军团:权限判断函数提取
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@@ -15,6 +15,7 @@ import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
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import { Rank } from "../../../services/rankService";
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import { getTimeFun } from "../../../pubUtils/timeUtil";
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import { checkActivityTask, checkTask } from "../../../services/taskService";
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import { guildInter } from "../../../pubUtils/interface";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -61,8 +62,8 @@ export class GateActivityHandler {
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}
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// 开启挑战
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async checkBattle(msg: { heroes: number[] }, session: BackendSession) {
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let { heroes } = msg;
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async checkBattle(msg: guildInter & { heroes: number[] }, session: BackendSession) {
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let { heroes, myUserGuild: userGuild } = msg;
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if (!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
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const roleId = session.get('roleId');
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@@ -80,8 +81,6 @@ export class GateActivityHandler {
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// TODO 测试完成后去掉这条判断
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// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'job');
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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