任务:装备任务次数写反

This commit is contained in:
luying
2021-04-25 20:26:38 +08:00
parent 27779b61ad
commit 4fe0b6d145
2 changed files with 11 additions and 11 deletions

View File

@@ -100,7 +100,7 @@ export async function takeOffEquipAndCalPlayerCe(roleId: string, sid: string, he
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args);
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, 1, true, {});
await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, -1, true, {});
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [-1]);
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [-1]);
@@ -120,7 +120,7 @@ export async function dressEquip(roleId: string, sid: string, hero:HeroType, equ
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args);
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, -1, true, {});
await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, 1, true, {});
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [1]);
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [1]);

View File

@@ -32,15 +32,15 @@ module.exports = {
"required uInt32 hid": 1,
"required uInt32 lv": 2
},
"role.equipHandler.refine": {
"message Material":{
"required uInt32 id": 1,
"required uInt32 count": 2
},
"required uInt32 hid": 1,
"required uInt32 ePlaceId": 2,
"repeated Material material": 3
},
// "role.equipHandler.refine": {
// "message Material":{
// "required uInt32 id": 1,
// "required uInt32 count": 2
// },
// "required uInt32 hid": 1,
// "required uInt32 ePlaceId": 2,
// "repeated Material material": 3
// },
"role.equipHandler.reStrengthen": {
"required uInt32 eid": 1
},