pvp:修复赛季相关
This commit is contained in:
@@ -46,7 +46,8 @@ export class PvpHandler {
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}
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// 如果没有发过,将上赛季的奖励发下
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pvpDefense = await sendLastSeasonRewardIfNotSent(pvpDefense);
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let { seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
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let seasonNum: number = this.app.get('pvpSeasonNum');
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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let update: pvpUpdateInter = { };
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let result = new PvpDataReturn(); // 返回对象
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@@ -60,7 +61,7 @@ export class PvpHandler {
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if(refOppObj.shouldRefOpp) {
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if(pvpDefense.attack) {
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let role = <RoleType>pvpDefense.role;
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let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
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let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
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update.oppPlayers = oppPlayers;
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}
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update = { ...update, ...refOppObj }
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@@ -81,13 +82,13 @@ export class PvpHandler {
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let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers||[], pvpDefense.winStreakNum);
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result.setOppPlayers(oppPlayersReturn);
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// 赛季结算
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let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId, pvpDefense.seasonNum);
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let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId);
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if (!!pvpSeasonResult && !!pvpSeasonResult.show) {
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result.setPvpSeasonResult(pvpSeasonResult);
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await PvpSeasonResultModel.updatePvpSeasonResult(roleId, pvpSeasonResult.seasonNum, { show: false });
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}
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// 拍卖
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
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let myRank = await r.getMyRank({ roleId });//去redis中获取排名
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result.setMyRank(myRank);
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@@ -115,8 +116,8 @@ export class PvpHandler {
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// 刷新对手
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let role = <RoleType>pvpDefense.role;
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let { seasonNum } = await PVPConfigModel.findCurPVPConfig();
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let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
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let seasonNum: number = this.app.get('pvpSeasonNum');
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let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers, ...refOppObj });
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@@ -125,7 +126,7 @@ export class PvpHandler {
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let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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result.setOppPlayers(oppPlayersReturn);
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return resResult(STATUS.SUCCESS, pick(result, ['oppPlayers', 'refOppCnt', 'setAttackCnt']));
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return resResult(STATUS.SUCCESS, pick(result, ['oppPlayers', 'refOppCnt', 'buyAttackCnt', 'setAttackCnt']));
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}
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// 获取对手阵容具体信息
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@@ -134,6 +135,7 @@ export class PvpHandler {
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let oppoRoleId = msg.roleId;
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let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
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let { oppPlayers } = pvpDefense;
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let curOpp = oppPlayers.find(cur => cur.roleId == oppoRoleId);
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@@ -159,7 +161,7 @@ export class PvpHandler {
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let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
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if (!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
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// 检查挑战次数
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let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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let { challengeCnt, challengeRefTime } = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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if (challengeCnt == 0) {
