🐞 fix(辜月集会): 修改菜谱随机,修改游戏次数、购买次数均与菜谱无关
This commit is contained in:
@@ -1,6 +1,6 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { getPlayerNovemberData, getPlayerNovemberDataShow } from '../../../services/activity/novemberServices';
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import { genCode, resResult } from '../../../pubUtils/util';
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import { genCode, getRandSingleEelm, resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { ActivityNovemberRecModel, NovemberRecord } from '../../../db/ActivityNovemberRec';
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import { RewardInter } from '../../../pubUtils/interface';
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@@ -8,7 +8,11 @@ import { addItems, handleCost } from '../../../services/role/rewardService';
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import { stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { getZeroPoint } from '../../../pubUtils/timeUtil';
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/**
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* 辜月集会
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* @param app
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* @returns
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*/
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export default function (app: Application) {
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new HandlerService(app, {});
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return new NovemberHandler(app);
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@@ -18,6 +22,12 @@ export class NovemberHandler {
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constructor(private app: Application) {
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}
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/**
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* 获取数据
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* @param msg
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* @param session
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* @returns
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*/
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async getData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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@@ -29,29 +39,38 @@ export class NovemberHandler {
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return resResult(STATUS.SUCCESS, playerData);
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}
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async gameStart(msg: { activityId: number, menuId: number }, session: BackendSession) {
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const { activityId, menuId } = msg;
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/**
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* 开始游戏
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* @param msg
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* @param session
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* @returns
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*/
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async gameStart(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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if (!playerData || !playerData.menuMap) return resResult(STATUS.ACTIVITY_MISSING);
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let menu = playerData.menuMap.get(menuId);
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if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
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if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK);
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if (!playerData || playerData.menuIds.length == 0) return resResult(STATUS.ACTIVITY_MISSING);
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// 检测挑战次数
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if (menu.playCnt >= menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
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if (playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
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const gameCode = genCode(10);
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const menuId = getRandSingleEelm(playerData.menuIds);
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await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, [{
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todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, isSkip: false, menuId, isPass: false
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todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, isSkip: false, menuId, hasPass: false
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}]);
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return resResult(STATUS.SUCCESS, { activityId, gameCode });
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return resResult(STATUS.SUCCESS, { activityId, gameCode, menuId });
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}
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/**
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* 结束游戏
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* @param msg
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* @param session
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* @returns
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*/
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async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean }, session: BackendSession) {
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const { activityId, gameCode, isSuccess } = msg;
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const roleId: string = session.get('roleId');
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@@ -62,32 +81,35 @@ export class NovemberHandler {
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let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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if (!playerData.records || playerData.records.length == 0) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
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let record = playerData.records.find(cur => cur.gameCode == gameCode);
