军团活动:修复蛮夷入侵结束后城门血条恢复bug
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@@ -2,8 +2,6 @@ import { Application, BackendSession, ChannelService, pinus } from "pinus";
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import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, sendSingleGateActEndMsg, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivityService";
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import { resResult } from "../../../pubUtils/util";
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import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS } from "../../../consts";
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import { GameModel } from "../../../db/Game";
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import { ServerlistModel } from "../../../db/Serverlist";
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import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
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import { GUILDACTIVITY } from "../../../pubUtils/dicParam";
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import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
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@@ -17,7 +15,6 @@ import { gameData } from "../../../pubUtils/data";
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import { getGuildChannelSid } from "../../../services/chatService";
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import { guildActivityStart, gateActivityEnd, cityActivityEnd } from "../../../services/timeTaskService";
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import { UserGuildModel } from "../../../db/UserGuild";
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import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
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export default function (app: Application) {
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return new GateActivityHandler(app);
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@@ -301,7 +298,10 @@ export class GateActivityHandler {
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async debugStartActivity(msg: { aid: number }, session: BackendSession) {
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let { aid } = msg;
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let dic = gameData.guildActivity.get(aid);
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await guildActivityStart(dic);
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let result = await guildActivityStart(dic);
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if(!result) {
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return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN)
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}
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let map = new Map<number, string[]>();
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let guilds = await GuildModel.findAllGuild('serverId code');
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