修改天梯接口问题,天梯和挂机已测试
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@@ -52,7 +52,7 @@ export class NormalBattleHandler {
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}
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dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
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} else if (warInfo.warType == WAR_TYPE.TOWER) {
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let checkResult = await checkTowerWar(roleId, battleId);
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let checkResult = await checkTowerWar(roleId, battleId, heroes);
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if(checkResult.status) {
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return {code: 202, data: checkResult.msg}
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}
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@@ -138,6 +138,7 @@ export class NormalBattleHandler {
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let towerRec = null;
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let towerBonus = null;
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let towerStatus = null;
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let towerReward = null;
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if(warInfo.warType == WAR_TYPE.DAILY) {
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let checkResult = await checkDailyAndIncrease(roleId, battleId, 1, false);
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if(checkResult.status == -1) {
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@@ -155,6 +156,7 @@ export class NormalBattleHandler {
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towerRec = towerEndResult.data.newRec;
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towerBonus = towerEndResult.data.bonusReward;
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towerStatus = towerEndResult.data.towerStatus;
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towerReward = towerEndResult.data.towerReward;
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}
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let warReward = new WarReward(roleId, roleName, battleId, isSuccess);
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@@ -204,7 +206,7 @@ export class NormalBattleHandler {
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code: 200,
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data: {
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battleCode, battleId, status, towerStatus,
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goods: reward, towerBonus,
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goods: reward, towerBonus, towerReward,
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apJson,
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dailyNum
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}
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@@ -28,9 +28,13 @@ export class TowerBattleHandler {
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await RoleModel.towerLvUp(roleId);
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}
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let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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console.log(roleId, towerLv, towerRec);
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if (!towerRec) {
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// await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: []});
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const towerInfo = getTowerDataByLv(towerLv);
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const { warIds } = towerInfo;
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const sts = decodeArrayStr(warIds).map(id => {
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return {warId: parseInt(id), status: false};
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});
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await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts});
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return { code: 201, data: '天梯记录异常' };
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}
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const data = {
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@@ -8,7 +8,7 @@ import { getTowerDataByLv } from "../util/gamedata"
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import { decodeArrayStr } from '../util/util';
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import { handleFixedReward } from './rewardService';
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export async function checkTowerWar(roleId: string, battleId: number) {
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export async function checkTowerWar(roleId: string, battleId: number, heroes: Array<number>) {
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const battleIdStr = `${battleId}`;
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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const towerInfo = getTowerDataByLv(towerLv);
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@@ -16,19 +16,24 @@ export async function checkTowerWar(roleId: string, battleId: number) {
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console.error(`天梯层数异常,lv ${towerLv} by ${roleId}`);
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return { status: -1, msg: '天梯层数异常' };
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}
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const warArray = decodeArrayStr(towerInfo.warArray) || [];
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if (warArray.indexOf(battleIdStr) === -1) {
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const warIds = decodeArrayStr(towerInfo.warIds) || [];
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if (warIds.indexOf(battleIdStr) === -1) {
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return { status: -1, msg: '战斗 Id 异常' };
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}
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let { heroes = [], warStatus = [] } = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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let { heroes: recHeroes = [], warStatus = [] } = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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for (let hid of heroes) {
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if (recHeroes.indexOf(hid) !== -1) {
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return { status: -1, msg: '使用了重复的武将' };
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}
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}
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const curWarStatus = warStatus.find(elem => elem.warId == battleId);
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if (curWarStatus.status) {
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return {status: -1, msg: '天梯关卡不能重复挑战'};
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}
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return { status: 0, data: {
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heroes, warStatus: curWarStatus
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heroes: recHeroes, warStatus: curWarStatus
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}};
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}
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@@ -54,20 +59,24 @@ export async function towerBattleEnd(channelService: ChannelService, sid: string
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})
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let newRec = await TowerRecordModel.updateRecord(roleId, towerLv, battleCode, battleId, heroes, inc);
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let bonusReward = null;
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let towerReward = null;
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if (inc === 1) {
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await RoleModel.towerLvUp(roleId);
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const nextTowerInfo = getTowerDataByLv(towerLv + 1);
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if (nextTowerInfo) {
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const { wars } = nextTowerInfo;
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const sts = wars.map(id => {
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return {warId: id, status: false};
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const { warIds } = nextTowerInfo;
