神像
This commit is contained in:
@@ -6,7 +6,8 @@ import { EquipModel } from '../../../db/Equip';
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import { calculateCE, resResult } from '../../../pubUtils/util';
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import {Application, BackendSession, createTcpMailBox} from 'pinus';
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import { COUNTER } from '../../../consts';
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import { handleCost } from '../../../services/rewardService'
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import { getTitle } from '../../../pubUtils/data'
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export default function(app: Application) {
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return new RoleHandler(app);
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}
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@@ -68,4 +69,26 @@ export class RoleHandler {
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let { roleId, roleName, headHid = 1, ce = 0, topFive, topFiveCe = 0 } = await RoleModel.findByRoleId(targetRoleId);
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return resResult(STATUS.SUCCESS, { roleId, roleName, headHid, ce, topFive, topFiveCe });
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}
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//爵位
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async roleTitleLevelUp(msg: {}, session: BackendSession){
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId);
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let sid: string = session.get('sid');
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let titleInfo = getTitle(role.title);
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if (!titleInfo)
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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let title = ++role.title;
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if (!getTitle(title))
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return resResult(STATUS.ROLE_REACH_MAX_TITLE_LEVEL)
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if (titleInfo.lvLimited > role.lv)
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return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH)
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let consumes = titleInfo.material;
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let result = await handleCost(roleId, sid, consumes);
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if (!result)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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await RoleModel.updateRoleInfo(roleId, { title });
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return resResult(STATUS.SUCCESS, { roleId, title });
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}
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}
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@@ -1,16 +1,6 @@
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import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE } from './../consts';
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import { EquipModel } from './../db/Equip';
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import { resResult, deepCopy, mergeSameGoods } from '../pubUtils/util';
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import { mergeSameGoods } from '../pubUtils/util';
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import { getGoodById } from '../pubUtils/gamedata';
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import { RoleModel } from '../db/Role';
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import { setAp } from './actionPointService';
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import { calAllHeroCe } from './playerCeService';
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import { ItemModel } from '../db/Item';
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import { STATUS } from '../consts/statusCode';
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import { pinus } from 'pinus';
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import { addEquips, addBags, addSkins } from '../pubUtils/itemUtils';
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import { EquipInter, ItemInter, BagInter } from '../pubUtils/interface';
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import { gameData, getJewelById } from '../pubUtils/data';
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import { getJewelById } from '../pubUtils/data';
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const _ = require('underscore');
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export function checkMaterialEnough(consumes:Array<{id: number, count: number}>, jewel: number, jewelCount: number) {
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@@ -87,7 +87,8 @@ export const FILENAME = {
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DIC_STRENGTHEN_COST: 'dic_zyz_enhancementCost',
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DIC_REFINE: 'dic_zyz_jinglian',
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DIC_HERO_EQUIP: 'dic_zyz_heroEquip',
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DIC_SUIT: 'dic_zyz_suit'
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DIC_SUIT: 'dic_zyz_suit',
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DIC_TITLE: 'dic_zyz_title'
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}
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export const WAR_RELATE_TABLES = [
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@@ -168,6 +168,10 @@ export const STATUS = {
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EQUIP_NOT_EQUIPED_HERO: {code: 30507, simStr: '装备不能被该武将穿戴'},
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EQUIP_LEVEL_LIMIT: {code: 30508, simStr: '装备穿戴等级限制'},
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EQUIP_NOT_MATCH_JEWEL: {code: 30504, simStr: '装备不能镶嵌该宝石' },
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//全局养成30500-30699
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ROLE_REACH_MAX_TITLE_LEVEL: {code: 30500, simStr: '玩家已达到最高的爵位'},
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// 社交相关状态 40000 - 49999
