pvp:修复赛季相关

This commit is contained in:
luying
2021-11-02 10:16:50 +08:00
parent 15ed1f71fe
commit 4c80a22ccf
15 changed files with 178 additions and 91 deletions

View File

@@ -21,9 +21,10 @@ import { PvpHistoryOppModel, PvpHistoryOppType } from '../db/PvpHistoryOpp';
import { Rank } from './rankService';
import { CounterModel } from '../db/Counter';
import { DicRankRewads } from '../pubUtils/dictionary/DicPvpRankReward';
import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
import { PvpSeasonResultModel, PvpSeasonResultType } from '../db/PvpSeasonResult';
import { checkTask } from '../services/taskService';
import { sendMailByContent } from './mailService';
import { RoleRankInfo } from '../domain/rank';
/**
* 返回对手三人信息
@@ -57,13 +58,13 @@ export async function getEnemies(oppPlayers: OppPlayer[], winStreakNum: number)
* @param score 我的军功
* @param pLv 我的排名
*/
export async function refreshEnemies(role: RoleType, seasonNum: number, score: number, pLv: number) {
export async function refreshEnemies(role: RoleType, seasonNum: number, sumScore: number, score: number, pLv: number) {
let { roleId } = role;
let oppPlayers: OppPlayer[] = [];
let opp = dicPvpOpponent.values()
for (let dicOpp of opp) {
let flag = false; // 是否筛选成功
if (score >= PVP_CONST.SCORE_LINE) { // 将这个放到const
if (sumScore >= PVP_CONST.SCORE_LINE) { // 将这个放到const
flag = await matchPlayer(seasonNum, oppPlayers, roleId, pLv, dicOpp); // 按照等级匹配对手
if (!flag) flag = await matchPlayerByRank(seasonNum, oppPlayers, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
if (!flag) flag = await matchRobot(oppPlayers, role, score, dicOpp);
@@ -78,7 +79,7 @@ export async function refreshEnemies(role: RoleType, seasonNum: number, score: n
export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pos: number) {
// console.log('matchPlayerByRank', JSON.stringify(oppPlayers))
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let ridRanks = new Array<number>(); // 已经被使用了的排名
for (let { roleId: curRoleId } of oppPlayers) {
let rankLv = await r.getMyRank({ roleId: robotIdComBack(curRoleId) });
@@ -183,7 +184,9 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
if(!defense) return false;
let { warId, heroes: defenseHeroes } = defense;
let role = <RoleType>pvpdefense.role;
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let seasonNum: number = pinus.app.get('pvpSeasonNum');
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let rankLv = await r.getMyRank({ roleId: role.roleId });
let dbHeroes = await HeroModel.findByRole(role.roleId, [{ field: 'ce', sortBy: -1 }]);
let heroes = new Array<PvpEnemies>();
@@ -202,6 +205,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
let { attribute, ce } = getPlayerAttribute(dbHero.lv, dbHero.attr, role.attr);
heroInfo.setAttribute(attribute);
let enemy = new PvpEnemies(warJson, heroInfo, hs ? hs.score : 0, ce);
enemy.setOutIndex(h.order);
heroes.push(enemy);
defCe += ce;
}
@@ -244,6 +248,7 @@ async function matchRobot(oppPlayers: OppPlayer[], role: RoleType, score: number
defCe += ce;
heroInfo.setAttribute(attribute);
let enemy = new PvpEnemies(h, heroInfo, 0, ce);
enemy.setOutIndex(h.outIndex);
heroes.push(enemy);
}
@@ -322,8 +327,8 @@ export function comsumeChallengeCnt(challengeCnt: number, challengeRefTime: numb
}
export async function sendLastSeasonRewardIfNotSent(pvpDefense: PvpDefenseType) {
let pvpConfig = await PVPConfigModel.findCurPVPConfig(); // 当前的pvp赛季