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return resResult(STATUS.PVP_CHALLENGE_TIMES_NOT_ENOUGH);
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@@ -234,8 +236,9 @@ export class PvpHandler {
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await PvpHistoryOppModel.setStatus(roleId, oppRoleId, 1);
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// 刷新对手
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let { seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
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let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
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let seasonNum: number = this.app.get('pvpSeasonNum');
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score ,pvpDefense.attack.score, pvpDefense.attack.pLv||1);
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update.oppPlayers = oppPlayers;
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// 更新battleRecord
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@@ -257,7 +260,7 @@ export class PvpHandler {
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result.setOppPlayers(oppPlayersReturn);
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// 加入排行榜
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
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await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
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let myRank = await r.getMyRank({ roleId });
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result.setMyRank(myRank);
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@@ -303,8 +306,8 @@ export class PvpHandler {
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if(refOppObj.shouldRefOpp) {
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if(pvpDefense.attack) {
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let role = await RoleModel.findByRoleId(roleId);
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let { seasonNum } = await PVPConfigModel.findCurPVPConfig();
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let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
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let seasonNum: number = this.app.get('pvpSeasonNum');
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let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
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update.oppPlayers = oppPlayers;
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}
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}
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@@ -341,7 +344,9 @@ export class PvpHandler {
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return resResult(STATUS.PVP_SET_ATTACK_CNT_NOT_ENOUGH);
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}
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refOppObj.setAttackCnt ++;
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let { seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
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let seasonNum: number = this.app.get('pvpSeasonNum');
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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// 更新挑战阵容
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let score = 0;
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@@ -355,7 +360,7 @@ export class PvpHandler {
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let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, attack.heroes, []);
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// 刷对手
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let role = <RoleType>pvpDefense.role;
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let oppPlayers = await refreshEnemies(role, seasonNum, attack?.score||0, attack?.pLv||1);
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let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, attack?.score||0, attack?.pLv||1);
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// 保存
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { ...refOppObj, ...refChallengeObj, attack, oppPlayers, lineupCe });
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// 返回
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@@ -364,7 +369,7 @@ export class PvpHandler {
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let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers||[], pvpDefense.winStreakNum);
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result.setOppPlayers(oppPlayersReturn);
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return resResult(STATUS.SUCCESS, pick(result, ['attack', 'oppPlayers', 'setAttackCnt', 'challengeCnt', 'challengeRefTime']));
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return resResult(STATUS.SUCCESS, pick(result, ['attack', 'oppPlayers', 'buyAttackCnt', 'setAttackCnt', 'challengeCnt', 'challengeRefTime']));
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}
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//3. 保存防守阵容
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@@ -378,7 +383,7 @@ export class PvpHandler {
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let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
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if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
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// 刷新次数
