🐞 fix(共鸣): 接口优化

This commit is contained in:
zhangxk
2023-10-20 20:24:14 +08:00
parent 9644ea69c3
commit 4ef6e558d2
4 changed files with 109 additions and 134 deletions

View File

@@ -1,6 +1,6 @@
import { EQUIP_EPLACEID, EQUIP_STONE, FRIENDSHIP_INDEX, HERO_SYSTEM_TYPE, LINEUP_NUM, RESONANCE, RESONANCE_SORT_TYPE } from "../../consts";
import { ArtifactModel } from "../../db/Artifact";
import { EPlace, HeroModel, HeroType, HeroUpdate } from "../../db/Hero";
import { EPlace, HeroModel, HeroType } from "../../db/Hero";
import { JewelModel, JewelType } from "../../db/Jewel";
import { ResonanceModel, ResonanceType } from "../../db/Resonance";
import { RoleModel } from "../../db/Role";
@@ -12,35 +12,28 @@ import { getNewJob, initSkinTalent } from "../roleService";
import { pick } from 'underscore';
import * as util from 'util';
// export async function getStartLimt(roleId: string) {
// const role = await RoleModel.findByRoleId(roleId);
// if (!role || !role.mainWarId || role.mainWarId < RESONANCE.START_MAIN_WARId) return false;
// return true;
// }
export async function refreshResonanceData(roleId: string, serverId: number, sid: string) {
let resonanceDatas: ReturnResonanceParam[] = [];
let resonanceLv = {}, resonanceJob = {}, resonanceCon = [], resonanceEquip = [], resonanceEpQuality = [], resonanceEpStar = [], resonanceJewel = [], resonanceStone = [];
let dbHeroes: HeroType[] = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }]);
let role = await RoleModel.findByRoleId(roleId);
let topHids = role.topLineup.map(cur => cur.hid);
if (topHids.length < LINEUP_NUM) return { resonanceDatas };
let { dbResonanceMap, newPositionArr, posHids } = await getResonanceDataMap(roleId);
resonanceDatas = newPositionArr;
let dbHeroes: HeroType[] = await HeroModel.findByHidsAndRole(roleId, [...topHids, ...posHids]);
let topLineHeroes: HeroType[] = [];
for (let top of role.topLineup) {
for (const top of role.topLineup) {
topLineHeroes.push(dbHeroes.find(cur => cur.hid == top.hid));
}
if (topLineHeroes.length < LINEUP_NUM || dbHeroes.length < LINEUP_NUM) return { resonanceDatas };
let { dbResonanceMap, newPositionArr } = await getResonanceDataMap(roleId);
for (let position of newPositionArr) {
resonanceDatas.push({ position });
}
// if (dbResonanceMap.size == 0) return { resonanceDatas };
let dbJewelMap = await getJewelDataMap(dbHeroes);
// 武将等级
let topLineHero: HeroType = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.LV);
let topLineHero: HeroType = sortData(topLineHeroes, RESONANCE_SORT_TYPE.LV);
resonanceLv = { hid: topLineHero.hid, lv: topLineHero.lv };
for (let [hid] of dbResonanceMap) {
let hero = dbHeroes.find(cur => cur.hid == hid);
@@ -49,7 +42,7 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
}
// 职业(职阶、天赋)
topLineHero = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.JOBSTAGE);
topLineHero = sortData(topLineHeroes, RESONANCE_SORT_TYPE.JOBSTAGE);
resonanceJob = { hid: topLineHero.hid, job: topLineHero.job, jobStage: topLineHero.jobStage };
for (let [hid] of dbResonanceMap) {
let hero = dbHeroes.find(cur => cur.hid == hid);
@@ -65,23 +58,15 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
// 羁绊1, 2, 3
for (let index = 1; index <= FRIENDSHIP_INDEX.THREE; index++) {
topLineHero = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.CONNECT, index);
topLineHero = sortData(topLineHeroes, RESONANCE_SORT_TYPE.CONNECT, index);
