setByDbHero(dbHero);
hero.setPvpDefense(pvpDefense);
heroes.push(hero);
}
heroes.sort((a, b) => b.score - a.score);
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let seasonNum: number = this.app.get('pvpSeasonNum');
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
result = new PlayerDetail({ ...role, ...pvpDefense, heroes, rank });
@@ -494,7 +502,7 @@ export class PvpHandler {
let sid: string = session.get('sid');
let roleName = session.get('roleName');
let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let { hisScore, receivedBox, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let pvpBoxs = getPvpBoxs();
let pvpBox = findWhere(pvpBoxs, { id });
@@ -552,7 +560,8 @@ export class PvpHandler {
const role = await RoleModel.findByRoleId(roleId);
// 加入排行榜
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let seasonNum: number = this.app.get('pvpSeasonNum');
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
// 任务
@@ -560,17 +569,6 @@ export class PvpHandler {
return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
}
/*
async debugPvpSeasonReset(msg: {}, session: BackendSession) {
await pvpSeasonEnd({ name: 'exce setPvpSeasonResult debug' });
let systemConfig = await createNextPvpSeason();
return resResult(STATUS.SUCCESS, { seasonNum: systemConfig.seasonNum, seasonEndTime: systemConfig.seasonEndTime })
}
async debugPvpWarReset(msg: {}, session: BackendSession) {
let systemConfig = await resetPvpWarId();
return resResult(STATUS.SUCCESS, { systemConfig });
}
async debugPvpSeasonResetTime(msg: { day: number }, session: BackendSession) {
let { day: hour } = msg;
@@ -578,7 +576,6 @@ export class PvpHandler {
return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
}
*/
async debugAddChallengeCnt(msg: { challengeCnt: number }, session: BackendSession) {
let { challengeCnt } = msg;
let roleId = session.get('roleId');

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@@ -1,4 +1,5 @@
import { Application, ChannelService, FrontendSession, RemoterClass, HandlerService, } from 'pinus';
import { PVPConfigType } from '../../../db/SystemConfig';
import { reloadResources } from '../../../pubUtils/data';
export default function (app: Application) {
@@ -78,4 +79,12 @@ export class BattleRemote {
public async reloadResources() {
reloadResources();
}
public setPvpSeasonNum(pvpConfig: PVPConfigType) {
if(pvpConfig) {
this.app.set('pvpSeasonNum', pvpConfig.seasonNum);
this.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
}
}
}

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@@ -668,27 +668,22 @@ export class FriendHandler {
for (let hid of showLineup) {
let curHero = dbHeroes.find(cur => cur.hid == hid);
if (curHero) {
let { lv, star, colorStar, quality, skinId } = curHero;
heroes.push({
actorId: hid, skinId, lv, star, colorStar, quality,
score: 0
});
let hero = new PlayerDetailHero();
hero.setByDbHero(curHero);
}
}
} else {
for (let { hid } of topLineup) {
let curHero = dbHeroes.find(cur => cur.hid == hid);
if (curHero) {
let { lv, star, colorStar, quality, skinId } = curHero;
heroes.push({
actorId: hid, lv, skinId, star, colorStar, quality,
score: 0
});
let hero = new PlayerDetailHero();
hero.setByDbHero(curHero);
}
}
}
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let seasonNum: number = this.app.get('pvpSeasonNum');
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
result = new PlayerDetail({ ...role, defCe: topLineupCe, heroes });

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@@ -9,6 +9,7 @@ import { getInitRoleInfo } from '../../../pubUtils/roleUtil';
import { DEFAULT_HEROES } from '../../../consts';
import { Figure } from '../../../domain/dbGeneral';
import { getDefaultRoleInfo } from '../../../services/roleService';
import { PVPConfigType } from '../../../db/SystemConfig';
export default function (app: Application) {
new HandlerService(app, {});
return new RoleRemote(app);
@@ -107,4 +108,12 @@ export class RoleRemote {
public async reloadResources() {
reloadResources();
}
public setPvpSeasonNum(pvpConfig: PVPConfigType) {
if(pvpConfig) {
this.app.set('pvpSeasonNum', pvpConfig.seasonNum);
this.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
}
}
}

