🐞 fix(共鸣): 接口优化
This commit is contained in:
@@ -1,6 +1,6 @@
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import { EQUIP_EPLACEID, EQUIP_STONE, FRIENDSHIP_INDEX, HERO_SYSTEM_TYPE, LINEUP_NUM, RESONANCE, RESONANCE_SORT_TYPE } from "../../consts";
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import { ArtifactModel } from "../../db/Artifact";
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import { EPlace, HeroModel, HeroType, HeroUpdate } from "../../db/Hero";
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import { EPlace, HeroModel, HeroType } from "../../db/Hero";
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import { JewelModel, JewelType } from "../../db/Jewel";
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import { ResonanceModel, ResonanceType } from "../../db/Resonance";
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import { RoleModel } from "../../db/Role";
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@@ -12,35 +12,28 @@ import { getNewJob, initSkinTalent } from "../roleService";
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import { pick } from 'underscore';
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import * as util from 'util';
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// export async function getStartLimt(roleId: string) {
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// const role = await RoleModel.findByRoleId(roleId);
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// if (!role || !role.mainWarId || role.mainWarId < RESONANCE.START_MAIN_WARId) return false;
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// return true;
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// }
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export async function refreshResonanceData(roleId: string, serverId: number, sid: string) {
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let resonanceDatas: ReturnResonanceParam[] = [];
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let resonanceLv = {}, resonanceJob = {}, resonanceCon = [], resonanceEquip = [], resonanceEpQuality = [], resonanceEpStar = [], resonanceJewel = [], resonanceStone = [];
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let dbHeroes: HeroType[] = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }]);
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let role = await RoleModel.findByRoleId(roleId);
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let topHids = role.topLineup.map(cur => cur.hid);
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if (topHids.length < LINEUP_NUM) return { resonanceDatas };
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let { dbResonanceMap, newPositionArr, posHids } = await getResonanceDataMap(roleId);
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resonanceDatas = newPositionArr;
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let dbHeroes: HeroType[] = await HeroModel.findByHidsAndRole(roleId, [...topHids, ...posHids]);
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let topLineHeroes: HeroType[] = [];
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for (let top of role.topLineup) {
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for (const top of role.topLineup) {
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topLineHeroes.push(dbHeroes.find(cur => cur.hid == top.hid));
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}
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if (topLineHeroes.length < LINEUP_NUM || dbHeroes.length < LINEUP_NUM) return { resonanceDatas };
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let { dbResonanceMap, newPositionArr } = await getResonanceDataMap(roleId);
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for (let position of newPositionArr) {
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resonanceDatas.push({ position });
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}
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// if (dbResonanceMap.size == 0) return { resonanceDatas };
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let dbJewelMap = await getJewelDataMap(dbHeroes);
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// 武将等级
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let topLineHero: HeroType = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.LV);
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let topLineHero: HeroType = sortData(topLineHeroes, RESONANCE_SORT_TYPE.LV);
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resonanceLv = { hid: topLineHero.hid, lv: topLineHero.lv };
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for (let [hid] of dbResonanceMap) {
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let hero = dbHeroes.find(cur => cur.hid == hid);
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@@ -49,7 +42,7 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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}
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// 职业(职阶、天赋)
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topLineHero = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.JOBSTAGE);
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topLineHero = sortData(topLineHeroes, RESONANCE_SORT_TYPE.JOBSTAGE);
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resonanceJob = { hid: topLineHero.hid, job: topLineHero.job, jobStage: topLineHero.jobStage };
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for (let [hid] of dbResonanceMap) {
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let hero = dbHeroes.find(cur => cur.hid == hid);
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@@ -65,23 +58,15 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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// 羁绊1, 2, 3
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for (let index = 1; index <= FRIENDSHIP_INDEX.THREE; index++) {
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topLineHero = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.CONNECT, index);
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topLineHero = sortData(topLineHeroes, RESONANCE_SORT_TYPE.CONNECT, index);
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const topDicShipId = gameData.friendShipByIndex.get(`${topLineHero.hid}_${index}`);
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const topShipData = (topLineHero.connections || []).find(cur => cur.shipId == topDicShipId);
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resonanceCon.push({ hid: topLineHero.hid, index, level: topShipData?.level || 0 });
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if (!topShipData) continue;
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for (let [hid] of dbResonanceMap) {
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let hero = dbHeroes.find(cur => cur.hid == hid);