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if (!record) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
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if (record.isPass) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_USE);
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if (record.hasPass) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_USE);
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let menuId = record.menuId;
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let menu = playerData.menuMap.get(menuId);
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if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
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if (menu.playCnt >= menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
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// 检测挑战次数
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if (playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
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let rewards: string = menu.successRewards;
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if (!isSuccess) rewards = menu.failRewards;
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let rewards: string = playerData.successRewards;
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if (!isSuccess) rewards = playerData.failRewards;
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let playerRecord = await ActivityNovemberRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), rewards, true);
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if (!playerRecord) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
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playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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menu = playerData.menuMap.get(menuId);
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let goods: RewardInter[] = await addItems(roleId, roleName, sid, stringToRewardParam(rewards), ITEM_CHANGE_REASON.NOVEMBER_REWARD);
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return resResult(STATUS.SUCCESS, { activityId, menuId, playCnt: menu.playCnt, maxPlayCnt: menu.maxPlayCnt, goods });
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return resResult(STATUS.SUCCESS, { activityId, menuId, todayPlayCnt: playerData.todayPlayCnt, playCnt: playerData.playCnt, freeCnt: playerData.freeCnt, goods });
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}
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async buyCnt(msg: { activityId: number, count: number, menuId: number }, session: BackendSession) {
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const { activityId, count, menuId } = msg;
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/**
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* 购买次数
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* @param msg
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* @param session
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* @returns
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*/
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async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = session.get('serverId');
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@@ -95,27 +117,29 @@ export class NovemberHandler {
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let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let menu = playerData.menuMap.get(menuId);
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if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
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if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK);
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if (menu.buyCnt + count > menu.maxBuyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_BUY_COUNT_OVER);
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if (playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_BUY_COUNT_OVER);
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// 扣材料
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(menu.buyCost), ITEM_CHANGE_REASON.NOVEMBER_COST);
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.NOVEMBER_COST);
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if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let buyResult = await ActivityNovemberRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, { menuId, buyCnt: count }, menu.isPushBuyRec);
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let buyResult = await ActivityNovemberRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
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if (!buyResult) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
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playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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menu = playerData.menuMap.get(menuId);
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return resResult(STATUS.SUCCESS, { activityId, menuId, buyCnt: menu.buyCnt, maxBuyCnt: menu.maxBuyCnt });
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return resResult(STATUS.SUCCESS, { activityId, buyCnt: playerData.buyCnt, maxBuyCnt: playerData.maxBuyCnt });
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}
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async gameSweep(msg: { activityId: number, count: number, menuId: number }, session: BackendSession) {
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const { activityId, count, menuId } = msg;
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/**
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* 扫荡
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* @param msg
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* @param session
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* @returns
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*/
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async gameSweep(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = session.get('serverId');
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@@ -123,28 +147,24 @@ export class NovemberHandler {
