奇遇随机添加权重
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@@ -2,8 +2,8 @@ import { Application, BackendSession, FrontendOrBackendSession } from 'pinus';
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import { getGamedata } from '../../../util/gamedata';
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import { EventRecordModel } from '../../../db/EventRecord';
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import { RoleModel } from '../../../db/Role';
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import { genCode, decodeStr, decodeStrSingle, Reward } from '../../../util/util';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE } from '../../../consts/consts';
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import { genCode, decodeStr, decodeStrSingle, Reward, getRandomWithWeight } from '../../../util/util';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE, EVENT_RANDOM_TYPE_ONE_OPEN } from '../../../consts/consts';
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export default function(app: Application) {
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return new EventBattleHandler(app);
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@@ -177,35 +177,55 @@ async function refreshEvent(num: number, roleId: string, roleName: string, t) {
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suitLevel = decodeStrSingle('eventSuitLevel', suitLevel);
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return suitLevel.min <= role.lv && suitLevel.max >= role.lv
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});
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let historyRecord = await EventRecordModel.getHostoryEventRecord(roleId);
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let {history, turn} = historyRecord;
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let randomList = dicEvent.filter(cur => {
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return history.find(ccur => {
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return ccur.eventId != cur.eventID;
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});
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});
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console.log(JSON.stringify(randomList));
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for(let i = 0; i < num; i++) {
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if(randomList.length == 0) { // 一轮刷新过,开始新的一轮,保证所有事件都能刷新一遍
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turn ++;
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randomList = [...dicEvent];
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if(EVENT_RANDOM_TYPE_ONE_OPEN) { // 每轮进行记录,保证每次随机出的不重复
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let historyRecord = await EventRecordModel.getHostoryEventRecord(roleId);
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let {history, turn} = historyRecord;
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let randomList = dicEvent.filter(cur => {
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return history.find(ccur => {
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return ccur.eventId != cur.eventID;
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});
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});
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console.log(JSON.stringify(randomList));
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for(let i = 0; i < num; i++) {
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if(randomList.length == 0) { // 刷新的3个事件不重复
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turn ++;
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randomList = [...dicEvent];
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}
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let {dic, index} = getRandomWithWeight(randomList);
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if(!dic) break;
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let eventCode = genCode(8);
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: t, eventId: dic.eventID,
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roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING
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});
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event.push(data)
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randomList.splice(index, 1);
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}
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} else {
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let randomList = dicEvent;
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for(let i = 0; i < num; i++) {
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let {dic} = getRandomWithWeight(randomList);
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console.log('****', JSON.stringify(randomList))
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if(!dic) break;
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let eventCode = genCode(8);
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: t, eventId: dic.eventID,
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roleName, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING
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});
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event.push(data)
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}
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let index = Math.floor(Math.random() * randomList.length);
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let dic = randomList[index];
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let eventCode = genCode(8);
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: t, eventId: dic.eventID,
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roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING
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});
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event.push(data)
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randomList.splice(index, 1);
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}
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return event;
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}
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function pushEventMsg(app, roleId, channelName, msg ) {
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console.log('***pushEventMsg', channelName)
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let channelService = app.get('channelService');
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@@ -48,17 +48,19 @@ import { GOOD_TYPE } from '../consts/consts';
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let [gid, count, frequency] = arr;
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if(isNaN(gid) || isNaN(count)) throw new Error('格式错误');
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result = { gid: parseInt(gid), count: parseInt(count), frequency: parseInt(frequency) };
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break;
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}
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case 'eventSuitLevel': {
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let [min, max] = arr;
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if(isNaN(min) || isNaN(max)) throw new Error('格式错误');
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result = { min: parseInt(min), max: parseInt(max) };
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break;
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}
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case 'attribute': {
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let [id, value] = arr;
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if(isNaN(id) || isNaN(value)) throw new Error('格式错误');
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result = { id: parseInt(id), value: parseInt(value) };
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break;
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}
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}
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return result;
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@@ -170,3 +172,21 @@ export function decodeIdCntArrayStr(str: string, multi: number) {
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return ce;
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}
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export function getRandomWithWeight(randomList: any) {
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let len = randomList.reduce((pre, cur) => {
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return pre + cur.weight||1;
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}, 0);
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let index = Math.floor(Math.random() * len);
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let result = { dic: null, index: -1 };
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for(let i = 0; i < randomList.length; i++) {
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let {weight = 0} = randomList[i];
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if(index < weight) {
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result.dic = randomList[i];
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result.index = i;
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break;
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}
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index -= weight;
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}
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return result
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}
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