系统:登录游戏前客户端版本号校验
This commit is contained in:
@@ -10,6 +10,8 @@ export const TEL_ENCRYPT_KEY = 'fiqaxijabbantusm';
|
|||||||
|
|
||||||
export const DEBUG_MAGIC_WORD = 'zyz666server518';
|
export const DEBUG_MAGIC_WORD = 'zyz666server518';
|
||||||
|
|
||||||
|
export const CLIENT_VERSION = 1;//客户端最低版本号
|
||||||
|
|
||||||
export const AUTH_SMS_CNT_PER_DAY = 8;
|
export const AUTH_SMS_CNT_PER_DAY = 8;
|
||||||
|
|
||||||
export const ADULT_AGE = 18;
|
export const ADULT_AGE = 18;
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ export const STATUS = {
|
|||||||
LOGIN_ERR: { code: 5, simStr: '检测到您的账号异地登录,已被迫下线' },
|
LOGIN_ERR: { code: 5, simStr: '检测到您的账号异地登录,已被迫下线' },
|
||||||
REDLOCK_ERR: { code: 6, simStr: 'redlock错误' },
|
REDLOCK_ERR: { code: 6, simStr: 'redlock错误' },
|
||||||
SERVER_MAINTENANCE: { code: 7, simStr: '服务器维护中' },
|
SERVER_MAINTENANCE: { code: 7, simStr: '服务器维护中' },
|
||||||
|
VERSION_ERR: { code: 8, simStr: '版本号太低,请更新' },
|
||||||
GLOBAL_ERR: { code: 1003, simStr: '服务器内部错误' },
|
GLOBAL_ERR: { code: 1003, simStr: '服务器内部错误' },
|
||||||
|
|
||||||
// 账号相关状态 10000 - 19999
|
// 账号相关状态 10000 - 19999
|
||||||
@@ -337,7 +338,7 @@ export const STATUS = {
|
|||||||
GACHA_VISITED_COUNT_OVER: { code: 31107, simStr: '今天武将拜访已超过次数' },
|
GACHA_VISITED_COUNT_OVER: { code: 31107, simStr: '今天武将拜访已超过次数' },
|
||||||
|
|
||||||
// 礼包码 31201-31300
|
// 礼包码 31201-31300
|
||||||
GIFT_CODE_USED_NUM_MAX: { code: 31201, simStr: '礼包码使用次数超过' },
|
GIFT_CODE_USED_NUM_MAX: { code: 31201, simStr: '礼包码使用次数超过' },
|
||||||
YOU_HAVE_USED_THIS_CODE: { code: 31202, simStr: '您已使用过该码' },
|
YOU_HAVE_USED_THIS_CODE: { code: 31202, simStr: '您已使用过该码' },
|
||||||
GIFT_CODE_NOT_START: { code: 31203, simStr: '礼包码未生效' },
|
GIFT_CODE_NOT_START: { code: 31203, simStr: '礼包码未生效' },
|
||||||
GIFT_CODE_HAS_EXPIRED: { code: 31204, simStr: '礼包码已失效' },
|
GIFT_CODE_HAS_EXPIRED: { code: 31204, simStr: '礼包码已失效' },
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { STATUS } from '@consts';
|
import { CLIENT_VERSION, STATUS } from '@consts';
|
||||||
import { GameModel } from '@db/Game';
|
import { GameModel } from '@db/Game';
|
||||||
import { Controller } from 'egg';
|
import { Controller } from 'egg';
|
||||||
import { RoleModel } from '@db/Role';
|
import { RoleModel } from '@db/Role';
|
||||||
@@ -9,31 +9,42 @@ import { ServerlistModel } from '@db/Serverlist';
|
|||||||
|
|
||||||
export default class GameController extends Controller {
|
export default class GameController extends Controller {
|
||||||
|
|
||||||
|
public async checkVersion() {
|
||||||
|
const { ctx } = this;
|
||||||
|
const { version } = ctx.request.body;
|
||||||
|
if (version < CLIENT_VERSION) {//版本号太低
|
||||||
|
ctx.body = ctx.service.utils.resResult(STATUS.VERSION_ERR, { version: CLIENT_VERSION });
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
public async getServerList() {
|
public async getServerList() {
|
||||||
const { ctx } = this;
|
const { ctx } = this;
|
||||||
let { serverType, auth, uid } = ctx;
|
let { serverType, auth, uid, clientVersion } = ctx;
|
||||||
|
console.log('clientVersion', clientVersion);
|
||||||
let serverList = new Array<GroupParam>();
|
let serverList = new Array<GroupParam>();
|
||||||
let loginServerList = new Array<ServerParamWithRole>();
|
let loginServerList = new Array<ServerParamWithRole>();
|
||||||
|
|
||||||
let allServers = await ServerlistModel.findByServerType(auth == 1? null: serverType);
|
let allServers = await ServerlistModel.findByServerType(auth == 1 ? null : serverType);
|
||||||
let roles = await RoleModel.findAllByUid(uid, true, true);
|
let roles = await RoleModel.findAllByUid(uid, true, true);
|
||||||
for(let server of allServers) {
|