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const dicShipId = gameData.friendShipByIndex.get(`${hero.hid}_${index}`)
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let shipData = hero.connections.find(cur => cur.shipId == dicShipId);
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console.log('x-x-x-x-x- hid', hid)
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console.log('x-x-x-x-x- dicShipId', dicShipId)
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console.log('x-x-x-x-x- shipData?.shipId', shipData?.shipId)
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console.log('x-x-x-x-x- shipData?.level', shipData?.level)
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const dicShipData = gameData.friendShipsByLv.get(`${hid}_${dicShipId}_${topShipData?.level || 0}`);
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let sign = true;
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for (let hi of dicShipData?.hids || []) {
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@@ -103,9 +88,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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// 装备 1武器,2衣甲,3帽子,4鞋子
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for (let id = 1; id <= EQUIP_EPLACEID.SHOE_ID; id++) {
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//装备强化
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topLineHero = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.EQUIP_LV, id);
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topLineHero = sortData(topLineHeroes, RESONANCE_SORT_TYPE.EQUIP_LV, id);
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let topLineHeroEplace = topLineHero.ePlace.find(cur => cur.id == id);
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if (!topLineHeroEplace)
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resonanceEquip.push({ hid: topLineHero.hid, id, lv: 0 });
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@@ -117,16 +101,15 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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let hero = dbHeroes.find(cur => cur.hid == hid);
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let ePlaceData = hero.ePlace.find(cur => cur.id == id);
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if (!ePlaceData) {
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hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
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hero.ePlace.push({ ...getInitEplace(id, hero.skinId) });
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ePlaceData = hero.ePlace.find(cur => cur.id == id);
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}
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ePlaceData.lv = topLineHeroEplace.lv;
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}
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//装备升品
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topLineHero = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.EQUIP_QUALITY, id);
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topLineHero = sortData(topLineHeroes, RESONANCE_SORT_TYPE.EQUIP_QUALITY, id);
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topLineHeroEplace = topLineHero.ePlace.find(cur => cur.id == id);
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if (!topLineHeroEplace)
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resonanceEpQuality.push({ hid: topLineHero.hid, id, quality: 0, qualityStage: 0 })
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else
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@@ -137,7 +120,7 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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let hero = dbHeroes.find(cur => cur.hid == hid);
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let ePlaceData = hero.ePlace.find(cur => cur.id == id);
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if (!ePlaceData) {
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hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
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hero.ePlace.push({ ...getInitEplace(id, hero.skinId) });
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ePlaceData = hero.ePlace.find(cur => cur.id == id);
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};
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ePlaceData.quality = topLineHeroEplace.quality;
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@@ -145,9 +128,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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}
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//装备精练
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topLineHero = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.EQUIP_STAR, id);
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topLineHero = sortData(topLineHeroes, RESONANCE_SORT_TYPE.EQUIP_STAR, id);
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topLineHeroEplace = topLineHero.ePlace.find(cur => cur.id == id);
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if (!topLineHeroEplace)
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resonanceEpStar.push({ hid: topLineHero.hid, id, star: 0, starStage: 0 })
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else
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@@ -158,7 +140,7 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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let hero = dbHeroes.find(cur => cur.hid == hid);
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let ePlaceData = hero.ePlace.find(cur => cur.id == id);
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if (!ePlaceData) {
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hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
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hero.ePlace.push({ ...getInitEplace(id, hero.skinId) });
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ePlaceData = hero.ePlace.find(cur => cur.id == id);
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};
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ePlaceData.star = topLineHeroEplace.star;
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@@ -167,9 +149,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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//天晶
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if (RESONANCE.JEWEL) {
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topLineHero = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.JEWEL, id, dbJewelMap);
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topLineHero = sortData(topLineHeroes, RESONANCE_SORT_TYPE.JEWEL, id, dbJewelMap);
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topLineHeroEplace = topLineHero.ePlace.find(cur => cur.id == id);
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if (!topLineHeroEplace)
