🐞 fix(gvg): 千机阁回退解锁

This commit is contained in:
luying
2023-03-14 15:07:28 +08:00
parent 6e3a82ddea
commit 4d0816858a
5 changed files with 68 additions and 1 deletions

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@@ -12,7 +12,7 @@ import { GVGUserItemModel } from "../../../db/GVGUserItem";
import { GVGUserTaskModel } from "../../../db/GVGUserTask";
import { GVG } from "../../../pubUtils/dicParam";
import { RoleModel } from "../../../db/Role";
import { addGVGTechActive, calFighterContribute, calProducerContribute, checkPreTech, checkTechIsIng, getDailyLoginReward, getMyContribute, pushTechChange, sendUngotBoxReward } from "../../../services/gvg/gvgPrepareService";
import { addGVGTechActive, calFighterContribute, calProducerContribute, checkPreTech, checkTechIsIng, checkTechProgress, getDailyLoginReward, getMyContribute, pushTechChange, pushTechRollback, sendUngotBoxReward } from "../../../services/gvg/gvgPrepareService";
import { GVGUserDailyDataModel } from "../../../db/GVGUserDailyData";
import { gameData } from "../../../pubUtils/data";
import { lockLeagueData } from "../../../services/redLockService";
@@ -400,6 +400,53 @@ export class GVGHandler {
});
}
// 千机阁解锁
async rollbackTech(msg: { techId: number }, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const guildCode = session.get('guildCode');
const { techId } = msg;
let { configId, period } = getGVGPeriodData();
if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
const dicTech = gameData.gvgTech.get(techId);
if(!dicTech) return resResult(STATUS.DIC_DATA_NOT_FOUND);
const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
// 权限
const checkAuth = await checkLeagueAuth(roleId, myLeague, LEAGUE_MANAGE_TYPE.UNLOCK_TECH);
if(!checkAuth) return resResult(STATUS.GVG_HAS_NO_AUTH);
// 并发锁
let res: any = await lockLeagueData(DATA_NAME.LEAGUE_TECH, myLeague.leagueCode);//加锁
if (!!res.err) return resResult(STATUS.REDLOCK_ERR);
let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
if(!checkTechProgress(techId, leaguePrepare?.techQueue||[])) {
res.releaseCallback();
return resResult(STATUS.GVG_TECH_HAS_PROGRESS);
}
leaguePrepare = await GVGLeaguePrepareModel.rollbackTech(configId, myLeague.leagueCode, techId);
if(!leaguePrepare) {
res.releaseCallback();
return resResult(STATUS.GVG_TECH_QUEUECNT_MAX);
}
res.releaseCallback();
// 推送千机阁解锁消息
await pushTechRollback(myLeague.guildCodes, techId);
return resResult(STATUS.SUCCESS, {
queue: leaguePrepare?.techQueue||[]
});
}
// 千机阁激活
async activate(msg: { techId: number, battleFeats: number }, session: BackendSession) {
const serverId = session.get('serverId');

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@@ -40,6 +40,11 @@ export function checkTechIsIng(techId: number, activeQueue: number[], techQueue:
return techQueue.findIndex(cur => cur.id == techId) != -1 || activeQueue.indexOf(techId) != -1
}
export function checkTechProgress(techId: number, techQueue: Tech[]) {
let queue = techQueue.find(cur => cur.id == techId);
return queue && queue.progress == 0;
}
export function calProducerContribute(obj: { food: number, mineral: number, wood: number }) {
let { food = 0, mineral = 0, wood = 0 } = obj||{};
let ratio = decodeIdCntArrayStr(GVG.GVG_PRODUCE_GAME_RATIO, 1);
@@ -479,6 +484,14 @@ export async function pushTechChange(guildCodes: string[], isActive: boolean, id
}
}
export async function pushTechRollback(guildCodes: string[], id: number) {
for(let guildCode of guildCodes) {
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.LEAGUE_TECH_ROLLBACK, {
id
});
}
}
export async function sendUngotBoxReward(configId: number, leagueCode: string, roleId: string, sid: string) {
let { period } = getGVGPeriodData();
if(period != GVG_PERIOD.BATTLE) return;

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@@ -195,6 +195,7 @@ export const PUSH_ROUTE = {
LEAGUE_TECH_CHANGE : 'onGVGTechChange', // 千机阁科技变更
LEAGUE_TECH_UNLOCK: 'onGVGTechUnlock', // 千机阁科技解锁
LEAGUE_TECH_ACITVE: 'onGVGTechActive', // 千机阁科技激活
LEAGUE_TECH_ROLLBACK: 'onGVGTechRollback', // 千机阁科技回退
GVG_TASK_UPDATE: 'onGVGTaskUpdate', // GVG任务更新
GVG_TEAM_ATTACKED: 'onTeamAttacked', // 当队伍受到攻击
GVG_MY_TEAM_ATTACKED: 'onMyTeamAttacked', // 当队伍受到攻击

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@@ -348,6 +348,7 @@ export const STATUS = {
GVG_NOT_JOIN_LEAGUE: { code: 21341, simStr: '您未加入联军' },
GVG_NOT_ENTER_CITY_TIME: { code: 21342, simStr: '您此时不可进入城池' },
GVG_NOT_BATTLE_TIME: { code: 21343, simStr: '您此时只能进驻据点不可挑战' },
GVG_TECH_HAS_PROGRESS: { code: 21344, simStr: '该科技进度不为0' },
// GVG征战中原
GVG_VESTIGE_ERR: { code: 21350, simStr: '今日未开放该遗迹' },

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@@ -124,6 +124,11 @@ export default class GVGLeaguePrepare extends BaseModel {
return result;
}
public static async rollbackTech(configId: number, leagueCode: string, techId: number) {
const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({ configId, leagueCode }, { $pull: { techQueue: { id: techId } }, $inc: { techQueueCnt: -1 } }, { new: true }).lean();
return result;
}
public static async addProgress(configId: number, leagueCode: string, techId: number, addProgress: number) {
const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({
configId, leagueCode, 'techQueue.id': techId