pvp:修复赛季相关

This commit is contained in:
luying
2021-11-02 10:16:50 +08:00
parent 15ed1f71fe
commit 4c80a22ccf
15 changed files with 178 additions and 91 deletions
@@ -46,7 +46,8 @@ export class PvpHandler {
} }
// 如果没有发过,将上赛季的奖励发下 // 如果没有发过,将上赛季的奖励发下
pvpDefense = await sendLastSeasonRewardIfNotSent(pvpDefense); pvpDefense = await sendLastSeasonRewardIfNotSent(pvpDefense);
let { seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig(); let seasonNum: number = this.app.get('pvpSeasonNum');
let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let update: pvpUpdateInter = { }; let update: pvpUpdateInter = { };
let result = new PvpDataReturn(); // 返回对象 let result = new PvpDataReturn(); // 返回对象
@@ -60,7 +61,7 @@ export class PvpHandler {
if(refOppObj.shouldRefOpp) { if(refOppObj.shouldRefOpp) {
if(pvpDefense.attack) { if(pvpDefense.attack) {
let role = <RoleType>pvpDefense.role; let role = <RoleType>pvpDefense.role;
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.attack.score, pvpDefense.attack.pLv||1); let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
update.oppPlayers = oppPlayers; update.oppPlayers = oppPlayers;
} }
update = { ...update, ...refOppObj } update = { ...update, ...refOppObj }
@@ -81,13 +82,13 @@ export class PvpHandler {
let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers||[], pvpDefense.winStreakNum); let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers||[], pvpDefense.winStreakNum);
result.setOppPlayers(oppPlayersReturn); result.setOppPlayers(oppPlayersReturn);
// 赛季结算 // 赛季结算
let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId, pvpDefense.seasonNum); let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId);
if (!!pvpSeasonResult && !!pvpSeasonResult.show) { if (!!pvpSeasonResult && !!pvpSeasonResult.show) {
result.setPvpSeasonResult(pvpSeasonResult); result.setPvpSeasonResult(pvpSeasonResult);
await PvpSeasonResultModel.updatePvpSeasonResult(roleId, pvpSeasonResult.seasonNum, { show: false }); await PvpSeasonResultModel.updatePvpSeasonResult(roleId, pvpSeasonResult.seasonNum, { show: false });
} }
// 拍卖 // 拍卖
let r = new Rank(REDIS_KEY.PVP_RANK, {}); let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let myRank = await r.getMyRank({ roleId });//去redis中获取排名 let myRank = await r.getMyRank({ roleId });//去redis中获取排名
result.setMyRank(myRank); result.setMyRank(myRank);
@@ -115,8 +116,8 @@ export class PvpHandler {
// 刷新对手 // 刷新对手
let role = <RoleType>pvpDefense.role; let role = <RoleType>pvpDefense.role;
let { seasonNum } = await PVPConfigModel.findCurPVPConfig(); let seasonNum: number = this.app.get('pvpSeasonNum');
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.attack.score, pvpDefense.attack.pLv||1); let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers, ...refOppObj }); pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers, ...refOppObj });
@@ -125,7 +126,7 @@ export class PvpHandler {
let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum); let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
result.setOppPlayers(oppPlayersReturn); result.setOppPlayers(oppPlayersReturn);
return resResult(STATUS.SUCCESS, pick(result, ['oppPlayers', 'refOppCnt', 'setAttackCnt'])); return resResult(STATUS.SUCCESS, pick(result, ['oppPlayers', 'refOppCnt', 'buyAttackCnt', 'setAttackCnt']));
} }
// 获取对手阵容具体信息 // 获取对手阵容具体信息
@@ -134,6 +135,7 @@ export class PvpHandler {
let oppoRoleId = msg.roleId; let oppoRoleId = msg.roleId;
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId); let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
let { oppPlayers } = pvpDefense; let { oppPlayers } = pvpDefense;
let curOpp = oppPlayers.find(cur => cur.roleId == oppoRoleId); let curOpp = oppPlayers.find(cur => cur.roleId == oppoRoleId);
@@ -159,7 +161,7 @@ export class PvpHandler {
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId); let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
if (!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN); if (!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
// 检查挑战次数 // 检查挑战次数
let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig(); let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let { challengeCnt, challengeRefTime } = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime); let { challengeCnt, challengeRefTime } = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
if (challengeCnt == 0) { if (challengeCnt == 0) {
return resResult(STATUS.PVP_CHALLENGE_TIMES_NOT_ENOUGH); return resResult(STATUS.PVP_CHALLENGE_TIMES_NOT_ENOUGH);
@@ -234,8 +236,9 @@ export class PvpHandler {
await PvpHistoryOppModel.setStatus(roleId, oppRoleId, 1); await PvpHistoryOppModel.setStatus(roleId, oppRoleId, 1);
// 刷新对手 // 刷新对手
let { seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig(); let seasonNum: number = this.app.get('pvpSeasonNum');