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let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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// 更新防守阵容
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let score = 0, heroIdMap = new Map<number, string>(), hids: number[] = [];
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@@ -424,7 +429,8 @@ export class PvpHandler {
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let roleId = session.get('roleId');
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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let seasonNum: number = this.app.get('pvpSeasonNum');
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
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let { ranks, myRank } = await r.getRankListWithMyRank({ roleId });
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if (!myRank) {
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@@ -456,11 +462,13 @@ export class PvpHandler {
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for (let hero of pvpHistoryOpp.heroes) {
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let newHero = new PlayerDetailHero();
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newHero.setPvpHeroInfo(hero);
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newHero.setIsDefense(true);
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heroes.push(newHero);
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}
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for (let hero of pvpHistoryOpp.otherHeroes) {
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let newHero = new PlayerDetailHero();
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newHero.setPvpHeroInfo(hero);
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newHero.setIsDefense(false);
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heroes.push(newHero);
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}
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result = new PlayerDetail({ ...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes, rank: pvpHistoryOpp.rankLv });
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@@ -470,15 +478,15 @@ export class PvpHandler {
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let role = await RoleModel.findByRoleId(oppoRoleId);
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let heroes = new Array<PlayerDetailHero>();
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for (let { hid, lv, star, colorStar, quality, skinId } of dbHeroes) {
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let heroScore = pvpDefense.heroScores.find(cur => cur.hid == hid);
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heroes.push({
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actorId: hid, lv, star, colorStar, quality, skinId,
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score: heroScore ? heroScore.score : 0
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});
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for (let dbHero of dbHeroes) {
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let hero = new PlayerDetailHero();
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hero.setByDbHero(dbHero);
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hero.setPvpDefense(pvpDefense);
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heroes.push(hero);
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}
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heroes.sort((a, b) => b.score - a.score);
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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let seasonNum: number = this.app.get('pvpSeasonNum');
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
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let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
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result = new PlayerDetail({ ...role, ...pvpDefense, heroes, rank });
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@@ -494,7 +502,7 @@ export class PvpHandler {
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let sid: string = session.get('sid');
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let roleName = session.get('roleName');
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let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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let { hisScore, receivedBox, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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let pvpBoxs = getPvpBoxs();
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let pvpBox = findWhere(pvpBoxs, { id });
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@@ -552,7 +560,8 @@ export class PvpHandler {
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const role = await RoleModel.findByRoleId(roleId);
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// 加入排行榜
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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let seasonNum: number = this.app.get('pvpSeasonNum');
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
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await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
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// 任务
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@@ -560,17 +569,6 @@ export class PvpHandler {
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return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
