军团活动:修复蛮夷入侵结束后城门血条恢复bug

This commit is contained in:
luying
2021-03-24 15:29:13 +08:00
parent 07bc1fb75c
commit 565c5717d5
5 changed files with 11 additions and 6 deletions

View File

@@ -2,8 +2,6 @@ import { Application, BackendSession, ChannelService, pinus } from "pinus";
import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, sendSingleGateActEndMsg, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivityService";
import { resResult } from "../../../pubUtils/util";
import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS } from "../../../consts";
import { GameModel } from "../../../db/Game";
import { ServerlistModel } from "../../../db/Serverlist";
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
import { GUILDACTIVITY } from "../../../pubUtils/dicParam";
import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
@@ -17,7 +15,6 @@ import { gameData } from "../../../pubUtils/data";
import { getGuildChannelSid } from "../../../services/chatService";
import { guildActivityStart, gateActivityEnd, cityActivityEnd } from "../../../services/timeTaskService";
import { UserGuildModel } from "../../../db/UserGuild";
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
export default function (app: Application) {
return new GateActivityHandler(app);
@@ -301,7 +298,10 @@ export class GateActivityHandler {
async debugStartActivity(msg: { aid: number }, session: BackendSession) {
let { aid } = msg;
let dic = gameData.guildActivity.get(aid);
await guildActivityStart(dic);
let result = await guildActivityStart(dic);
if(!result) {
return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN)
}
let map = new Map<number, string[]>();
let guilds = await GuildModel.findAllGuild('serverId code');

View File

@@ -247,6 +247,7 @@ export async function sendGuildActEndMsg(aid: number) {
await gateActivitySettleReward(guildCode, serverId);
}
}
gateActivityObj = new GateActivityObject();
} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
let obj = getCityActivityObj();
let { cities, serverlists} = obj.getAllCities();
@@ -257,6 +258,7 @@ export async function sendGuildActEndMsg(aid: number) {
for(let serverId of serverlists) {
await autoDeclare(serverId);
}
cityActivityObj = new CityActivityObject();
}
}

View File

@@ -373,6 +373,9 @@ export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
if(!dicGuildActivity) dicGuildActivity = getTodayGuildActivity();
if(!dicGuildActivity) return;
if(guildActSecondsJobId||guildActEndJobId) {
return false
}
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds);
@@ -385,6 +388,7 @@ export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
}
return true;
}
// 蛮夷入侵

View File

@@ -206,6 +206,7 @@ export const STATUS = {
HAS_DECLARED: { code: 21103, simStr: '已宣战过' },
CHALLENGE_TIME_NOT_REACH: { code: 21104, simStr: '挑战冷却中' },
HAS_NOT_DECLARED: { code: 21105, simStr: '军团还未宣战过' },
GUILD_ACTIVITY_IS_OPEN: { code: 21106, simStr: '活动已开启' },
// 通用 30000 - 30099
DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },

View File

@@ -87,7 +87,6 @@ export class GateActivityObject {
let index = guildList.indexOf(guildCode);
guildList.splice(index, 1);
}
this.gateHp.delete(guildCode);
this.members.delete(guildCode);
}
}
@@ -199,7 +198,6 @@ export class CityActivityObject {
this.members.delete(guildCode);
this.guilds.delete(guildCode);
}
this.gateHp.delete(key);
this.cities.delete(key);
}
}