✨ feat(武将): 添加ur武将将魂回收数量
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@@ -128,6 +128,8 @@ export class ShopHandler {
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reward = parseGoodStr(SHOP.HERO_SOUL_PURPLE); break;
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reward = parseGoodStr(SHOP.HERO_SOUL_PURPLE); break;
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case HERO_QUALITY_TYPE.GOLD:
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case HERO_QUALITY_TYPE.GOLD:
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reward = parseGoodStr(SHOP.HERO_SOUL_GOLDEN); break;
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reward = parseGoodStr(SHOP.HERO_SOUL_GOLDEN); break;
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case HERO_QUALITY_TYPE.UR:
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reward = parseGoodStr(SHOP.HERO_SOUL_UR); break;
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}
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}
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// 增加货币
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// 增加货币
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let goods = await addItems(roleId, roleName, sid, reward.map(cur => { return {id: cur.id, count: cur.count * count} }), ITEM_CHANGE_REASON.RECYCLE_SOUL);
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let goods = await addItems(roleId, roleName, sid, reward.map(cur => { return {id: cur.id, count: cur.count * count} }), ITEM_CHANGE_REASON.RECYCLE_SOUL);
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@@ -139,6 +139,7 @@ export const SHOP = {
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HERO_SOUL_BULE: '40011&1', // 蓝将回收货币
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HERO_SOUL_BULE: '40011&1', // 蓝将回收货币
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HERO_SOUL_PURPLE: '40011&2', // 紫将回收货币
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HERO_SOUL_PURPLE: '40011&2', // 紫将回收货币
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HERO_SOUL_GOLDEN: '40011&4', // 金将回收货币
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HERO_SOUL_GOLDEN: '40011&4', // 金将回收货币
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HERO_SOUL_UR: '40011&8', // UR将回收货币
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};
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};
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export const TASK = {
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export const TASK = {
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MAINTASK_OPEN: '1&6', // 主线任务开启条件(1:主公等级,2:关卡限制)
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MAINTASK_OPEN: '1&6', // 主线任务开启条件(1:主公等级,2:关卡限制)
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