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}
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/*
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async debugPvpSeasonReset(msg: {}, session: BackendSession) {
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await pvpSeasonEnd({ name: 'exce setPvpSeasonResult debug' });
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let systemConfig = await createNextPvpSeason();
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return resResult(STATUS.SUCCESS, { seasonNum: systemConfig.seasonNum, seasonEndTime: systemConfig.seasonEndTime })
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}
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async debugPvpWarReset(msg: {}, session: BackendSession) {
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let systemConfig = await resetPvpWarId();
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return resResult(STATUS.SUCCESS, { systemConfig });
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}
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async debugPvpSeasonResetTime(msg: { day: number }, session: BackendSession) {
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let { day: hour } = msg;
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@@ -578,7 +576,6 @@ export class PvpHandler {
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return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
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}
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*/
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async debugAddChallengeCnt(msg: { challengeCnt: number }, session: BackendSession) {
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let { challengeCnt } = msg;
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let roleId = session.get('roleId');
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@@ -1,4 +1,5 @@
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import { Application, ChannelService, FrontendSession, RemoterClass, HandlerService, } from 'pinus';
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import { PVPConfigType } from '../../../db/SystemConfig';
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import { reloadResources } from '../../../pubUtils/data';
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export default function (app: Application) {
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@@ -78,4 +79,12 @@ export class BattleRemote {
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public async reloadResources() {
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reloadResources();
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}
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public setPvpSeasonNum(pvpConfig: PVPConfigType) {
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if(pvpConfig) {
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this.app.set('pvpSeasonNum', pvpConfig.seasonNum);
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this.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
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}
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}
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}
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@@ -668,27 +668,22 @@ export class FriendHandler {
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for (let hid of showLineup) {
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let curHero = dbHeroes.find(cur => cur.hid == hid);
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if (curHero) {
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let { lv, star, colorStar, quality, skinId } = curHero;
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heroes.push({
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actorId: hid, skinId, lv, star, colorStar, quality,
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score: 0
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});
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let hero = new PlayerDetailHero();
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hero.setByDbHero(curHero);
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}
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}
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} else {
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for (let { hid } of topLineup) {
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let curHero = dbHeroes.find(cur => cur.hid == hid);
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if (curHero) {
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let { lv, star, colorStar, quality, skinId } = curHero;
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heroes.push({
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actorId: hid, lv, skinId, star, colorStar, quality,
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score: 0
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});
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let hero = new PlayerDetailHero();
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hero.setByDbHero(curHero);
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}
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}
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}
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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let seasonNum: number = this.app.get('pvpSeasonNum');
