将刷新添加入初始

This commit is contained in:
luying
2021-01-06 17:48:21 +08:00
parent 514a8de340
commit 524cdc11c7
6 changed files with 104 additions and 57 deletions

View File

@@ -1,9 +1,14 @@
/**
* 体力系统
*/
import { PvpDefenseModel, Heroes, OppPlayers } from '../db/pvpDefense';
import { PvpDefenseModel, Heroes, OppPlayers, Robot } from '../db/pvpDefense';
import { RoleType } from '../db/Role';
import { PVP_PLAYER_POS, PVP_HERO_POS } from '../consts';
import { PVP_PLAYER_POS, PVP_HERO_POS, ROBOT_NAME } from '../consts';
import { dicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
import { getRandomIndexByLen, genCode, getRandomByLen } from '../pubUtils/util';
import { gameData } from "../pubUtils/data";
export async function initPvpInfo(role: RoleType) {
let heroes: Array<Heroes> = [];
@@ -21,7 +26,7 @@ export async function initPvpInfo(role: RoleType) {
}
}
//初始化对手人阵容TODO
let oppPlayers: Array<OppPlayers> = [];
let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1);
let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, heroes, oppPlayers, defCe: role.topFiveCe });
//加入排行榜 TODO
@@ -35,3 +40,76 @@ export async function checkPvp(role: RoleType) {
result = await initPvpInfo(role);
return result;
}
// 刷新对手
export async function refreshEnemies(role: RoleType, score: number, pLv: number) {
let { roleId, topFiveCe } = role;
let oppPlayers = new Array<OppPlayers>();
let opp = dicPvpOpponent.values()
for(let { id, maxLv, minLv, ratio } of opp) {
let flag = false; // 是否筛选成功
if(score > 3000) { // TODO 将这个放到const
flag = await matchPlayer(oppPlayers, id, roleId, pLv + minLv, pLv + maxLv);
// TODO 当前后分数段没有时,返回前一名的玩家
if(!flag) flag = matchRobot(oppPlayers, id, topFiveCe, ratio);
} else {
flag = matchRobot(oppPlayers, id, topFiveCe, ratio);
}
if(!flag) continue;
}
return oppPlayers;
}
async function matchPlayer(oppPlayers: OppPlayers[], pos: number, roleId: string, minLv: number, maxLv: number ) {
let range = await PvpDefenseModel.findByTeamLv(minLv, maxLv);
if(range.length <= 0) return false;
let index = getRandomIndexByLen(range.length);
let result = range[index];
if(!result) return false;
if(result.roleId == roleId) {
range.splice(index, 1);
if(range.length <= 0) return false;
index = getRandomIndexByLen(range.length);
result = range[range.length];
}
oppPlayers.push({
oppDef: result._id,
pos,
isRobot: false,
robot: null
});
return true;
}
function matchRobot(oppPlayers: OppPlayers[], pos: number, myCe: number, ratio: number) {
let range = gameData.pvpWar;
if(range.length <= 0) return false;
let index = getRandomIndexByLen(range.length);
let result = range[index];
if(!result) return false;
let roleId = generateRobotRoleId();
let roleName = getRandomByLen(ROBOT_NAME);
let robot = new Robot(roleId, roleName, Math.floor(myCe * ratio), result.war_id)
oppPlayers.push({
oppDef: null,
pos,
isRobot: true,
robot
});
return true
}
function generateRobotRoleId() {
return `${genCode(10)}_r`;
}
export function checkRoleIsRobot(roleId: string) {
return !!roleId.match(/_r/);
}