if(pvpDefense.seasonNum != pvpConfig.seasonNum && pvpConfig.seasonEndTime < nowSeconds()) {
let seasonNum: number = pinus.app.get('pvpSeasonNum');
if(pvpDefense.seasonNum != seasonNum) {
let oldPvpCongig = await PVPConfigModel.findPVPConfig(pvpDefense.seasonNum);
pvpDefense = await sendPVPRewardToUser(pvpDefense, pvpDefense.seasonNum, oldPvpCongig.seasonEndTime);
}
@@ -510,19 +515,15 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer,
* @param obj
*/
export async function pvpSeasonEnd(pvpConfig: PVPConfigType) {
const pageNum = 500;
console.log('exce pvpSeasonEnd' + pvpConfig?.seasonNum);
let systemConfig = await PVPConfigModel.findCurPVPConfig();
console.log('exce pvpSeasonEnd' + pvpConfig.seasonNum);
let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表获得最大排名挡位的最小值其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量
let lastPageNum = resultMaxRank.min % pageNum;
for (let page = 0; page < maxPage + 1; page++) {
let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage ? lastPageNum : page);
for (let pvpDefense of pvpDefenses) {
if (pvpDefense.seasonNum !== systemConfig.seasonNum) {
await sendPVPRewardToUser(pvpDefense, systemConfig.seasonNum, systemConfig.seasonEndTime);
}
}
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: pvpConfig.seasonNum });
let allRank = <RoleRankInfo[]>(await r.getRankByRank(0, resultMaxRank.min - 2));
console.log('******** resultMaxRank', resultMaxRank.max)
for(let { rank, roleId } of allRank) {
console.log('******** pvpSeasonEnd: ', rank, roleId);
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
await sendPVPRewardToUser(pvpDefense, pvpConfig.seasonNum, pvpConfig.seasonEndTime);
}
await PVPConfigModel.setReward(pvpConfig.seasonNum);
}
@@ -549,7 +550,20 @@ export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum:
goods: heroGoods, endTime: seasonEndTime, notPush
});
pvpDefense = await PvpDefenseModel.resetScores(pvpDefense.roleId, seasonNum + 1, pvpSeasonResult.newScore, pvpSeasonResult.newHeroScores);
return await resetPvpScores(pvpDefense, seasonNum + 1, pvpSeasonResult);
}
async function resetPvpScores(pvpDefense: PvpDefenseType, seasonNum: number, pvpSeasonResult: PvpSeasonResultType) {
let { roleId, attack, defense } = pvpDefense;
let { heroScores, score } = pvpSeasonResult;
let newAttack = <Attack>calLineupScore(attack, heroScores);
let newDefense = <Defense>calLineupScore(defense, heroScores);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, {
heroScores, score, attack: newAttack, defense: newDefense,
seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, winStreakNum: 0
});
return pvpDefense;
}
@@ -562,7 +576,7 @@ export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum:
*/
export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime: number, rankLv?: number) {
if (!rankLv) {
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名
}
let pvpRankReward: DicRankRewads = getPvpRankRewardsByRank(rankLv);
@@ -589,6 +603,10 @@ export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum:
let pvpSeasonResult = await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, seasonNum, {
...pvpDefense, rankLv, heroGoods, rankGoods, show: true, newScore, newHeroScores, seasonEndTime
});//结算修改玩家pvp信息
if(newScore > 0) {
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: seasonNum + 1 });
await r.setRankWithRoleInfo(pvpDefense.roleId, newScore, Date.now());
}
// 更新任务
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });

