军团活动:修复蛮夷入侵结束后城门血条恢复bug
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@@ -2,8 +2,6 @@ import { Application, BackendSession, ChannelService, pinus } from "pinus";
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import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, sendSingleGateActEndMsg, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivityService";
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import { resResult } from "../../../pubUtils/util";
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import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS } from "../../../consts";
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import { GameModel } from "../../../db/Game";
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import { ServerlistModel } from "../../../db/Serverlist";
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import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
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import { GUILDACTIVITY } from "../../../pubUtils/dicParam";
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import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
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@@ -17,7 +15,6 @@ import { gameData } from "../../../pubUtils/data";
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import { getGuildChannelSid } from "../../../services/chatService";
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import { guildActivityStart, gateActivityEnd, cityActivityEnd } from "../../../services/timeTaskService";
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import { UserGuildModel } from "../../../db/UserGuild";
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import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
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export default function (app: Application) {
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return new GateActivityHandler(app);
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@@ -301,7 +298,10 @@ export class GateActivityHandler {
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async debugStartActivity(msg: { aid: number }, session: BackendSession) {
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let { aid } = msg;
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let dic = gameData.guildActivity.get(aid);
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await guildActivityStart(dic);
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let result = await guildActivityStart(dic);
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if(!result) {
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return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN)
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}
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let map = new Map<number, string[]>();
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let guilds = await GuildModel.findAllGuild('serverId code');
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@@ -247,6 +247,7 @@ export async function sendGuildActEndMsg(aid: number) {
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await gateActivitySettleReward(guildCode, serverId);
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}
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}
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gateActivityObj = new GateActivityObject();
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} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
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let obj = getCityActivityObj();
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let { cities, serverlists} = obj.getAllCities();
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@@ -257,6 +258,7 @@ export async function sendGuildActEndMsg(aid: number) {
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for(let serverId of serverlists) {
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await autoDeclare(serverId);
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}
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cityActivityObj = new CityActivityObject();
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}
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}
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@@ -373,6 +373,9 @@ export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
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if(!dicGuildActivity) dicGuildActivity = getTodayGuildActivity();
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if(!dicGuildActivity) return;
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if(guildActSecondsJobId||guildActEndJobId) {
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return false
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}
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if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds);
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@@ -385,6 +388,7 @@ export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
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} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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}
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return true;
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}
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// 蛮夷入侵
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@@ -206,6 +206,7 @@ export const STATUS = {
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HAS_DECLARED: { code: 21103, simStr: '已宣战过' },
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CHALLENGE_TIME_NOT_REACH: { code: 21104, simStr: '挑战冷却中' },
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HAS_NOT_DECLARED: { code: 21105, simStr: '军团还未宣战过' },
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GUILD_ACTIVITY_IS_OPEN: { code: 21106, simStr: '活动已开启' },
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// 通用 30000 - 30099
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DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
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@@ -87,7 +87,6 @@ export class GateActivityObject {
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let index = guildList.indexOf(guildCode);
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guildList.splice(index, 1);
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}
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this.gateHp.delete(guildCode);
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this.members.delete(guildCode);
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}
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}
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@@ -199,7 +198,6 @@ export class CityActivityObject {
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this.members.delete(guildCode);
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this.guilds.delete(guildCode);
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}
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this.gateHp.delete(key);
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this.cities.delete(key);
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}
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}
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