活动:清理数据
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@@ -19,7 +19,7 @@ import { gameData } from '../../../pubUtils/data';
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import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService';
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import { getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
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import { Rank } from '../../../services/rankService';
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import { checkTaskWithWar, checkTaskInBattleEnd, checkActivityTask, checkTaskInBattleSweep } from '../../../services/task/taskService';
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import { checkTaskInBattleEnd, checkTaskInBattleSweep } from '../../../services/task/taskService';
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import { ActivitySelfServiceModel } from '../../../db/ActivitySelfService';
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import { getSelfServiceShopActivityData } from '../../../services/activity/selfServiceShopActivityService';
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import { challengeDailyGK } from '../../../services/activity/dailyGKService';
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@@ -164,7 +164,7 @@ export class NormalBattleHandler {
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}
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await setAp(roleId, ip, role.lv, isSuccess? -1 * warInfo.cost: 0, sid, getReasonByWarType(warInfo.warType)); // 扣除体力
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let apJson = await setAp(serverId, roleId, ip, role.lv, isSuccess? -1 * warInfo.cost: 0, sid, getReasonByWarType(warInfo.warType)); // 扣除体力
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if (!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -218,7 +218,6 @@ export class NormalBattleHandler {
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if (role) {
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let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: battleId })
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}
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} else if (warInfo.warType == WAR_TYPE.ACT_SELF_SHOP) {
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//糜家商队挑战成功后记录挑战次数
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@@ -305,7 +304,7 @@ export class NormalBattleHandler {
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// 扣体力
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await setAp(roleId, ip, role.lv, -1 * warInfo.cost * count, sid, getReasonByWarType(warInfo.warType)); // 扣除体力
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let apJson = await setAp(serverId, roleId, ip, role.lv, -1 * warInfo.cost * count, sid, getReasonByWarType(warInfo.warType)); // 扣除体力
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if (!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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