🐞 fix(guild): 修改军团试炼奖励多发放问题
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@@ -17,6 +17,7 @@ import { sendMailByContent } from './mailService';
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import { MAIL_TYPE } from '../consts';
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import { getGuildChannelSid } from './chatChannelService';
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import { sendMessageToGuildWithSuc } from './pushService';
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import { gameData } from '../pubUtils/data';
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/**
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* 获得userGuild,并检查,是否需要每日重置购买挑战次数和今日挑战次数,已经检查是否需要每周重置练兵场
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* @param roleId
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@@ -185,6 +186,8 @@ export async function resetTrain(code: string, serverId: number) {
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if (!!res.err)
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return;
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let { structure, trainId, resetTrainTimeDaily } = await GuildModel.findGuild(code, serverId, 'structure trainId resetTrainTimeDaily');
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// 上周试炼到的trainId
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const currentTrainId = trainId;
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// if(trainId && shouldRefresh(resetTrainTimeDaily, new Date())) {
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// let { trainInstances } = getArmyTrainJuDian(trainId);
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// // 初始化
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@@ -210,6 +213,7 @@ export async function resetTrain(code: string, serverId: number) {
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const userGuildList = await UserGuildModel.getListByGuild(code, 'trainRewards roleId createdAt', {});
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const guildTrains = await GuildTrainModel.getGuildTrainBoxs(code);
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const minTrainIdOfCurrentLv = gameData.firstGuildTrainIdOfLv.get(lv);
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//结算未领取的宝箱奖励发送到邮件中
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userGuildList.forEach(async function ({roleId, trainRewards, createdAt}) {
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if (getZeroPoint(SHOP_REFRESH_TYPE.WEEKLY) < getSeconds(createdAt)) {
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@@ -227,7 +231,7 @@ export async function resetTrain(code: string, serverId: number) {
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})
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});
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for (let trainId = 1; trainId < guild.trainId; trainId++) {
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for (let trainId = minTrainIdOfCurrentLv; trainId < currentTrainId; trainId++) {
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let { jinjieReward } = getArmyTrainJuDian(trainId);
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if (trainRewards.indexOf(trainId) === -1) {
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goods.push(...jinjieReward);
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