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.attack.score, pvpDefense.attack.pLv||1); let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score ,pvpDefense.attack.score, pvpDefense.attack.pLv||1);
update.oppPlayers = oppPlayers; update.oppPlayers = oppPlayers;
// 更新battleRecord // 更新battleRecord
@@ -257,7 +260,7 @@ export class PvpHandler {
result.setOppPlayers(oppPlayersReturn); result.setOppPlayers(oppPlayersReturn);
// 加入排行榜 // 加入排行榜
let r = new Rank(REDIS_KEY.PVP_RANK, {}); let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role); await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
let myRank = await r.getMyRank({ roleId }); let myRank = await r.getMyRank({ roleId });
result.setMyRank(myRank); result.setMyRank(myRank);
@@ -303,8 +306,8 @@ export class PvpHandler {
if(refOppObj.shouldRefOpp) { if(refOppObj.shouldRefOpp) {
if(pvpDefense.attack) { if(pvpDefense.attack) {
let role = await RoleModel.findByRoleId(roleId); let role = await RoleModel.findByRoleId(roleId);
let { seasonNum } = await PVPConfigModel.findCurPVPConfig(); let seasonNum: number = this.app.get('pvpSeasonNum');
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.attack.score, pvpDefense.attack.pLv||1); let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, pvpDefense.attack.score, pvpDefense.attack.pLv||1);
update.oppPlayers = oppPlayers; update.oppPlayers = oppPlayers;
} }
} }
@@ -341,7 +344,9 @@ export class PvpHandler {
return resResult(STATUS.PVP_SET_ATTACK_CNT_NOT_ENOUGH); return resResult(STATUS.PVP_SET_ATTACK_CNT_NOT_ENOUGH);
} }
refOppObj.setAttackCnt ++; refOppObj.setAttackCnt ++;
let { seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let seasonNum: number = this.app.get('pvpSeasonNum');
let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime); let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
// 更新挑战阵容 // 更新挑战阵容
let score = 0; let score = 0;
@@ -355,7 +360,7 @@ export class PvpHandler {
let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, attack.heroes, []); let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, attack.heroes, []);
// 刷对手 // 刷对手
let role = <RoleType>pvpDefense.role; let role = <RoleType>pvpDefense.role;
let oppPlayers = await refreshEnemies(role, seasonNum, attack?.score||0, attack?.pLv||1); let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, attack?.score||0, attack?.pLv||1);
// 保存 // 保存
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { ...refOppObj, ...refChallengeObj, attack, oppPlayers, lineupCe }); pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { ...refOppObj, ...refChallengeObj, attack, oppPlayers, lineupCe });
// 返回 // 返回
@@ -364,7 +369,7 @@ export class PvpHandler {
let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers||[], pvpDefense.winStreakNum); let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers||[], pvpDefense.winStreakNum);
result.setOppPlayers(oppPlayersReturn); result.setOppPlayers(oppPlayersReturn);
return resResult(STATUS.SUCCESS, pick(result, ['attack', 'oppPlayers', 'setAttackCnt', 'challengeCnt', 'challengeRefTime'])); return resResult(STATUS.SUCCESS, pick(result, ['attack', 'oppPlayers', 'buyAttackCnt', 'setAttackCnt', 'challengeCnt', 'challengeRefTime']));
} }
//3. 保存防守阵容 //3. 保存防守阵容
@@ -378,7 +383,7 @@ export class PvpHandler {
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId); let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN); if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
// 刷新次数 // 刷新次数
let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig(); let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime); let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
// 更新防守阵容 // 更新防守阵容
let score = 0, heroIdMap = new Map<number, string>(), hids: number[] = []; let score = 0, heroIdMap = new Map<number, string>(), hids: number[] = [];
@@ -424,7 +429,8 @@ export class PvpHandler {
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let r = new Rank(REDIS_KEY.PVP_RANK, {}); let seasonNum: number = this.app.get('pvpSeasonNum');
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let { ranks, myRank } = await r.getRankListWithMyRank({ roleId }); let { ranks, myRank } = await r.getRankListWithMyRank({ roleId });
if (!myRank) { if (!myRank) {
@@ -456,11 +462,13 @@ export class PvpHandler {
for (let hero of pvpHistoryOpp.heroes) { for (let hero of pvpHistoryOpp.heroes) {
let newHero = new PlayerDetailHero(); let newHero = new PlayerDetailHero();
newHero.setPvpHeroInfo(hero); newHero.setPvpHeroInfo(hero);
newHero.setIsDefense(true);
heroes.push(newHero); heroes.push(newHero);
} }
for (let hero of pvpHistoryOpp.otherHeroes) { for (let hero of pvpHistoryOpp.otherHeroes) {
let newHero = new PlayerDetailHero(); let newHero = new PlayerDetailHero();
newHero.setPvpHeroInfo(hero); newHero.setPvpHeroInfo(hero);