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let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let menu = playerData.menuMap.get(menuId);
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if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
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if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK);
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if (playerData.menuIds.length == 0) return (STATUS.ACTIVITY_NOVEMBER_MENU_NOT_FIND)
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if (playerData.todayPlayCnt <= 0) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMESWEEP_LOCK);
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if (menu.playCnt + count > menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
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let isHasSuccess = playerData.records.find(cur => cur.isSuccess && !cur.isSkip && (getZeroPoint() * 1000 <= cur.time.getTime()));
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if (!isHasSuccess) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMESWEEP_LOCK);
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if (playerData.playCnt + count > playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
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let rewards: RewardInter[] = [];
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let records: NovemberRecord[] = [];
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for (let i = 0; i < count; i++) {
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records.push({ todayIndex: playerData.todayIndex, gameCode: 'sweep', time: new Date(), rewards: menu.successRewards, isSuccess: true, isSkip: true, menuId, isPass: true })
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rewards.push(...stringToRewardParam(menu.successRewards));
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records.push({ todayIndex: playerData.todayIndex, gameCode: 'sweep', time: new Date(), rewards: playerData.successRewards, isSuccess: true, isSkip: true, menuId: 0, hasPass: true })
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rewards.push(...stringToRewardParam(playerData.successRewards));
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}
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await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, records);
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let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.NOVEMBER_REWARD)
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playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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menu = playerData.menuMap.get(menuId);
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return resResult(STATUS.SUCCESS, { activityId, menuId, playCnt: menu.playCnt, maxPlayCnt: menu.maxPlayCnt, goods });
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return resResult(STATUS.SUCCESS, { activityId, todayPlayCnt: playerData.todayPlayCnt, playCnt: playerData.playCnt, goods });
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}
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}
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@@ -2392,7 +2392,7 @@ export function checkRouteParam(route: string, msg: any) {
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}
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case 'activity.novemberHandler.gameStart':
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{
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if (!checkNaturalNumbers(msg.activityId, msg.menuId)) return false;
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if (!checkNaturalNumbers(msg.activityId)) return false;
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break;
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}
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case 'activity.novemberHandler.gameEnd':
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@@ -2404,12 +2404,12 @@ export function checkRouteParam(route: string, msg: any) {
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}
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case 'activity.novemberHandler.buyCnt':
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{
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if (!checkNaturalNumbers(msg.activityId, msg.count, msg.menuId)) return false;
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if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
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break;
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}
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case 'activity.novemberHandler.gameSweep':
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{
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if (!checkNaturalNumbers(msg.activityId, msg.count, msg.menuId)) return false;
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if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
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break;
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}
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case 'activity.activityHandler.debugActivityMemory':
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@@ -728,7 +728,7 @@ export const STATUS = {
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ACTIVITY_NOVEMBER_GAMECODE_USE: { code: 50091, simStr: '游戏已经结算过' },
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ACTIVITY_NOVEMBER_BUY_COUNT_OVER: { code: 50092, simStr: '购买次数不足' },
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ACTIVITY_NOVEMBER_GAMESWEEP_LOCK: { code: 50093, simStr: '纯净召唤未开启' },
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ACTIVITY_NOVEMBER_MENU_LOCK: { code: 50094, simStr: '菜谱未解锁' },
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ACTIVITY_NOVEMBER_MENU_NOT_FIND: { code: 50094, simStr: '菜谱未找到' },
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@@ -18,17 +18,16 @@ export class NovemberRecord {
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@prop({ required: true })
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isSkip: boolean // 是否纯净召唤
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@prop({ required: true })
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menuId: number //菜单id
