军团活动:添加回合数参数

This commit is contained in:
luying
2021-03-24 18:42:06 +08:00
parent ca12af8091
commit 4f6ff75484
2 changed files with 9 additions and 9 deletions

View File

@@ -109,13 +109,13 @@ export class GateActivityHandler {
}
// 上报玩家获得军功
async action(msg: { code: string, record: { round: number, dataId: number }[] }, session: BackendSession) {
async action(msg: { code: string, round: number, record: { round: number, dataId: number }[] }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
let { code, record } = msg;
let { code, round, record } = msg;
let obj = getGateActivityObj();
let statusResult = getGuildActivityStatus(this.aid);
@@ -128,7 +128,7 @@ export class GateActivityHandler {
// 计算record内得分
let memberRecord = obj.getMemberRecord(code, roleId);
let scoreResult = getRecordScore(this.aid, record, memberRecord);
let scoreResult = getRecordScore(this.aid, round, record, memberRecord);
if(!scoreResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let { score, newRecords, memberRecord: newMemberRecord } = scoreResult;
obj.setMemberRecord(code, newMemberRecord);

View File

@@ -113,7 +113,7 @@ export function getGuildActivityByDic(dicGuildActivity: DicGuildActivity) {
* @param record
* @param memberRecord
*/
export function getRecordScore(aid: number, record: { round: number, dataId: number }[], memberRecord: GateMembersRec) {
export function getRecordScore(aid: number, round: number, record: { round: number, dataId: number }[], memberRecord: GateMembersRec) {
let dicGuildActivity = gameData.guildActivity.get(aid);
if(!dicGuildActivity) return false;
@@ -131,16 +131,16 @@ export function getRecordScore(aid: number, record: { round: number, dataId: num
newRecords.push({ round, dataId, score, enemyType});
sum += score;
console.log('*******', sum, score, enemyType);
if(round > curRound) { // 每回合开始得10分
sum += gameData.gateActivityPoint.get(GET_POINT_WAYS.ROUND_START);
curRound = round;
console.log('********', sum);
}
historyEnemies.push(dataId);
}
}
for(let i = curRound; i <= round; i++) {
sum += gameData.gateActivityPoint.get(GET_POINT_WAYS.ROUND_START);
memberRecord.round = i;
console.log('********', sum, i);
}
return { score: sum, newRecords, memberRecord }
}