军团:权限判断函数提取
This commit is contained in:
@@ -22,7 +22,6 @@ import { Rank } from '../../../services/rankService';
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import { checkTaskWithRole, } from '../../../services/taskService';
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import { pushData, everydayRefresh } from '../../../services/connectorService';
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import { pick } from 'lodash';
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import { WhiteListModel } from '../../../db/WhiteList';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -2,6 +2,7 @@ import { Application, ChannelService, FrontendSession, pinus, RemoterClass, Hand
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { reloadResources } from '../../../pubUtils/data';
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import { UserGuildType } from '../../../db/UserGuild';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new ConnectorRemote(app);
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@@ -38,6 +39,22 @@ export class ConnectorRemote {
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}
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}
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public async setOtherUserGuildSession(params: { roleId: string, userGuild: UserGuildType}[]) {
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let sessionService = this.app.get('sessionService');
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for(let {roleId, userGuild} of params) {
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let sessions = sessionService.getByUid(roleId);
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if(!!sessions) {
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sessions.forEach(session => {
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if(userGuild && userGuild.status == 1) {
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sessionService.aimportAll(session.id, { guildCode: userGuild?.guildCode, guildAuth: userGuild?.auth });
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} else {
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sessionService.aimportAll(session.id, { guildCode: '', guildAuth: 0 });
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}
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})
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}
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}
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}
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/**
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* 重载json资源
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*/
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@@ -2,7 +2,7 @@ import {Application, RouteRecord, FrontendOrBackendSession, HandlerCallback } fr
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import { resResult } from "../../../pubUtils/util";
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import { GUILD_AUTH_CHECK_TYPE, GUILD_OPERATE, GUILD_ROUTE_TO_OPERATE, STATUS } from "../../../consts";
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import { UserGuildModel, UserGuildType } from "../../../db/UserGuild";
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import { checkAuth } from "../../../services/guildService";
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import { checkAuth, setUserGuildSession } from "../../../services/guildService";
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export function guildAuthFilter(app: Application) {
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return new Filter(app);
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@@ -14,32 +14,48 @@ var Filter = function(this: any, app: Application) {
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Filter.prototype.before = async function (routeRecord: RouteRecord, msg: any, session: FrontendOrBackendSession, next: HandlerCallback) {
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const roleId: string = session.get('roleId');
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let guildCode: string = session.get('guildCode');
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let guildAuth: number = session.get('guildAuth');
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console.log('********guildAuth', guildAuth);
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const { code, roleId: hisRoleId } = msg;
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let route = routeRecord.route;
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if(GUILD_ROUTE_TO_OPERATE.has(route)) {
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let myUserGuild = await UserGuildModel.getMyGuild(roleId, '+refTimeDaily');
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let myUserGuild: UserGuildType;
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let hisUserGuild: UserGuildType;
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if(!guildAuth) {
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myUserGuild = await UserGuildModel.getMyGuild(roleId, '+refTimeDaily');
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if(myUserGuild) {
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guildCode = myUserGuild.guildCode;
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guildAuth = myUserGuild.auth;
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}
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setUserGuildSession(session, myUserGuild);
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}
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let arr = GUILD_ROUTE_TO_OPERATE.get(route);
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for(let { operate, type } of arr) {
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if( type == GUILD_AUTH_CHECK_TYPE.CHECK_SELF) {
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const checkResult = await checkAuth(operate, roleId, code||myUserGuild?.guildCode, myUserGuild);
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myUserGuild = await UserGuildModel.getMyGuild(roleId, '+refTimeDaily');
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const checkResult = await checkAuth(operate, code||guildCode, guildAuth);
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if (!checkResult) return next(new Error(), resResult(STATUS.GUILD_AUTH_NOT_ENOUGH));
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} else if (type == GUILD_AUTH_CHECK_TYPE.CHECK_SELF_IF_EXIST) {
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if(myUserGuild) {
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const checkResult = await checkAuth(operate, roleId, code||myUserGuild?.guildCode, myUserGuild);
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if(!!guildCode) {
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myUserGuild = await UserGuildModel.getMyGuild(roleId, '+refTimeDaily');
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const checkResult = await checkAuth(operate, code||guildCode, guildAuth);
