活动:清理数据
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@@ -24,7 +24,7 @@ import { pushComBtlTeamMsg, pushFriendTeamInviteMsg, pushNormalItemMsg, pushTeam
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import { EXTERIOR } from '../../../pubUtils/dicParam';
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import { getZeroPointD, getTimeFunD, getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
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import { FriendParams } from '../../../domain/roleField/friend';
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import { checkActivityTask, checkTask, checkTaskInComBattleStart, checkTaskWithArgs, checkTaskWithGoods } from '../../../services/task/taskService';
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import { checkTask, checkTaskInComBattleStart } from '../../../services/task/taskService';
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import { gameData, getWarByBlueprtId } from '../../../pubUtils/data';
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import { HeroModel } from '../../../db/Hero';
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@@ -461,7 +461,7 @@ export class ComBattleHandler {
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updateRobotHurtByTime(teamStatus, st, COM_BTL_CONST.ROBOT_BASE_TIME_INTERVAL + idx, channel, this.robotHurtTimer, this.teamMap);
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}
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});
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await checkTaskInComBattleStart(teamStatus.roleStatus, teamStatus.capId);
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await checkTaskInComBattleStart(teamStatus.roleStatus, teamStatus.capId, teamStatus.blueprtId);
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return resResult(STATUS.SUCCESS);
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}
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@@ -565,6 +565,7 @@ export class ComBattleHandler {
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let ip = session.get('ip');
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let serverId = session.get('serverId');
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let { teamCode } = msg;
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let team = await ComBattleTeamModel.getTeamByCode(teamCode);
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@@ -582,7 +583,7 @@ export class ComBattleHandler {
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if (!warInfo) return resResult(STATUS.BATTLE_MISS_INFO);
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await setAp(roleId, ip, role.lv, -1 * warInfo.cost, sid, ITEM_CHANGE_REASON.COM_BATTLE_END); // 扣除体力
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let apJson = await setAp(serverId, roleId, ip, role.lv, -1 * warInfo.cost, sid, ITEM_CHANGE_REASON.COM_BATTLE_END); // 扣除体力
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if(!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -598,8 +599,6 @@ export class ComBattleHandler {
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await ComBattleTeamModel.updateRewardSt(teamCode, roleId, true);
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const goods = await addItems(roleId, roleName, sid, roleSt.fixReward, ITEM_CHANGE_REASON.COM_BATTLE_END);
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let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, warInfo.kingExp, session);// 主公升级经验
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// 任务
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await checkTaskWithGoods(roleId, sid, TASK_TYPE.COM_BATTLE_DROP, goods);
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return resResult(STATUS.SUCCESS, { battleGoods: goods, ...actordata, teamInfo: {status, teamCode, roleStatus, bossHpArr} });
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}
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@@ -692,7 +691,7 @@ export class ComBattleHandler {
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}
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// 任务
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await checkTaskWithArgs(serverId, roleId, sid, TASK_TYPE.CHAT, { chatType: getChannelType(CHANNEL_PREFIX.TEAM) });
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await checkTask(serverId, roleId, sid, TASK_TYPE.CHAT, { chatType: getChannelType(CHANNEL_PREFIX.TEAM) });
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return resResult(STATUS.SUCCESS);
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}
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@@ -4,8 +4,7 @@ import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { RoleModel } from '../../../db/Role';
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import { getDailyNum, getDailyBattleList, getDailyBuyCountCost } from '../../../services/dailyBattleService';
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import { handleCost } from '../../../services/role/rewardService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { getGoldObject, handleCost } from '../../../services/role/rewardService';
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import { gameData } from '../../../pubUtils/data';
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import { DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON } from '../../../consts';
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@@ -2,8 +2,7 @@ import { Application, BackendSession } from 'pinus';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult, shouldRefresh } from '../../../pubUtils/util';
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import { RoleModel } from '../../../db/Role';
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import { handleCost } from '../../../services/role/rewardService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { getGoldObject, handleCost } from '../../../services/role/rewardService';
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import { getDungeonData, getDungeonBuyCountCost } from '../../../services/dungeonService';
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import * as dicParam from '../../../pubUtils/dicParam';
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import { DungeonFirstModel } from '../../../db/DungeonFirst';
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@@ -6,7 +6,7 @@ import { checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz, startEven
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import { addItems } from '../../../services/role/rewardService';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { checkActivityTask, checkTask } from '../../../services/task/taskService';
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import { checkTask } from '../../../services/task/taskService';
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import { gameData } from '../../../pubUtils/data';
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export default function (app: Application) {
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@@ -123,9 +123,7 @@ export class EventBattleHandler {
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// 推送消息刷新
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// await checkEvent(session, true);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.BATTLE_EVENT, 1, true, { eventType: dicEvent.eventType })
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// 活动任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EVENT, 1, { eventType: dicEvent.eventType })
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await checkTask(serverId, roleId, sid, TASK_TYPE.BATTLE_EVENT, { eventType: dicEvent.eventType });
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return resResult(STATUS.SUCCESS, {
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isSuccess,
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eventCode: result.eventCode,
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@@ -13,7 +13,7 @@ import { getAp, setAp } from '../../../services/actionPointService';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { calculateWarStar, checkBattleHeroes, roleLevelup } from '../../../services/normalBattleService';
