🐞 fix(gvg): 千机阁回退解锁
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@@ -12,7 +12,7 @@ import { GVGUserItemModel } from "../../../db/GVGUserItem";
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import { GVGUserTaskModel } from "../../../db/GVGUserTask";
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import { GVG } from "../../../pubUtils/dicParam";
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import { RoleModel } from "../../../db/Role";
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import { addGVGTechActive, calFighterContribute, calProducerContribute, checkPreTech, checkTechIsIng, getDailyLoginReward, getMyContribute, pushTechChange, sendUngotBoxReward } from "../../../services/gvg/gvgPrepareService";
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import { addGVGTechActive, calFighterContribute, calProducerContribute, checkPreTech, checkTechIsIng, checkTechProgress, getDailyLoginReward, getMyContribute, pushTechChange, pushTechRollback, sendUngotBoxReward } from "../../../services/gvg/gvgPrepareService";
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import { GVGUserDailyDataModel } from "../../../db/GVGUserDailyData";
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import { gameData } from "../../../pubUtils/data";
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import { lockLeagueData } from "../../../services/redLockService";
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@@ -400,6 +400,53 @@ export class GVGHandler {
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});
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}
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// 千机阁解锁
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async rollbackTech(msg: { techId: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const guildCode = session.get('guildCode');
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const { techId } = msg;
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let { configId, period } = getGVGPeriodData();
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if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
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const dicTech = gameData.gvgTech.get(techId);
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if(!dicTech) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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// 权限
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const checkAuth = await checkLeagueAuth(roleId, myLeague, LEAGUE_MANAGE_TYPE.UNLOCK_TECH);
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if(!checkAuth) return resResult(STATUS.GVG_HAS_NO_AUTH);
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// 并发锁
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let res: any = await lockLeagueData(DATA_NAME.LEAGUE_TECH, myLeague.leagueCode);//加锁
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if (!!res.err) return resResult(STATUS.REDLOCK_ERR);
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
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if(!checkTechProgress(techId, leaguePrepare?.techQueue||[])) {
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res.releaseCallback();
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return resResult(STATUS.GVG_TECH_HAS_PROGRESS);
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}
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leaguePrepare = await GVGLeaguePrepareModel.rollbackTech(configId, myLeague.leagueCode, techId);
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if(!leaguePrepare) {
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res.releaseCallback();
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return resResult(STATUS.GVG_TECH_QUEUECNT_MAX);
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}
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res.releaseCallback();
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// 推送千机阁解锁消息
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await pushTechRollback(myLeague.guildCodes, techId);
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return resResult(STATUS.SUCCESS, {
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queue: leaguePrepare?.techQueue||[]
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});
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}
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// 千机阁激活
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async activate(msg: { techId: number, battleFeats: number }, session: BackendSession) {
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const serverId = session.get('serverId');
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