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if (!checkResult) return next(new Error(), resResult(STATUS.GUILD_AUTH_NOT_ENOUGH));
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}
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} else if (type == GUILD_AUTH_CHECK_TYPE.CHECK_OTHERS) {
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hisUserGuild = await UserGuildModel.getMyGuild(hisRoleId, 'auth guildCode job');
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const checkResult = await checkAuth(GUILD_OPERATE.BE_SET_AUTH, hisRoleId, myUserGuild?.guildCode, hisUserGuild);
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const checkResult = await checkAuth(operate, code||guildCode, hisUserGuild?.auth);
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if (!checkResult) return next(new Error(), resResult(STATUS.GUILD_AUTH_NOT_ENOUGH));
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} else if (type == GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION) {
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const checkResult = await checkAuth(operate, code||guildCode, guildAuth);
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if (!checkResult) return next(new Error(), resResult(STATUS.GUILD_AUTH_NOT_ENOUGH));
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}
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}
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msg.myUserGuild = myUserGuild;
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msg.hisUserGuild = hisUserGuild;
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}
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@@ -15,6 +15,7 @@ import { handleCost } from "../../../services/rewardService";
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import { addActive } from "../../../services/guildService";
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import { Rank } from "../../../services/rankService";
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import { checkActivityTask, checkTask } from "../../../services/taskService";
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import { guildInter } from "../../../pubUtils/interface";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -134,8 +135,8 @@ export class CityActivityHandler {
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}
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// 开始挑战
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async checkBattle(msg: { cityId: number, costGold: boolean, heroes: number[] }, session: BackendSession) {
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let { cityId, costGold, heroes } = msg;
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async checkBattle(msg: guildInter & { cityId: number, costGold: boolean, heroes: number[] }, session: BackendSession) {
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let { cityId, costGold, heroes, myUserGuild: userGuild } = msg;
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if (!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
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const roleId = session.get('roleId');
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@@ -161,8 +162,6 @@ export class CityActivityHandler {
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// TODO 测试完成后去掉这条判断
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// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'job');
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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@@ -9,10 +9,11 @@ import { GuildModel } from '../../../db/Guild';
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import { handleCost, addItems } from '../../../services/rewardService';
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import { CHAT_SERVER, GUILD_POINT_WAYS } from '../../../consts';
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import { getDonation } from '../../../services/donateService';
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import { getUserGuildWithRefActive } from '../../../services/guildService';
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import { getUserGuildWithRefActive, refreshUserGuild } from '../../../services/guildService';
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import { ARMY } from '../../../pubUtils/dicParam';
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import { addActive } from '../../../services/guildService'
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import { checkActivityTask, checkTask } from '../../../services/taskService';
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import { guildInter } from '../../../pubUtils/interface';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new DonationHandler(app);
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@@ -27,11 +28,12 @@ export class DonationHandler {
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* @param msg
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* @param session
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*/
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async getDonation(msg: {}, session: BackendSession) {
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async getDonation(msg: guildInter & {}, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const serverId: number = parseInt(session.get('serverId'));
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const { myUserGuild } = msg;
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let userGuild = await getUserGuildWithRefActive(roleId, 'donateCnt receiveBoxs guildCode');
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let userGuild = await refreshUserGuild(myUserGuild, roleId);
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code, donateCnt, receiveBoxs } = userGuild;
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@@ -43,16 +45,15 @@ export class DonationHandler {
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* @param msg
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* @param session
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*/
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async donate(msg: { id: number }, session: BackendSession) {
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const { id } = msg;
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async donate(msg: guildInter & { id: number }, session: BackendSession) {
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const { id, myUserGuild } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = parseInt(session.get('serverId'));
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let userGuild = await getUserGuildWithRefActive(roleId, 'donateCnt receiveBoxs guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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let userGuild = await refreshUserGuild(myUserGuild, roleId);
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if (!userGuild) return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code, donateCnt: resdonateCnt } = userGuild;
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if (resdonateCnt >= ARMY.ARMY_DONATE_TIMES)
