系统:登录游戏前客户端版本号校验
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@@ -10,6 +10,8 @@ export const TEL_ENCRYPT_KEY = 'fiqaxijabbantusm';
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export const DEBUG_MAGIC_WORD = 'zyz666server518';
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export const CLIENT_VERSION = 1;//客户端最低版本号
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export const AUTH_SMS_CNT_PER_DAY = 8;
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export const ADULT_AGE = 18;
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@@ -8,6 +8,7 @@ export const STATUS = {
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LOGIN_ERR: { code: 5, simStr: '检测到您的账号异地登录,已被迫下线' },
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REDLOCK_ERR: { code: 6, simStr: 'redlock错误' },
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SERVER_MAINTENANCE: { code: 7, simStr: '服务器维护中' },
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VERSION_ERR: { code: 8, simStr: '版本号太低,请更新' },
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GLOBAL_ERR: { code: 1003, simStr: '服务器内部错误' },
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// 账号相关状态 10000 - 19999
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@@ -337,7 +338,7 @@ export const STATUS = {
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GACHA_VISITED_COUNT_OVER: { code: 31107, simStr: '今天武将拜访已超过次数' },
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// 礼包码 31201-31300
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GIFT_CODE_USED_NUM_MAX: { code: 31201, simStr: '礼包码使用次数超过' },
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GIFT_CODE_USED_NUM_MAX: { code: 31201, simStr: '礼包码使用次数超过' },
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YOU_HAVE_USED_THIS_CODE: { code: 31202, simStr: '您已使用过该码' },
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GIFT_CODE_NOT_START: { code: 31203, simStr: '礼包码未生效' },
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GIFT_CODE_HAS_EXPIRED: { code: 31204, simStr: '礼包码已失效' },
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@@ -1,4 +1,4 @@
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import { STATUS } from '@consts';
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import { CLIENT_VERSION, STATUS } from '@consts';
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import { GameModel } from '@db/Game';
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import { Controller } from 'egg';
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import { RoleModel } from '@db/Role';
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@@ -9,31 +9,42 @@ import { ServerlistModel } from '@db/Serverlist';
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export default class GameController extends Controller {
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public async checkVersion() {
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const { ctx } = this;
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const { version } = ctx.request.body;
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if (version < CLIENT_VERSION) {//版本号太低
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ctx.body = ctx.service.utils.resResult(STATUS.VERSION_ERR, { version: CLIENT_VERSION });
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return;
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}
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS);
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return;
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}
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public async getServerList() {
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const { ctx } = this;
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let { serverType, auth, uid } = ctx;
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let { serverType, auth, uid, clientVersion } = ctx;
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console.log('clientVersion', clientVersion);
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let serverList = new Array<GroupParam>();
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let loginServerList = new Array<ServerParamWithRole>();
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let allServers = await ServerlistModel.findByServerType(auth == 1? null: serverType);
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let allServers = await ServerlistModel.findByServerType(auth == 1 ? null : serverType);
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let roles = await RoleModel.findAllByUid(uid, true, true);
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for(let server of allServers) {
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for (let server of allServers) {
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let curGroup = serverList.find(cur => cur.groupId == server.groupId);
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if(!curGroup) {
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if (!curGroup) {
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curGroup = new GroupParam(server);
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serverList.push(curGroup);
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}
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curGroup.pushServer(server);
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let role = roles.find(role => role.serverId == server.id);
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if(!!role) {
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if (!!role) {
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let curLoginInfo = new ServerParamWithRole(role, server);
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loginServerList.push(curLoginInfo);
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}
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}
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loginServerList.sort((a, b) => { return b.updatedAt.getTime() - a.updatedAt.getTime()});
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loginServerList.sort((a, b) => { return b.updatedAt.getTime() - a.updatedAt.getTime() });
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if (serverList && serverList.length > 0) {
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { serverList, loginServerList });
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@@ -69,14 +80,14 @@ export default class GameController extends Controller {
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let notice = await NoticeModel.getAllNotice(serverType);
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let result = notice.map(cur => {
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let {id, title, tag, type, content, time} = cur;
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let { id, title, tag, type, content, time } = cur;
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return {
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id, title, tag, type, content, time
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}
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})
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { notice: result });
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return
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return
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}
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@@ -84,11 +95,11 @@ export default class GameController extends Controller {
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const { ctx } = this;
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try {
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reloadResources();
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { isOK: true });
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return;
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} catch(e) {
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} catch (e) {
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { isOK: false, err: e.stack });
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return;
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}
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@@ -16,6 +16,7 @@ export default (app: Application) => {
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router.post('/user/createrole', tokenParser, checkMainten, controller.account.createRole);
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router.post('/user/bind', tokenParser, controller.account.bind);
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router.post('/user/authentication', tokenParser, controller.account.authentication);
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router.post('/user/checkversion', tokenParser, controller.game.checkVersion);
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router.post('/game/getserverlist', tokenParser, controller.game.getServerList);
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router.post('/game/getnotice', tokenParser, controller.game.getnotice);
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router.post('/web/reloadresource', app.middleware.gmTokenParser(), controller.game.reloadResource);
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