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resonanceJewel.push({ hid: topLineHero.hid, id, jewel: 0 });
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else
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@@ -181,7 +162,7 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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let hero = dbHeroes.find(cur => cur.hid == hid);
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let ePlaceData = hero.ePlace.find(cur => cur.id == id);
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if (!ePlaceData) {
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hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
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hero.ePlace.push({ ...getInitEplace(id, hero.skinId) });
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ePlaceData = hero.ePlace.find(cur => cur.id == id);
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};
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ePlaceData.jewel = topLineHeroEplace.jewel;
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@@ -193,9 +174,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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//破,御,护,命 1,2,3
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resonanceStone.push({ id, stones: [] });
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for (let index = 1; index <= EQUIP_STONE.THREE; index++) {
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topLineHero = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.STONE, id, null, index);
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topLineHero = sortData(topLineHeroes, RESONANCE_SORT_TYPE.STONE, id, null, index);
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topLineHeroEplace = topLineHero.ePlace.find(cur => cur.id == id);
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resonanceStone.find(cur => cur.id == id).stones.push({ hid: topLineHero.hid, id: index, stone: 0 });
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if (topLineHeroEplace && topLineHeroEplace.stones) {
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const topLineHeroStone = topLineHeroEplace.stones.find(cur => cur.id == index);
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@@ -203,16 +183,14 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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resonanceStone.find(cur => cur.id == id).stones.find(cur => cur.id == index).stone = topLineHeroStone.stone;
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}
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for (let [hid] of dbResonanceMap) {
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if (!topLineHeroEplace || !topLineHeroEplace.stones) continue;
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const topLineHeroStone = topLineHeroEplace.stones.find(cur => cur.id == index);
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if (!topLineHeroStone || !topLineHeroStone.stone) continue;
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let hero = dbHeroes.find(cur => cur.hid == hid);
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let ePlaceData = hero.ePlace.find(cur => cur.id == id);
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if (!ePlaceData) {
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hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
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hero.ePlace.push({ ...getInitEplace(id, hero.skinId) });
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ePlaceData = hero.ePlace.find(cur => cur.id == id);
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};
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ePlaceData.stones.find(cur => cur.id == index).stone = topLineHeroStone.stone;
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@@ -222,33 +200,27 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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}
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let updateHeroes: HeroUpdate[] = [], newHeroes: HeroType[] = [], newHeroIds: number[] = [];
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for (let [hid] of dbResonanceMap) {
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let hero = dbHeroes.find(cur => cur.hid == hid);
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updateHeroes.push({ ...pick(hero, ['roleId', 'hid', 'lv', 'exp', 'job', 'jobStage', 'connections', 'skins', 'jobStage', 'ePlace']) })
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newHeroes.push(hero);
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newHeroIds.push(hid);
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let newHeroes: HeroType[] = [];
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for (let hero of dbHeroes) {
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if (dbResonanceMap.has(hero.hid)) newHeroes.push(hero);
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}
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await HeroModel.bulkWriteUpdate(updateHeroes)
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// 重新计算战力
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if (newHeroes.length > 0) {
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let artifacts = await ArtifactModel.findbyHids(roleId, newHeroIds);
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let artifacts = await ArtifactModel.findbyHids(roleId, posHids);
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let { heroes } = await calculateCeWithHeroes(HERO_SYSTEM_TYPE.RESONANCE_CAL, roleId, serverId, sid, newHeroes, { jewels: [...dbJewelMap.values()], heroes: newHeroes, artifacts });
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for (let hero of (heroes || [])) {
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const { hid } = hero;
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const heroResult = new HeroParam(hero);
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if (!dbResonanceMap.has(hid)) continue;
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resonanceDatas.push({ isResonance: true, position: dbResonanceMap.get(hid).position, ...pick(heroResult, ['hid', 'seqId', 'lv', 'exp', 'job', 'jobStage', 'talent', 'usedTalentPoint', 'totalTalentPoint', 'connections', 'ePlace', 'ce']) });
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}
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}
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return { resonanceDatas, resonanceLv, resonanceJob, resonanceCon, resonanceEquip, resonanceEpQuality, resonanceEpStar, resonanceJewel, resonanceStone };
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}
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export function sortData(dbResonanceMap: Map<number, ResonanceType>, heroes: HeroType[], sortType: number, findType?: number, jewelMap?: Map<number, JewelType>, extendValue?: number) {