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return resResult(STATUS.GUILD_DONATE_TIMES_NOT_ENOUGH);
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@@ -84,13 +85,13 @@ export class DonationHandler {
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* @param msg
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* @param session
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*/
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async receiveBox(msg: { id: number }, session: BackendSession) {
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const { id } = msg;
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async receiveBox(msg: guildInter & { id: number }, session: BackendSession) {
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const { id, myUserGuild } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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const serverId: number = parseInt(session.get('serverId'));
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let userGuild = await getUserGuildWithRefActive(roleId, 'donateCnt receiveBoxs guildCode');
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let userGuild = await refreshUserGuild(myUserGuild, roleId);
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code, receiveBoxs: resReceiveBoxs } = userGuild;
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@@ -15,6 +15,7 @@ import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
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import { Rank } from "../../../services/rankService";
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import { getTimeFun } from "../../../pubUtils/timeUtil";
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import { checkActivityTask, checkTask } from "../../../services/taskService";
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import { guildInter } from "../../../pubUtils/interface";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -61,8 +62,8 @@ export class GateActivityHandler {
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}
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// 开启挑战
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async checkBattle(msg: { heroes: number[] }, session: BackendSession) {
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let { heroes } = msg;
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async checkBattle(msg: guildInter & { heroes: number[] }, session: BackendSession) {
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let { heroes, myUserGuild: userGuild } = msg;
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if (!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
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const roleId = session.get('roleId');
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@@ -80,8 +81,6 @@ export class GateActivityHandler {
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// TODO 测试完成后去掉这条判断
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// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'job');
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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@@ -45,11 +45,9 @@ export class GuildHandler {
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}
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// 获得boss关卡
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async getBossInstance(msg: {}, session: BackendSession) {
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async getBossInstance(msg: guildInter & {}, session: BackendSession) {
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const roleId: string = session.get('roleId');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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let { myUserGuild: userGuild } = msg;
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const { guildCode: code } = userGuild;
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let bossInstance = await BossInstanceModel.findBossInstance(code);
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if (!bossInstance) {
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@@ -61,8 +59,6 @@ export class GuildHandler {
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//开启演武场
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async openBossInstance(msg: guildInter & {}, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const sid: string = session.get('sid');
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const serverId: number = parseInt(session.get('serverId'));
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const { myUserGuild: userGuild } = msg;
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@@ -104,12 +100,10 @@ export class GuildHandler {
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return resResult(STATUS.SUCCESS, result);
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}
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async battleBoss(msg: {}, session: BackendSession) {
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async battleBoss(msg: guildInter & {}, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode job');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { myUserGuild: userGuild } = msg;
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const { guildCode: code } = userGuild;
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let bossInstance = await BossInstanceModel.findBossInstance(code);
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if (!bossInstance)
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@@ -138,14 +132,11 @@ export class GuildHandler {
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return resResult(STATUS.SUCCESS, { battleCode });
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}
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async action(msg: { damage: number, battleCode: string }, session: BackendSession) {
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const { battleCode, damage } = msg;
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async action(msg: guildInter & { damage: number, battleCode: string }, session: BackendSession) {
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const { battleCode, damage, myUserGuild: userGuild } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = parseInt(session.get('serverId'));
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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let flag = await checkBossBattleMemberExists(code, serverId, roleId, battleCode);
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if (!flag) {
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@@ -166,15 +157,12 @@ export class GuildHandler {
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}
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}
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async battleBossEnd(msg: { battleCode: string }, session: BackendSession) {
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const { battleCode } = msg;