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hasPass: boolean; // 是否通过
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@prop({ required: true })
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isPass: boolean // gameEnd后置为true
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menuId: number //菜单id
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}
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export class NovemberBuyRec {
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@prop({ required: true })
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menuId: number //菜单id
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@prop({ required: true })
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buyCnt: number //购买次数
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}
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export default class Activity_November_Rec extends BaseModel {
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@prop({ required: true })
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@@ -43,8 +42,8 @@ export default class Activity_November_Rec extends BaseModel {
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@prop({ required: true })
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roleId: string; // 用户Id
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@prop({ required: true, type: NovemberBuyRec, default: [], _id: false })
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buyRec: NovemberBuyRec[] // 购买
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@prop({ required: true })
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buyCnt: number //购买次数
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@prop({ required: true, type: NovemberRecord, _id: false })
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records: NovemberRecord[]; // 记录
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@@ -55,20 +54,18 @@ export default class Activity_November_Rec extends BaseModel {
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}
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public static async records(serverId: number, activityId: number, roundIndex: number, roleId: string, records: NovemberRecord[]) {
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let result: ActivityNovemberRecModelType = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $push: { records: { $each: records } }, $setOnInsert: { buyRec: [] } }, { new: true, upsert: true }).lean();
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let result: ActivityNovemberRecModelType = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $push: { records: { $each: records } }, $setOnInsert: { buyCnt: 0 } }, { new: true, upsert: true }).lean();
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return result;
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}
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public static async gameEnd(serverId: number, activityId: number, roundIndex: number, roleId: string, gameCode: string, isSuccess: boolean, time: Date, rewards: string, isPass: boolean) {
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public static async gameEnd(serverId: number, activityId: number, roundIndex: number, roleId: string, gameCode: string, isSuccess: boolean, time: Date, rewards: string, hasPass: boolean) {
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let result: ActivityNovemberRecModelType = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'records.gameCode': gameCode },
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{ $set: { 'records.$.time': time, 'records.$.isSuccess': isSuccess, 'records.$.rewards': rewards, 'records.$.isPass': isPass } }, { new: true }).lean();
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{ $set: { 'records.$.time': time, 'records.$.isSuccess': isSuccess, 'records.$.rewards': rewards, 'records.$.hasPass': hasPass } }, { new: true }).lean();
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return result;
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}
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public static async buyCnt(serverId: number, activityId: number, roundIndex: number, roleId: string, buyRec: NovemberBuyRec, isPushBuyRec: boolean) {
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let result: ActivityNovemberRecModelType;
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if (isPushBuyRec) result = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $push: { buyRec } }, { new: true, upsert: true }).lean();
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else result = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'buyRec.menuId': buyRec.menuId }, { $inc: { 'buyRec.buyCnt': buyRec.buyCnt }, $setOnInsert: { records: [] } }, { new: true, upsert: true }).lean();
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public static async buyCnt(serverId: number, activityId: number, roundIndex: number, roleId: string, count: number) {
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let result: ActivityNovemberRecModelType = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $inc: { buyCnt: count }, $setOnInsert: { record: [] } }, { new: true, upsert: true }).lean();
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return result;
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}
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}
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@@ -5,34 +5,42 @@ import { ActivityBase } from './activityField';
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// 后台格式
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interface NovemberDataInDb {
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dayIndex: number; // 天数
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menuId: number; // 菜谱id
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buyCost: string; // 对应菜谱购买一次次数的消耗,type&id&count
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dailyBuyCnt: number; // 对应菜谱每天可以购买的次数
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dailyFreeCnt: number; // 对应菜谱每天可以免费的次数
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successRewards: string;// 对应菜谱每局的成功奖励 type&id&count
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failRewards: string; // 对应菜谱每局的失败安慰奖励 type&id&count
