系统:登录游戏前客户端版本号校验

This commit is contained in:
qiaoxin
2021-07-16 15:38:26 +08:00
parent 4df19fe90e
commit 4d1723b5c2
4 changed files with 28 additions and 13 deletions

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@@ -10,6 +10,8 @@ export const TEL_ENCRYPT_KEY = 'fiqaxijabbantusm';
export const DEBUG_MAGIC_WORD = 'zyz666server518';
export const CLIENT_VERSION = 1;//客户端最低版本号
export const AUTH_SMS_CNT_PER_DAY = 8;
export const ADULT_AGE = 18;

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@@ -8,6 +8,7 @@ export const STATUS = {
LOGIN_ERR: { code: 5, simStr: '检测到您的账号异地登录,已被迫下线' },
REDLOCK_ERR: { code: 6, simStr: 'redlock错误' },
SERVER_MAINTENANCE: { code: 7, simStr: '服务器维护中' },
VERSION_ERR: { code: 8, simStr: '版本号太低,请更新' },
GLOBAL_ERR: { code: 1003, simStr: '服务器内部错误' },
// 账号相关状态 10000 - 19999
@@ -337,7 +338,7 @@ export const STATUS = {
GACHA_VISITED_COUNT_OVER: { code: 31107, simStr: '今天武将拜访已超过次数' },
// 礼包码 31201-31300
GIFT_CODE_USED_NUM_MAX: { code: 31201, simStr: '礼包码使用次数超过' },
GIFT_CODE_USED_NUM_MAX: { code: 31201, simStr: '礼包码使用次数超过' },
YOU_HAVE_USED_THIS_CODE: { code: 31202, simStr: '您已使用过该码' },
GIFT_CODE_NOT_START: { code: 31203, simStr: '礼包码未生效' },
GIFT_CODE_HAS_EXPIRED: { code: 31204, simStr: '礼包码已失效' },

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@@ -1,4 +1,4 @@
import { STATUS } from '@consts';
import { CLIENT_VERSION, STATUS } from '@consts';
import { GameModel } from '@db/Game';
import { Controller } from 'egg';
import { RoleModel } from '@db/Role';
@@ -9,31 +9,42 @@ import { ServerlistModel } from '@db/Serverlist';
export default class GameController extends Controller {
public async checkVersion() {
const { ctx } = this;
const { version } = ctx.request.body;
if (version < CLIENT_VERSION) {//版本号太低
ctx.body = ctx.service.utils.resResult(STATUS.VERSION_ERR, { version: CLIENT_VERSION });
return;
}
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS);
return;
}
public async getServerList() {
const { ctx } = this;
let { serverType, auth, uid } = ctx;
let { serverType, auth, uid, clientVersion } = ctx;
console.log('clientVersion', clientVersion);
let serverList = new Array<GroupParam>();
let loginServerList = new Array<ServerParamWithRole>();
let allServers = await ServerlistModel.findByServerType(auth == 1? null: serverType);
let allServers = await ServerlistModel.findByServerType(auth == 1 ? null : serverType);
let roles = await RoleModel.findAllByUid(uid, true, true);
for(let server of allServers) {
for (let server of allServers) {
let curGroup = serverList.find(cur => cur.groupId == server.groupId);
if(!curGroup) {
if (!curGroup) {
curGroup = new GroupParam(server);
serverList.push(curGroup);
}
curGroup.pushServer(server);
let role = roles.find(role => role.serverId == server.id);
if(!!role) {
if (!!role) {
let curLoginInfo = new ServerParamWithRole(role, server);
loginServerList.push(curLoginInfo);
}
}
loginServerList.sort((a, b) => { return b.updatedAt.getTime() - a.updatedAt.getTime()});
loginServerList.sort((a, b) => { return b.updatedAt.getTime() - a.updatedAt.getTime() });
if (serverList && serverList.length > 0) {
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { serverList, loginServerList });
@@ -69,14 +80,14 @@ export default class GameController extends Controller {
let notice = await NoticeModel.getAllNotice(serverType);
let result = notice.map(cur => {
let {id, title, tag, type, content, time} = cur;
let { id, title, tag, type, content, time } = cur;
return {
id, title, tag, type, content, time
}
})
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { notice: result });
return
return
}
@@ -84,11 +95,11 @@ export default class GameController extends Controller {
const { ctx } = this;
try {
reloadResources();
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { isOK: true });
return;
} catch(e) {
} catch (e) {
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { isOK: false, err: e.stack });
return;
}

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@@ -16,6 +16,7 @@ export default (app: Application) => {
router.post('/user/createrole', tokenParser, checkMainten, controller.account.createRole);
router.post('/user/bind', tokenParser, controller.account.bind);
router.post('/user/authentication', tokenParser, controller.account.authentication);
router.post('/user/checkversion', tokenParser, controller.game.checkVersion);
router.post('/game/getserverlist', tokenParser, controller.game.getServerList);
router.post('/game/getnotice', tokenParser, controller.game.getnotice);
router.post('/web/reloadresource', app.middleware.gmTokenParser(), controller.game.reloadResource);