newHero.setIsDefense(false);
heroes.push(newHero); heroes.push(newHero);
} }
result = new PlayerDetail({ ...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes, rank: pvpHistoryOpp.rankLv }); result = new PlayerDetail({ ...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes, rank: pvpHistoryOpp.rankLv });
@@ -470,15 +478,15 @@ export class PvpHandler {
let role = await RoleModel.findByRoleId(oppoRoleId); let role = await RoleModel.findByRoleId(oppoRoleId);
let heroes = new Array<PlayerDetailHero>(); let heroes = new Array<PlayerDetailHero>();
for (let { hid, lv, star, colorStar, quality, skinId } of dbHeroes) { for (let dbHero of dbHeroes) {
let heroScore = pvpDefense.heroScores.find(cur => cur.hid == hid); let hero = new PlayerDetailHero();
heroes.push({ hero.setByDbHero(dbHero);
actorId: hid, lv, star, colorStar, quality, skinId, hero.setPvpDefense(pvpDefense);
score: heroScore ? heroScore.score : 0 heroes.push(hero);
});
} }
heroes.sort((a, b) => b.score - a.score); heroes.sort((a, b) => b.score - a.score);
let r = new Rank(REDIS_KEY.PVP_RANK, {}); let seasonNum: number = this.app.get('pvpSeasonNum');
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名 let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
result = new PlayerDetail({ ...role, ...pvpDefense, heroes, rank }); result = new PlayerDetail({ ...role, ...pvpDefense, heroes, rank });
@@ -494,7 +502,7 @@ export class PvpHandler {
let sid: string = session.get('sid'); let sid: string = session.get('sid');
let roleName = session.get('roleName'); let roleName = session.get('roleName');
let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig(); let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let { hisScore, receivedBox, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleIdIncludeAll(roleId); let { hisScore, receivedBox, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let pvpBoxs = getPvpBoxs(); let pvpBoxs = getPvpBoxs();
let pvpBox = findWhere(pvpBoxs, { id }); let pvpBox = findWhere(pvpBoxs, { id });
@@ -552,7 +560,8 @@ export class PvpHandler {
const role = await RoleModel.findByRoleId(roleId); const role = await RoleModel.findByRoleId(roleId);
// 加入排行榜 // 加入排行榜
let r = new Rank(REDIS_KEY.PVP_RANK, {}); let seasonNum: number = this.app.get('pvpSeasonNum');
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role); await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
// 任务 // 任务
@@ -560,17 +569,6 @@ export class PvpHandler {
return resResult(STATUS.SUCCESS, { score, hisScore, heroScores }); return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
} }
/*
async debugPvpSeasonReset(msg: {}, session: BackendSession) {
await pvpSeasonEnd({ name: 'exce setPvpSeasonResult debug' });
let systemConfig = await createNextPvpSeason();
return resResult(STATUS.SUCCESS, { seasonNum: systemConfig.seasonNum, seasonEndTime: systemConfig.seasonEndTime })
}
async debugPvpWarReset(msg: {}, session: BackendSession) {
let systemConfig = await resetPvpWarId();
return resResult(STATUS.SUCCESS, { systemConfig });
}
async debugPvpSeasonResetTime(msg: { day: number }, session: BackendSession) { async debugPvpSeasonResetTime(msg: { day: number }, session: BackendSession) {
let { day: hour } = msg; let { day: hour } = msg;
@@ -578,7 +576,6 @@ export class PvpHandler {
return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime }); return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
} }
*/
async debugAddChallengeCnt(msg: { challengeCnt: number }, session: BackendSession) { async debugAddChallengeCnt(msg: { challengeCnt: number }, session: BackendSession) {
let { challengeCnt } = msg; let { challengeCnt } = msg;
let roleId = session.get('roleId'); let roleId = session.get('roleId');
@@ -1,4 +1,5 @@
import { Application, ChannelService, FrontendSession, RemoterClass, HandlerService, } from 'pinus'; import { Application, ChannelService, FrontendSession, RemoterClass, HandlerService, } from 'pinus';
import { PVPConfigType } from '../../../db/SystemConfig';
import { reloadResources } from '../../../pubUtils/data'; import { reloadResources } from '../../../pubUtils/data';
export default function (app: Application) { export default function (app: Application) {
@@ -78,4 +79,12 @@ export class BattleRemote {
public async reloadResources() { public async reloadResources() {
reloadResources(); reloadResources();
} }
public setPvpSeasonNum(pvpConfig: PVPConfigType) {
if(pvpConfig) {
this.app.set('pvpSeasonNum', pvpConfig.seasonNum);
this.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
}
}
} }
@@ -668,27 +668,22 @@ export class FriendHandler {
for (let hid of showLineup) { for (let hid of showLineup) {
let curHero = dbHeroes.find(cur => cur.hid == hid); let curHero = dbHeroes.find(cur => cur.hid == hid);
if (curHero) { if (curHero) {