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async battleBossEnd(msg: guildInter & { battleCode: string }, session: BackendSession) {
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const { battleCode, myUserGuild: userGuild } = msg;
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const funcs: number[] = session.get('funcs');
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const serverId: number = parseInt(session.get('serverId'));
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
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if (!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) {
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@@ -2,7 +2,7 @@ import { Application, BackendSession, ChannelService, HandlerService, } from 'pi
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import { resResult, getRandEelm, shouldRefresh, sortArrRandom } from '../../../pubUtils/util';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, GUILD_SELECT, USER_GUILD_SELECT, TASK_TYPE, DEBUG_MAGIC_WORD } from '../../../consts';
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import { UserGuildModel, UserGuildType } from '../../../db/UserGuild';
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import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly, getMyGuildInfo, refreshUserGuild } from '../../../services/guildService';
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import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly, getMyGuildInfo, refreshUserGuild, setUserGuildSession } from '../../../services/guildService';
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import { GuildModel, GuildType } from '../../../db/Guild';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { ARMY } from '../../../pubUtils/dicParam';
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@@ -79,8 +79,7 @@ export class GuildHandler {
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let rank = await r.getMyRank({ guildCode: guild.code });
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// 加入channel
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session.set('guildCode', guild.code);
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session.push('guildCode', () => { });
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setUserGuildSession(session, userGuild);
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addRoleToGuildChannel(roleId, sid, guild.code);
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// 添加动态
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@@ -157,6 +156,7 @@ export class GuildHandler {
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async setAuth(msg: guildInter & { roleId: string, auth: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const { roleId: memberRoleId, auth, myUserGuild, hisUserGuild } = msg;
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@@ -193,12 +193,14 @@ export class GuildHandler {
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if (!userGuild) {
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return resResult(STATUS.GUILD_MEMBER_NOT_FOUND);
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}
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await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.toServer(sid,[{ roleId: memberRoleId, userGuild }]);
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const role = await RoleModel.findByRoleId(memberRoleId);
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let updateObject = {};
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if (auth == GUILD_AUTH.LEADER) { // 转让团长
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updateObject['leader'] = role._id;
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await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}); // 自己降权限
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let myUserGuild = await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}); // 自己降权限
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setUserGuildSession(session, myUserGuild);
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await updateUserInfo(REDIS_KEY.GUILD_INFO, code, [{ field: 'leader', value: new GuildLeader(role) }]);
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}
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@@ -467,14 +469,15 @@ export class GuildHandler {
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}
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// 获取军团成员
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async getGuildMember(msg: guildInter & { code: string, sort: string }, session: BackendSession) {
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async getGuildMember(msg: { code: string, sort: string }, session: BackendSession) {
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const roleId = session.get('roleId');
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const guildAuth: number = session.get('guildAuth');
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// const serverId = session.get('serverId');
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const { code, sort, myUserGuild } = msg;
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const { code, sort } = msg;
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let select = ['role', 'job'];
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const checkDetailResult = await checkAuth(GUILD_OPERATE.GET_MEMBER_LIST_DETAIL, roleId, code, myUserGuild);
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const checkDetailResult = await checkAuth(GUILD_OPERATE.GET_MEMBER_LIST_DETAIL, code, guildAuth);
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if (checkDetailResult) {
|
||||
select.push('auth', 'activeWeekly activeUpdateTime');
|
||||
}
|
||||
@@ -511,6 +514,7 @@ export class GuildHandler {
|
||||
async dismiss(msg: guildInter & { code: string }, session: BackendSession) {
|
||||
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const { code } = msg;
|
||||
|
||||
const guild = await GuildModel.dismiss(code, serverId);
|
||||
@@ -521,6 +525,8 @@ export class GuildHandler {
|
||||
await RoleModel.dissmissGuild(members);
|
||||
await UserGuildApplyModel.deleteApplyByGuild(code);
|
||||
|
||||
await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.toServer(sid, members.map(roleId => { return { roleId, userGuild: null } })); // 更新session
|
||||
|
||||
// 删除channel
|
||||
|
||||
let chatSid = await getGuildChannelSid(code);
|
||||
@@ -562,8 +568,7 @@ export class GuildHandler {
|
||||
this.app.rpc.chat.guildRemote.addRec.toServer(chatSid, rec);
|
||||
this.app.rpc.chat.guildRemote.memberQuit.toServer(chatSid, code, roleId, guild, sid);
|
||||
|
||||
session.set('guildCode', '');
|
||||
session.push('guild', () => { });
|
||||
setUserGuildSession(session, null);
|
||||
|
||||
return resResult(STATUS.SUCCESS, { hasGuild: role.hasGuild });
|
||||
}
|
||||
@@ -597,6 +602,8 @@ export class GuildHandler {
|
||||
// 添加动态
|
||||
const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.QUIT_GUILD, [role.roleName]);
|
||||
this.app.rpc.chat.guildRemote.addRec.toServer(chatSid, rec);
|
||||
