活动:清理数据
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@@ -11,8 +11,7 @@ import { isRoleOnline, getServerName, getRoleOnlineInfo } from "../../../service
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import { increaseFrdCnt, getRecommendType, sortByBeSentHeart, getApplyList, getFriendList, getMyApplyParam, getMyParamAsFriend } from "../../../services/friendService";
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import { FriendPointModel } from "../../../db/FriendPoint";
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import { gameData, getDicFriendByLv } from "../../../pubUtils/data";
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import { addItems, handleCost } from "../../../services/role/rewardService";
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import { getFriendPointObject } from "../../../pubUtils/itemUtils";
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import { addItems, getFriendPointObject, handleCost } from "../../../services/role/rewardService";
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import { RewardInter } from "../../../pubUtils/interface";
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import { FriendPresentLogModel } from '../../../db/FriendPresentLog';
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import { HeroModel, EPlace } from "../../../db/Hero";
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@@ -21,7 +20,7 @@ import { FRIEND } from "../../../pubUtils/dicParam";
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import { PlayerDetail, PlayerDetailHero } from "../../../domain/battleField/guild";
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import { createPrivateMsg, pushMsgToRole, pushPresent } from "../../../services/chatService";
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import { Rank } from "../../../services/rankService";
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import { checkTaskWithRoles, checkTask, checkActivityTask } from "../../../services/task/taskService";
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import { checkTaskWithRoles, checkTask } from "../../../services/task/taskService";
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import { ComBattleTeamModel } from "../../../db/ComBattleTeam";
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import { JewelModel } from "../../../db/Jewel";
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@@ -256,13 +255,6 @@ export class FriendHandler {
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roles.push(role);
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// 任务
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await checkTaskWithRoles(serverId, roleId, sid, TASK_TYPE.FRIEND_NUM, roles);
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for(let curRole of roles) {
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if(curRole.roleId == role.roleId) {
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.FRIEND_NUM, curRole.friendCnt);
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} else {
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await checkActivityTask(serverId, null, curRole.roleId, TASK_TYPE.FRIEND_NUM, curRole.friendCnt);
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}
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}
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// 特殊处理:如果他点一键同意,有很多人,这个单独的人就不做这个额外的提示,直接把他好友申请删掉就好
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if (str == getResStr(STATUS.FRIEND_HAS_ADD) && resultApplyCodeList.length > 1) str = '';
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@@ -435,9 +427,6 @@ export class FriendHandler {
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// 任务
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await checkTaskWithRoles(serverId, roleId, sid, TASK_TYPE.FRIEND_NUM, [role, friend]);
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await checkActivityTask(serverId, sid, role.roleId, TASK_TYPE.FRIEND_NUM, role.friendCnt);
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if(friend) await checkActivityTask(serverId, null, friend.roleId, TASK_TYPE.FRIEND_NUM, friend.friendCnt);
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return resResult(STATUS.SUCCESS, {
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frdRoleIds, blackRoleIds,
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isSuccess: str == '',
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@@ -507,11 +496,9 @@ export class FriendHandler {
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// 更新情谊值
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frdPointRec = await FriendPointModel.updateSendCntToday(roleId, roleName, todaySendInc, max, FRIEND_DROP_TYPE.SEND_GIFT);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc, true, {});
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// 活动任务
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if (todaySendInc > 0) {
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc);
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await checkTask(serverId, roleId, sid, TASK_TYPE.FRIEND_SEND_HEART, { count: todaySendInc });
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}
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return resResult(STATUS.SUCCESS, {
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