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@@ -21,9 +21,10 @@ import { PvpHistoryOppModel, PvpHistoryOppType } from '../db/PvpHistoryOpp';
import { Rank } from './rankService';
import { CounterModel } from '../db/Counter';
import { DicRankRewads } from '../pubUtils/dictionary/DicPvpRankReward';
import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
import { PvpSeasonResultModel, PvpSeasonResultType } from '../db/PvpSeasonResult';
import { checkTask } from '../services/taskService';
import { sendMailByContent } from './mailService';
import { RoleRankInfo } from '../domain/rank';
/**
* 返回对手三人信息
@@ -57,13 +58,13 @@ export async function getEnemies(oppPlayers: OppPlayer[], winStreakNum: number)
* @param score 我的军功
* @param pLv 我的排名
*/
export async function refreshEnemies(role: RoleType, seasonNum: number, score: number, pLv: number) {
export async function refreshEnemies(role: RoleType, seasonNum: number, sumScore: number, score: number, pLv: number) {
let { roleId } = role;
let oppPlayers: OppPlayer[] = [];
let opp = dicPvpOpponent.values()
for (let dicOpp of opp) {
let flag = false; // 是否筛选成功
if (score >= PVP_CONST.SCORE_LINE) { // 将这个放到const
if (sumScore >= PVP_CONST.SCORE_LINE) { // 将这个放到const
flag = await matchPlayer(seasonNum, oppPlayers, roleId, pLv, dicOpp); // 按照等级匹配对手
if (!flag) flag = await matchPlayerByRank(seasonNum, oppPlayers, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
if (!flag) flag = await matchRobot(oppPlayers, role, score, dicOpp);
@@ -78,7 +79,7 @@ export async function refreshEnemies(role: RoleType, seasonNum: number, score: n
export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pos: number) {
// console.log('matchPlayerByRank', JSON.stringify(oppPlayers))
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let ridRanks = new Array<number>(); // 已经被使用了的排名
for (let { roleId: curRoleId } of oppPlayers) {
let rankLv = await r.getMyRank({ roleId: robotIdComBack(curRoleId) });
@@ -183,7 +184,9 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
if(!defense) return false;
let { warId, heroes: defenseHeroes } = defense;
let role = <RoleType>pvpdefense.role;
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let seasonNum: number = pinus.app.get('pvpSeasonNum');
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let rankLv = await r.getMyRank({ roleId: role.roleId });
let dbHeroes = await HeroModel.findByRole(role.roleId, [{ field: 'ce', sortBy: -1 }]);
let heroes = new Array<PvpEnemies>();
@@ -202,6 +205,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
let { attribute, ce } = getPlayerAttribute(dbHero.lv, dbHero.attr, role.attr);
heroInfo.setAttribute(attribute);
let enemy = new PvpEnemies(warJson, heroInfo, hs ? hs.score : 0, ce);
enemy.setOutIndex(h.order);
heroes.push(enemy);
defCe += ce;
}
@@ -244,6 +248,7 @@ async function matchRobot(oppPlayers: OppPlayer[], role: RoleType, score: number
defCe += ce;
heroInfo.setAttribute(attribute);
let enemy = new PvpEnemies(h, heroInfo, 0, ce);
enemy.setOutIndex(h.outIndex);
heroes.push(enemy);
}
@@ -322,8 +327,8 @@ export function comsumeChallengeCnt(challengeCnt: number, challengeRefTime: numb
}
export async function sendLastSeasonRewardIfNotSent(pvpDefense: PvpDefenseType) {
let pvpConfig = await PVPConfigModel.findCurPVPConfig(); // 当前的pvp赛季
if(pvpDefense.seasonNum != pvpConfig.seasonNum && pvpConfig.seasonEndTime < nowSeconds()) {