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@@ -930,10 +930,10 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
await r.setRankWithGuildInfoArrParam(guild.code, [guild.lv, guild.activeWeekly, guild.activeUpdateTime], guild);
}
} else if (type == REDIS_KEY.PVP_RANK) {
let pvpConfig = await PVPConfigModel.findCurPVPConfig();
if(pvpConfig) {
let ranks = await PvpDefenseModel.getRank(pvpConfig.seasonNum);//获得全服前1000名的排名加入到redis中
let r = new Rank(type, {});
let seasonNum: number = pinus.app.get('pvpSeasonNum');
if(seasonNum > 0) {
let ranks = await PvpDefenseModel.getRank(seasonNum);//获得全服前1000名的排名加入到redis中
let r = new Rank(type, { seasonNum });
r.setIsInit(true);
for (let { roleId, role: _role, score, updatedAt } of ranks) {
let role = <RoleType>_role;

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@@ -26,6 +26,7 @@ import { reportOneOnline } from './authenticateService';
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
const PER_HOUR = 1 * 60 * 60;
const SETTLE_DIFF_SECONDS = 29 * 60;
const PER_MINUTE = 1 * 60;
var seasonMakeRewardTimJobId: Job;
@@ -80,9 +81,15 @@ function getSeasonContinueDay(seasonNum: number) {
return maxDay;
}
async function setPvpSeason() {
let pvpConfig = await PVPConfigModel.findCurPVPConfig();
if(!pvpConfig || pvpConfig.seasonEndTime <= nowSeconds() ) {
async function setPvpSeasonJob() {
await setPvpSeason();
}
async function setPvpSeason(isForce?: boolean, hour?: number) {
let during = hour? hour * PER_HOUR: null;
let oldPvpConfig = await PVPConfigModel.findCurPVPConfig();
let pvpConfig = oldPvpConfig;
if(!pvpConfig || pvpConfig.seasonEndTime <= nowSeconds() || isForce) {
if(pvpConfig && !pvpConfig.hasSettleReward) {
await pvpSeasonEnd(pvpConfig);
}
@@ -91,7 +98,7 @@ async function setPvpSeason() {
let lastSeasonEndTime = pvpConfig? pvpConfig.seasonEndTime: 0;
let newSeasonStartTime = lastSeasonEndTime;
let during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY;
if(!during) during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY;
let rewardTime = SETTLE_DIFF_SECONDS;
if(nowSeconds() - lastSeasonEndTime > during) {
newSeasonStartTime = <number>getTimeFun().getDayZeroPoint(0);
@@ -99,8 +106,19 @@ async function setPvpSeason() {
let newSeasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM);
pvpConfig = await PVPConfigModel.createPVPConfig(newSeasonNum, newSeasonStartTime, newSeasonStartTime + during - rewardTime, newSeasonStartTime + during - PER_MINUTE);
}
await setPvpSeasonMakeRewardJob(pvpConfig);
await setPvpSeasonMakeRewardJob(oldPvpConfig);
await setNextSeasonJob(pvpConfig);
setPvpSeasonNum(pvpConfig);
return pvpConfig;
}
function setPvpSeasonNum(pvpConfig: PVPConfigType) {
if(pvpConfig) {
pinus.app.set('pvpSeasonNum', pvpConfig.seasonNum);
pinus.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
pinus.app.rpc.battle.battleRemote.setPvpSeasonNum.broadcast(pvpConfig);
pinus.app.rpc.role.roleRemote.setPvpSeasonNum.broadcast(pvpConfig);
}
}
async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) {
@@ -121,7 +139,7 @@ async function setNextSeasonJob(pvpConfig: PVPConfigType) {
seasonRefreshTimeJobId.cancel();
}
//定时开启新赛季比seasonEndTime多定一分钟保证定时器时间没错
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', pvpConfig.seasonEndTime + PER_MINUTE, setPvpSeason);
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', pvpConfig.seasonEndTime + PER_MINUTE, setPvpSeasonJob);
}
/**
@@ -129,8 +147,7 @@ async function setNextSeasonJob(pvpConfig: PVPConfigType) {
* @param hour
*/
export async function resetPvpSeasonTime(hour: number) {
await PVPConfigModel.setCurPvpConfig({ seasonEndTime: <number>getTimeFun().getDayZeroPoint(0) });
return await setPvpSeason();
return await setPvpSeason(true);
}
export async function reportOnlineSchedule() {