feat(gvg): 便捷管理页面

This commit is contained in:
luying
2023-03-28 13:35:27 +08:00
parent 6218378030
commit 5bd61ed0b3
9 changed files with 134 additions and 2 deletions

View File

@@ -214,6 +214,7 @@ class Filter {
'guild.gvgManageHandler.sendMail',
'guild.gvgManageHandler.setGuildInfo',
'guild.gvgManageHandler.setLeagueInfo',
'guild.gvgBattleHandler.setNotice',
].indexOf(route) != -1
}
@@ -275,6 +276,7 @@ class Filter {
}
case 'guild.gvgManageHandler.createLeague':
case 'guild.gvgManageHandler.setLeagueInfo':
case 'guild.gvgBattleHandler.setNotice':
{
let result = await checkGuildName(guildCode, serverId, msg.name, msg.notice);
if(!result) hasBlockWords = true;

View File

@@ -15,7 +15,7 @@ import { gameData, getReviveGold } from '../../../pubUtils/data';
import { getAllServerName } from '../../../services/redisService';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
import { SaveTeamParam, SaveTeamUpdateParam } from '../../../domain/gvgField/gvgDb';
import { GVG_AREA_TYPE, GVG_ATTACK_TYPE, GVG_ITEM, GVG_PERIOD, GVG_POINT_TYPE, GVG_REC_TYPE, ITEM_CHANGE_REASON, PUSH_ROUTE, REDIS_KEY, STATUS } from '../../../consts';
import { GVG_AREA_TYPE, GVG_ATTACK_TYPE, GVG_ITEM, GVG_PERIOD, GVG_POINT_TYPE, GVG_REC_TYPE, ITEM_CHANGE_REASON, LEAGUE_MANAGE_TYPE, PUSH_ROUTE, REDIS_KEY, STATUS } from '../../../consts';
import { addRoleToAreaChannel, addRoleToAreaTeamChannel, addRoleToGVGCityChannel, leaveGVGAreaChannel, leaveGVGAreaTeamChannel, leaveGVGCityTeamChannel } from '../../../services/chatChannelService';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { GVGUserItemModel } from '../../../db/GVGUserItem';
@@ -27,7 +27,9 @@ import { LeagueRankInfo, RoleRankInfo } from '../../../domain/rank';
import { addBattleEndRec } from '../../../services/gvg/gvgRecService';
import { RoleModel } from '../../../db/Role';
import { EXTERIOR, GVG } from '../../../pubUtils/dicParam';
import { sendMessageToGVGAreaByTeamWithSuc, sendMessageToUserWithSuc } from '../../../services/pushService';
import { sendMessageToGuildWithSuc, sendMessageToGVGAreaByTeamWithSuc, sendMessageToUserWithSuc } from '../../../services/pushService';
import { checkLeagueAuth } from '../../../services/gvg/gvgTeamService';
import { GVGLeaguePrepareModel } from '../../../db/GVGLeaguePrepare';
export default function (app: Application) {
new HandlerService(app, {});
@@ -715,6 +717,89 @@ export class GVGBattleHandler {
})
}
// 设置目标城池
async setTargetCity(msg: { cityId: number, isTarget: boolean }, session: BackendSession) {
const guildCode = session.get('guildCode');
const roleId = session.get('roleId');
const { cityId, isTarget } = msg;
let { configId, period } = getGVGPeriodData();