let { lv, star, colorStar, quality, skinId } = curHero; let hero = new PlayerDetailHero();
heroes.push({ hero.setByDbHero(curHero);
actorId: hid, skinId, lv, star, colorStar, quality,
score: 0
});
} }
} }
} else { } else {
for (let { hid } of topLineup) { for (let { hid } of topLineup) {
let curHero = dbHeroes.find(cur => cur.hid == hid); let curHero = dbHeroes.find(cur => cur.hid == hid);
if (curHero) { if (curHero) {
let { lv, star, colorStar, quality, skinId } = curHero; let hero = new PlayerDetailHero();
heroes.push({ hero.setByDbHero(curHero);
actorId: hid, lv, skinId, star, colorStar, quality,
score: 0
});
} }
} }
} }
let r = new Rank(REDIS_KEY.PVP_RANK, {}); let seasonNum: number = this.app.get('pvpSeasonNum');
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名 let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
result = new PlayerDetail({ ...role, defCe: topLineupCe, heroes }); result = new PlayerDetail({ ...role, defCe: topLineupCe, heroes });
@@ -9,6 +9,7 @@ import { getInitRoleInfo } from '../../../pubUtils/roleUtil';
import { DEFAULT_HEROES } from '../../../consts'; import { DEFAULT_HEROES } from '../../../consts';
import { Figure } from '../../../domain/dbGeneral'; import { Figure } from '../../../domain/dbGeneral';
import { getDefaultRoleInfo } from '../../../services/roleService'; import { getDefaultRoleInfo } from '../../../services/roleService';
import { PVPConfigType } from '../../../db/SystemConfig';
export default function (app: Application) { export default function (app: Application) {
new HandlerService(app, {}); new HandlerService(app, {});
return new RoleRemote(app); return new RoleRemote(app);
@@ -107,4 +108,12 @@ export class RoleRemote {
public async reloadResources() { public async reloadResources() {
reloadResources(); reloadResources();
} }
public setPvpSeasonNum(pvpConfig: PVPConfigType) {
if(pvpConfig) {
this.app.set('pvpSeasonNum', pvpConfig.seasonNum);
this.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
}
}
} }
+39 -21
View File
@@ -21,9 +21,10 @@ import { PvpHistoryOppModel, PvpHistoryOppType } from '../db/PvpHistoryOpp';
import { Rank } from './rankService'; import { Rank } from './rankService';
import { CounterModel } from '../db/Counter'; import { CounterModel } from '../db/Counter';
import { DicRankRewads } from '../pubUtils/dictionary/DicPvpRankReward'; import { DicRankRewads } from '../pubUtils/dictionary/DicPvpRankReward';
import { PvpSeasonResultModel } from '../db/PvpSeasonResult'; import { PvpSeasonResultModel, PvpSeasonResultType } from '../db/PvpSeasonResult';
import { checkTask } from '../services/taskService'; import { checkTask } from '../services/taskService';
import { sendMailByContent } from './mailService'; import { sendMailByContent } from './mailService';
import { RoleRankInfo } from '../domain/rank';
/** /**
* 返回对手三人信息 * 返回对手三人信息
@@ -57,13 +58,13 @@ export async function getEnemies(oppPlayers: OppPlayer[], winStreakNum: number)
* @param score 我的军功 * @param score 我的军功
* @param pLv 我的排名 * @param pLv 我的排名
*/ */
export async function refreshEnemies(role: RoleType, seasonNum: number, score: number, pLv: number) { export async function refreshEnemies(role: RoleType, seasonNum: number, sumScore: number, score: number, pLv: number) {
let { roleId } = role; let { roleId } = role;
let oppPlayers: OppPlayer[] = []; let oppPlayers: OppPlayer[] = [];
let opp = dicPvpOpponent.values() let opp = dicPvpOpponent.values()
for (let dicOpp of opp) { for (let dicOpp of opp) {
let flag = false; // 是否筛选成功 let flag = false; // 是否筛选成功
if (score >= PVP_CONST.SCORE_LINE) { // 将这个放到const if (sumScore >= PVP_CONST.SCORE_LINE) { // 将这个放到const
flag = await matchPlayer(seasonNum, oppPlayers, roleId, pLv, dicOpp); // 按照等级匹配对手 flag = await matchPlayer(seasonNum, oppPlayers, roleId, pLv, dicOpp); // 按照等级匹配对手
if (!flag) flag = await matchPlayerByRank(seasonNum, oppPlayers, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家 if (!flag) flag = await matchPlayerByRank(seasonNum, oppPlayers, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
if (!flag) flag = await matchRobot(oppPlayers, role, score, dicOpp); if (!flag) flag = await matchRobot(oppPlayers, role, score, dicOpp);
@@ -78,7 +79,7 @@ export async function refreshEnemies(role: RoleType, seasonNum: number, score: n
export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pos: number) { export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pos: number) {
// console.log('matchPlayerByRank', JSON.stringify(oppPlayers)) // console.log('matchPlayerByRank', JSON.stringify(oppPlayers))
let r = new Rank(REDIS_KEY.PVP_RANK, {}); let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let ridRanks = new Array<number>(); // 已经被使用了的排名 let ridRanks = new Array<number>(); // 已经被使用了的排名
for (let { roleId: curRoleId } of oppPlayers) { for (let { roleId: curRoleId } of oppPlayers) {