const topDicShipId = gameData.friendShipByIndex.get(`${topLineHero.hid}_${index}`);
const topShipData = (topLineHero.connections || []).find(cur => cur.shipId == topDicShipId);
resonanceCon.push({ hid: topLineHero.hid, index, level: topShipData?.level || 0 });
if (!topShipData) continue;
for (let [hid] of dbResonanceMap) {
let hero = dbHeroes.find(cur => cur.hid == hid);
const dicShipId = gameData.friendShipByIndex.get(`${hero.hid}_${index}`)
let shipData = hero.connections.find(cur => cur.shipId == dicShipId);
console.log('x-x-x-x-x- hid', hid)
console.log('x-x-x-x-x- dicShipId', dicShipId)
console.log('x-x-x-x-x- shipData?.shipId', shipData?.shipId)
console.log('x-x-x-x-x- shipData?.level', shipData?.level)
const dicShipData = gameData.friendShipsByLv.get(`${hid}_${dicShipId}_${topShipData?.level || 0}`);
let sign = true;
for (let hi of dicShipData?.hids || []) {
@@ -103,9 +88,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
// 装备 1武器2衣甲3帽子4鞋子
for (let id = 1; id <= EQUIP_EPLACEID.SHOE_ID; id++) {
//装备强化
topLineHero = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.EQUIP_LV, id);
topLineHero = sortData(topLineHeroes, RESONANCE_SORT_TYPE.EQUIP_LV, id);
let topLineHeroEplace = topLineHero.ePlace.find(cur => cur.id == id);
if (!topLineHeroEplace)
resonanceEquip.push({ hid: topLineHero.hid, id, lv: 0 });
@@ -117,16 +101,15 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
let hero = dbHeroes.find(cur => cur.hid == hid);
let ePlaceData = hero.ePlace.find(cur => cur.id == id);
if (!ePlaceData) {
hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
hero.ePlace.push({ ...getInitEplace(id, hero.skinId) });
ePlaceData = hero.ePlace.find(cur => cur.id == id);
}
ePlaceData.lv = topLineHeroEplace.lv;
}
//装备升品
topLineHero = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.EQUIP_QUALITY, id);
topLineHero = sortData(topLineHeroes, RESONANCE_SORT_TYPE.EQUIP_QUALITY, id);
topLineHeroEplace = topLineHero.ePlace.find(cur => cur.id == id);
if (!topLineHeroEplace)
resonanceEpQuality.push({ hid: topLineHero.hid, id, quality: 0, qualityStage: 0 })
else
@@ -137,7 +120,7 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
let hero = dbHeroes.find(cur => cur.hid == hid);
let ePlaceData = hero.ePlace.find(cur => cur.id == id);
if (!ePlaceData) {
hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
hero.ePlace.push({ ...getInitEplace(id, hero.skinId) });
ePlaceData = hero.ePlace.find(cur => cur.id == id);
};
ePlaceData.quality = topLineHeroEplace.quality;
@@ -145,9 +128,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
}
//装备精练
topLineHero = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.EQUIP_STAR, id);
topLineHero = sortData(topLineHeroes, RESONANCE_SORT_TYPE.EQUIP_STAR, id);
topLineHeroEplace = topLineHero.ePlace.find(cur => cur.id == id);
if (!topLineHeroEplace)
resonanceEpStar.push({ hid: topLineHero.hid, id, star: 0, starStage: 0 })
else
@@ -158,7 +140,7 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
let hero = dbHeroes.find(cur => cur.hid == hid);
let ePlaceData = hero.ePlace.find(cur => cur.id == id);
if (!ePlaceData) {
hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
hero.ePlace.push({ ...getInitEplace(id, hero.skinId) });
ePlaceData = hero.ePlace.find(cur => cur.id == id);
};
ePlaceData.star = topLineHeroEplace.star;
@@ -167,9 +149,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
//天晶
if (RESONANCE.JEWEL) {
topLineHero = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.JEWEL, id, dbJewelMap);
