形象:获得武将头像
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@@ -1,5 +1,5 @@
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import {Application, BackendSession, ChannelService} from 'pinus';
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import { handleCost, addItems } from '../../../services/rewardService';
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import { handleCost, addItems, unlockFigure } from '../../../services/rewardService';
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import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeService';
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import { resResult, returnHeroCeRatio, deepCopy } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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@@ -9,7 +9,7 @@ import { RoleModel } from '../../../db/Role';
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import { ItemModel } from '../../../db/Item';
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import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp } from '../../../pubUtils/data';
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import { RewardInter } from '../../../pubUtils/interface';
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import { getDropItems } from '../../../consts/constModules/itemConst'
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import { getDropItems, FIGURE_UNLOCK_CONDITION } from '../../../consts/constModules/itemConst'
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import { pushComposeOrangeHero, pushHeroQualityUpMsg, pushHeroStarMax } from '../../../services/chatService';
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import { calculatetopLineup } from '../../../pubUtils/playerCe';
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import { PvpDefenseModel } from '../../../db/PvpDefense';
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@@ -139,6 +139,7 @@ export class HeroHandler {
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let curHero = await HeroModel.createHero({
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roleId, serverId, roleName, hid, hName, star, quality, job, skins:[{id: initialSkin, enable: true}]
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});
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await unlockFigure(sid, roleId, [{ type: FIGURE_UNLOCK_CONDITION.GET_HERO, num: hid }]); // 解锁头像
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let hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, sid, roleId, curHero, {});
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await calAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, sid, roleId, {}, [initialSkin])
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pushComposeOrangeHero(roleId, roleName, serverId, hero);
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@@ -537,6 +538,7 @@ export class HeroHandler {
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//重算战力并下发
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if (oldLv != hero.favourLv) {
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await unlockFigure(sid, roleId, [{type: FIGURE_UNLOCK_CONDITION.HERO_FAVOR, num: hero.favourLv }]);
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.FAVOUR, sid, roleId, hero, {
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favour: newExp, favourLv: newLv
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}, [oldLv]);
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