let rankLv = await r.getMyRank({ roleId: robotIdComBack(curRoleId) }); let rankLv = await r.getMyRank({ roleId: robotIdComBack(curRoleId) });
@@ -183,7 +184,9 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
if(!defense) return false; if(!defense) return false;
let { warId, heroes: defenseHeroes } = defense; let { warId, heroes: defenseHeroes } = defense;
let role = <RoleType>pvpdefense.role; let role = <RoleType>pvpdefense.role;
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let seasonNum: number = pinus.app.get('pvpSeasonNum');
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let rankLv = await r.getMyRank({ roleId: role.roleId }); let rankLv = await r.getMyRank({ roleId: role.roleId });
let dbHeroes = await HeroModel.findByRole(role.roleId, [{ field: 'ce', sortBy: -1 }]); let dbHeroes = await HeroModel.findByRole(role.roleId, [{ field: 'ce', sortBy: -1 }]);
let heroes = new Array<PvpEnemies>(); let heroes = new Array<PvpEnemies>();
@@ -202,6 +205,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
let { attribute, ce } = getPlayerAttribute(dbHero.lv, dbHero.attr, role.attr); let { attribute, ce } = getPlayerAttribute(dbHero.lv, dbHero.attr, role.attr);
heroInfo.setAttribute(attribute); heroInfo.setAttribute(attribute);
let enemy = new PvpEnemies(warJson, heroInfo, hs ? hs.score : 0, ce); let enemy = new PvpEnemies(warJson, heroInfo, hs ? hs.score : 0, ce);
enemy.setOutIndex(h.order);
heroes.push(enemy); heroes.push(enemy);
defCe += ce; defCe += ce;
} }
@@ -244,6 +248,7 @@ async function matchRobot(oppPlayers: OppPlayer[], role: RoleType, score: number
defCe += ce; defCe += ce;
heroInfo.setAttribute(attribute); heroInfo.setAttribute(attribute);
let enemy = new PvpEnemies(h, heroInfo, 0, ce); let enemy = new PvpEnemies(h, heroInfo, 0, ce);
enemy.setOutIndex(h.outIndex);
heroes.push(enemy); heroes.push(enemy);
} }
@@ -322,8 +327,8 @@ export function comsumeChallengeCnt(challengeCnt: number, challengeRefTime: numb
} }
export async function sendLastSeasonRewardIfNotSent(pvpDefense: PvpDefenseType) { export async function sendLastSeasonRewardIfNotSent(pvpDefense: PvpDefenseType) {
let pvpConfig = await PVPConfigModel.findCurPVPConfig(); // 当前的pvp赛季 let seasonNum: number = pinus.app.get('pvpSeasonNum');
if(pvpDefense.seasonNum != pvpConfig.seasonNum && pvpConfig.seasonEndTime < nowSeconds()) { if(pvpDefense.seasonNum != seasonNum) {
let oldPvpCongig = await PVPConfigModel.findPVPConfig(pvpDefense.seasonNum); let oldPvpCongig = await PVPConfigModel.findPVPConfig(pvpDefense.seasonNum);
pvpDefense = await sendPVPRewardToUser(pvpDefense, pvpDefense.seasonNum, oldPvpCongig.seasonEndTime); pvpDefense = await sendPVPRewardToUser(pvpDefense, pvpDefense.seasonNum, oldPvpCongig.seasonEndTime);
} }
@@ -510,19 +515,15 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer,
* @param obj * @param obj
*/ */
export async function pvpSeasonEnd(pvpConfig: PVPConfigType) { export async function pvpSeasonEnd(pvpConfig: PVPConfigType) {
const pageNum = 500; console.log('exce pvpSeasonEnd' + pvpConfig.seasonNum);
console.log('exce pvpSeasonEnd' + pvpConfig?.seasonNum);
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算 let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量 let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: pvpConfig.seasonNum });
let lastPageNum = resultMaxRank.min % pageNum; let allRank = <RoleRankInfo[]>(await r.getRankByRank(0, resultMaxRank.min - 2));
for (let page = 0; page < maxPage + 1; page++) { console.log('******** resultMaxRank', resultMaxRank.max)
let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage ? lastPageNum : page); for(let { rank, roleId } of allRank) {
for (let pvpDefense of pvpDefenses) { console.log('******** pvpSeasonEnd: ', rank, roleId);
if (pvpDefense.seasonNum !== systemConfig.seasonNum) { let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
await sendPVPRewardToUser(pvpDefense, systemConfig.seasonNum, systemConfig.seasonEndTime); await sendPVPRewardToUser(pvpDefense, pvpConfig.seasonNum, pvpConfig.seasonEndTime);
}
}
} }
await PVPConfigModel.setReward(pvpConfig.seasonNum); await PVPConfigModel.setReward(pvpConfig.seasonNum);
} }
@@ -549,7 +550,20 @@ export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum:
goods: heroGoods, endTime: seasonEndTime, notPush goods: heroGoods, endTime: seasonEndTime, notPush
}); });
pvpDefense = await PvpDefenseModel.resetScores(pvpDefense.roleId, seasonNum + 1, pvpSeasonResult.newScore, pvpSeasonResult.newHeroScores); return await resetPvpScores(pvpDefense, seasonNum + 1, pvpSeasonResult);
}
async function resetPvpScores(pvpDefense: PvpDefenseType, seasonNum: number, pvpSeasonResult: PvpSeasonResultType) {
let { roleId, attack, defense } = pvpDefense;
let { heroScores, score } = pvpSeasonResult;
