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@@ -6,7 +6,8 @@ import { EquipModel } from '../../../db/Equip';
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import { calculateCE, resResult } from '../../../pubUtils/util';
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import {Application, BackendSession, createTcpMailBox} from 'pinus';
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import { COUNTER } from '../../../consts';
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import { handleCost } from '../../../services/rewardService'
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import { getTitle } from '../../../pubUtils/data'
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export default function(app: Application) {
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return new RoleHandler(app);
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}
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@@ -68,4 +69,26 @@ export class RoleHandler {
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let { roleId, roleName, headHid = 1, ce = 0, topFive, topFiveCe = 0 } = await RoleModel.findByRoleId(targetRoleId);
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return resResult(STATUS.SUCCESS, { roleId, roleName, headHid, ce, topFive, topFiveCe });
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}
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//爵位
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async roleTitleLevelUp(msg: {}, session: BackendSession){
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId);
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let sid: string = session.get('sid');
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let titleInfo = getTitle(role.title);
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if (!titleInfo)
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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let title = ++role.title;
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if (!getTitle(title))
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return resResult(STATUS.ROLE_REACH_MAX_TITLE_LEVEL)
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if (titleInfo.lvLimited > role.lv)
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return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH)
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let consumes = titleInfo.material;
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let result = await handleCost(roleId, sid, consumes);
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if (!result)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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await RoleModel.updateRoleInfo(roleId, { title });
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return resResult(STATUS.SUCCESS, { roleId, title });
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}
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}
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@@ -1,16 +1,6 @@
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import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE } from './../consts';
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import { EquipModel } from './../db/Equip';
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import { resResult, deepCopy, mergeSameGoods } from '../pubUtils/util';
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import { mergeSameGoods } from '../pubUtils/util';
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import { getGoodById } from '../pubUtils/gamedata';
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import { RoleModel } from '../db/Role';
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import { setAp } from './actionPointService';
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import { calAllHeroCe } from './playerCeService';
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import { ItemModel } from '../db/Item';
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import { STATUS } from '../consts/statusCode';
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import { pinus } from 'pinus';
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import { addEquips, addBags, addSkins } from '../pubUtils/itemUtils';
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import { EquipInter, ItemInter, BagInter } from '../pubUtils/interface';
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import { gameData, getJewelById } from '../pubUtils/data';
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import { getJewelById } from '../pubUtils/data';
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const _ = require('underscore');
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export function checkMaterialEnough(consumes:Array<{id: number, count: number}>, jewel: number, jewelCount: number) {
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