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// 运营模块相关状态 50000 - 59999
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// GM后台相关状态 60000 - 69999
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@@ -57,7 +57,7 @@ export default class Item extends BaseModel {
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if (!ratio) {
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rec = await ItemModel.findOneAndUpdate({ roleId, id, count: { $gte: count } }, { $inc: { count: -1 * count } }, { new: true }).lean(lean);
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} else {
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rec = await ItemModel.findOneAndUpdate({ roleId, id }, { $inc: { count: ratio * count } }, { new: true }).lean(lean);
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rec = await ItemModel.findOneAndUpdate({ roleId, id }, { $inc: { count: ratio * count } }, { new: true, upsert: true }).lean(lean);
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}
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if (!!rec) {
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let index = _.findIndex(result,{id})
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@@ -13,6 +13,7 @@ interface roleUpdate {
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frdCnt?: number;
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expeditionPoint?:number;
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globalCeAttr?:CeAttr;
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title?:number;
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}
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class TopHero {
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@@ -168,6 +169,12 @@ export default class Role extends BaseModel {
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@prop({ required: true, type: DungeonHero, default: [] })
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dungeonHeroes: Array<DungeonHero>; // 秘境首通使用的武将
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// 全局养成
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@prop({ required: true, default: 1 })
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title: number; //爵位
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//神像
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public static async findByUid(uid: number, serverId: number, lean = true) {
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const role: RoleType = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);
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return role;
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@@ -30,7 +30,7 @@ import { dicStrengthenCost } from './dictionary/DicStrengthenCost';
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import { dicRefine } from './dictionary/DicRefine';
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import { dicHeroEquip } from './dictionary/DicHeroEquip';
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import { dicSuit } from './dictionary/DicSuit';
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import { dicTitle } from './dictionary/DicTitle'
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export const gameData = {
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blurprtCompose: dicBlueprtCompose,
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blueprtPossibility: dicBlueprtPossibility,
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@@ -71,7 +71,8 @@ export const gameData = {
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refine: dicRefine,
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jewels: dicJewel,
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dicHeroEquip: dicHeroEquip,
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suit: dicSuit
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suit: dicSuit,
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title: dicTitle
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -198,3 +199,8 @@ export function getHeroJob(jobId: number) {
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const job = gameData.job.get(jobId);
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return job;
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}
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export function getTitle(titleLv: number) {
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const titleInfo = gameData.title.get(titleLv);
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return titleInfo;
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}
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63
shared/pubUtils/dictionary/DicTitle.ts
Normal file
63
shared/pubUtils/dictionary/DicTitle.ts
Normal file
@@ -0,0 +1,63 @@
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// 物品表
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import { decodeArrayListStr, readJsonFile, parseGoodStr } from '../util'
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import { FILENAME} from '../../consts'
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const _ = require('lodash');
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export interface SpecialMaterial {
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readonly ids: number[];
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readonly count: number;
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}
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export interface DicTitle {
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// 等级
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readonly id: number;
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readonly hp: number;
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readonly atk: number;
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readonly def: number;
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readonly mdef: number;
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readonly agi: number;
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readonly luk: number;
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readonly assiAttrValue: Map<number, number>;
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// 等级现在
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readonly lvLimited: number;
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// 升级消耗