let seasonNum: number = pinus.app.get('pvpSeasonNum');
if(pvpDefense.seasonNum != seasonNum) {
let oldPvpCongig = await PVPConfigModel.findPVPConfig(pvpDefense.seasonNum);
pvpDefense = await sendPVPRewardToUser(pvpDefense, pvpDefense.seasonNum, oldPvpCongig.seasonEndTime);
}
@@ -510,19 +515,15 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer,
* @param obj
*/
export async function pvpSeasonEnd(pvpConfig: PVPConfigType) {
const pageNum = 500;
console.log('exce pvpSeasonEnd' + pvpConfig?.seasonNum);
let systemConfig = await PVPConfigModel.findCurPVPConfig();
console.log('exce pvpSeasonEnd' + pvpConfig.seasonNum);
let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表获得最大排名挡位的最小值其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量
let lastPageNum = resultMaxRank.min % pageNum;
for (let page = 0; page < maxPage + 1; page++) {
let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage ? lastPageNum : page);
for (let pvpDefense of pvpDefenses) {
if (pvpDefense.seasonNum !== systemConfig.seasonNum) {
await sendPVPRewardToUser(pvpDefense, systemConfig.seasonNum, systemConfig.seasonEndTime);
}
}
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: pvpConfig.seasonNum });
let allRank = <RoleRankInfo[]>(await r.getRankByRank(0, resultMaxRank.min - 2));
console.log('******** resultMaxRank', resultMaxRank.max)
for(let { rank, roleId } of allRank) {
console.log('******** pvpSeasonEnd: ', rank, roleId);
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
await sendPVPRewardToUser(pvpDefense, pvpConfig.seasonNum, pvpConfig.seasonEndTime);
}
await PVPConfigModel.setReward(pvpConfig.seasonNum);
}
@@ -549,7 +550,20 @@ export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum:
goods: heroGoods, endTime: seasonEndTime, notPush
});
pvpDefense = await PvpDefenseModel.resetScores(pvpDefense.roleId, seasonNum + 1, pvpSeasonResult.newScore, pvpSeasonResult.newHeroScores);
return await resetPvpScores(pvpDefense, seasonNum + 1, pvpSeasonResult);
}
async function resetPvpScores(pvpDefense: PvpDefenseType, seasonNum: number, pvpSeasonResult: PvpSeasonResultType) {
let { roleId, attack, defense } = pvpDefense;
let { heroScores, score } = pvpSeasonResult;
let newAttack = <Attack>calLineupScore(attack, heroScores);
let newDefense = <Defense>calLineupScore(defense, heroScores);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, {
heroScores, score, attack: newAttack, defense: newDefense,
seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, winStreakNum: 0
});
return pvpDefense;
}
@@ -562,7 +576,7 @@ export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum:
*/
export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime: number, rankLv?: number) {
if (!rankLv) {
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名
}
let pvpRankReward: DicRankRewads = getPvpRankRewardsByRank(rankLv);
@@ -589,6 +603,10 @@ export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum:
let pvpSeasonResult = await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, seasonNum, {
...pvpDefense, rankLv, heroGoods, rankGoods, show: true, newScore, newHeroScores, seasonEndTime
});//结算修改玩家pvp信息
if(newScore > 0) {
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: seasonNum + 1 });
await r.setRankWithRoleInfo(pvpDefense.roleId, newScore, Date.now());
}
// 更新任务
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });

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@@ -930,10 +930,10 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
await r.setRankWithGuildInfoArrParam(guild.code, [guild.lv, guild.activeWeekly, guild.activeUpdateTime], guild);
}
} else if (type == REDIS_KEY.PVP_RANK) {
let pvpConfig = await PVPConfigModel.findCurPVPConfig();
if(pvpConfig) {
let ranks = await PvpDefenseModel.getRank(pvpConfig.seasonNum);//获得全服前1000名的排名加入到redis中
let r = new Rank(type, {});
let seasonNum: number = pinus.app.get('pvpSeasonNum');
if(seasonNum > 0) {
let ranks = await PvpDefenseModel.getRank(seasonNum);//获得全服前1000名的排名加入到redis中
let r = new Rank(type, { seasonNum });
r.setIsInit(true);
for (let { roleId, role: _role, score, updatedAt } of ranks) {
let role = <RoleType>_role;

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@@ -26,6 +26,7 @@ import { reportOneOnline } from './authenticateService';
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
const PER_HOUR = 1 * 60 * 60;
const SETTLE_DIFF_SECONDS = 29 * 60;
const PER_MINUTE = 1 * 60;
var seasonMakeRewardTimJobId: Job;
@@ -80,9 +81,15 @@ function getSeasonContinueDay(seasonNum: number) {
return maxDay;
}
async function setPvpSeason() {
let pvpConfig = await PVPConfigModel.findCurPVPConfig();
if(!pvpConfig || pvpConfig.seasonEndTime <= nowSeconds() ) {
async function setPvpSeasonJob() {
await setPvpSeason();
}
async function setPvpSeason(isForce?: boolean, hour?: number) {
let during = hour? hour * PER_HOUR: null;
let oldPvpConfig = await PVPConfigModel.findCurPVPConfig();
let pvpConfig = oldPvpConfig;
if(!pvpConfig || pvpConfig.seasonEndTime <= nowSeconds() || isForce) {
if(pvpConfig && !pvpConfig.hasSettleReward) {
await pvpSeasonEnd(pvpConfig);
}
@@ -91,7 +98,7 @@ async function setPvpSeason() {
let lastSeasonEndTime = pvpConfig? pvpConfig.seasonEndTime: 0;
let newSeasonStartTime = lastSeasonEndTime;
let during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY;
if(!during) during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY;
let rewardTime = SETTLE_DIFF_SECONDS;
if(nowSeconds() - lastSeasonEndTime > during) {
newSeasonStartTime = <number>getTimeFun().getDayZeroPoint(0);
@@ -99,8 +106,19 @@ async function setPvpSeason() {
let newSeasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM);
pvpConfig = await PVPConfigModel.createPVPConfig(newSeasonNum, newSeasonStartTime, newSeasonStartTime + during - rewardTime, newSeasonStartTime + during - PER_MINUTE);
}
await setPvpSeasonMakeRewardJob(pvpConfig);
await setPvpSeasonMakeRewardJob(oldPvpConfig);
await setNextSeasonJob(pvpConfig);
setPvpSeasonNum(pvpConfig);
return pvpConfig;
}
function setPvpSeasonNum(pvpConfig: PVPConfigType) {
if(pvpConfig) {
pinus.app.set('pvpSeasonNum', pvpConfig.seasonNum);
pinus.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
pinus.app.rpc.battle.battleRemote.setPvpSeasonNum.broadcast(pvpConfig);
pinus.app.rpc.role.roleRemote.setPvpSeasonNum.broadcast(pvpConfig);
}
}
async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) {
@@ -121,7 +139,7 @@ async function setNextSeasonJob(pvpConfig: PVPConfigType) {
seasonRefreshTimeJobId.cancel();
}
//定时开启新赛季比seasonEndTime多定一分钟保证定时器时间没错
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', pvpConfig.seasonEndTime + PER_MINUTE, setPvpSeason);
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', pvpConfig.seasonEndTime + PER_MINUTE, setPvpSeasonJob);
}
/**
@@ -129,8 +147,7 @@ async function setNextSeasonJob(pvpConfig: PVPConfigType) {
* @param hour
*/
export async function resetPvpSeasonTime(hour: number) {
await PVPConfigModel.setCurPvpConfig({ seasonEndTime: <number>getTimeFun().getDayZeroPoint(0) });
return await setPvpSeason();
return await setPvpSeason(true);
}
export async function reportOnlineSchedule() {

View File

@@ -149,7 +149,10 @@ export default class PvpDefense extends BaseModel {
}
public static async resetScores(roleId: string, newSeasonNum: number, newScore: number, newHeroScores: HeroScore[]) {
let result: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId}, {$set: { seasonNum: newSeasonNum, score: newScore, heroScores: newHeroScores, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, winStreakNum: 0 }}, {new: true}).lean();
let result: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId}, {$set: { seasonNum: newSeasonNum, score: newScore, heroScores: newHeroScores, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, winStreakNum: 0 }}, {new: true})
.populate('role', 'roleId roleName head frame spine heads frames spines title lv vLv')
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine heads frames spines rankLv pLv title lv defCe heroes warId buff').lean({ getters: true, virtuals: true })
.lean();
return result;
}

View File

@@ -39,11 +39,12 @@ export default class PvpSeasonResult extends BaseModel {
newHeroScores: HeroScore[];
public static async updatePvpSeasonResult(roleId: string, seasonNum: number, update: PvpSeasonResultUpdate , lean = true) {
delete update._id;
let result: PvpSeasonResultType = await PvpSeasonResultModel.findOneAndUpdate({roleId, seasonNum}, {$set: update}, {upsert: true, new: true}).lean(lean);
return result;
}
public static async getPvpSeasonResult(roleId: string, seasonNum: number, lean = true) {
let result: PvpSeasonResultType = await PvpSeasonResultModel.findOne({ roleId, seasonNum }).lean(lean);
public static async getPvpSeasonResult(roleId: string) {
let result: PvpSeasonResultType = await PvpSeasonResultModel.findOne({ roleId, show: true }).lean();
return result;
}
}