await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.toServer(sid,[{ roleId: memberRoleId, userGuild }]);
|
||||
|
||||
await sendMailByContent(MAIL_TYPE.GUILD_BE_KICK, memberRoleId, { sendName: roleName, params: [guild.name] });
|
||||
|
||||
return resResult(STATUS.SUCCESS, { memberCnt: guild.memberCnt });
|
||||
@@ -642,8 +649,12 @@ export class GuildHandler {
|
||||
const topUser = <RoleType>topUserGuild.role;
|
||||
// 交换
|
||||
|
||||
await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}, 'auth'); // 团长撤
|
||||
await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER, job: GUILD_JOB.JIANGJUN }, {}, 'auth'); // 最高功勋人升
|
||||
let oldLeaderUserGuild = await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}, 'auth'); // 团长撤
|
||||
await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.toServer(sid,[{ roleId: leaderRoleId, oldLeaderUserGuild }]); // 更新session
|
||||
|
||||
let newLeaderUserGuild = await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER, job: GUILD_JOB.JIANGJUN }, {}, 'auth'); // 最高功勋人升
|
||||
await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.toServer(sid,[{ roleId: topUserGuild.roleId, newLeaderUserGuild }]); // 更新session
|
||||
|
||||
let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数
|
||||
|
||||
const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader
|
||||
@@ -924,8 +935,7 @@ export class GuildHandler {
|
||||
this.app.rpc.chat.guildRemote.addRec.toServer(chatSid, rec);
|
||||
this.app.rpc.chat.guildRemote.memberQuit.toServer(chatSid, oldCode, roleId, guild, sid);
|
||||
|
||||
session.set('guildCode', '');
|
||||
session.push('guild', () => { });
|
||||
setUserGuildSession(session, userGuild);
|
||||
}
|
||||
|
||||
const joinResult = await joinGuild(code, guild.name, lv, roleId, serverId, session);
|
||||
|
||||
@@ -30,11 +30,8 @@ export class GuildRefineHandler {
|
||||
* @param msg
|
||||
* @param session
|
||||
*/
|
||||
async getRefine(msg: {}, session: BackendSession) {
|
||||
const roleId = session.get('roleId');
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
async getRefine(msg: guildInter & {}, session: BackendSession) {
|
||||
const { myUserGuild: userGuild } = msg;
|
||||
const { guildCode: code } = userGuild;
|
||||
let guildRefine = await GuildRefineModel.getRefine(code);
|
||||
if (!guildRefine) {
|
||||
@@ -47,16 +44,13 @@ export class GuildRefineHandler {
|
||||
* @param msg
|
||||
* @param session
|
||||
*/
|
||||
async refineEquip(msg: { pid: number }, session: BackendSession) {
|
||||
let { pid } = msg;
|
||||
async refineEquip(msg: guildInter & { pid: number }, session: BackendSession) {
|
||||
let { pid, myUserGuild: userGuild } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const sid: string = session.get('sid');
|
||||
const roleName: string = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
let pieceInfo = getGoodById(pid);
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
let { guildCode: code } = userGuild;
|
||||
|
||||
let { scienceTrees } = await GuildRefineModel.getRefine(code);
|
||||
@@ -87,7 +81,7 @@ export class GuildRefineHandler {
|
||||
* @param msg
|
||||
* @param session
|
||||
*/
|
||||
async lightUpTree(msg: guildInter & { id: number }, session: BackendSession) {
|
||||
async lightUpTree(msg: guildInter & guildInter & { id: number }, session: BackendSession) {
|
||||
let { id } = msg;
|
||||
const serverId: number = session.get('serverId');
|
||||
const { myUserGuild: userGuild } = msg
|
||||
@@ -136,15 +130,12 @@ export class GuildRefineHandler {
|
||||
* @param msg
|
||||
* @param session
|
||||
*/
|
||||
async assistRefine(msg: { id: number }, session: BackendSession) {
|
||||
let { id } = msg;
|
||||
async assistRefine(msg: guildInter & { id: number }, session: BackendSession) {
|
||||
let { id, myUserGuild: userGuild } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const serverId: number = session.get('serverId');
|
||||
const sid: string = session.get('sid');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code } = userGuild;
|
||||
let res: any = await lockData(serverId, DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
|
||||
if (!!res.err)
|
||||
|
||||
@@ -4,7 +4,7 @@ import { STATUS, TASK_TYPE } from '../../../consts';
|
||||
import { GuildTrainModel } from '../../../db/GuildTrain';
|
||||
import { BattleRecordModel } from '../../../db/BattleRecord';
|
||||
import { nowSeconds, getTimeFun, getZeroPoint } from '../../../pubUtils/timeUtil';
|
||||
import { getUserGuild, getGuildTrainInfo, unlockTrain, getGuildTrainRewards, getGuildTrainInstance, getTrainBoxRewardsResult } from '../../../services/guildTrainService';
|
||||
import { refreshTrain, getGuildTrainInfo, unlockTrain, getGuildTrainRewards, getGuildTrainInstance, getTrainBoxRewardsResult } from '../../../services/guildTrainService';
|
||||
import { findIndex, findWhere } from 'underscore'
|
||||
import { lockData } from '../../../services/redLockService';
|
||||
import { GUILD_REPORT_NUM, GUILD_POINT_WAYS } from '../../../consts/constModules/guildConst';
|
||||
@@ -20,6 +20,7 @@ import { DATA_NAME } from '../../../consts/dataName';
|
||||
import { pushGuildTrainSucMsg } from '../../../services/chatService';
|
||||
import { checkActivityTask, checkTask } from '../../../services/taskService';
|
||||
import { sendPopUpActivityData } from '../../../services/guildActivityService';
|
||||
import { guildInter } from '../../../pubUtils/interface';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
@@ -32,10 +33,11 @@ export class GuildTrainHandler {
|
||||
}
|
||||
|
||||
//获得试炼的详情
|
||||
async getTrainInstance(msg: {}, session: BackendSession) {
|
||||
async getTrainInstance(msg: guildInter & {}, session: BackendSession) {
|
||||
const roleId: string = session.get('roleId');
|
||||
const serverId: number = parseInt(session.get('serverId'));
|
||||
let userGuild = await getUserGuild(roleId, serverId);
|
||||
const { myUserGuild } = msg;
|
||||
let userGuild = await refreshTrain(myUserGuild, roleId, serverId);
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code } = userGuild;
|
||||
@@ -44,10 +46,11 @@ export class GuildTrainHandler {
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
//获得试炼战报
|
||||
async getTrainReports(msg: {}, session: BackendSession) {
|
||||
async getTrainReports(msg: guildInter & {}, session: BackendSession) {
|
||||
const roleId: string = session.get('roleId');
|
||||
const serverId: number = parseInt(session.get('serverId'));
|
||||
let userGuild = await getUserGuild(roleId, serverId);
|
||||
const { myUserGuild } = msg;
|
||||
let userGuild = await refreshTrain(myUserGuild, roleId, serverId);
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code } = userGuild;
|
||||
@@ -69,10 +72,11 @@ export class GuildTrainHandler {
|
||||
}
|
||||
|
||||
//获得试炼宝箱
|
||||
async getTrainBoxs(msg: {}, session: BackendSession) {
|
||||
async getTrainBoxs(msg: guildInter & {}, session: BackendSession) {
|
||||
const roleId: string = session.get('roleId');
|
||||
const serverId: number = parseInt(session.get('serverId'));
|
||||
let userGuild = await getUserGuild(roleId, serverId);
|
||||