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readonly material:Array<{id: number, number: number}>;
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}
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const str = readJsonFile(FILENAME.DIC_TITLE);
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let arr = JSON.parse(str);
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type KeysEnum<T> = { [P in keyof Required<T>]: true };
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const DicTitleKeys: KeysEnum<DicTitle> = {
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id: true,
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hp: true,
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atk: true,
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def: true,
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mdef: true,
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agi: true,
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luk: true,
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assiAttrValue: true,
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lvLimited: true,
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material: true
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}
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export const dicTitle = new Map<number, DicTitle>();
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arr.forEach(o => {
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o.assiAttrValue = parseAttr(o.assiAttrValue);
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o.material = parseGoodStr(o.material);
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dicTitle.set(o.id, _.pick(o, Object.keys(DicTitleKeys)));
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});
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arr = undefined;
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function parseAttr(str: string) {
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let result = new Array<{id: number, number: number}>();
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if(!str) return result;
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let decodeArr = decodeArrayListStr(str);
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for(let [id, number] of decodeArr) {
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if(isNaN(parseInt(id)) || isNaN(parseInt(number))) {
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throw new Error('data table format wrong');
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}
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result.push({id: parseInt(id), number: parseInt(number)});
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}
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return result
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}
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@@ -14,126 +14,126 @@ const _ = require('underscore');
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const moment = require('moment');
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export function genCode(len) {
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export function genCode(len) {
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const chars = '123456789ABCDEFGHJKLMNPQRSTWXYZabcdefghijklmnopqrstuvwxyz';
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const charArr = chars.split('');
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let code = '';
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for (let i = 0; i < len; i++) {
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code += charArr[Math.floor(Math.random() * charArr.length)];
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code += charArr[Math.floor(Math.random() * charArr.length)];
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}
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return code;
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}
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}
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export function decodeStr(type, str, splitForm='|') {
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if(str == '&'|| !str) {
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return []
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export function decodeStr(type, str, splitForm = '|') {
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if (str == '&' || !str) {
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return []
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} else {
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return str.split(splitForm).map(cur => {
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return decodeStrSingle(type,cur);
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});
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return str.split(splitForm).map(cur => {
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return decodeStrSingle(type, cur);
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});
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};
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}
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}
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export function decodeStrSingle(type, str) { //单层,返回对象而不是数组
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let last = str.substr(str.length-1, 1);
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if(last == '&') str = str.substr(0, str.length - 1);
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if(str == '&'|| !str) {
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return {}
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export function decodeStrSingle(type, str) { //单层,返回对象而不是数组
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let last = str.substr(str.length - 1, 1);
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if (last == '&') str = str.substr(0, str.length - 1);
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if (str == '&' || !str) {
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return {}
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} else {
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let arr = str.split('&');
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let result: any;