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@@ -4,6 +4,8 @@ import { RoleType } from "../../db/Role";
import { WAR_TYPE } from "../../consts";
import { gameData } from "../../pubUtils/data";
import { EXTERIOR } from "../../pubUtils/dicParam";
import { HeroType } from "../../db/Hero";
import { PvpDefenseType } from "../../db/PvpDefense";
export class PlayerDetailHero {
actorId: number;
@@ -12,7 +14,8 @@ export class PlayerDetailHero {
star: number;
colorStar: number;
quality: number;
score: number;
score: number = 0;
isDefense: boolean;
setPvpHeroInfo?(hero: PvpEnemies|PvpOtherHeroes) {
this.actorId = hero.actorId;
@@ -23,6 +26,37 @@ export class PlayerDetailHero {
this.quality = hero.quality;
this.score = hero.score;
}
setByDbHero?(hero: HeroType) {
if(!hero) return;
this.actorId = hero.hid;
this.lv = hero.lv;
this.star = hero.star;
this.colorStar = hero.colorStar;
this.quality = hero.quality;
this.skinId = hero.skinId;
}
setPvpDefense?(pvpDefense: PvpDefenseType) {
if(!pvpDefense) return;
let { heroScores, defense } = pvpDefense;
let heroScore = heroScores.find(cur => cur.hid == this.actorId);
this.score = heroScore? heroScore.score: 0;
if(defense && defense.heroes) {
let h = defense.heroes.find(cur => cur.actorId == this.actorId);
if(!!h) this.isDefense = true;
} else {
this.isDefense = false;
}
}
setIsDefense?(isDefense: boolean) {
this.isDefense = isDefense;
}
}
class PlayerDetailBattle {

View File

@@ -77,7 +77,7 @@ export class Enemies extends PvpHeroInfo {
@prop({ required: false })
y: number; // 战场y坐标
@prop({ required: false })
direction: number; // 朝向
dirction: number; // 朝向
@prop({ required: false })
var: number; // 变量
@prop({ required: false })
@@ -99,7 +99,7 @@ export class Enemies extends PvpHeroInfo {
this.outIndex = heroInfo.outIndex != undefined ? heroInfo.outIndex : warjson.outIndex;
this.x = warjson.x;
this.y = warjson.y;
this.direction = warjson.direction;
this.dirction = warjson.dirction;
this.var = warjson.var;
this.lv = heroInfo.lv != undefined ? heroInfo.lv : warjson.lv;
this.hide = warjson.hide;

View File

@@ -316,6 +316,7 @@ export class KeyName {
guildCode?: string;
cityId?: number;
hid?: number;
seasonNum?: number;
constructor(key: string, param: KeyNameParam) {
this.key = key;
@@ -323,6 +324,7 @@ export class KeyName {
if(param.guildCode) this.guildCode = param.guildCode;
if(param.cityId) this.cityId = param.cityId;
if(param.hid) this.hid = param.hid;
if(param.seasonNum) this.seasonNum = param.seasonNum;
}
public getName() {
@@ -331,6 +333,7 @@ export class KeyName {
if(this.guildCode) res += `:${this.guildCode}`;
if(this.cityId) res += `:${this.cityId}`;
if(this.hid) res += `:${this.hid}`;
if(this.seasonNum) res += `:${this.seasonNum}`;
return res;
}

View File

@@ -460,6 +460,7 @@ export function getPvpHeroRewardsByScore(score: number) {
}
export function getPvpRankRewardsByRank(rankLv: number) {
if(rankLv == 0) return null
for (let item of gameData.pvpRankRewards) {
if ((item.max >= rankLv || item.max == -1) && rankLv >= item.min) {
return item;

View File

@@ -21,7 +21,7 @@ export function loadPvpRankReward() {
arr.forEach(o => {
o.reward = parseGoodStr(o.reward);
if (!dicRankMax.max||o.min > dicRankMax.max.min) {
if (!dicRankMax.max || o.min > dicRankMax.max.min) {
dicRankMax.max = o;
}
dicRankRewads.push(o);

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@@ -14,7 +14,7 @@ export interface DicWarJson {
// 角色属于我方/敌方/友军
readonly relation: number;
// 上阵时的方向
readonly direction: number;
readonly dirction: number;
// 客户端存入数组的顺序
readonly outIndex: number;
// x坐标