const { myUserGuild } = msg;
|
||||
let userGuild = await refreshTrain(myUserGuild, roleId, serverId);
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code } = userGuild;
|
||||
@@ -84,12 +88,12 @@ export class GuildTrainHandler {
|
||||
* @param msg
|
||||
* @param session
|
||||
*/
|
||||
async trainBattleStart(msg: { hid: number, trainId: number, difficulty: number }, session: BackendSession) {
|
||||
const { hid, difficulty, trainId } = msg;
|
||||
async trainBattleStart(msg: guildInter & { hid: number, trainId: number, difficulty: number }, session: BackendSession) {
|
||||
const { hid, difficulty, trainId, myUserGuild } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const roleName = session.get('roleName');
|
||||
const serverId = parseInt(session.get('serverId'));
|
||||
let userGuild = await getUserGuild(roleId, serverId);
|
||||
let userGuild = await refreshTrain(myUserGuild, roleId, serverId);
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code } = userGuild;
|
||||
@@ -126,14 +130,14 @@ export class GuildTrainHandler {
|
||||
* @param msg
|
||||
* @param session
|
||||
*/
|
||||
async trainBattleEnd(msg: { battleCode: string, isSuccess: boolean }, session: BackendSession) {
|
||||
const { battleCode, isSuccess } = msg;
|
||||
async trainBattleEnd(msg: guildInter & { battleCode: string, isSuccess: boolean }, session: BackendSession) {
|
||||
const { battleCode, isSuccess, myUserGuild } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const serverId: number = parseInt(session.get('serverId'));
|
||||
const roleName: string = session.get('roleName');
|
||||
const sid: string = session.get('sid');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
let userGuild = await getUserGuild(roleId, serverId);
|
||||
let userGuild = await refreshTrain(myUserGuild, roleId, serverId);
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code } = userGuild;
|
||||
@@ -260,13 +264,13 @@ export class GuildTrainHandler {
|
||||
* @param msg
|
||||
* @param session
|
||||
*/
|
||||
async getTrainInstanceBox(msg: { trainId: number, hid: number, index: number }, session: BackendSession) {
|
||||
let { trainId, hid, index } = msg;
|
||||
async getTrainInstanceBox(msg: guildInter & { trainId: number, hid: number, index: number }, session: BackendSession) {
|
||||
let { trainId, hid, index, myUserGuild } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const serverId: number = parseInt(session.get('serverId'));
|
||||
const roleName: string = session.get('roleName');
|
||||
const sid = session.get('sid');
|
||||
let userGuild = await getUserGuild(roleId, serverId);
|
||||
let userGuild = await refreshTrain(myUserGuild, roleId, serverId);
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code } = userGuild;
|
||||
@@ -320,13 +324,13 @@ export class GuildTrainHandler {
|
||||
* @param msg
|
||||
* @param session
|
||||
*/
|
||||
async getTrainLvUpRewards(msg: { trainId: number }, session: BackendSession) {
|
||||
let { trainId } = msg;
|
||||
async getTrainLvUpRewards(msg: guildInter & { trainId: number }, session: BackendSession) {
|
||||
let { trainId, myUserGuild } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const roleName: string = session.get('roleName');
|
||||
const sid: string = session.get('sid');
|
||||
const serverId: number = parseInt(session.get('serverId'));
|
||||
let userGuild = await getUserGuild(roleId, serverId);
|
||||
let userGuild = await refreshTrain(myUserGuild, roleId, serverId);
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code } = userGuild;
|
||||
@@ -346,12 +350,12 @@ export class GuildTrainHandler {
|
||||
}
|
||||
|
||||
//购买挑战次数
|
||||
async purchaseTrainCount(msg: { count: number }, session: BackendSession) {
|
||||
let { count } = msg;
|
||||
async purchaseTrainCount(msg: guildInter & { count: number }, session: BackendSession) {
|
||||
let { count, myUserGuild } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const serverId: number = parseInt(session.get('serverId'));
|
||||
const sid: string = session.get('sid');
|
||||
let userGuild = await getUserGuild(roleId, serverId);
|
||||
let userGuild = await refreshTrain(myUserGuild, roleId, serverId);
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
if (userGuild.buyTrainCount >= ARMY.ARMY_TRAIN_BUYTIMES)
|
||||
|
||||
@@ -8,6 +8,7 @@ import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
|
||||
import { addActive } from "../../../services/guildService";
|
||||
import { Rank } from "../../../services/rankService";
|
||||
import { checkActivityTask, checkTask } from "../../../services/taskService";
|
||||
import { guildInter } from "../../../pubUtils/interface";
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
|
||||
@@ -8,11 +8,12 @@ import { getArmyWishPoolBaseByLv, getGoodById } from '../../../pubUtils/data';
|
||||
import { addItems, checkGoods } from '../../../services/rewardService';
|
||||
import { IT_TYPE } from '../../../consts/constModules/itemConst';
|
||||
import { GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
|
||||
import { getUserGuildWithRefActive, getWishPool } from '../../../services/guildService';
|
||||
import { refreshUserGuild, getWishPool, getUserGuildWithRefActive } from '../../../services/guildService';
|
||||
import { findIndex, findWhere } from 'underscore';
|
||||
import { RoleModel } from '../../../db/Role';
|
||||
import { getRoleOnlineInfo } from '../../../services/redisService';
|
||||
import { ARMY } from '../../../pubUtils/dicParam';
|
||||
import { guildInter } from '../../../pubUtils/interface';
|
||||
export default function(app: Application) {
|
||||
return new WishPoolHandler(app);
|
||||
}
|
||||
@@ -22,9 +23,10 @@ export class WishPoolHandler {
|
||||
|
||||
}
|
||||
|
||||
async getWishPool(msg: {}, session: BackendSession) {
|
||||
async getWishPool(msg: guildInter & {}, session: BackendSession) {
|
||||
const roleId: string = session.get('roleId');
|
||||
let userGuild = await getUserGuildWithRefActive(roleId, 'wishDntCnt wishGoods guildCode');
|
||||
const { myUserGuild } = msg;
|
||||
let userGuild = await refreshUserGuild(myUserGuild, roleId);
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
let res = await getWishPool(userGuild);
|
||||
@@ -32,8 +34,8 @@ export class WishPoolHandler {
|
||||
}
|
||||
|
||||
// 许愿
|
||||
async wishGoods(msg: {goodId: number, type: number}, session: BackendSession) {
|
||||
const { goodId, type } = msg;
|
||||
async wishGoods(msg: guildInter & {goodId: number, type: number}, session: BackendSession) {
|
||||
const { goodId, type, myUserGuild } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const serverId: number = parseInt(session.get('serverId'));
|
||||
let count;
|
||||
@@ -42,7 +44,7 @@ export class WishPoolHandler {
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
if (!(goodInfo.itid == IT_TYPE.HERO_PIECE && type == 2 ) && !(goodInfo.itid == IT_TYPE.EQUIP_PIECE && type == 1 ))
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
let userGuild = await getUserGuildWithRefActive(roleId, ' wishDntCnt wishGoods guildCode wishGoods');
|
||||
let userGuild = await refreshUserGuild(myUserGuild, roleId);