topLineHero = sortData(topLineHeroes, RESONANCE_SORT_TYPE.JEWEL, id, dbJewelMap);
topLineHeroEplace = topLineHero.ePlace.find(cur => cur.id == id);
if (!topLineHeroEplace)
resonanceJewel.push({ hid: topLineHero.hid, id, jewel: 0 });
else
@@ -181,7 +162,7 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
let hero = dbHeroes.find(cur => cur.hid == hid);
let ePlaceData = hero.ePlace.find(cur => cur.id == id);
if (!ePlaceData) {
hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
hero.ePlace.push({ ...getInitEplace(id, hero.skinId) });
ePlaceData = hero.ePlace.find(cur => cur.id == id);
};
ePlaceData.jewel = topLineHeroEplace.jewel;
@@ -193,9 +174,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
//破,御,护,命 1,2,3
resonanceStone.push({ id, stones: [] });
for (let index = 1; index <= EQUIP_STONE.THREE; index++) {
topLineHero = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.STONE, id, null, index);
topLineHero = sortData(topLineHeroes, RESONANCE_SORT_TYPE.STONE, id, null, index);
topLineHeroEplace = topLineHero.ePlace.find(cur => cur.id == id);
resonanceStone.find(cur => cur.id == id).stones.push({ hid: topLineHero.hid, id: index, stone: 0 });
if (topLineHeroEplace && topLineHeroEplace.stones) {
const topLineHeroStone = topLineHeroEplace.stones.find(cur => cur.id == index);
@@ -203,16 +183,14 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
resonanceStone.find(cur => cur.id == id).stones.find(cur => cur.id == index).stone = topLineHeroStone.stone;
}
for (let [hid] of dbResonanceMap) {
if (!topLineHeroEplace || !topLineHeroEplace.stones) continue;
const topLineHeroStone = topLineHeroEplace.stones.find(cur => cur.id == index);
if (!topLineHeroStone || !topLineHeroStone.stone) continue;
let hero = dbHeroes.find(cur => cur.hid == hid);
let ePlaceData = hero.ePlace.find(cur => cur.id == id);
if (!ePlaceData) {
hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
hero.ePlace.push({ ...getInitEplace(id, hero.skinId) });
ePlaceData = hero.ePlace.find(cur => cur.id == id);
};
ePlaceData.stones.find(cur => cur.id == index).stone = topLineHeroStone.stone;
@@ -222,33 +200,27 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
}
let updateHeroes: HeroUpdate[] = [], newHeroes: HeroType[] = [], newHeroIds: number[] = [];
for (let [hid] of dbResonanceMap) {
let hero = dbHeroes.find(cur => cur.hid == hid);
updateHeroes.push({ ...pick(hero, ['roleId', 'hid', 'lv', 'exp', 'job', 'jobStage', 'connections', 'skins', 'jobStage', 'ePlace']) })
newHeroes.push(hero);
newHeroIds.push(hid);
let newHeroes: HeroType[] = [];
for (let hero of dbHeroes) {
if (dbResonanceMap.has(hero.hid)) newHeroes.push(hero);
}
await HeroModel.bulkWriteUpdate(updateHeroes)
// 重新计算战力
if (newHeroes.length > 0) {
let artifacts = await ArtifactModel.findbyHids(roleId, newHeroIds);
let artifacts = await ArtifactModel.findbyHids(roleId, posHids);
let { heroes } = await calculateCeWithHeroes(HERO_SYSTEM_TYPE.RESONANCE_CAL, roleId, serverId, sid, newHeroes, { jewels: [...dbJewelMap.values()], heroes: newHeroes, artifacts });
for (let hero of (heroes || [])) {
const { hid } = hero;
const heroResult = new HeroParam(hero);
if (!dbResonanceMap.has(hid)) continue;
resonanceDatas.push({ isResonance: true, position: dbResonanceMap.get(hid).position, ...pick(heroResult, ['hid', 'seqId', 'lv', 'exp', 'job', 'jobStage', 'talent', 'usedTalentPoint', 'totalTalentPoint', 'connections', 'ePlace', 'ce']) });
