系统:修改玩家名
This commit is contained in:
@@ -494,4 +494,18 @@ export class RoleHandler {
|
||||
|
||||
return resResult(STATUS.SUCCESS, { spines: role.spines, spine: role.spine });
|
||||
}
|
||||
|
||||
// 改名
|
||||
async rename(msg: { roleName: string }, session: BackendSession) {
|
||||
let { roleName } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
// TODO 可能需要,检查是否重名
|
||||
// let checkName = await RoleModel.findRoleByField('roleName', [roleName]);
|
||||
// if(checkName.length > 0) return resResult(STATUS.NAME_HAS_USED);
|
||||
|
||||
let role = await RoleModel.updateRoleInfo(roleId, { roleName });
|
||||
|
||||
return resResult(STATUS.SUCCESS, { roleName: role.roleName });
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@ export const STATUS = {
|
||||
ACCOUNT_NOT_GUEST: { code: 10012, simStr: '该账号已绑定过' },
|
||||
AUTHEN_FAIL: { code: 10013, simStr: '实名失败' },
|
||||
TEL_LEN_ERR: { code: 10014, simStr: '手机长度错误' },
|
||||
NAME_HAS_USED: { code: 10015, simStr: '该名字已使用' },
|
||||
// 战斗相关状态 20000 - 29999
|
||||
// 战斗通用 20000 - 20099
|
||||
BATTLE_MISS_INFO: { code: 20001, simStr: '缺少关卡信息' },
|
||||
|
||||
Reference in New Issue
Block a user