将刷新添加入初始
This commit is contained in:
@@ -1,9 +1,14 @@
|
||||
/**
|
||||
* 体力系统
|
||||
*/
|
||||
import { PvpDefenseModel, Heroes, OppPlayers } from '../db/pvpDefense';
|
||||
import { PvpDefenseModel, Heroes, OppPlayers, Robot } from '../db/pvpDefense';
|
||||
import { RoleType } from '../db/Role';
|
||||
import { PVP_PLAYER_POS, PVP_HERO_POS } from '../consts';
|
||||
import { PVP_PLAYER_POS, PVP_HERO_POS, ROBOT_NAME } from '../consts';
|
||||
|
||||
import { dicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
|
||||
import { getRandomIndexByLen, genCode, getRandomByLen } from '../pubUtils/util';
|
||||
import { gameData } from "../pubUtils/data";
|
||||
|
||||
|
||||
export async function initPvpInfo(role: RoleType) {
|
||||
let heroes: Array<Heroes> = [];
|
||||
@@ -21,7 +26,7 @@ export async function initPvpInfo(role: RoleType) {
|
||||
}
|
||||
}
|
||||
//初始化对手人阵容TODO
|
||||
let oppPlayers: Array<OppPlayers> = [];
|
||||
let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1);
|
||||
|
||||
let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, heroes, oppPlayers, defCe: role.topFiveCe });
|
||||
//加入排行榜 TODO
|
||||
@@ -35,3 +40,76 @@ export async function checkPvp(role: RoleType) {
|
||||
result = await initPvpInfo(role);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// 刷新对手
|
||||
export async function refreshEnemies(role: RoleType, score: number, pLv: number) {
|
||||
let { roleId, topFiveCe } = role;
|
||||
let oppPlayers = new Array<OppPlayers>();
|
||||
let opp = dicPvpOpponent.values()
|
||||
for(let { id, maxLv, minLv, ratio } of opp) {
|
||||
let flag = false; // 是否筛选成功
|
||||
if(score > 3000) { // TODO 将这个放到const
|
||||
flag = await matchPlayer(oppPlayers, id, roleId, pLv + minLv, pLv + maxLv);
|
||||
// TODO 当前后分数段没有时,返回前一名的玩家
|
||||
if(!flag) flag = matchRobot(oppPlayers, id, topFiveCe, ratio);
|
||||
} else {
|
||||
flag = matchRobot(oppPlayers, id, topFiveCe, ratio);
|
||||
}
|
||||
if(!flag) continue;
|
||||
}
|
||||
|
||||
return oppPlayers;
|
||||
}
|
||||
|
||||
async function matchPlayer(oppPlayers: OppPlayers[], pos: number, roleId: string, minLv: number, maxLv: number ) {
|
||||
let range = await PvpDefenseModel.findByTeamLv(minLv, maxLv);
|
||||
if(range.length <= 0) return false;
|
||||
|
||||
let index = getRandomIndexByLen(range.length);
|
||||
let result = range[index];
|
||||
if(!result) return false;
|
||||
if(result.roleId == roleId) {
|
||||
range.splice(index, 1);
|
||||
if(range.length <= 0) return false;
|
||||
index = getRandomIndexByLen(range.length);
|
||||
result = range[range.length];
|
||||
}
|
||||
|
||||
oppPlayers.push({
|
||||
oppDef: result._id,
|
||||
pos,
|
||||
isRobot: false,
|
||||
robot: null
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
function matchRobot(oppPlayers: OppPlayers[], pos: number, myCe: number, ratio: number) {
|
||||
let range = gameData.pvpWar;
|
||||
if(range.length <= 0) return false;
|
||||
|
||||
let index = getRandomIndexByLen(range.length);
|
||||
let result = range[index];
|
||||
if(!result) return false;
|
||||
|
||||
let roleId = generateRobotRoleId();
|
||||
let roleName = getRandomByLen(ROBOT_NAME);
|
||||
let robot = new Robot(roleId, roleName, Math.floor(myCe * ratio), result.war_id)
|
||||
oppPlayers.push({
|
||||
oppDef: null,
|
||||
pos,
|
||||
isRobot: true,
|
||||
robot
|
||||
});
|
||||
return true
|
||||
}
|
||||
|
||||
function generateRobotRoleId() {
|
||||
return `${genCode(10)}_r`;
|
||||
}
|
||||
|
||||
export function checkRoleIsRobot(roleId: string) {
|
||||
return !!roleId.match(/_r/);
|
||||
}
|
||||
Reference in New Issue
Block a user