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
let result = await checkGoods(roleId, [goodId]);
|
||||
@@ -85,8 +87,8 @@ export class WishPoolHandler {
|
||||
}
|
||||
|
||||
// 捐赠
|
||||
async donateGoods(msg: {wishRoleId: string, id: string}, session: BackendSession) {
|
||||
let { wishRoleId, id } = msg;
|
||||
async donateGoods(msg: guildInter & {wishRoleId: string, id: string}, session: BackendSession) {
|
||||
let { wishRoleId, id, myUserGuild } = msg;
|
||||
const dntRoleId: string = session.get('roleId');
|
||||
const dntRoleName: string = session.get('roleName');
|
||||
if (wishRoleId == dntRoleId)
|
||||
@@ -98,7 +100,7 @@ export class WishPoolHandler {
|
||||
if (!wishUserGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code, wishGoods } = wishUserGuild;
|
||||
let dntRoleGuild = await getUserGuildWithRefActive(dntRoleId, ' wishDntCnt wishGoods guildCode');
|
||||
let dntRoleGuild = await refreshUserGuild(myUserGuild, dntRoleId);
|
||||
if (!dntRoleGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
if (dntRoleGuild.guildCode != code)
|
||||
@@ -125,12 +127,12 @@ export class WishPoolHandler {
|
||||
});
|
||||
}
|
||||
|
||||
async receiveGoods(msg: { id: string }, session: BackendSession) {
|
||||
let { id } = msg;
|
||||
async receiveGoods(msg: guildInter & { id: string }, session: BackendSession) {
|
||||
let { id, myUserGuild } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const roleName: string = session.get('roleName');
|
||||
const sid: string = session.get('sid');
|
||||
let userGuild = await getUserGuildWithRefActive(roleId, 'wishDntCnt wishGoods guildCode');
|
||||
let userGuild = await refreshUserGuild(myUserGuild, roleId);
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { wishGoods } = userGuild;
|
||||
@@ -148,9 +150,10 @@ export class WishPoolHandler {
|
||||
return resResult(STATUS.SUCCESS, { goods, wishGoods });
|
||||
}
|
||||
|
||||
async getReports(msg: {}, session: BackendSession) {
|
||||
async getReports(msg: guildInter & {}, session: BackendSession) {
|
||||
const roleId: string = session.get('roleId');
|
||||
let userGuild = await getUserGuildWithRefActive(roleId, ' guildCode');
|
||||
const { myUserGuild } = msg;
|
||||
let userGuild = await refreshUserGuild(myUserGuild, roleId);
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code } = userGuild;
|
||||
|
||||
@@ -16,7 +16,6 @@ import { changeEquip, dressEquip, checkMaterialEnough, takeOffEquipAndCalPlayerC
|
||||
import { findIndex, pick } from 'underscore';
|
||||
import { pushEquipRefineSucMsg, pushNormalEquipMsg, pushNormalItemMsg } from "../../../services/chatService";
|
||||
import { checkTaskWithHero, checkTaskWithEquip, checkTask, checkTaskWithArgs, checkTaskConditionEquipSuitJewelStage, checkActivityTask } from "../../../services/taskService";
|
||||
import { AttributeCal } from "../../../domain/roleField/attribute";
|
||||
import { QuenchLogParam } from "../../../domain/roleField/equip";
|
||||
|
||||
export default function (app: Application) {
|
||||
|
||||
@@ -48,13 +48,15 @@ export async function getMyGuildInfo(roleId: string, sid: string, userGuild: Use
|
||||
* @param func 操作id
|
||||
* @param auth 权限
|
||||
*/
|
||||
export async function checkAuth(func: number, roleId: string, targetCode?: string, userGuild?: UserGuildType) {
|
||||
const auth = await UserGuildModel.getMyAuth(roleId, targetCode, userGuild);
|
||||
export async function checkAuth(func: number, targetCode: string, guildAuth: number, myGuildCode = targetCode ) {
|
||||
if(targetCode != myGuildCode || !guildAuth) {
|
||||
guildAuth = GUILD_AUTH.OTHERS;
|
||||
}
|
||||
const dicGuildAuth = gameData.guildAuth.get(func);
|
||||
console.log('*checkAuth*', func, auth, dicGuildAuth)
|
||||
console.log('*checkAuth*', func, guildAuth, dicGuildAuth)
|
||||
if (!dicGuildAuth) return false;
|
||||
|
||||
return dicGuildAuth.includes(auth);
|
||||
return dicGuildAuth.includes(guildAuth);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -115,8 +117,8 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
|
||||
//成长任务-加入军团
|
||||
await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.GUILD_JOIN, 1);
|
||||
|
||||
session.set('guildCode', code);
|
||||
session.push('guildCode', () => { });
|
||||
await pinus.app.rpc.connector.connectorRemote.setOtherUserGuildSession.toServer(sid,[{ roleId, userGuild }]);
|
||||
|
||||
return { status: 0, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
|
||||
}
|
||||
|
||||
@@ -328,3 +330,17 @@ export async function getWishPool(userGuild: UserGuildType) {
|
||||
});
|
||||
return { list, wishDntCnt: wishDntCnt || 0, wishGoods };
|
||||
}
|
||||
|
||||
export function setUserGuildSession(session:FrontendOrBackendSession, myUserGuild: UserGuildType) {
|
||||
if(myUserGuild) {
|
||||
session.set('guildCode', myUserGuild.guildCode);
|
||||
session.set('guildAuth', myUserGuild.auth);
|
||||
session.push('guildCode', () => {});
|
||||
session.push('guildAuth', () => {});
|
||||
} else {
|
||||
session.set('guildCode', null);
|
||||
session.set('guildAuth', null);
|
||||
session.push('guildCode', () => {});
|
||||
session.push('guildAuth', () => {});
|
||||
}
|
||||
}
|
||||
@@ -21,10 +21,7 @@ import { getGuildChannelSid } from './chatChannelService';
|
||||
* @param roleId
|
||||
* @param serverId
|
||||
*/
|
||||
export async function getUserGuild(roleId: string, serverId: number) {
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards guildCode buyTrainCount');
|
||||
if (!userGuild)
|
||||
return;
|
||||
export async function refreshTrain(userGuild: UserGuildType, roleId: string, serverId: number) {
|
||||
let { trainCount, trainTime, buyTrainCount, guildCode} = userGuild;
|
||||
await resetTrain(guildCode, serverId);//检查重置练兵场
|
||||
if (trainTime < getZeroPoint()) {//重置挑战次数和购买次数
|
||||
|
||||
@@ -72,12 +72,23 @@ export enum GUILD_OPERATE {
|
||||
BE_IMPEACH = 28, // 被弹劾
|
||||
RECEIVE_ACTIVE = 29, // 领取每日活跃宝箱
|
||||
GET_ACTIVE_RANK = 30, // 查看活跃排行榜
|
||||
BOSS_BATTLE = 31, // 挑战演舞台
|
||||
DONATE = 32, // 捐献所操作
|
||||
REFINE = 33, // 炼器
|
||||
ASSIST_REFINE = 34, // 助力研发
|
||||
TRAIN = 35, // 练兵
|
||||
WISH_POOL = 36, // 许愿池
|
||||
GATE_ACTIVITY = 37, // 蛮夷入侵挑战
|
||||
CITY_ACTIVITY_DECLARE = 38, // 诸侯混战宣战
|
||||
CITY_ACTIVITY = 39, // 诸侯混战挑战
|
||||
RACE_ACTIVITY = 40, // 粮草先行挑战
|
||||
}
|
||||
|
||||
export enum GUILD_AUTH_CHECK_TYPE {
|
||||
CHECK_SELF = 1,
|
||||
CHECK_OTHERS = 2,
|
||||
CHECK_SELF_IF_EXIST = 3,
|
||||
CHECK_SELF = 1, // 查询自己的权限,传递自己的userGuild数据
|
||||
CHECK_OTHERS = 2, // 自己的权限和对方的权限,两者的userGuild数据都传递
|
||||
CHECK_SELF_IF_EXIST = 3, // 如果加入了军团会判断权限,如果没有加入则会进入接口内
|
||||
CHECK_SELF_WITH_SESSION = 4, // 不查询userGuild,只靠session中的auth判断
|
||||
}
|
||||
|
||||
export const GUILD_ROUTE_OPERATE = [
|
||||
@@ -109,7 +120,48 @@ export const GUILD_ROUTE_OPERATE = [
|
||||
{ route: 'guild.guildHandler.receiveActiveBox', operate: GUILD_OPERATE.RECEIVE_ACTIVE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildHandler.getActiveRank', operate: GUILD_OPERATE.GET_ACTIVE_RANK, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildBossHandler.openBossInstance', operate: GUILD_OPERATE.OPEN_BOSS, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildRefineHandler.lightUpTree', operate: GUILD_OPERATE.EQUIP_PRODUCE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF }