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export function sortData(heroes: HeroType[], sortType: number, findType?: number, jewelMap?: Map<number, JewelType>, extendValue?: number) {
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switch (sortType) {
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case RESONANCE_SORT_TYPE.LV:
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{
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@@ -303,9 +275,6 @@ export function sortData(dbResonanceMap: Map<number, ResonanceType>, heroes: Her
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case RESONANCE_SORT_TYPE.JEWEL:
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{
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heroes = sortByEquipJewel(heroes, findType, jewelMap);
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// if (findType == 3) {
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// console.log('-x-x--x-x-x-x-x-x-x-x-x- topLineHeroes', util.inspect(heroes, { depth: null }));
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// }
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break;
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}
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case RESONANCE_SORT_TYPE.STONE:
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@@ -316,15 +285,8 @@ export function sortData(dbResonanceMap: Map<number, ResonanceType>, heroes: Her
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}
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let topLineHeroes: HeroType[] = heroes;
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// for (let hero of heroes) {
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// const { hid } = hero;
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// if (!dbResonanceMap.has(hid) && topLineHeroes.length < LINEUP_NUM) {
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// topLineHeroes.push(hero);
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// }
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// }
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// console.log('-x-x--x-x-x-x-x-x-x-x-x- topLineHeroes', util.inspect(heroes, { depth: null }));
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return topLineHeroes[LINEUP_NUM - 1];
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}
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@@ -449,21 +411,6 @@ export function sortByEquipJewel(heroes: HeroType[], eplaceId: number, jewelMap:
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}
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}
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}
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// if (eplaceId == 3) {
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// console.log('-------------------------------------------------------------------');
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// console.log('--------------------------------hid', a.hid);
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// console.log('--------------------------------dicJewelALv', dicJewelALv);
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// console.log('--------------------------------valA', valA);
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// console.log('--------------------------------ceA', a.ce);
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// console.log('-------------------------------------------------------------------');
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// console.log('--------------------------------hid', b.hid);
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// console.log('--------------------------------dicJewelBLv', dicJewelBLv);
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// console.log('--------------------------------valB', valB);
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// console.log('--------------------------------ceB', b.ce);
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// }
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if (dicJewelALv != dicJewelBLv) {
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return dicJewelBLv - dicJewelALv;
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@@ -500,13 +447,16 @@ export function sortByEquipStone(heroes: HeroType[], id: number, extendValue: nu
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export async function getResonanceDataMap(roleId: string) {
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let dbResonance = await ResonanceModel.findByRoleId(roleId);
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let dbResonanceMap = new Map<number, ResonanceType>();
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let newPositionArr: number[] = [];
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let newPositionArr: ReturnResonanceParam[] = [], posHids: number[] = [];
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for (let obj of dbResonance) {
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if (obj.hid) dbResonanceMap.set(obj.hid, obj);
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else newPositionArr.push(obj.position);
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if (obj.hid) {
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dbResonanceMap.set(obj.hid, obj);
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posHids.push(obj.hid);
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}
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else newPositionArr.push({ position: obj.position });
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}
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return { dbResonanceMap, newPositionArr };
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return { dbResonanceMap, newPositionArr, posHids };
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}
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export async function getJewelDataMap(heroes: HeroType[]) {
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@@ -531,7 +481,7 @@ export async function getJewelDataMap(heroes: HeroType[]) {
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return dbJewelMap;
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}
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export async function getInitEplace(id: number, skinId: number) {
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export function getInitEplace(id: number, skinId: number) {
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const dicHero = gameData.hero.get(skinId)
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const dicEquip = getEquipByJobClassAndEPlace(dicHero?.jobClass, id);
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return new EPlace(id, dicEquip.id);
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