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
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let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
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result = new PlayerDetail({ ...role, defCe: topLineupCe, heroes });
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@@ -9,6 +9,7 @@ import { getInitRoleInfo } from '../../../pubUtils/roleUtil';
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import { DEFAULT_HEROES } from '../../../consts';
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import { Figure } from '../../../domain/dbGeneral';
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import { getDefaultRoleInfo } from '../../../services/roleService';
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import { PVPConfigType } from '../../../db/SystemConfig';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new RoleRemote(app);
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@@ -107,4 +108,12 @@ export class RoleRemote {
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public async reloadResources() {
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reloadResources();
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}
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public setPvpSeasonNum(pvpConfig: PVPConfigType) {
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if(pvpConfig) {
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this.app.set('pvpSeasonNum', pvpConfig.seasonNum);
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this.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
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}
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}
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}
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@@ -21,9 +21,10 @@ import { PvpHistoryOppModel, PvpHistoryOppType } from '../db/PvpHistoryOpp';
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import { Rank } from './rankService';
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import { CounterModel } from '../db/Counter';
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import { DicRankRewads } from '../pubUtils/dictionary/DicPvpRankReward';
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import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
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import { PvpSeasonResultModel, PvpSeasonResultType } from '../db/PvpSeasonResult';
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import { checkTask } from '../services/taskService';
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import { sendMailByContent } from './mailService';
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import { RoleRankInfo } from '../domain/rank';
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/**
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* 返回对手三人信息
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@@ -57,13 +58,13 @@ export async function getEnemies(oppPlayers: OppPlayer[], winStreakNum: number)
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* @param score 我的军功
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* @param pLv 我的排名
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*/
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export async function refreshEnemies(role: RoleType, seasonNum: number, score: number, pLv: number) {
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export async function refreshEnemies(role: RoleType, seasonNum: number, sumScore: number, score: number, pLv: number) {
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let { roleId } = role;
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let oppPlayers: OppPlayer[] = [];
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let opp = dicPvpOpponent.values()
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for (let dicOpp of opp) {
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let flag = false; // 是否筛选成功
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if (score >= PVP_CONST.SCORE_LINE) { // 将这个放到const
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if (sumScore >= PVP_CONST.SCORE_LINE) { // 将这个放到const
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flag = await matchPlayer(seasonNum, oppPlayers, roleId, pLv, dicOpp); // 按照等级匹配对手
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if (!flag) flag = await matchPlayerByRank(seasonNum, oppPlayers, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
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if (!flag) flag = await matchRobot(oppPlayers, role, score, dicOpp);
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@@ -78,7 +79,7 @@ export async function refreshEnemies(role: RoleType, seasonNum: number, score: n
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export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pos: number) {
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// console.log('matchPlayerByRank', JSON.stringify(oppPlayers))
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
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let ridRanks = new Array<number>(); // 已经被使用了的排名
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for (let { roleId: curRoleId } of oppPlayers) {
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let rankLv = await r.getMyRank({ roleId: robotIdComBack(curRoleId) });