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switch (type) {
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case 'fixReward': {
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let [id, count] = arr;
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if(isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
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result = { id: parseInt(id), count: parseInt(count)};
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break;
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let arr = str.split('&');
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let result: any;
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switch (type) {
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case 'fixReward': {
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let [id, count] = arr;
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if (isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
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result = { id: parseInt(id), count: parseInt(count) };
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break;
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}
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case 'conditionReward': {
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let [id, count, condition] = arr;
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if (isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
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result = { id: parseInt(id), count: parseInt(count), condition: parseInt(condition) };
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break;
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}
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case 'randomReward': {
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let [id, count, frequency] = arr;
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if (isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
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result = { id: parseInt(id), count: parseInt(count), frequency: parseInt(frequency) };
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break;
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}
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case 'suitLevel': {
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let [min, max] = arr;
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if (isNaN(min) || isNaN(max)) throw new Error('data table format wrong');
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result = { min: parseInt(min), max: parseInt(max) };
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break;
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}
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case 'suitLevelSingle': {
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let [min, max] = arr;
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console.log(min, max)
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if (max) {
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if (isNaN(min) || isNaN(max)) throw new Error('data table format wrong');
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result = { min: parseInt(min), max: parseInt(max) };
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break;
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} else {
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if (isNaN(min)) throw new Error('data table format wrong');
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result = { min: parseInt(min) };
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break;
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}
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}
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case 'attribute': {
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let [id, value] = arr;
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if (isNaN(id) || isNaN(value)) throw new Error('data table format wrong');
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result = { id: parseInt(id), value: parseInt(value) };
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break;
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}
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case 'point': {
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let [x] = arr;
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if (isNaN(x)) throw new Error('data table format wrong');
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result = x;
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break;
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}
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case 'decimalReward': {
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let [id, count] = arr;
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if (isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
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result = { id: parseInt(id), count: parseFloat(count) };
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break;
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}
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case 'towerTaskCondition': {
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let [type, param, cnt] = arr;
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if (isNaN(type) || isNaN(param) || isNaN(cnt)) throw new Error('data table format wrong');
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result = { type: parseInt(type), param: parseInt(param), cnt: parseInt(cnt) };
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break;
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}
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case 'possibility': {
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let [id, weight] = arr;
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if (isNaN(id) || isNaN(weight)) throw new Error('data table format wrong');
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result = { id: parseInt(id), weight: parseInt(weight) };
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break;
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}
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case 'cost': {
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let [id, count] = arr;