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
let dicCity = gameData.gvgCity.get(cityId);
if(!dicCity) return resResult(STATUS.GVG_CITY_NOT_FOUND);
let targetCities: number[] = [];
// 权限
const checkAuth = await checkLeagueAuth(roleId, myLeague, LEAGUE_MANAGE_TYPE.SET_TARGET_CITY);
if(!checkAuth) return resResult(STATUS.GVG_HAS_NO_AUTH);
if(isTarget) {
let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
targetCities = leaguePrepare?.targetCities||[];
if(targetCities.indexOf(cityId) != -1) return resResult(STATUS.GVG_TARGET_CITY_HAS_SET);
if(targetCities.length >= 2) return resResult(STATUS.GVG_TARGET_CITY_CNT_MAX);
leaguePrepare = await GVGLeaguePrepareModel.setTargetCity(configId, myLeague.leagueCode, cityId);
targetCities = leaguePrepare?.targetCities||[];
} else {
let leaguePrepare = await GVGLeaguePrepareModel.cancelTargetCity(configId, myLeague.leagueCode, cityId);
targetCities = leaguePrepare?.targetCities||[];
}
// 发送消息
for(let guildCode of myLeague.guildCodes) {
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.GVG_TARGET_CITY_UPDATE, { targetCities });
}
return resResult(STATUS.SUCCESS, {
configId, targetCities
});
}
// 设置管理信息
async setNotice(msg: { notice: string }, session: BackendSession) {
const guildCode = session.get('guildCode');
const roleId = session.get('roleId');
const { notice = '' } = msg;
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
let { configId, period } = getGVGPeriodData();
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
// 权限
const checkAuth = await checkLeagueAuth(roleId, myLeague, LEAGUE_MANAGE_TYPE.SET_NOTICE);
if(!checkAuth) return resResult(STATUS.GVG_HAS_NO_AUTH);
let leaguePrepare = await GVGLeaguePrepareModel.setNotice(configId, myLeague.leagueCode, notice);
if(!leaguePrepare) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
for(let guildCode of myLeague.guildCodes) {
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.GVG_TARGET_CITY_UPDATE, { notice: leaguePrepare.notice });
}
return resResult(STATUS.SUCCESS, {
configId, notice: leaguePrepare.notice
});
}
// enterCity里返回的那个ranks
async getRankByCity(msg: { cityId: number }, session: BackendSession) {
const guildCode = session.get('guildCode');
const serverId = session.get('serverId');
const { cityId } = msg;
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
let { configId } = getGVGPeriodData();
const groupKey = await getGroupKey(serverId);
const { ranks, myRank } = await getBattleRanksByCity(configId, groupKey, cityId, myLeague);
return resResult(STATUS.SUCCESS, {
cityId, ranks, myRank
})
}
async debugStartSchedule() {
let { countdownTime } = getGVGPeriodData();
pinus.app.rpc.guild.guildRemote.setPeriodTime.broadcast(nowSeconds(), countdownTime);