}
}
return { resonanceDatas, resonanceLv, resonanceJob, resonanceCon, resonanceEquip, resonanceEpQuality, resonanceEpStar, resonanceJewel, resonanceStone };
}
export function sortData(dbResonanceMap: Map<number, ResonanceType>, heroes: HeroType[], sortType: number, findType?: number, jewelMap?: Map<number, JewelType>, extendValue?: number) {
export function sortData(heroes: HeroType[], sortType: number, findType?: number, jewelMap?: Map<number, JewelType>, extendValue?: number) {
switch (sortType) {
case RESONANCE_SORT_TYPE.LV:
{
@@ -303,9 +275,6 @@ export function sortData(dbResonanceMap: Map<number, ResonanceType>, heroes: Her
case RESONANCE_SORT_TYPE.JEWEL:
{
heroes = sortByEquipJewel(heroes, findType, jewelMap);
// if (findType == 3) {
// console.log('-x-x--x-x-x-x-x-x-x-x-x- topLineHeroes', util.inspect(heroes, { depth: null }));
// }
break;
}
case RESONANCE_SORT_TYPE.STONE:
@@ -316,15 +285,8 @@ export function sortData(dbResonanceMap: Map<number, ResonanceType>, heroes: Her
}
let topLineHeroes: HeroType[] = heroes;
// for (let hero of heroes) {
// const { hid } = hero;
// if (!dbResonanceMap.has(hid) && topLineHeroes.length < LINEUP_NUM) {
// topLineHeroes.push(hero);
// }
// }
// console.log('-x-x--x-x-x-x-x-x-x-x-x- topLineHeroes', util.inspect(heroes, { depth: null }));
return topLineHeroes[LINEUP_NUM - 1];
}
@@ -449,21 +411,6 @@ export function sortByEquipJewel(heroes: HeroType[], eplaceId: number, jewelMap:
}
}
}
// if (eplaceId == 3) {
// console.log('-------------------------------------------------------------------');
// console.log('--------------------------------hid', a.hid);
// console.log('--------------------------------dicJewelALv', dicJewelALv);
// console.log('--------------------------------valA', valA);
// console.log('--------------------------------ceA', a.ce);
// console.log('-------------------------------------------------------------------');
// console.log('--------------------------------hid', b.hid);
// console.log('--------------------------------dicJewelBLv', dicJewelBLv);
// console.log('--------------------------------valB', valB);
// console.log('--------------------------------ceB', b.ce);
// }
if (dicJewelALv != dicJewelBLv) {
return dicJewelBLv - dicJewelALv;
@@ -500,13 +447,16 @@ export function sortByEquipStone(heroes: HeroType[], id: number, extendValue: nu
export async function getResonanceDataMap(roleId: string) {
let dbResonance = await ResonanceModel.findByRoleId(roleId);
let dbResonanceMap = new Map<number, ResonanceType>();
let newPositionArr: number[] = [];
let newPositionArr: ReturnResonanceParam[] = [], posHids: number[] = [];
for (let obj of dbResonance) {
if (obj.hid) dbResonanceMap.set(obj.hid, obj);
else newPositionArr.push(obj.position);
if (obj.hid) {
dbResonanceMap.set(obj.hid, obj);
posHids.push(obj.hid);
}
else newPositionArr.push({ position: obj.position });
}
return { dbResonanceMap, newPositionArr };
return { dbResonanceMap, newPositionArr, posHids };
}
export async function getJewelDataMap(heroes: HeroType[]) {
@@ -531,7 +481,7 @@ export async function getJewelDataMap(heroes: HeroType[]) {
return dbJewelMap;
}
export async function getInitEplace(id: number, skinId: number) {
export function getInitEplace(id: number, skinId: number) {
const dicHero = gameData.hero.get(skinId)
const dicEquip = getEquipByJobClassAndEPlace(dicHero?.jobClass, id);
return new EPlace(id, dicEquip.id);