任务:装备任务次数写反
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@@ -100,7 +100,7 @@ export async function takeOffEquipAndCalPlayerCe(roleId: string, sid: string, he
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args);
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, 1, true, {});
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await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, -1, true, {});
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [-1]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [-1]);
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@@ -120,7 +120,7 @@ export async function dressEquip(roleId: string, sid: string, hero:HeroType, equ
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args);
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, -1, true, {});
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await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, 1, true, {});
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [1]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [1]);
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@@ -32,15 +32,15 @@ module.exports = {
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"required uInt32 hid": 1,
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"required uInt32 lv": 2
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},
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"role.equipHandler.refine": {
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"message Material":{
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"required uInt32 id": 1,
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"required uInt32 count": 2
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},
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"required uInt32 hid": 1,
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"required uInt32 ePlaceId": 2,
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"repeated Material material": 3
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},
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// "role.equipHandler.refine": {
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// "message Material":{
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// "required uInt32 id": 1,
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// "required uInt32 count": 2
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// },
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// "required uInt32 hid": 1,
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// "required uInt32 ePlaceId": 2,
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// "repeated Material material": 3
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// },
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"role.equipHandler.reStrengthen": {
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"required uInt32 eid": 1
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},
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