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if (isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
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result = { id: parseInt(id), count: parseInt(count) };
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break;
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}
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}
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case 'conditionReward': {
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let [id, count, condition] = arr;
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if(isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
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result = { id: parseInt(id), count: parseInt(count), condition: parseInt(condition) };
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break;
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}
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case 'randomReward': {
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let [id, count, frequency] = arr;
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if(isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
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result = { id: parseInt(id), count: parseInt(count), frequency: parseInt(frequency) };
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break;
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}
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case 'suitLevel': {
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let [min, max] = arr;
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if(isNaN(min) || isNaN(max)) throw new Error('data table format wrong');
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result = { min: parseInt(min), max: parseInt(max) };
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break;
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}
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case 'suitLevelSingle': {
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let [min, max] = arr;
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console.log(min, max)
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if(max) {
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if(isNaN(min) || isNaN(max)) throw new Error('data table format wrong');
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||||
result = { min: parseInt(min), max: parseInt(max) };
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||||
break;
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||||
} else {
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if(isNaN(min)) throw new Error('data table format wrong');
|
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result = { min: parseInt(min) };
|
||||
break;
|
||||
}
|
||||
}
|
||||
case 'attribute': {
|
||||
let [id, value] = arr;
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||||
if(isNaN(id) || isNaN(value)) throw new Error('data table format wrong');
|
||||
result = { id: parseInt(id), value: parseInt(value) };
|
||||
break;
|
||||
}
|
||||
case 'point': {
|
||||
let [x] = arr;
|
||||
if(isNaN(x)) throw new Error('data table format wrong');
|
||||
result = x;
|
||||
break;
|
||||
}
|
||||
case 'decimalReward': {
|
||||
let [id, count] = arr;
|
||||
if(isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
|
||||
result = { id: parseInt(id), count: parseFloat(count) };
|
||||
break;
|
||||
}
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||||
case 'towerTaskCondition': {
|
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let [type, param, cnt] = arr;
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if(isNaN(type) || isNaN(param)|| isNaN(cnt)) throw new Error('data table format wrong');
|
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result = { type: parseInt(type), param: parseInt(param), cnt: parseInt(cnt) };
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break;
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}
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case 'possibility': {
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let [id, weight] = arr;
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if(isNaN(id) || isNaN(weight)) throw new Error('data table format wrong');
|
||||
result = { id: parseInt(id), weight: parseInt(weight) };
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break;
|
||||
}
|
||||
case 'cost': {
|
||||
let [id, count] = arr;
|
||||
if(isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
|
||||
result = { id: parseInt(id), count: parseInt(count)};
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||||
break;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
return result;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 将 | 分隔的字符串解析为数组,如:a|b|c 解析为[a, b, c]
|
||||
* @param str 要解析的字符串
|
||||
*/
|
||||
export function decodeArrayStr(str: string, splitForm='|') {
|
||||
let last = str.substr(str.length-1, 1);
|
||||
if(last == '&') str = str.substr(0, str.length - 1);
|
||||
if(str == '') {
|
||||
return new Array<string>()
|
||||
} else {
|
||||
return str.split(splitForm);
|
||||
}
|
||||
export function decodeArrayStr(str: string, splitForm = '|') {
|
||||
let last = str.substr(str.length - 1, 1);
|
||||
if (last == '&') str = str.substr(0, str.length - 1);
|
||||
if (str == '') {
|
||||
return new Array<string>()
|
||||
} else {
|
||||
return str.split(splitForm);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -141,7 +141,7 @@ export function decodeArrayStr(str: string, splitForm='|') {
|
||||
* @param str 要解析的字符串
|
||||
*/
|
||||
export function decodeArrayListStr(str: string) {
|
||||
return decodeArrayStr(str).map(cur => decodeArrayStr(cur, '&'));
|
||||
return decodeArrayStr(str).map(cur => decodeArrayStr(cur, '&'));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -149,28 +149,28 @@ export function decodeArrayListStr(str: string) {
|
||||
* @param str 要解析的字符串
|
||||
*/
|
||||
export function decodeIdCntArrayStr(str: string, multi: number) {
|
||||
const strArr = decodeArrayStr(str);
|
||||
console.log('decodeIdCntArrayStr: ', strArr);
|
||||
const strMap = new Map();
|
||||
strArr.forEach(item => {
|
||||
const kv = item.split('&');
|
||||
strMap.set(kv[0], multi? Math.ceil(parseInt(kv[1]) * multi): kv[1]);
|
||||
});
|
||||
return strMap;
|
||||
const strArr = decodeArrayStr(str);