let newAttack = <Attack>calLineupScore(attack, heroScores);
let newDefense = <Defense>calLineupScore(defense, heroScores);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, {
heroScores, score, attack: newAttack, defense: newDefense,
seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, winStreakNum: 0
});
return pvpDefense; return pvpDefense;
} }
@@ -562,7 +576,7 @@ export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum:
*/ */
export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime: number, rankLv?: number) { export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime: number, rankLv?: number) {
if (!rankLv) { if (!rankLv) {
let r = new Rank(REDIS_KEY.PVP_RANK, {}); let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名 rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名
} }
let pvpRankReward: DicRankRewads = getPvpRankRewardsByRank(rankLv); let pvpRankReward: DicRankRewads = getPvpRankRewardsByRank(rankLv);
@@ -589,6 +603,10 @@ export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum:
let pvpSeasonResult = await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, seasonNum, { let pvpSeasonResult = await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, seasonNum, {
...pvpDefense, rankLv, heroGoods, rankGoods, show: true, newScore, newHeroScores, seasonEndTime ...pvpDefense, rankLv, heroGoods, rankGoods, show: true, newScore, newHeroScores, seasonEndTime
});//结算修改玩家pvp信息 });//结算修改玩家pvp信息
if(newScore > 0) {
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: seasonNum + 1 });
await r.setRankWithRoleInfo(pvpDefense.roleId, newScore, Date.now());
}
// 更新任务 // 更新任务
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores }); await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
+4 -4
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@@ -930,10 +930,10 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
await r.setRankWithGuildInfoArrParam(guild.code, [guild.lv, guild.activeWeekly, guild.activeUpdateTime], guild); await r.setRankWithGuildInfoArrParam(guild.code, [guild.lv, guild.activeWeekly, guild.activeUpdateTime], guild);
} }
} else if (type == REDIS_KEY.PVP_RANK) { } else if (type == REDIS_KEY.PVP_RANK) {
let pvpConfig = await PVPConfigModel.findCurPVPConfig(); let seasonNum: number = pinus.app.get('pvpSeasonNum');
if(pvpConfig) { if(seasonNum > 0) {
let ranks = await PvpDefenseModel.getRank(pvpConfig.seasonNum);//获得全服前1000名的排名,加入到redis中 let ranks = await PvpDefenseModel.getRank(seasonNum);//获得全服前1000名的排名,加入到redis中
let r = new Rank(type, {}); let r = new Rank(type, { seasonNum });
r.setIsInit(true); r.setIsInit(true);
for (let { roleId, role: _role, score, updatedAt } of ranks) { for (let { roleId, role: _role, score, updatedAt } of ranks) {
let role = <RoleType>_role; let role = <RoleType>_role;
+25 -8
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@@ -26,6 +26,7 @@ import { reportOneOnline } from './authenticateService';
const PER_SECOND = 1 * 1000; const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60; const PER_DAY = 24 * 60 * 60;
const PER_HOUR = 1 * 60 * 60;
const SETTLE_DIFF_SECONDS = 29 * 60; const SETTLE_DIFF_SECONDS = 29 * 60;
const PER_MINUTE = 1 * 60; const PER_MINUTE = 1 * 60;
var seasonMakeRewardTimJobId: Job; var seasonMakeRewardTimJobId: Job;
@@ -80,9 +81,15 @@ function getSeasonContinueDay(seasonNum: number) {
return maxDay; return maxDay;
} }
async function setPvpSeason() { async function setPvpSeasonJob() {
let pvpConfig = await PVPConfigModel.findCurPVPConfig(); await setPvpSeason();
if(!pvpConfig || pvpConfig.seasonEndTime <= nowSeconds() ) { }
async function setPvpSeason(isForce?: boolean, hour?: number) {
let during = hour? hour * PER_HOUR: null;
let oldPvpConfig = await PVPConfigModel.findCurPVPConfig();
let pvpConfig = oldPvpConfig;
if(!pvpConfig || pvpConfig.seasonEndTime <= nowSeconds() || isForce) {
if(pvpConfig && !pvpConfig.hasSettleReward) { if(pvpConfig && !pvpConfig.hasSettleReward) {
await pvpSeasonEnd(pvpConfig); await pvpSeasonEnd(pvpConfig);
} }
@@ -91,7 +98,7 @@ async function setPvpSeason() {
let lastSeasonEndTime = pvpConfig? pvpConfig.seasonEndTime: 0; let lastSeasonEndTime = pvpConfig? pvpConfig.seasonEndTime: 0;
let newSeasonStartTime = lastSeasonEndTime; let newSeasonStartTime = lastSeasonEndTime;
let during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY; if(!during) during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY;
let rewardTime = SETTLE_DIFF_SECONDS; let rewardTime = SETTLE_DIFF_SECONDS;
if(nowSeconds() - lastSeasonEndTime > during) { if(nowSeconds() - lastSeasonEndTime > during) {
newSeasonStartTime = <number>getTimeFun().getDayZeroPoint(0); newSeasonStartTime = <number>getTimeFun().getDayZeroPoint(0);
@@ -99,8 +106,19 @@ async function setPvpSeason() {
let newSeasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM); let newSeasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM);
pvpConfig = await PVPConfigModel.createPVPConfig(newSeasonNum, newSeasonStartTime, newSeasonStartTime + during - rewardTime, newSeasonStartTime + during - PER_MINUTE); pvpConfig = await PVPConfigModel.createPVPConfig(newSeasonNum, newSeasonStartTime, newSeasonStartTime + during - rewardTime, newSeasonStartTime + during - PER_MINUTE);
} }
await setPvpSeasonMakeRewardJob(pvpConfig); await setPvpSeasonMakeRewardJob(oldPvpConfig);
await setNextSeasonJob(pvpConfig); await setNextSeasonJob(pvpConfig);
setPvpSeasonNum(pvpConfig);
return pvpConfig;
}
function setPvpSeasonNum(pvpConfig: PVPConfigType) {
if(pvpConfig) {
pinus.app.set('pvpSeasonNum', pvpConfig.seasonNum);
pinus.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
pinus.app.rpc.battle.battleRemote.setPvpSeasonNum.broadcast(pvpConfig);
pinus.app.rpc.role.roleRemote.setPvpSeasonNum.broadcast(pvpConfig);
}
} }
async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) { async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) {
@@ -121,7 +139,7 @@ async function setNextSeasonJob(pvpConfig: PVPConfigType) {
seasonRefreshTimeJobId.cancel(); seasonRefreshTimeJobId.cancel();
} }
//定时开启新赛季,比seasonEndTime多定一分钟,保证定时器时间没错 //定时开启新赛季,比seasonEndTime多定一分钟,保证定时器时间没错
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', pvpConfig.seasonEndTime + PER_MINUTE, setPvpSeason); seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', pvpConfig.seasonEndTime + PER_MINUTE, setPvpSeasonJob);
} }
/** /**
@@ -129,8 +147,7 @@ async function setNextSeasonJob(pvpConfig: PVPConfigType) {
* @param hour * @param hour
*/ */
export async function resetPvpSeasonTime(hour: number) { export async function resetPvpSeasonTime(hour: number) {
await PVPConfigModel.setCurPvpConfig({ seasonEndTime: <number>getTimeFun().getDayZeroPoint(0) }); return await setPvpSeason(true);
return await setPvpSeason();
} }
export async function reportOnlineSchedule() { export async function reportOnlineSchedule() {
+4 -1
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@@ -149,7 +149,10 @@ export default class PvpDefense extends BaseModel {
} }
public static async resetScores(roleId: string, newSeasonNum: number, newScore: number, newHeroScores: HeroScore[]) { public static async resetScores(roleId: string, newSeasonNum: number, newScore: number, newHeroScores: HeroScore[]) {
let result: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId}, {$set: { seasonNum: newSeasonNum, score: newScore, heroScores: newHeroScores, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, winStreakNum: 0 }}, {new: true}).lean(); let result: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId}, {$set: { seasonNum: newSeasonNum, score: newScore, heroScores: newHeroScores, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, winStreakNum: 0 }}, {new: true})
.populate('role', 'roleId roleName head frame spine heads frames spines title lv vLv')
.populate('oppPlayers.oppDef', 'oppRoleId pos roleName head frame spine heads frames spines rankLv pLv title lv defCe heroes warId buff').lean({ getters: true, virtuals: true })
.lean();
return result; return result;
} }
+3 -2
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@@ -39,11 +39,12 @@ export default class PvpSeasonResult extends BaseModel {
newHeroScores: HeroScore[]; newHeroScores: HeroScore[];
public static async updatePvpSeasonResult(roleId: string, seasonNum: number, update: PvpSeasonResultUpdate , lean = true) { public static async updatePvpSeasonResult(roleId: string, seasonNum: number, update: PvpSeasonResultUpdate , lean = true) {
delete update._id;
let result: PvpSeasonResultType = await PvpSeasonResultModel.findOneAndUpdate({roleId, seasonNum}, {$set: update}, {upsert: true, new: true}).lean(lean); let result: PvpSeasonResultType = await PvpSeasonResultModel.findOneAndUpdate({roleId, seasonNum}, {$set: update}, {upsert: true, new: true}).lean(lean);
return result; return result;
} }
public static async getPvpSeasonResult(roleId: string, seasonNum: number, lean = true) { public static async getPvpSeasonResult(roleId: string) {
let result: PvpSeasonResultType = await PvpSeasonResultModel.findOne({ roleId, seasonNum }).lean(lean); let result: PvpSeasonResultType = await PvpSeasonResultModel.findOne({ roleId, show: true }).lean();
return result; return result;
} }
} }
+35 -1
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@@ -4,6 +4,8 @@ import { RoleType } from "../../db/Role";
import { WAR_TYPE } from "../../consts"; import { WAR_TYPE } from "../../consts";
import { gameData } from "../../pubUtils/data"; import { gameData } from "../../pubUtils/data";
import { EXTERIOR } from "../../pubUtils/dicParam"; import { EXTERIOR } from "../../pubUtils/dicParam";
import { HeroType } from "../../db/Hero";