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menuIds: number[]; // 菜谱id
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buyCost: string; // 购买一次次数的消耗,type&id&count
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dailyBuyCnt: number; // 每天可以购买的次数
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dailyFreeCnt: number; // 每天可以免费的次数
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successRewards: string;// 每局的成功奖励 type&id&count
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failRewards: string; // 每局的失败安慰奖励 type&id&count
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};
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interface NovemberDataReturn {
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dayIndex: number; // 第几天
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menuId: number; // 菜谱id
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buyCost: string; // 对应菜谱购买一次的消耗,type&id&count
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buyCnt: number; // 对应菜谱累积到现在已经购买了的次数
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maxBuyCnt: number; // 对应菜谱累积到现在可购买的次数,buyCnt<maxBuyCnt的时候才能购买
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playCnt: number; // 对应菜谱累计到现在游戏的次数
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maxPlayCnt: number; // 对应菜谱累计到现在可游戏的最大次数(免费+购买 playCnt<maxPlayCnt可游戏)
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successRewards: string; // 对应菜谱每局的成功奖励 type&id&count
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failRewards: string; // 对应菜谱每局的失败安慰奖励 type&id&count
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// interface NovemberDataReturn {
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// buyCost: string; // 购买一次次数的消耗,type&id&count
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// maxBuyCnt: number; // 累积到现在可以购买的次数
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// buyCnt: number; // 累积到现在已经购买了的次数,buyCnt < maxBuyCnt 的时候才能购买
|
||||
// freeCnt: number; // 累计到现在可以免费玩的次数
|
||||
// todayPlayCnt: number; // 今天的次数,todayPlayCnt>0时才可以扫荡
|
||||
// playCnt: number; // 总共的次数,playCnt < freeCnt + buyCnt的时候才能玩新的
|
||||
|
||||
isPushBuyRec?: boolean; //
|
||||
}
|
||||
// menuIds: number[]; // 菜谱id
|
||||
// successRewards: string;// 每局的成功奖励 type&id&count
|
||||
// failRewards: string; // 每局的失败安慰奖励 type&id&count
|
||||
// }
|
||||
|
||||
|
||||
export class NovemberData extends ActivityBase {
|
||||
buyCost: string; // 购买一次次数的消耗,type&id&count
|
||||
maxBuyCnt: number = 0; // 累积到现在可以购买的次数
|
||||
buyCnt: number = 0; // 累积到现在已经购买了的次数,buyCnt < maxBuyCnt 的时候才能购买
|
||||
freeCnt: number = 0; // 累计到现在可以免费玩的次数
|
||||
todayPlayCnt: number = 0; // 今天的次数,todayPlayCnt>0时才可以扫荡
|
||||
playCnt: number = 0; // 总共的次数,playCnt < freeCnt + buyCnt的时候才能玩新的
|
||||
|
||||
menuIds: number[] = []; // 菜谱id
|
||||
successRewards: string;// 每局的成功奖励 type&id&count
|
||||
failRewards: string; // 每局的失败安慰奖励 type&id&count
|
||||
|
||||
records: NovemberRecord[] = [];
|
||||
menuMap = new Map<number, NovemberDataReturn>();
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
|
||||
super(activityData, createTime, serverTime)
|
||||
@@ -40,19 +48,18 @@ export class NovemberData extends ActivityBase {
|
||||
}
|
||||
|
||||
public initData(data: string): void {
|
||||
let novemberData: NovemberDataInDb[] = JSON.parse(data);
|
||||
if (!novemberData || novemberData.length == 0) return;
|
||||
for (const obj of novemberData) {
|
||||
let buyCost = obj?.buyCost || '&';
|
||||
let buyCnt = 0;
|
||||
let maxBuyCnt = this.todayIndex * (obj?.dailyBuyCnt || 0);
|
||||
let playCnt = 0;
|
||||
let maxPlayCnt = this.todayIndex * (obj?.dailyFreeCnt || 0);
|
||||
let successRewards = obj?.successRewards || '&';
|
||||
let failRewards = obj?.failRewards || '&'
|
||||
this.menuMap.set(obj.menuId, { dayIndex: obj.dayIndex, menuId: obj.menuId, buyCost, buyCnt, maxBuyCnt, playCnt, maxPlayCnt, successRewards, failRewards, isPushBuyRec: true })
|
||||
}
|
||||
let novemberData: NovemberDataInDb = JSON.parse(data);
|
||||
if (!novemberData) return;
|
||||
|
||||
this.buyCost = novemberData.buyCost || '&';
|
||||
this.maxBuyCnt = (novemberData.dailyBuyCnt || 0) * this.todayIndex;
|
||||
this.buyCnt = 0;
|
||||
this.freeCnt = (novemberData.dailyFreeCnt) * this.todayIndex;
|
||||
this.todayPlayCnt = 0;
|
||||
this.playCnt = 0;
|
||||
this.menuIds = novemberData.menuIds || [];
|
||||
this.successRewards = novemberData.successRewards || '&';
|
||||
this.failRewards = novemberData.failRewards || '&';
|
||||
}
|
||||
|
||||
public setPlayerRecords(playerData: ActivityNovemberRecModelType) {
|
||||
@@ -61,23 +68,13 @@ export class NovemberData extends ActivityBase {
|
||||
|
||||
public updatePlayerRecord(playerData: ActivityNovemberRecModelType) {
|
||||
if (!playerData) return;
|
||||
this.buyCnt = playerData?.buyCnt || 0
|
||||
if (playerData.records) {
|
||||
this.records = playerData.records;
|
||||
for (const { menuId, isPass } of playerData.records) {
|
||||
if (!isPass) continue;
|
||||
let menu = this.menuMap.get(menuId);
|
||||
menu.playCnt += 1;
|
||||
this.menuMap.set(menuId, menu);
|
||||
|
||||
}
|
||||
}
|
||||
if (playerData.buyRec) {
|
||||
for (const { menuId, buyCnt } of playerData.buyRec) {
|
||||
let menu = this.menuMap.get(menuId);
|
||||
menu.buyCnt += buyCnt;
|
||||
menu.maxPlayCnt += buyCnt;
|
||||
menu.isPushBuyRec = false;
|
||||
this.menuMap.set(menuId, menu);
|
||||
this.records = playerData?.records || [];
|
||||
for (const data of playerData.records) {
|
||||
let { todayIndex, isSuccess, hasPass } = data;
|
||||
if (todayIndex == this.todayIndex && isSuccess) this.todayPlayCnt++;
|
||||
if (hasPass) this.playCnt++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -85,7 +82,15 @@ export class NovemberData extends ActivityBase {
|
||||
public getShowResult() {
|
||||
return {
|
||||
...this.getBaseKeys(),
|
||||
menus: [...this.menuMap.values()]
|
||||
buyCost: this.buyCost,
|
||||
maxBuyCnt: this.maxBuyCnt,
|
||||
buyCnt: this.buyCnt,
|
||||
freeCnt: this.freeCnt,
|
||||
todayPlayCnt: this.todayPlayCnt,
|
||||
playCnt: this.playCnt,
|
||||
menuIds: this.menuIds,
|
||||
successRewards: this.successRewards,
|
||||
failRewards: this.failRewards,
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user