|
||||
console.log('decodeIdCntArrayStr: ', strArr);
|
||||
const strMap = new Map();
|
||||
strArr.forEach(item => {
|
||||
const kv = item.split('&');
|
||||
strMap.set(kv[0], multi ? Math.ceil(parseInt(kv[1]) * multi) : kv[1]);
|
||||
});
|
||||
return strMap;
|
||||
}
|
||||
|
||||
// 计算当前武将战力
|
||||
export async function calculateSumCE(roleId: string, type: number, param: { num?: number, heroes?: Array<number> }) {
|
||||
// 计算当前武将战力
|
||||
export async function calculateSumCE(roleId: string, type: number, param: { num?: number, heroes?: Array<number> }) {
|
||||
let sum;
|
||||
if(type == 1) { // 最高num人历史最高战力和
|
||||
sum = await HeroModel.sumTopHeroCe(roleId, param.num||0);
|
||||
} else if(type == 2) { // 所有人战力和
|
||||
sum = await HeroModel.sumHeroCe(roleId);
|
||||
if (type == 1) { // 最高num人历史最高战力和
|
||||
sum = await HeroModel.sumTopHeroCe(roleId, param.num || 0);
|
||||
} else if (type == 2) { // 所有人战力和
|
||||
sum = await HeroModel.sumHeroCe(roleId);
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
// 计算当前武将战力
|
||||
export function calculateCE(heroInfo: {hid: number, lv: number }) {
|
||||
}
|
||||
// 计算当前武将战力
|
||||
export function calculateCE(heroInfo: { hid: number, lv: number }) {
|
||||
let { hid, lv } = heroInfo;
|
||||
// 假设所有属性和等级的关系是简单的线性关系
|
||||
let dicHero = getGamedata('dic_zyz_hero');
|
||||
@@ -188,39 +188,39 @@ export function decodeIdCntArrayStr(str: string, multi: number) {
|
||||
|
||||
let ce = atk + matk + def + mdef + agi + luk;
|
||||
return ce;
|
||||
}
|
||||
}
|
||||
|
||||
export function getRandomByLen(arr: Array<number>):number
|
||||
export function getRandomByLen(arr: Array<DicRandomEffectPool>):DicRandomEffectPool
|
||||
export function getRandomByLen(arr: Array<any>): any {
|
||||
export function getRandomByLen(arr: Array<number>): number
|
||||
export function getRandomByLen(arr: Array<DicRandomEffectPool>): DicRandomEffectPool
|
||||
export function getRandomByLen(arr: Array<any>): any {
|
||||
let len = arr.length;
|
||||
return arr[Math.floor(Math.random() * len)]
|
||||
}
|
||||
}
|
||||
|
||||
export function getRandomWithWeight(randomList: any) {
|
||||
export function getRandomWithWeight(randomList: any) {
|
||||
let len = randomList.reduce((pre, cur) => {
|
||||
return pre + cur.weight||1;
|
||||
return pre + cur.weight || 1;
|
||||
}, 0);
|
||||
let index = Math.floor(Math.random() * len);
|
||||
let result = { dic: null, index: -1 };
|
||||
for(let i = 0; i < randomList.length; i++) {
|
||||
let {weight = 0} = randomList[i];
|
||||
if(index < weight) {
|
||||
result.dic = randomList[i];
|
||||
result.index = i;
|
||||
break;
|
||||
for (let i = 0; i < randomList.length; i++) {
|
||||
let { weight = 0 } = randomList[i];
|
||||
if (index < weight) {
|
||||
result.dic = randomList[i];
|
||||
result.index = i;
|
||||
break;
|
||||
}
|
||||
index -= weight;
|
||||
}
|
||||
return result
|
||||
}
|
||||
}
|
||||
/**
|
||||
* 传入两个时间,返回按照时间差计算,第二个时间比第一个晚几天
|
||||
* @param preTime 之前的时间
|
||||
* @param proTime 之后的时间
|
||||
*/
|
||||
export function deltaDays(preTime: Date, proTime: Date): number {
|
||||
return moment(proTime).diff(moment(preTime), "days");
|
||||
return moment(proTime).diff(moment(preTime), "days");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -231,14 +231,14 @@ export function deltaDays(preTime: Date, proTime: Date): number {
|
||||
* @param deltaDay 间隔几天刷新,默认每天刷新(deltaDay = 1)
|
||||
*/
|
||||
export function shouldRefresh(preTime: Date, now: Date, hour: number, deltaDay = 1): boolean {
|
||||
if(!preTime) return true;
|
||||
let curTime = new Date(now.getTime());
|
||||
let refeshTime = setLocalHours(hour, curTime);
|
||||
console.log(refeshTime - preTime.getTime(), (deltaDay>=1?deltaDay-1:0) * 24 * 60 * 60 * 1000, curTime.getTime(), refeshTime)
|
||||
if (refeshTime - preTime.getTime() > (deltaDay>=1?deltaDay-1:0) * 24 * 60 * 60 * 1000 && curTime.getTime() >= refeshTime) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
if (!preTime) return true;
|
||||
let curTime = new Date(now.getTime());
|
||||
let refeshTime = setLocalHours(hour, curTime);
|
||||
console.log(refeshTime - preTime.getTime(), (deltaDay >= 1 ? deltaDay - 1 : 0) * 24 * 60 * 60 * 1000, curTime.getTime(), refeshTime)
|
||||
if (refeshTime - preTime.getTime() > (deltaDay >= 1 ? deltaDay - 1 : 0) * 24 * 60 * 60 * 1000 && curTime.getTime() >= refeshTime) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -247,21 +247,21 @@ export function shouldRefresh(preTime: Date, now: Date, hour: number, deltaDay =
|
||||
* @param hour 几点刷新
|
||||
*/
|
||||
export function getRefTime(now = new Date(), hour: number, day = 0) {
|
||||
let curTime = new Date(now.getTime());
|
||||
let offset = curTime.getTimezoneOffset(); // 时差,单位分
|
||||
let checkHour = hour - 8 + offset/60;
|
||||
if(checkHour < 0) {
|
||||
checkHour = 24 + checkHour;
|
||||
if (curTime.getHours() >= checkHour) {
|
||||
curTime.setDate(curTime.getDate() + 1);
|
||||
let curTime = new Date(now.getTime());
|
||||
let offset = curTime.getTimezoneOffset(); // 时差,单位分
|
||||
let checkHour = hour - 8 + offset / 60;
|
||||
if (checkHour < 0) {
|
||||
checkHour = 24 + checkHour;
|
||||
if (curTime.getHours() >= checkHour) {
|
||||
curTime.setDate(curTime.getDate() + 1);
|
||||
}
|
||||
} else {
|
||||
if (curTime.getHours() < checkHour) {
|
||||
curTime.setDate(curTime.getDate() - 1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (curTime.getHours() < checkHour) {
|
||||
curTime.setDate(curTime.getDate() - 1);
|
||||
}
|
||||
}
|
||||
let today = setLocalHours(hour, curTime);
|
||||
return new Date(today + day * 24 * 60 * 60 * 1000);
|
||||
let today = setLocalHours(hour, curTime);
|
||||
return new Date(today + day * 24 * 60 * 60 * 1000);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -270,19 +270,19 @@ export function getRefTime(now = new Date(), hour: number, day = 0) {
|
||||
* @param cnt 返回随机元素个数
|
||||
*/
|
||||
export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
|
||||
if (cnt > source.length || cnt == 0 ) return [];
|
||||
if (cnt === source.length) return source;
|
||||
let idxs = new Set();
|
||||
if (cnt > source.length || cnt == 0) return [];
|
||||
if (cnt === source.length) return source;
|
||||
let idxs = new Set();
|
||||
|
||||
while(1) {
|
||||
let rand = Math.floor(Math.random() * source.length);
|
||||
idxs.add(rand);
|
||||