for (let server of allServers) {
|
||||||
let curGroup = serverList.find(cur => cur.groupId == server.groupId);
|
let curGroup = serverList.find(cur => cur.groupId == server.groupId);
|
||||||
if(!curGroup) {
|
if (!curGroup) {
|
||||||
curGroup = new GroupParam(server);
|
curGroup = new GroupParam(server);
|
||||||
serverList.push(curGroup);
|
serverList.push(curGroup);
|
||||||
}
|
}
|
||||||
curGroup.pushServer(server);
|
curGroup.pushServer(server);
|
||||||
|
|
||||||
let role = roles.find(role => role.serverId == server.id);
|
let role = roles.find(role => role.serverId == server.id);
|
||||||
if(!!role) {
|
if (!!role) {
|
||||||
let curLoginInfo = new ServerParamWithRole(role, server);
|
let curLoginInfo = new ServerParamWithRole(role, server);
|
||||||
loginServerList.push(curLoginInfo);
|
loginServerList.push(curLoginInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
loginServerList.sort((a, b) => { return b.updatedAt.getTime() - a.updatedAt.getTime()});
|
loginServerList.sort((a, b) => { return b.updatedAt.getTime() - a.updatedAt.getTime() });
|
||||||
|
|
||||||
if (serverList && serverList.length > 0) {
|
if (serverList && serverList.length > 0) {
|
||||||
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { serverList, loginServerList });
|
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { serverList, loginServerList });
|
||||||
@@ -69,7 +80,7 @@ export default class GameController extends Controller {
|
|||||||
|
|
||||||
let notice = await NoticeModel.getAllNotice(serverType);
|
let notice = await NoticeModel.getAllNotice(serverType);
|
||||||
let result = notice.map(cur => {
|
let result = notice.map(cur => {
|
||||||
let {id, title, tag, type, content, time} = cur;
|
let { id, title, tag, type, content, time } = cur;
|
||||||
return {
|
return {
|
||||||
id, title, tag, type, content, time
|
id, title, tag, type, content, time
|
||||||
}
|
}
|
||||||
@@ -88,7 +99,7 @@ export default class GameController extends Controller {
|
|||||||
reloadResources();
|
reloadResources();
|
||||||
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { isOK: true });
|
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { isOK: true });
|
||||||
return;
|
return;
|
||||||
} catch(e) {
|
} catch (e) {
|
||||||
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { isOK: false, err: e.stack });
|
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { isOK: false, err: e.stack });
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,6 +16,7 @@ export default (app: Application) => {
|
|||||||
router.post('/user/createrole', tokenParser, checkMainten, controller.account.createRole);
|
router.post('/user/createrole', tokenParser, checkMainten, controller.account.createRole);
|
||||||
router.post('/user/bind', tokenParser, controller.account.bind);
|
router.post('/user/bind', tokenParser, controller.account.bind);
|
||||||
router.post('/user/authentication', tokenParser, controller.account.authentication);
|
router.post('/user/authentication', tokenParser, controller.account.authentication);
|
||||||
|
router.post('/user/checkversion', tokenParser, controller.game.checkVersion);
|
||||||
router.post('/game/getserverlist', tokenParser, controller.game.getServerList);
|
router.post('/game/getserverlist', tokenParser, controller.game.getServerList);
|
||||||
router.post('/game/getnotice', tokenParser, controller.game.getnotice);
|
router.post('/game/getnotice', tokenParser, controller.game.getnotice);
|
||||||
router.post('/web/reloadresource', app.middleware.gmTokenParser(), controller.game.reloadResource);
|
router.post('/web/reloadresource', app.middleware.gmTokenParser(), controller.game.reloadResource);
|
||||||
|
|||||||
Reference in New Issue
Block a user