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const sts = decodeArrayStr(warIds).map(id => {
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return {warId: parseInt(id), status: false};
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});
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await TowerRecordModel.createRecord({roleId, lv: towerLv + 1, warStatus: sts});
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}
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const { bonus } = getTowerDataByLv(towerLv);
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const { bonus, fixReward } = getTowerDataByLv(towerLv);
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if (bonus) {
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bonusReward = await handleFixedReward(roleId, roleName, bonus, 1);
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}
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if (fixReward) {
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towerReward = await handleFixedReward(roleId, roleName, fixReward, 1);
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}
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if (towerLv + 1 >= HANG_UP_CONSTS.ENABLE_LV) {
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await startHangUp(roleId, roleName);
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channelService.pushMessageByUids('hangUpEnable', {code: 200, data: {enable: true}}, [{uid: roleId, sid}]);
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@@ -77,7 +86,7 @@ export async function towerBattleEnd(channelService: ChannelService, sid: string
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status: 0,
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data: {
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newRec,
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bonusReward,
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bonusReward, towerReward,
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towerStatus: !!inc
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}
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};
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@@ -14,7 +14,7 @@ export async function handleFixedReward(roleId: string, roleName: string, reward
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for(let goods of rewards) {
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let goodInfo = getGoodById(goods.gid);
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if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
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let result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
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let result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count * multi });
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for(let obj of result) {
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returnGoods.push({dropType: goods.type, ...obj})
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}
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@@ -23,8 +23,8 @@ function parseTowerData() {
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const towerFile = 'dic_zyz_tower';
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const towerData = gamedata['jsons'][towerFile] || [];
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towerData.forEach(elem => {
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if (elem.towerFloor) {
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towerInfos.set(elem.towerFloor, elem);
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if (elem.lv) {
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towerInfos.set(elem.lv, elem);
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}
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});
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}
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@@ -22,7 +22,7 @@ export default class TowerRecord extends BaseModel {
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lv: number; // 天梯层数
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@prop({ required: true, default: [] })
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heroes: Array<number>; // 本层已使用武将
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@prop({ required: true, default: [] })
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@prop({ required: true, type: WarStatus, default: [] })
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warStatus: Array<WarStatus>;
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@prop({ required: true, default: 0 })
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speedUpCnt: number; // 加速总次数
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@@ -35,9 +35,9 @@ export default class TowerRecord extends BaseModel {
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public static async createRecord(towerInfo: {roleId: string, lv: number, warStatus: Array<WarStatus>}, lean = true) {
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const recDoc = new TowerRecordModel();
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const update = Object.assign(towerInfo, recDoc.toJSON());
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const update = Object.assign(recDoc.toJSON(), towerInfo);
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const { roleId, lv } = towerInfo;
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let rec = await TowerRecordModel.findOneAndUpdate({roleId, lv}, update, {upsert: true, new: true}).lean(lean);
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let rec = await TowerRecordModel.findOneAndUpdate({roleId, lv}, {$set: update}, {upsert: true, new: true}).lean(lean);
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return rec;
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}
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@@ -68,7 +68,7 @@ export default class TowerRecord extends BaseModel {
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public static async resetRecordByLv(roleId: string, lv: number, lean = true) {
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const rec = await TowerRecordModel.findOneAndUpdate(
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{roleId, lv, passed: false},
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{$set: {'warStatus.$.status': false, 'warStatus.$.battleCode': '', heroes: []}},
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{$set: {'warStatus.$[].status': false, 'warStatus.$[].battleCode': '', heroes: []}},
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{new: true}).lean(lean);
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return rec;
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}
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24
shared/resource/jsons/dic_zyz_tower.json
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24
shared/resource/jsons/dic_zyz_tower.json
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@@ -0,0 +1,24 @@
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[
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{
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"lv": 1,
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"warIds": "10001|10002",
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"fixReward": "1&2|2&1",
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"bonus": "&",
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"timeReward": "5&2|6&1",
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"name": ""
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}, {
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"lv": 2,
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"warIds": "10003",
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"fixReward": "1&3|2&2",
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"bonus": "&",
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"timeReward": "5&3|6&2",
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"name": ""
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}, {
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"lv": 3,
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"warIds": "10004|10005|10006",
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"fixReward": "1&4|2&3",
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"bonus": "&",
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"timeReward": "5&4|6&3",
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"name": ""
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}
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]
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