✨ feat(gvg): 修改战力相关读取方案

This commit is contained in:
luying
2023-02-17 10:58:05 +08:00
parent 2b96f6be6a
commit 54837f24b6
8 changed files with 39 additions and 29 deletions
+8 -2
View File
@@ -3,14 +3,14 @@ import { GVGConfigModel, GVGConfigType } from "../../db/GVGConfig";
import { getTimeFun, getZeroPoint, getZeroPointOfTime, nowSeconds, WEEK_TO_SECOND } from "../../pubUtils/timeUtil";
import { getAllServerCreateTime, getServerCreateTime } from "../redisService";
import { GVG_PERIOD, GVG_SERVER_TYPE, SHOP_REFRESH_TYPE } from "../../consts";
import { GVGLeagueModel } from "../../db/GVGLeague";
import { GVGLeagueModel, GVGLeagueType } from "../../db/GVGLeague";
import { GVGLeaguePrepareModel } from "../../db/GVGLeaguePrepare";
import { GVGServerGroupModel } from "../../db/GVGServerGroup";
import { gameData } from "../../pubUtils/data";
import { getRandSingleEelm } from "../../pubUtils/util";
import { GVG } from "../../pubUtils/dicParam";
import { ServerlistModel } from "../../db/Serverlist";
import { GuildType } from "../../db/Guild";
import { GuildModel, GuildType } from "../../db/Guild";
// 定时器相关
export async function createNewGVGConfig() {
@@ -190,4 +190,10 @@ export async function getGVGInfoInGuild(guild: GuildType) {
configId, period, countdownTime,
type
}
}
export async function calLeagueCe(league: GVGLeagueType) {
const guildCodes = league?.guildCodes||[];
const guilds = await GuildModel.findByCodes(guildCodes);
return guilds.reduce((pre, guild) => pre + guild.guildCe, 0);
}
@@ -12,7 +12,7 @@ import { GVG } from "../../pubUtils/dicParam";
import { getZeroPointD } from "../../pubUtils/timeUtil";
import { resResult } from "../../pubUtils/util";
import { sendMessageToUserWithSuc } from "../pushService";
import { getCurPeriod, getGVGConfig, getGVGPeriodData, getGVGServerType } from "./gvgService";
import { calLeagueCe, getCurPeriod, getGVGConfig, getGVGPeriodData, getGVGServerType } from "./gvgService";
/**
* 自动创建联军
@@ -101,10 +101,11 @@ export function getLeagueApplyData(apply: GVGLeagueApplyType, serverNames: any,
* @param applies 本军团向其他联军发出的申请
* @returns
*/
export function getLeagueInviteData(invite: GVGLeagueApplyType, serverNames: any, applies: GVGLeagueApplyType[]) {
export async function getLeagueInviteData(invite: GVGLeagueApplyType, serverNames: any, applies: GVGLeagueApplyType[]) {
let data = new LeagueListInfo(<GVGLeagueType>invite.league, serverNames);
let hasApply = !!applies.find(cur => cur.leagueCode == invite.guildCode);
data.setHasApply(hasApply);
data.setLeagueCe(await calLeagueCe(<GVGLeagueType>invite.league))
return data;
}
@@ -455,7 +455,6 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
roleCe = await RoleCeModel.updateRoleCe(roleId, roleCeUpdate);
let role = await RoleModel.incRoleInfo(roleId, { ...roleIncUpdate, ce: roleInc }, { ...roleUpdate, topLineup, topLineupCe });
let guild = await GuildModel.updateCe(roleId, roleInc); // 公会更新战力
let league = await GVGLeagueModel.updateCe(roleId, roleInc); // 联军更新战力
saveCeChangeLog(role, roleInc, role.ce, type, ceChangeTxt);
updateRank(roleId, serverId, topLineupCe, role, pushHeros, guild);
@@ -463,9 +462,6 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
if(hasTopCeChange) await updateRoleOnlineInfo(roleId, { topLineupCe });
if(guild) {
await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]);
}
if(league) { // TODO 联军排行榜需要更新数据
}
return { heroes, curRole: role }
}