活动:清理数据
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@@ -24,7 +24,7 @@ import { pushComBtlTeamMsg, pushFriendTeamInviteMsg, pushNormalItemMsg, pushTeam
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import { EXTERIOR } from '../../../pubUtils/dicParam';
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import { getZeroPointD, getTimeFunD, getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
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import { FriendParams } from '../../../domain/roleField/friend';
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import { checkActivityTask, checkTask, checkTaskInComBattleStart, checkTaskWithArgs, checkTaskWithGoods } from '../../../services/task/taskService';
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import { checkTask, checkTaskInComBattleStart } from '../../../services/task/taskService';
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import { gameData, getWarByBlueprtId } from '../../../pubUtils/data';
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import { HeroModel } from '../../../db/Hero';
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@@ -461,7 +461,7 @@ export class ComBattleHandler {
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updateRobotHurtByTime(teamStatus, st, COM_BTL_CONST.ROBOT_BASE_TIME_INTERVAL + idx, channel, this.robotHurtTimer, this.teamMap);
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}
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});
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await checkTaskInComBattleStart(teamStatus.roleStatus, teamStatus.capId);
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await checkTaskInComBattleStart(teamStatus.roleStatus, teamStatus.capId, teamStatus.blueprtId);
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return resResult(STATUS.SUCCESS);
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}
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@@ -565,6 +565,7 @@ export class ComBattleHandler {
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let ip = session.get('ip');
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let serverId = session.get('serverId');
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let { teamCode } = msg;
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let team = await ComBattleTeamModel.getTeamByCode(teamCode);
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@@ -582,7 +583,7 @@ export class ComBattleHandler {
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if (!warInfo) return resResult(STATUS.BATTLE_MISS_INFO);
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await setAp(roleId, ip, role.lv, -1 * warInfo.cost, sid, ITEM_CHANGE_REASON.COM_BATTLE_END); // 扣除体力
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let apJson = await setAp(serverId, roleId, ip, role.lv, -1 * warInfo.cost, sid, ITEM_CHANGE_REASON.COM_BATTLE_END); // 扣除体力
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if(!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -598,8 +599,6 @@ export class ComBattleHandler {
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await ComBattleTeamModel.updateRewardSt(teamCode, roleId, true);
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const goods = await addItems(roleId, roleName, sid, roleSt.fixReward, ITEM_CHANGE_REASON.COM_BATTLE_END);
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let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, warInfo.kingExp, session);// 主公升级经验
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// 任务
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await checkTaskWithGoods(roleId, sid, TASK_TYPE.COM_BATTLE_DROP, goods);
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return resResult(STATUS.SUCCESS, { battleGoods: goods, ...actordata, teamInfo: {status, teamCode, roleStatus, bossHpArr} });
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}
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@@ -692,7 +691,7 @@ export class ComBattleHandler {
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}
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// 任务
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await checkTaskWithArgs(serverId, roleId, sid, TASK_TYPE.CHAT, { chatType: getChannelType(CHANNEL_PREFIX.TEAM) });
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await checkTask(serverId, roleId, sid, TASK_TYPE.CHAT, { chatType: getChannelType(CHANNEL_PREFIX.TEAM) });
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return resResult(STATUS.SUCCESS);
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}
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