import { PvpDefenseType } from "../../db/PvpDefense";
export class PlayerDetailHero { export class PlayerDetailHero {
actorId: number; actorId: number;
@@ -12,7 +14,8 @@ export class PlayerDetailHero {
star: number; star: number;
colorStar: number; colorStar: number;
quality: number; quality: number;
score: number; score: number = 0;
isDefense: boolean;
setPvpHeroInfo?(hero: PvpEnemies|PvpOtherHeroes) { setPvpHeroInfo?(hero: PvpEnemies|PvpOtherHeroes) {
this.actorId = hero.actorId; this.actorId = hero.actorId;
@@ -23,6 +26,37 @@ export class PlayerDetailHero {
this.quality = hero.quality; this.quality = hero.quality;
this.score = hero.score; this.score = hero.score;
} }
setByDbHero?(hero: HeroType) {
if(!hero) return;
this.actorId = hero.hid;
this.lv = hero.lv;
this.star = hero.star;
this.colorStar = hero.colorStar;
this.quality = hero.quality;
this.skinId = hero.skinId;
}
setPvpDefense?(pvpDefense: PvpDefenseType) {
if(!pvpDefense) return;
let { heroScores, defense } = pvpDefense;
let heroScore = heroScores.find(cur => cur.hid == this.actorId);
this.score = heroScore? heroScore.score: 0;
if(defense && defense.heroes) {
let h = defense.heroes.find(cur => cur.actorId == this.actorId);
if(!!h) this.isDefense = true;
} else {
this.isDefense = false;
}
}
setIsDefense?(isDefense: boolean) {
this.isDefense = isDefense;
}
} }
class PlayerDetailBattle { class PlayerDetailBattle {
+2 -2
View File
@@ -77,7 +77,7 @@ export class Enemies extends PvpHeroInfo {
@prop({ required: false }) @prop({ required: false })
y: number; // 战场y坐标 y: number; // 战场y坐标
@prop({ required: false }) @prop({ required: false })
direction: number; // 朝向 dirction: number; // 朝向
@prop({ required: false }) @prop({ required: false })
var: number; // 变量 var: number; // 变量
@prop({ required: false }) @prop({ required: false })
@@ -99,7 +99,7 @@ export class Enemies extends PvpHeroInfo {
this.outIndex = heroInfo.outIndex != undefined ? heroInfo.outIndex : warjson.outIndex; this.outIndex = heroInfo.outIndex != undefined ? heroInfo.outIndex : warjson.outIndex;
this.x = warjson.x; this.x = warjson.x;
this.y = warjson.y; this.y = warjson.y;
this.direction = warjson.direction; this.dirction = warjson.dirction;
this.var = warjson.var; this.var = warjson.var;
this.lv = heroInfo.lv != undefined ? heroInfo.lv : warjson.lv; this.lv = heroInfo.lv != undefined ? heroInfo.lv : warjson.lv;
this.hide = warjson.hide; this.hide = warjson.hide;
+3
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@@ -316,6 +316,7 @@ export class KeyName {
guildCode?: string; guildCode?: string;
cityId?: number; cityId?: number;
hid?: number; hid?: number;
seasonNum?: number;
constructor(key: string, param: KeyNameParam) { constructor(key: string, param: KeyNameParam) {
this.key = key; this.key = key;
@@ -323,6 +324,7 @@ export class KeyName {
if(param.guildCode) this.guildCode = param.guildCode; if(param.guildCode) this.guildCode = param.guildCode;
if(param.cityId) this.cityId = param.cityId; if(param.cityId) this.cityId = param.cityId;
if(param.hid) this.hid = param.hid; if(param.hid) this.hid = param.hid;
if(param.seasonNum) this.seasonNum = param.seasonNum;
} }
public getName() { public getName() {
@@ -331,6 +333,7 @@ export class KeyName {
if(this.guildCode) res += `:${this.guildCode}`; if(this.guildCode) res += `:${this.guildCode}`;
if(this.cityId) res += `:${this.cityId}`; if(this.cityId) res += `:${this.cityId}`;
if(this.hid) res += `:${this.hid}`; if(this.hid) res += `:${this.hid}`;
if(this.seasonNum) res += `:${this.seasonNum}`;
return res; return res;
} }
+1
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@@ -460,6 +460,7 @@ export function getPvpHeroRewardsByScore(score: number) {
} }
export function getPvpRankRewardsByRank(rankLv: number) { export function getPvpRankRewardsByRank(rankLv: number) {
if(rankLv == 0) return null
for (let item of gameData.pvpRankRewards) { for (let item of gameData.pvpRankRewards) {
if ((item.max >= rankLv || item.max == -1) && rankLv >= item.min) { if ((item.max >= rankLv || item.max == -1) && rankLv >= item.min) {
return item; return item;
@@ -21,7 +21,7 @@ export function loadPvpRankReward() {
arr.forEach(o => { arr.forEach(o => {
o.reward = parseGoodStr(o.reward); o.reward = parseGoodStr(o.reward);
if (!dicRankMax.max||o.min > dicRankMax.max.min) { if (!dicRankMax.max || o.min > dicRankMax.max.min) {
dicRankMax.max = o; dicRankMax.max = o;
} }
dicRankRewads.push(o); dicRankRewads.push(o);
+1 -1
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@@ -14,7 +14,7 @@ export interface DicWarJson {
// 角色属于我方/敌方/友军 // 角色属于我方/敌方/友军
readonly relation: number; readonly relation: number;
// 上阵时的方向 // 上阵时的方向
readonly direction: number; readonly dirction: number;
// 客户端存入数组的顺序 // 客户端存入数组的顺序
readonly outIndex: number; readonly outIndex: number;
// x坐标 // x坐标