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@@ -97,6 +97,8 @@ export class GVGHandler {
let { configId, period, countdownTime } = getGVGPeriodData();
let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
let groupKey = await getGroupKey(serverId);
let cities = await getGVGCitiesInfo(configId, groupKey, myLeague);
let vestiges = await getMyVestiges(serverId, roleId);
@@ -105,6 +107,8 @@ export class GVGHandler {
return resResult(STATUS.SUCCESS, {
configId, period, countdownTime, startFightTime, endFightTime,
targetCities: leaguePrepare?.targetCities||[],
notice: leaguePrepare?.notice||'',
cities,
vestiges
});

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@@ -1582,6 +1582,17 @@ export function checkRouteParam(route: string, msg: any) {
if(!checkNumberArray(msg.areaIds)) return false;
break;
}
case "guild.gvgBattleHandler.setTargetCity":
{
if(!checkNaturalNumbers(msg.cityId)) return false;
if(!checkBoolean(msg.isTarget)) return false;
break;
}
case "guild.gvgBattleHandler.getAreaTeams":
{
if(!checkStringIfExist(msg.notice)) return false;
break;
}
case "order.orderHandler.applyOrder":
{
let { productID, payType, activityId, paramStr, useVoucher } = msg;

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@@ -192,6 +192,7 @@ export async function checkGuildLeader(guildCode: string, roleId: string, guild?
*/
export async function checkLeagueAuth(roleId: string, myLeague: GVGLeagueType, type: LEAGUE_MANAGE_TYPE) {
const auth = getMyAuth(myLeague, roleId);
console.log('****', auth)
const needAuth = getAuthFromManageType(type);
return needAuth.indexOf(auth) > -1
}
@@ -211,6 +212,8 @@ function getAuthFromManageType(type: LEAGUE_MANAGE_TYPE) {
case LEAGUE_MANAGE_TYPE.SET_INFO:
case LEAGUE_MANAGE_TYPE.SEND_MAIL:
case LEAGUE_MANAGE_TYPE.UNLOCK_TECH:
case LEAGUE_MANAGE_TYPE.SET_TARGET_CITY:
case LEAGUE_MANAGE_TYPE.SET_NOTICE:
return [LEAGUE_AUTH.LEADER, LEAGUE_AUTH.SUB_LEADER];
case LEAGUE_MANAGE_TYPE.ACTIVATE_TECH:
return [LEAGUE_AUTH.LEADER, LEAGUE_AUTH.SUB_LEADER, LEAGUE_AUTH.MEMBER];

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@@ -207,4 +207,6 @@ export const PUSH_ROUTE = {
GVG_CITY_RANK_UPDATE: 'onGVGCityRankUpdate', // 城池积分排名
GVG_SPINE_ATTACKED: 'onSpinesAttacked', // 4.7 队伍在地图上受到攻击
GVG_CONTRIBUTE_UPDATE: 'onGVGContributeUpdate', // 贡献更新
GVG_TARGET_CITY_UPDATE: 'onGVGTargetCitiesUpdate', // 目标城池更新
GVG_NOTICE_UPDATE: 'onGVGNoticeUpdate', // 管理信息更新
}

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@@ -36,6 +36,8 @@ export enum LEAGUE_MANAGE_TYPE {
SEND_MAIL = 10, // 发邮件
UNLOCK_TECH = 11, // 解锁科技树
ACTIVATE_TECH = 12, // 激活
SET_TARGET_CITY = 13, // 设定目标城池
SET_NOTICE = 14, // 设置管理通知
}
export enum LEAGUE_JOB {

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@@ -392,6 +392,8 @@ export const STATUS = {
GVG_BATTLE_TEAM_LOCK_ENTERY_CITY: { code: 21424, simStr: '正在有玩家挑战您,请稍后切换城池' },
GVG_POINT_TYPE_ERR: { code: 21425, simStr: '该积分点不可驻守' },
GVG_ROBOT_DEFENSEING: { code: 21426, simStr: '该守卫正在与其他玩家战斗' },
GVG_TARGET_CITY_HAS_SET: { code: 21427, simStr: '这个城池已设为目标' },
GVG_TARGET_CITY_CNT_MAX: { code: 21428, simStr: '目标城池数量已达上限' },
// 通用 30000 - 30099
DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },

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@@ -86,6 +86,12 @@ export default class GVGLeaguePrepare extends BaseModel {
@prop({ required: true, default: [], type: GuildActive, _id: false })
guildActive: GuildActive[]; // 军团活跃
@prop({ required: true, default: [], type: Number })
targetCities: number[]; // 目标城池
@prop({ required: true, default: '' })
notice: string; // 公告
public static async initData(configId: number, groupKey: string, leagueCode: string, maxMemberCnt: number) {
const doc = new GVGLeaguePrepareModel();
const update = Object.assign(doc.toJSON(), { maxMemberCnt });
@@ -166,6 +172,21 @@ export default class GVGLeaguePrepare extends BaseModel {
const result: GVGLeaguePrepareType[] = await GVGLeaguePrepareModel.find({ configId, groupKey }).sort({ lv: -1 }).lean();
return result;
}
public static async setTargetCity(configId: number, leagueCode: string, cityId: number) {
const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({ configId, leagueCode }, { $push: { targetCities: cityId } }, { new: true }).lean();
return result;
}
public static async cancelTargetCity(configId: number, leagueCode: string, cityId: number) {
const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({ configId, leagueCode }, { $pull: { targetCities: cityId } }, { new: true }).lean();
return result;
}
public static async setNotice(configId: number, leagueCode: string, notice: string) {
const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({ configId, leagueCode }, { $set: { notice } }, { new: true }).lean();
return result;
}
}
export const GVGLeaguePrepareModel = getModelForClass(GVGLeaguePrepare);