if (idxs.size >= cnt) {
|
||||
break;
|
||||
while (1) {
|
||||
let rand = Math.floor(Math.random() * source.length);
|
||||
idxs.add(rand);
|
||||
if (idxs.size >= cnt) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return source.filter((_item, idx) => idxs.has(idx));
|
||||
return source.filter((_item, idx) => idxs.has(idx));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -292,7 +292,7 @@ export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
|
||||
* @param decimal 返回值保留的小数位数
|
||||
*/
|
||||
export function getRandValue(base: number, ratio: number, decimal = 2): number {
|
||||
return parseFloat((base * (1 - ratio + Math.random() * ratio * 2)).toFixed(decimal));
|
||||
return parseFloat((base * (1 - ratio + Math.random() * ratio * 2)).toFixed(decimal));
|
||||
}
|
||||
|
||||
|
||||
@@ -303,145 +303,145 @@ export function getRandValue(base: number, ratio: number, decimal = 2): number {
|
||||
* @param decimal 返回值保留的小数位数
|
||||
*/
|
||||
export function getRandValueByMinMax(min: number, max: number, decimal = 2): number {
|
||||
return parseFloat((min + (max - min) * Math.random()).toFixed(decimal));
|
||||
|
||||
return parseFloat((min + (max - min) * Math.random()).toFixed(decimal));
|
||||
|
||||
}
|
||||
|
||||
|
||||
export function resResult(status: {code: number, simStr: string}, data = null, customMsg = '') {
|
||||
const { code, simStr } = status;
|
||||
if (code !== STATUS.SUCCESS.code) {
|
||||
console.log(`normal err, code: ${code}, des: ${customMsg || simStr}`);
|
||||
}
|
||||
return {code, msg: customMsg || simStr, data};
|
||||
export function resResult(status: { code: number, simStr: string }, data = null, customMsg = '') {
|
||||
const { code, simStr } = status;
|
||||
if (code !== STATUS.SUCCESS.code) {
|
||||
console.log(`normal err, code: ${code}, des: ${customMsg || simStr}`);
|
||||
}
|
||||
return { code, msg: customMsg || simStr, data };
|
||||
}
|
||||
|
||||
// 消除 js 浮点计算bug
|
||||
|
||||
export const cal = {
|
||||
add: function(a:number, b:number) {
|
||||
var c:number, d:number, e:number;
|
||||
try {
|
||||
c = a.toString().split(".")[1].length;
|
||||
} catch (f) {
|
||||
c = 0;
|
||||
}
|
||||
try {
|
||||
d = b.toString().split(".")[1].length;
|
||||
} catch (f) {
|
||||
d = 0;
|
||||
}
|
||||
e = Math.pow(10, Math.max(c, d));
|
||||
return (this.mul(a, e) + this.mul(b, e)) / e;
|
||||
},
|
||||
sub: function sub(a:number, b:number) {
|
||||
var c:number, d:number, e:number;
|
||||
try {
|
||||
c = a.toString().split(".")[1].length;
|
||||
} catch (f) {
|
||||
c = 0;
|
||||
}
|
||||
try {
|
||||
d = b.toString().split(".")[1].length;
|
||||
} catch (f) {
|
||||
d = 0;
|
||||
}
|
||||
e = Math.pow(10, Math.max(c, d));
|
||||
return (this.mul(a, e) - this.mul(b, e)) / e;
|
||||
},
|
||||
mul: function mul(a:number, b:number) {
|
||||
var c = 0,
|
||||
d = a.toString(),
|
||||
e = b.toString();
|
||||
try {
|
||||
c += d.split(".")[1].length;
|
||||
} catch (f) {}
|
||||
try {
|
||||
c += e.split(".")[1].length;
|
||||
} catch (f) {}
|
||||
return Number(d.replace(".", "")) * Number(e.replace(".", "")) / Math.pow(10, c);
|
||||
},
|
||||
div: function div(a:number, b:number) {
|
||||
var c:number, d:number, e = 0,
|
||||
f = 0;
|
||||
try {
|
||||
e = a.toString().split(".")[1].length;
|
||||
} catch (g) {}
|
||||
try {
|
||||
f = b.toString().split(".")[1].length;
|
||||
} catch (g) {}
|
||||
c = Number(a.toString().replace(".", ""));
|
||||
d = Number(b.toString().replace(".", ""));
|
||||
return this.mul(c / d, Math.pow(10, f - e));
|
||||
}
|
||||
add: function (a: number, b: number) {
|
||||
var c: number, d: number, e: number;
|
||||
try {
|
||||
c = a.toString().split(".")[1].length;
|
||||
} catch (f) {
|
||||
c = 0;
|
||||
}
|
||||
try {
|
||||
d = b.toString().split(".")[1].length;
|
||||
} catch (f) {
|
||||
d = 0;
|
||||
}
|
||||
e = Math.pow(10, Math.max(c, d));
|
||||
return (this.mul(a, e) + this.mul(b, e)) / e;
|
||||
},
|
||||
sub: function sub(a: number, b: number) {
|
||||
var c: number, d: number, e: number;
|
||||
try {
|
||||
c = a.toString().split(".")[1].length;
|
||||
} catch (f) {
|
||||
c = 0;
|
||||
}
|
||||
try {
|
||||
d = b.toString().split(".")[1].length;
|
||||
} catch (f) {
|
||||
d = 0;
|
||||
}
|
||||
e = Math.pow(10, Math.max(c, d));
|
||||
return (this.mul(a, e) - this.mul(b, e)) / e;
|
||||
},
|
||||
mul: function mul(a: number, b: number) {
|
||||
var c = 0,
|
||||
d = a.toString(),
|
||||
e = b.toString();
|
||||
try {
|
||||
c += d.split(".")[1].length;
|
||||
} catch (f) { }
|
||||
try {
|
||||
c += e.split(".")[1].length;
|
||||
} catch (f) { }
|
||||
return Number(d.replace(".", "")) * Number(e.replace(".", "")) / Math.pow(10, c);
|
||||
},
|
||||
div: function div(a: number, b: number) {
|
||||
var c: number, d: number, e = 0,
|
||||
f = 0;
|
||||
try {
|
||||
e = a.toString().split(".")[1].length;
|
||||
} catch (g) { }
|
||||
try {
|
||||
f = b.toString().split(".")[1].length;
|
||||
} catch (g) { }
|
||||
c = Number(a.toString().replace(".", ""));
|
||||
d = Number(b.toString().replace(".", ""));
|
||||
return this.mul(c / d, Math.pow(10, f - e));
|
||||
}
|
||||
};
|
||||
|
||||
//计算公式
|
||||
export function calculateNum(ratio: {A: number, B: number}, params: {num: number}, defaultVal = 0) {
|
||||
// result = a * num + b
|
||||
try {
|
||||
let {A, B} = ratio;
|
||||
let {num} = params;
|
||||
let result = A * num + B;
|
||||
if(isNaN(result)) {
|
||||
console.error('calculate wrong: ', A, B, num)
|
||||
return defaultVal;
|
||||
} else {
|
||||
return result;
|
||||
export function calculateNum(ratio: { A: number, B: number }, params: { num: number }, defaultVal = 0) {
|
||||
// result = a * num + b
|
||||
try {
|
||||
let { A, B } = ratio;
|
||||
let { num } = params;
|
||||
let result = A * num + B;
|
||||
if (isNaN(result)) {
|
||||
console.error('calculate wrong: ', A, B, num)
|
||||
return defaultVal;
|
||||
} else {
|
||||
return result;
|
||||
}
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
return defaultVal;
|
||||
}
|
||||
}catch(e) {
|
||||
console.error(e);
|
||||
return defaultVal;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export function setLocalHours(hour: number, curTime = new Date()) {
|
||||
// curTime: 格林威治时间
|
||||
let offset = curTime.getTimezoneOffset(); // 格林威治时间和本地时间之间的时差(分)
|
||||
let localTime = new Date(curTime.getTime() + offset * 60 * 1000 + 8 * 60 * 60 * 1000); // 中国时间