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import { checkActivityTask, checkTask, checkTaskInBattleEnd } from '../../../services/task/taskService';
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import { checkTask, checkTaskInBattleEnd } from '../../../services/task/taskService';
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import { gameData } from '../../../pubUtils/data';
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import * as dicParam from '../../../pubUtils/dicParam';
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import { getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
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@@ -209,7 +209,7 @@ export class ExpeditionBattleHandler {
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}
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await setAp(roleId, ip, role.lv, isSuccess?-1 * warInfo.cost: 0, sid, ITEM_CHANGE_REASON.EXPEDITION_BATTLE_END); // 扣除体力
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let apJson = await setAp(serverId, roleId, ip, role.lv, isSuccess?-1 * warInfo.cost: 0, sid, ITEM_CHANGE_REASON.EXPEDITION_BATTLE_END); // 扣除体力
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if (!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -315,8 +315,7 @@ export class ExpeditionBattleHandler {
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let pointRewards = await getPointRewardStatus(roleId);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1, true, { point });
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1)
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await checkTask(serverId, roleId, sid, TASK_TYPE.BATTLE_EXPEDITION_BOX, { point });
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let goods = await addItems(roleId, roleName, sid, curDicExpeditionPoint.reward, ITEM_CHANGE_REASON.EXPEDITION_POINT_REWARD);
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@@ -19,7 +19,7 @@ import { gameData } from '../../../pubUtils/data';
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import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService';
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import { getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
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import { Rank } from '../../../services/rankService';
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import { checkTaskWithWar, checkTaskInBattleEnd, checkActivityTask, checkTaskInBattleSweep } from '../../../services/task/taskService';
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import { checkTaskInBattleEnd, checkTaskInBattleSweep } from '../../../services/task/taskService';
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import { ActivitySelfServiceModel } from '../../../db/ActivitySelfService';
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import { getSelfServiceShopActivityData } from '../../../services/activity/selfServiceShopActivityService';
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import { challengeDailyGK } from '../../../services/activity/dailyGKService';
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@@ -164,7 +164,7 @@ export class NormalBattleHandler {
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}
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await setAp(roleId, ip, role.lv, isSuccess? -1 * warInfo.cost: 0, sid, getReasonByWarType(warInfo.warType)); // 扣除体力
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let apJson = await setAp(serverId, roleId, ip, role.lv, isSuccess? -1 * warInfo.cost: 0, sid, getReasonByWarType(warInfo.warType)); // 扣除体力
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if (!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -218,7 +218,6 @@ export class NormalBattleHandler {
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if (role) {
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let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: battleId })
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}
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} else if (warInfo.warType == WAR_TYPE.ACT_SELF_SHOP) {
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//糜家商队挑战成功后记录挑战次数
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@@ -305,7 +304,7 @@ export class NormalBattleHandler {
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// 扣体力
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await setAp(roleId, ip, role.lv, -1 * warInfo.cost * count, sid, getReasonByWarType(warInfo.warType)); // 扣除体力
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let apJson = await setAp(serverId, roleId, ip, role.lv, -1 * warInfo.cost * count, sid, getReasonByWarType(warInfo.warType)); // 扣除体力
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if (!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -14,8 +14,7 @@ import { checkTask, checkTaskInPvpEnd } from '../../../services/task/taskService
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import { Attack, AttackHero, Defense, DefenseHero, PvpDataReturn } from '../../../domain/battleField/pvp';
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import { DEBUG_MAGIC_WORD, FIGURE_UNLOCK_CONDITION, ITEM_CHANGE_REASON, LINEUP_NUM, REDIS_KEY, TASK_TYPE } from '../../../consts';
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import { PVP } from '../../../pubUtils/dicParam';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { addItems, handleCost, unlockFigure } from '../../../services/role/rewardService';
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import { addItems, getGoldObject, handleCost, unlockFigure } from '../../../services/role/rewardService';
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import { pick } from "underscore";
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import { HeroModel } from '../../../db/Hero';
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import PvpHistoryOpp, { PvpHistoryOppModel } from '../../../db/PvpHistoryOpp';
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@@ -42,7 +41,7 @@ export class PvpHandler {
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let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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if(!pvpDefense) {
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let role = await RoleModel.findByRoleId(roleId);
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pvpDefense = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id });
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pvpDefense = await PvpDefenseModel.createPvpDefense({ serverId: role.serverId, roleId: role.roleId, roleName: role.roleName, role: role._id });
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}
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// 如果没有发过,将上赛季的奖励发下
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pvpDefense = await sendLastSeasonRewardIfNotSent(pvpDefense);
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@@ -8,9 +8,8 @@ import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { resResult, genCode, shouldRefresh } from '../../../pubUtils/util';
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import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus, checkForbiddenChar, checkAndStartHungUp, createNewTowerRecord, getTowerRecByLv } from '../../../services/battleService';
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import { addItems, handleCost } from '../../../services/role/rewardService';
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import { addItems, getGoldObject, handleCost } from '../../../services/role/rewardService';
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { gameData } from '../../../pubUtils/data';
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import * as dicParam from '../../../pubUtils/dicParam';
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import { isNumber } from 'underscore';
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