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@@ -183,7 +184,9 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
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if(!defense) return false;
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let { warId, heroes: defenseHeroes } = defense;
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let role = <RoleType>pvpdefense.role;
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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let seasonNum: number = pinus.app.get('pvpSeasonNum');
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
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let rankLv = await r.getMyRank({ roleId: role.roleId });
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let dbHeroes = await HeroModel.findByRole(role.roleId, [{ field: 'ce', sortBy: -1 }]);
|
||||
let heroes = new Array<PvpEnemies>();
|
||||
@@ -202,6 +205,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
|
||||
let { attribute, ce } = getPlayerAttribute(dbHero.lv, dbHero.attr, role.attr);
|
||||
heroInfo.setAttribute(attribute);
|
||||
let enemy = new PvpEnemies(warJson, heroInfo, hs ? hs.score : 0, ce);
|
||||
enemy.setOutIndex(h.order);
|
||||
heroes.push(enemy);
|
||||
defCe += ce;
|
||||
}
|
||||
@@ -244,6 +248,7 @@ async function matchRobot(oppPlayers: OppPlayer[], role: RoleType, score: number
|
||||
defCe += ce;
|
||||
heroInfo.setAttribute(attribute);
|
||||
let enemy = new PvpEnemies(h, heroInfo, 0, ce);
|
||||
enemy.setOutIndex(h.outIndex);
|
||||
heroes.push(enemy);
|
||||
}
|
||||
|
||||
@@ -322,8 +327,8 @@ export function comsumeChallengeCnt(challengeCnt: number, challengeRefTime: numb
|
||||
}
|
||||
|
||||
export async function sendLastSeasonRewardIfNotSent(pvpDefense: PvpDefenseType) {
|
||||
let pvpConfig = await PVPConfigModel.findCurPVPConfig(); // 当前的pvp赛季
|
||||
if(pvpDefense.seasonNum != pvpConfig.seasonNum && pvpConfig.seasonEndTime < nowSeconds()) {
|
||||
let seasonNum: number = pinus.app.get('pvpSeasonNum');
|
||||
if(pvpDefense.seasonNum != seasonNum) {
|
||||
let oldPvpCongig = await PVPConfigModel.findPVPConfig(pvpDefense.seasonNum);
|
||||
pvpDefense = await sendPVPRewardToUser(pvpDefense, pvpDefense.seasonNum, oldPvpCongig.seasonEndTime);
|
||||
}
|
||||
@@ -510,19 +515,15 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer,
|
||||
* @param obj
|
||||
*/
|
||||
export async function pvpSeasonEnd(pvpConfig: PVPConfigType) {
|
||||
const pageNum = 500;
|
||||
console.log('exce pvpSeasonEnd' + pvpConfig?.seasonNum);
|
||||
let systemConfig = await PVPConfigModel.findCurPVPConfig();
|
||||
console.log('exce pvpSeasonEnd' + pvpConfig.seasonNum);
|
||||
let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
|
||||
let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量
|
||||
let lastPageNum = resultMaxRank.min % pageNum;
|
||||
for (let page = 0; page < maxPage + 1; page++) {
|
||||
let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage ? lastPageNum : page);
|
||||
for (let pvpDefense of pvpDefenses) {
|
||||
if (pvpDefense.seasonNum !== systemConfig.seasonNum) {
|
||||
await sendPVPRewardToUser(pvpDefense, systemConfig.seasonNum, systemConfig.seasonEndTime);
|
||||
}
|
||||
}
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: pvpConfig.seasonNum });
|
||||
let allRank = <RoleRankInfo[]>(await r.getRankByRank(0, resultMaxRank.min - 2));
|
||||
console.log('******** resultMaxRank', resultMaxRank.max)
|
||||
for(let { rank, roleId } of allRank) {
|
||||
console.log('******** pvpSeasonEnd: ', rank, roleId);
|
||||
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
|
||||
await sendPVPRewardToUser(pvpDefense, pvpConfig.seasonNum, pvpConfig.seasonEndTime);
|
||||
}
|
||||
await PVPConfigModel.setReward(pvpConfig.seasonNum);
|
||||
}
|
||||
@@ -549,7 +550,20 @@ export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum:
|
||||
goods: heroGoods, endTime: seasonEndTime, notPush
|
||||
});
|
||||
|
||||
pvpDefense = await PvpDefenseModel.resetScores(pvpDefense.roleId, seasonNum + 1, pvpSeasonResult.newScore, pvpSeasonResult.newHeroScores);
|
||||
return await resetPvpScores(pvpDefense, seasonNum + 1, pvpSeasonResult);
|
||||
}
|
||||
|
||||
async function resetPvpScores(pvpDefense: PvpDefenseType, seasonNum: number, pvpSeasonResult: PvpSeasonResultType) {
|
||||
let { roleId, attack, defense } = pvpDefense;
|
||||
let { heroScores, score } = pvpSeasonResult;
|
||||
|
||||
let newAttack = <Attack>calLineupScore(attack, heroScores);
|
||||
let newDefense = <Defense>calLineupScore(defense, heroScores);
|
||||
|
||||
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, {
|
||||
heroScores, score, attack: newAttack, defense: newDefense,
|
||||
seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, winStreakNum: 0
|
||||
});
|
||||
return pvpDefense;
|
||||
}
|
||||
|
||||
@@ -562,7 +576,7 @@ export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum:
|
||||
*/
|
||||
export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime: number, rankLv?: number) {
|
||||
if (!rankLv) {
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, {});
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
|
||||
rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名
|
||||
}
|
||||
let pvpRankReward: DicRankRewads = getPvpRankRewardsByRank(rankLv);
|
||||
@@ -589,6 +603,10 @@ export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum:
|
||||
let pvpSeasonResult = await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, seasonNum, {
|