|
||||
localTime.setUTCHours(hour, 0, 0, 0); // 中国的几点
|
||||
return localTime.getTime() - 8 * 60 * 60 * 1000; // 回到格林威治时间
|
||||
// curTime: 格林威治时间
|
||||
let offset = curTime.getTimezoneOffset(); // 格林威治时间和本地时间之间的时差(分)
|
||||
let localTime = new Date(curTime.getTime() + offset * 60 * 1000 + 8 * 60 * 60 * 1000); // 中国时间
|
||||
localTime.setUTCHours(hour, 0, 0, 0); // 中国的几点
|
||||
return localTime.getTime() - 8 * 60 * 60 * 1000; // 回到格林威治时间
|
||||
}
|
||||
|
||||
export async function updateCe(roleId: string, hero: any ) {
|
||||
let {hid, ce: oldCe, historyCe} = hero;
|
||||
let actor = new Actor();
|
||||
actor.initHero(hero);
|
||||
let ce = actor.calculateCE();
|
||||
if(ce != oldCe) {
|
||||
// 更新总战力&最强五人战力
|
||||
await RoleModel.updateSumCe(roleId, hid, ce, oldCe);
|
||||
// 更新pvp防守阵容战力
|
||||
await PvpDefenseModel.updateCe(roleId, hid, ce, oldCe);
|
||||
// 更新武将战力,历史最高战力
|
||||
await HeroModel.updateCe(roleId, hid, ce, oldCe, historyCe);
|
||||
}
|
||||
export async function updateCe(roleId: string, hero: any) {
|
||||
let { hid, ce: oldCe, historyCe } = hero;
|
||||
let actor = new Actor();
|
||||
actor.initHero(hero);
|
||||
let ce = actor.calculateCE();
|
||||
if (ce != oldCe) {
|
||||
// 更新总战力&最强五人战力
|
||||
await RoleModel.updateSumCe(roleId, hid, ce, oldCe);
|
||||
// 更新pvp防守阵容战力
|
||||
await PvpDefenseModel.updateCe(roleId, hid, ce, oldCe);
|
||||
// 更新武将战力,历史最高战力
|
||||
await HeroModel.updateCe(roleId, hid, ce, oldCe, historyCe);
|
||||
}
|
||||
}
|
||||
|
||||
export function ratioReward(rewardStr: string, ratio: number): string {
|
||||
let rewards = decodeIdCntArrayStr(rewardStr, ratio);
|
||||
let res = '';
|
||||
for (let [k, v] of rewards) {
|
||||
res += `${k}&${v}|`;
|
||||
}
|
||||
return res.substring(0, res.length - 1);
|
||||
let rewards = decodeIdCntArrayStr(rewardStr, ratio);
|
||||
let res = '';
|
||||
for (let [k, v] of rewards) {
|
||||
res += `${k}&${v}|`;
|
||||
}
|
||||
return res.substring(0, res.length - 1);
|
||||
}
|
||||
|
||||
export function getItems(str:string) {
|
||||
let arr = new Array<{id: number, count: number}>();
|
||||
export function getItems(str: string) {
|
||||
let arr = new Array<{ id: number, count: number }>();
|
||||
let strArr = str.split('|');
|
||||
for (let item of strArr) {
|
||||
var itemArr = item.split('&');
|
||||
arr.push({
|
||||
id : parseInt(itemArr[0]),
|
||||
count : parseInt(itemArr[1])
|
||||
id: parseInt(itemArr[0]),
|
||||
count: parseInt(itemArr[1])
|
||||
});
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
export function deepCopy (obj) {
|
||||
export function deepCopy(obj) {
|
||||
if (typeof obj !== 'object' || obj === null) {
|
||||
return obj;
|
||||
}
|
||||
@@ -466,65 +466,65 @@ export function deepCopy (obj) {
|
||||
};
|
||||
|
||||
export function readJsonFile(fileName: string) {
|
||||
const folder = 'jsons';
|
||||
return fs.readFileSync(path.resolve(__dirname, `../resource/${folder}/${fileName}.json`)).toString('utf8').replace(/^\uFEFF/, '');
|
||||
const folder = 'jsons';
|
||||
return fs.readFileSync(path.resolve(__dirname, `../resource/${folder}/${fileName}.json`)).toString('utf8').replace(/^\uFEFF/, '');
|
||||
}
|
||||
|
||||
export function readWarJsonFileList() {
|
||||
const folder = 'warJsons';
|
||||
return fs.readdirSync(__dirname + `/../resource/${folder}`)
|
||||
.filter(cur => {return cur.indexOf('.') != 0})
|
||||
.map(file => {
|
||||
return fs.readFileSync(path.resolve(__dirname, `../resource/${folder}/${file}`)).toString('utf8');
|
||||
});
|
||||
const folder = 'warJsons';
|
||||
return fs.readdirSync(__dirname + `/../resource/${folder}`)
|
||||
.filter(cur => { return cur.indexOf('.') != 0 })
|
||||
.map(file => {
|
||||
return fs.readFileSync(path.resolve(__dirname, `../resource/${folder}/${file}`)).toString('utf8');
|
||||
});
|
||||
}
|
||||
|
||||
// 字典表常用解析方法
|
||||
// 解析物品 {"id": number, "count": number} 格式
|
||||
export function parseGoodStr(str: string) {
|
||||
let result = new Array<{id: number, count: number}>();
|
||||
if(!str) return result;
|
||||
let decodeArr = decodeArrayListStr(str);
|
||||
for(let [id, count] of decodeArr) {
|
||||
if(isNaN(parseInt(id)) || isNaN(parseInt(count))) {
|
||||
throw new Error('data table format wrong');
|
||||
}
|
||||
result.push({id: parseInt(id), count: parseInt(count)});
|
||||
}
|
||||
return result
|
||||
let result = new Array<{ id: number, count: number }>();
|
||||
if (!str) return result;
|
||||
let decodeArr = decodeArrayListStr(str);
|
||||
for (let [id, count] of decodeArr) {
|
||||
if (isNaN(parseInt(id)) || isNaN(parseInt(count))) {
|
||||
throw new Error('data table format wrong');
|
||||
}
|
||||
result.push({ id: parseInt(id), count: parseInt(count) });
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
// 数字列表
|
||||
export function parseNumberList(str: string) {
|
||||
let res = new Array<number>();
|
||||
if(!str) return res;
|
||||
let arr = decodeArrayStr(str, '&');
|
||||
for(let g of arr) {
|
||||
if(g === "") continue;
|
||||
res.push(parseInt(g));
|
||||
}
|
||||
return res;
|
||||
let res = new Array<number>();
|
||||
if (!str) return res;
|
||||
let arr = decodeArrayStr(str, '&');
|
||||
for (let g of arr) {
|
||||
if (g === "") continue;
|
||||
res.push(parseInt(g));
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
export function mergeSameGoods(goods: Array<{id: number, count: number}>) {
|
||||
export function mergeSameGoods(goods: Array<{ id: number, count: number }>) {
|
||||
let resGoods = [];
|
||||
for (let {id, count} of goods) {
|
||||
let index = _.findIndex(resGoods, {id});
|
||||
for (let { id, count } of goods) {
|
||||
let index = _.findIndex(resGoods, { id });
|
||||
if (index > -1) {
|
||||
resGoods[index].count += count;
|
||||
} else {
|
||||
resGoods.push({id, count});
|
||||
resGoods.push({ id, count });
|
||||
}
|
||||
}
|
||||
return resGoods;
|
||||
}
|
||||
|
||||
export function returnHeroCeRatio(hero: HeroType) {
|
||||
let ce = reduceCe(hero.ce);
|
||||
return Object.assign(hero, { ce });
|
||||
let ce = reduceCe(hero.ce);
|
||||
return Object.assign(hero, { ce });
|
||||
}
|
||||
|
||||
// 缩小战力
|
||||
export function reduceCe(ce: number = 0) {
|
||||
return Math.floor(ce/HERO_CE_RATIO/HERO_CE_RATIO)
|
||||
return Math.floor(ce / HERO_CE_RATIO / HERO_CE_RATIO)
|
||||
}
|
||||
Reference in New Issue
Block a user