|
||||
{ route: 'guild.guildRefineHandler.lightUpTree', operate: GUILD_OPERATE.EQUIP_PRODUCE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildBossHandler.openBossInstance', operate: GUILD_OPERATE.OPEN_BOSS, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildRefineHandler.lightUpTree', operate: GUILD_OPERATE.EQUIP_PRODUCE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildBossHandler.getBossInstance', operate: GUILD_OPERATE.BOSS_BATTLE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildBossHandler.battleBoss', operate: GUILD_OPERATE.BOSS_BATTLE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildBossHandler.action', operate: GUILD_OPERATE.BOSS_BATTLE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildBossHandler.battleBossEnd', operate: GUILD_OPERATE.BOSS_BATTLE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.donateHandler.getDonation', operate: GUILD_OPERATE.DONATE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.donateHandler.donate', operate: GUILD_OPERATE.DONATE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.donateHandler.receiveBox', operate: GUILD_OPERATE.DONATE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildRefineHandler.getRefine', operate: GUILD_OPERATE.REFINE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildRefineHandler.refineEquip', operate: GUILD_OPERATE.REFINE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildRefineHandler.assistRefine', operate: GUILD_OPERATE.ASSIST_REFINE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildTrainHandler.getTrainInstance', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildTrainHandler.getTrainReports', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildTrainHandler.getTrainBoxs', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildTrainHandler.trainBattleStart', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildTrainHandler.trainBattleEnd', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildTrainHandler.getTrainInstanceBox', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildTrainHandler.getTrainLvUpRewards', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.guildTrainHandler.purchaseTrainCount', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.wishPoolHandler.getWishPool', operate: GUILD_OPERATE.WISH_POOL, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.wishPoolHandler.wishGoods', operate: GUILD_OPERATE.WISH_POOL, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.wishPoolHandler.donateGoods', operate: GUILD_OPERATE.WISH_POOL, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.wishPoolHandler.receiveGoods', operate: GUILD_OPERATE.WISH_POOL, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.wishPoolHandler.getReports', operate: GUILD_OPERATE.WISH_POOL, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.gateActivityHandler.getGateActivity', operate: GUILD_OPERATE.GATE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION },
|
||||
{ route: 'guild.gateActivityHandler.checkBattle', operate: GUILD_OPERATE.GATE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.gateActivityHandler.action', operate: GUILD_OPERATE.GATE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION },
|
||||
{ route: 'guild.gateActivityHandler.hitGate', operate: GUILD_OPERATE.GATE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION },
|
||||
{ route: 'guild.gateActivityHandler.battleEnd', operate: GUILD_OPERATE.GATE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION },
|
||||
{ route: 'guild.cityActivityHandler.getCityActivity', operate: GUILD_OPERATE.CITY_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.cityActivityHandler.getCityStatus', operate: GUILD_OPERATE.CITY_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION },
|
||||
{ route: 'guild.cityActivityHandler.declareCity', operate: GUILD_OPERATE.CITY_ACTIVITY_DECLARE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.cityActivityHandler.checkBattle', operate: GUILD_OPERATE.CITY_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
|
||||
{ route: 'guild.cityActivityHandler.hitGate', operate: GUILD_OPERATE.CITY_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION },
|
||||
{ route: 'guild.cityActivityHandler.battleEnd', operate: GUILD_OPERATE.CITY_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION },
|
||||
{ route: 'guild.raceActivityHandler.getRaceActivity', operate: GUILD_OPERATE.RACE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION },
|
||||
{ route: 'guild.raceActivityHandler.join', operate: GUILD_OPERATE.RACE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION },
|
||||
{ route: 'guild.raceActivityHandler.getRace', operate: GUILD_OPERATE.RACE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION },
|
||||
{ route: 'guild.raceActivityHandler.useItem', operate: GUILD_OPERATE.RACE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION },
|
||||
{ route: 'guild.raceActivityHandler.battleEnd', operate: GUILD_OPERATE.RACE_ACTIVITY, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF_WITH_SESSION },
|
||||
|
||||
];
|
||||
|
||||
|
||||
@@ -91,23 +91,6 @@ export default class UserGuild extends BaseModel {
|
||||
@prop({ required: true, default: 0 })
|
||||
wishDntCnt: number;//今天许愿池捐献次数
|
||||
|
||||
|
||||
|
||||
public static async getMyAuth(roleId: string, guildCode?: string, userGuild?: UserGuildType) {
|
||||
let myGuild: UserGuildType;
|
||||
if(!userGuild) {
|
||||
myGuild = await this.getMyGuild(roleId, 'auth');
|
||||
} else {
|
||||
myGuild = userGuild;
|
||||
}
|
||||
|
||||
if(guildCode && userGuild && userGuild.guildCode != guildCode) {
|
||||
return GUILD_AUTH.OTHERS;
|
||||
}
|
||||
|
||||
return myGuild?myGuild.auth: GUILD_AUTH.OTHERS;
|
||||
}
|
||||
|
||||
public static async getMyGuild(roleId: string, select?: string) {
|
||||
|
||||
const myGuild: UserGuildType = await UserGuildModel.findOne({ roleId, status: USER_GUILD_STATUS.ON })
|
||||
|
||||
@@ -148,5 +148,55 @@
|
||||
"id": 30,
|
||||
"name": "查看军团活跃榜",
|
||||
"authority": "1&2&3&4"
|
||||
},
|
||||
{
|
||||
"id": 31,
|
||||
"name": "演舞台挑战",
|
||||
"authority": "1&2&3"
|
||||
},
|
||||
{
|
||||
"id": 32,
|
||||
"name": "捐献所操作",
|
||||
"authority": "1&2&3"
|
||||
},
|
||||
{
|
||||
"id": 33,
|
||||
"name": "炼器",
|
||||
"authority": "1&2&3"
|
||||
},
|
||||
{
|
||||
"id": 34,
|
||||
"name": "助力科技树研发",
|
||||
"authority": "1&2&3"
|
||||
},
|
||||
{
|
||||
"id": 35,
|
||||
"name": "练兵场训练",
|
||||
"authority": "1&2&3"
|
||||
},
|
||||
{
|
||||
"id": 36,
|
||||
"name": "许愿池操作",
|
||||
"authority": "1&2&3"
|
||||
},
|
||||
{
|
||||
"id": 37,
|
||||
"name": "蛮夷入侵挑战",
|
||||
"authority": "1&2&3"
|
||||
},
|
||||
{
|
||||
"id": 38,
|
||||
"name": "诸侯混战宣战",
|
||||
"authority": "1"
|
||||
},
|
||||
{
|
||||
"id": 39,
|
||||
"name": "诸侯混战挑战",
|
||||
"authority": "1&2&3"
|
||||
},
|
||||
{
|
||||
"id": 40,
|
||||
"name": "粮草先行活动",
|
||||
"authority": "1&2&3"
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user