||||
...pvpDefense, rankLv, heroGoods, rankGoods, show: true, newScore, newHeroScores, seasonEndTime
|
||||
});//结算修改玩家pvp信息
|
||||
if(newScore > 0) {
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: seasonNum + 1 });
|
||||
await r.setRankWithRoleInfo(pvpDefense.roleId, newScore, Date.now());
|
||||
}
|
||||
|
||||
// 更新任务
|
||||
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
|
||||
|
||||
@@ -930,10 +930,10 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
|
||||
await r.setRankWithGuildInfoArrParam(guild.code, [guild.lv, guild.activeWeekly, guild.activeUpdateTime], guild);
|
||||
}
|
||||
} else if (type == REDIS_KEY.PVP_RANK) {
|
||||
let pvpConfig = await PVPConfigModel.findCurPVPConfig();
|
||||
if(pvpConfig) {
|
||||
let ranks = await PvpDefenseModel.getRank(pvpConfig.seasonNum);//获得全服前1000名的排名,加入到redis中
|
||||
let r = new Rank(type, {});
|
||||
let seasonNum: number = pinus.app.get('pvpSeasonNum');
|
||||
if(seasonNum > 0) {
|
||||
let ranks = await PvpDefenseModel.getRank(seasonNum);//获得全服前1000名的排名,加入到redis中
|
||||
let r = new Rank(type, { seasonNum });
|
||||
r.setIsInit(true);
|
||||
for (let { roleId, role: _role, score, updatedAt } of ranks) {
|
||||
let role = <RoleType>_role;
|
||||
|
||||
@@ -26,6 +26,7 @@ import { reportOneOnline } from './authenticateService';
|
||||
|
||||
const PER_SECOND = 1 * 1000;
|
||||
const PER_DAY = 24 * 60 * 60;
|
||||
const PER_HOUR = 1 * 60 * 60;
|
||||
const SETTLE_DIFF_SECONDS = 29 * 60;
|
||||
const PER_MINUTE = 1 * 60;
|
||||
var seasonMakeRewardTimJobId: Job;
|
||||
@@ -80,9 +81,15 @@ function getSeasonContinueDay(seasonNum: number) {
|
||||
return maxDay;
|
||||
}
|
||||
|
||||
async function setPvpSeason() {
|
||||
let pvpConfig = await PVPConfigModel.findCurPVPConfig();
|
||||
if(!pvpConfig || pvpConfig.seasonEndTime <= nowSeconds() ) {
|
||||
async function setPvpSeasonJob() {
|
||||
await setPvpSeason();
|
||||
}
|
||||
|
||||
async function setPvpSeason(isForce?: boolean, hour?: number) {
|
||||
let during = hour? hour * PER_HOUR: null;
|
||||
let oldPvpConfig = await PVPConfigModel.findCurPVPConfig();
|
||||
let pvpConfig = oldPvpConfig;
|
||||
if(!pvpConfig || pvpConfig.seasonEndTime <= nowSeconds() || isForce) {
|
||||
if(pvpConfig && !pvpConfig.hasSettleReward) {
|
||||
await pvpSeasonEnd(pvpConfig);
|
||||
}
|
||||
@@ -91,7 +98,7 @@ async function setPvpSeason() {
|
||||
let lastSeasonEndTime = pvpConfig? pvpConfig.seasonEndTime: 0;
|
||||
|
||||
let newSeasonStartTime = lastSeasonEndTime;
|
||||
let during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY;
|
||||
if(!during) during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY;
|
||||
let rewardTime = SETTLE_DIFF_SECONDS;
|
||||
if(nowSeconds() - lastSeasonEndTime > during) {
|
||||
newSeasonStartTime = <number>getTimeFun().getDayZeroPoint(0);
|
||||
@@ -99,8 +106,19 @@ async function setPvpSeason() {
|
||||
let newSeasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM);
|
||||
pvpConfig = await PVPConfigModel.createPVPConfig(newSeasonNum, newSeasonStartTime, newSeasonStartTime + during - rewardTime, newSeasonStartTime + during - PER_MINUTE);
|
||||
}
|
||||
await setPvpSeasonMakeRewardJob(pvpConfig);
|
||||
await setPvpSeasonMakeRewardJob(oldPvpConfig);
|
||||
await setNextSeasonJob(pvpConfig);
|
||||
setPvpSeasonNum(pvpConfig);
|
||||
return pvpConfig;
|
||||
}
|
||||
|
||||
function setPvpSeasonNum(pvpConfig: PVPConfigType) {
|
||||
if(pvpConfig) {
|
||||
pinus.app.set('pvpSeasonNum', pvpConfig.seasonNum);
|
||||
pinus.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
|
||||
pinus.app.rpc.battle.battleRemote.setPvpSeasonNum.broadcast(pvpConfig);
|
||||
pinus.app.rpc.role.roleRemote.setPvpSeasonNum.broadcast(pvpConfig);
|
||||
}
|
||||
}
|
||||
|
||||
async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) {
|
||||
@@ -121,7 +139,7 @@ async function setNextSeasonJob(pvpConfig: PVPConfigType) {
|
||||
seasonRefreshTimeJobId.cancel();
|
||||
}
|
||||
//定时开启新赛季,比seasonEndTime多定一分钟,保证定时器时间没错
|
||||
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', pvpConfig.seasonEndTime + PER_MINUTE, setPvpSeason);
|
||||
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', pvpConfig.seasonEndTime + PER_MINUTE, setPvpSeasonJob);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -129,8 +147,7 @@ async function setNextSeasonJob(pvpConfig: PVPConfigType) {
|
||||
* @param hour
|
||||
*/
|
||||
export async function resetPvpSeasonTime(hour: number) {
|
||||
await PVPConfigModel.setCurPvpConfig({ seasonEndTime: <number>getTimeFun().getDayZeroPoint(0) });
|
||||
return await setPvpSeason();
|
||||
return await setPvpSeason(true);
|
||||
}
|
||||
|
||||
export async function reportOnlineSchedule() {
|
||||
|
||||
@@ -149,7 +149,10 @@ export default class PvpDefense extends BaseModel {
|
||||
}
|
||||
|
||||
public static async resetScores(roleId: string, newSeasonNum: number, newScore: number, newHeroScores: HeroScore[]) {
|
||||
let result: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId}, {$set: { seasonNum: newSeasonNum, score: newScore, heroScores: newHeroScores, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, winStreakNum: 0 }}, {new: true}).lean();
|
||||
let result: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId}, {$set: { seasonNum: newSeasonNum, score: newScore, heroScores: newHeroScores, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, winStreakNum: 0 }}, {new: true})
|
||||
.populate('role', 'roleId roleName head frame spine heads frames spines title lv vLv')
|
||||
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine heads frames spines rankLv pLv title lv defCe heroes warId buff').lean({ getters: true, virtuals: true })
|
||||
.lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -39,11 +39,12 @@ export default class PvpSeasonResult extends BaseModel {
|
||||
newHeroScores: HeroScore[];
|
||||
|
||||
public static async updatePvpSeasonResult(roleId: string, seasonNum: number, update: PvpSeasonResultUpdate , lean = true) {
|
||||
delete update._id;
|
||||
let result: PvpSeasonResultType = await PvpSeasonResultModel.findOneAndUpdate({roleId, seasonNum}, {$set: update}, {upsert: true, new: true}).lean(lean);
|
||||
return result;
|
||||
}
|
||||
public static async getPvpSeasonResult(roleId: string, seasonNum: number, lean = true) {
|
||||
let result: PvpSeasonResultType = await PvpSeasonResultModel.findOne({ roleId, seasonNum }).lean(lean);
|
||||
public static async getPvpSeasonResult(roleId: string) {
|
||||
let result: PvpSeasonResultType = await PvpSeasonResultModel.findOne({ roleId, show: true }).lean();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,8 @@ import { RoleType } from "../../db/Role";
|
||||
import { WAR_TYPE } from "../../consts";
|
||||
import { gameData } from "../../pubUtils/data";
|
||||
import { EXTERIOR } from "../../pubUtils/dicParam";
|
||||
import { HeroType } from "../../db/Hero";
|
||||
import { PvpDefenseType } from "../../db/PvpDefense";
|
||||
|
||||
export class PlayerDetailHero {
|
||||
actorId: number;
|
||||
@@ -12,7 +14,8 @@ export class PlayerDetailHero {
|
||||
star: number;
|
||||
colorStar: number;
|
||||
quality: number;
|
||||
score: number;
|
||||
score: number = 0;
|
||||
isDefense: boolean;
|
||||
|
||||
setPvpHeroInfo?(hero: PvpEnemies|PvpOtherHeroes) {
|
||||
this.actorId = hero.actorId;
|
||||
@@ -23,6 +26,37 @@ export class PlayerDetailHero {
|
||||
this.quality = hero.quality;
|
||||
this.score = hero.score;
|
||||
}
|
||||
|
||||
setByDbHero?(hero: HeroType) {
|
||||
if(!hero) return;
|
||||
|
||||
this.actorId = hero.hid;
|
||||
this.lv = hero.lv;
|
||||
this.star = hero.star;
|
||||
this.colorStar = hero.colorStar;
|
||||
this.quality = hero.quality;
|
||||
this.skinId = hero.skinId;
|
||||
|
||||
}
|
||||
|
||||
setPvpDefense?(pvpDefense: PvpDefenseType) {
|
||||
if(!pvpDefense) return;
|
||||
|
||||
let { heroScores, defense } = pvpDefense;
|
||||
let heroScore = heroScores.find(cur => cur.hid == this.actorId);
|
||||
this.score = heroScore? heroScore.score: 0;
|
||||
|
||||
if(defense && defense.heroes) {
|
||||
let h = defense.heroes.find(cur => cur.actorId == this.actorId);
|
||||
if(!!h) this.isDefense = true;
|
||||
} else {
|
||||
this.isDefense = false;
|
||||
}
|
||||
}
|
||||
|
||||
setIsDefense?(isDefense: boolean) {
|
||||
this.isDefense = isDefense;
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerDetailBattle {
|
||||
|
||||
@@ -77,7 +77,7 @@ export class Enemies extends PvpHeroInfo {
|
||||
@prop({ required: false })
|
||||
y: number; // 战场y坐标
|
||||
@prop({ required: false })
|
||||
direction: number; // 朝向
|
||||
dirction: number; // 朝向
|
||||
@prop({ required: false })
|
||||
var: number; // 变量
|
||||
@prop({ required: false })
|
||||
@@ -99,7 +99,7 @@ export class Enemies extends PvpHeroInfo {
|
||||
this.outIndex = heroInfo.outIndex != undefined ? heroInfo.outIndex : warjson.outIndex;
|
||||
this.x = warjson.x;
|
||||
this.y = warjson.y;
|
||||
this.direction = warjson.direction;
|
||||
this.dirction = warjson.dirction;
|
||||
this.var = warjson.var;
|
||||
this.lv = heroInfo.lv != undefined ? heroInfo.lv : warjson.lv;
|
||||
this.hide = warjson.hide;
|
||||
|
||||
@@ -316,6 +316,7 @@ export class KeyName {
|
||||
guildCode?: string;
|
||||
cityId?: number;
|
||||
hid?: number;
|
||||
seasonNum?: number;
|
||||
|
||||
constructor(key: string, param: KeyNameParam) {
|
||||
this.key = key;
|
||||
@@ -323,6 +324,7 @@ export class KeyName {
|
||||
if(param.guildCode) this.guildCode = param.guildCode;
|
||||
if(param.cityId) this.cityId = param.cityId;
|
||||
if(param.hid) this.hid = param.hid;
|
||||
if(param.seasonNum) this.seasonNum = param.seasonNum;
|
||||
}
|
||||
|
||||
public getName() {
|
||||
@@ -331,6 +333,7 @@ export class KeyName {
|
||||
if(this.guildCode) res += `:${this.guildCode}`;
|
||||
if(this.cityId) res += `:${this.cityId}`;
|
||||
if(this.hid) res += `:${this.hid}`;
|
||||
if(this.seasonNum) res += `:${this.seasonNum}`;
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
@@ -460,6 +460,7 @@ export function getPvpHeroRewardsByScore(score: number) {
|
||||
}
|
||||
|
||||
export function getPvpRankRewardsByRank(rankLv: number) {
|
||||
if(rankLv == 0) return null
|
||||
for (let item of gameData.pvpRankRewards) {
|
||||
if ((item.max >= rankLv || item.max == -1) && rankLv >= item.min) {
|
||||
return item;
|
||||
|
||||
@@ -21,7 +21,7 @@ export function loadPvpRankReward() {
|
||||
|
||||
arr.forEach(o => {
|
||||
o.reward = parseGoodStr(o.reward);
|
||||
if (!dicRankMax.max||o.min > dicRankMax.max.min) {
|
||||
if (!dicRankMax.max || o.min > dicRankMax.max.min) {
|
||||
dicRankMax.max = o;
|
||||
}
|
||||
dicRankRewads.push(o);
|
||||
|
||||
@@ -14,7 +14,7 @@ export interface DicWarJson {
|
||||
// 角色属于我方/敌方/友军
|
||||
readonly relation: number;
|
||||
// 上阵时的方向
|
||||
readonly direction: number;
|
||||
readonly dirction: number;
|
||||
// 客户端存入数组的顺序
|
||||
readonly outIndex: number;
|
||||
// x坐标
|
||||
|
||||
Reference in New Issue
Block a user