✨ feat(gvg): 便捷管理页面
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@@ -15,7 +15,7 @@ import { gameData, getReviveGold } from '../../../pubUtils/data';
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import { getAllServerName } from '../../../services/redisService';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { SaveTeamParam, SaveTeamUpdateParam } from '../../../domain/gvgField/gvgDb';
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import { GVG_AREA_TYPE, GVG_ATTACK_TYPE, GVG_ITEM, GVG_PERIOD, GVG_POINT_TYPE, GVG_REC_TYPE, ITEM_CHANGE_REASON, PUSH_ROUTE, REDIS_KEY, STATUS } from '../../../consts';
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import { GVG_AREA_TYPE, GVG_ATTACK_TYPE, GVG_ITEM, GVG_PERIOD, GVG_POINT_TYPE, GVG_REC_TYPE, ITEM_CHANGE_REASON, LEAGUE_MANAGE_TYPE, PUSH_ROUTE, REDIS_KEY, STATUS } from '../../../consts';
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import { addRoleToAreaChannel, addRoleToAreaTeamChannel, addRoleToGVGCityChannel, leaveGVGAreaChannel, leaveGVGAreaTeamChannel, leaveGVGCityTeamChannel } from '../../../services/chatChannelService';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { GVGUserItemModel } from '../../../db/GVGUserItem';
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@@ -27,7 +27,9 @@ import { LeagueRankInfo, RoleRankInfo } from '../../../domain/rank';
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import { addBattleEndRec } from '../../../services/gvg/gvgRecService';
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import { RoleModel } from '../../../db/Role';
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import { EXTERIOR, GVG } from '../../../pubUtils/dicParam';
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import { sendMessageToGVGAreaByTeamWithSuc, sendMessageToUserWithSuc } from '../../../services/pushService';
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import { sendMessageToGuildWithSuc, sendMessageToGVGAreaByTeamWithSuc, sendMessageToUserWithSuc } from '../../../services/pushService';
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import { checkLeagueAuth } from '../../../services/gvg/gvgTeamService';
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import { GVGLeaguePrepareModel } from '../../../db/GVGLeaguePrepare';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -715,6 +717,89 @@ export class GVGBattleHandler {
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})
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}
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// 设置目标城池
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async setTargetCity(msg: { cityId: number, isTarget: boolean }, session: BackendSession) {
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const guildCode = session.get('guildCode');
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const roleId = session.get('roleId');
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const { cityId, isTarget } = msg;
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let { configId, period } = getGVGPeriodData();
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if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let dicCity = gameData.gvgCity.get(cityId);
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if(!dicCity) return resResult(STATUS.GVG_CITY_NOT_FOUND);
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let targetCities: number[] = [];
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// 权限
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const checkAuth = await checkLeagueAuth(roleId, myLeague, LEAGUE_MANAGE_TYPE.SET_TARGET_CITY);
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if(!checkAuth) return resResult(STATUS.GVG_HAS_NO_AUTH);
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if(isTarget) {
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
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targetCities = leaguePrepare?.targetCities||[];
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if(targetCities.indexOf(cityId) != -1) return resResult(STATUS.GVG_TARGET_CITY_HAS_SET);
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if(targetCities.length >= 2) return resResult(STATUS.GVG_TARGET_CITY_CNT_MAX);
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leaguePrepare = await GVGLeaguePrepareModel.setTargetCity(configId, myLeague.leagueCode, cityId);
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targetCities = leaguePrepare?.targetCities||[];
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} else {
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let leaguePrepare = await GVGLeaguePrepareModel.cancelTargetCity(configId, myLeague.leagueCode, cityId);
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targetCities = leaguePrepare?.targetCities||[];
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}
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// 发送消息
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for(let guildCode of myLeague.guildCodes) {
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await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.GVG_TARGET_CITY_UPDATE, { targetCities });
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}
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return resResult(STATUS.SUCCESS, {
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configId, targetCities
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});
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}
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// 设置管理信息
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async setNotice(msg: { notice: string }, session: BackendSession) {
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const guildCode = session.get('guildCode');
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const roleId = session.get('roleId');
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const { notice = '' } = msg;
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let { configId, period } = getGVGPeriodData();
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if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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// 权限
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const checkAuth = await checkLeagueAuth(roleId, myLeague, LEAGUE_MANAGE_TYPE.SET_NOTICE);
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if(!checkAuth) return resResult(STATUS.GVG_HAS_NO_AUTH);
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let leaguePrepare = await GVGLeaguePrepareModel.setNotice(configId, myLeague.leagueCode, notice);
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if(!leaguePrepare) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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for(let guildCode of myLeague.guildCodes) {
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await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.GVG_TARGET_CITY_UPDATE, { notice: leaguePrepare.notice });
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}
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return resResult(STATUS.SUCCESS, {
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configId, notice: leaguePrepare.notice
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});
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}
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// enterCity里返回的那个ranks
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async getRankByCity(msg: { cityId: number }, session: BackendSession) {
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const guildCode = session.get('guildCode');
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const serverId = session.get('serverId');
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const { cityId } = msg;
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let { configId } = getGVGPeriodData();
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const groupKey = await getGroupKey(serverId);
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const { ranks, myRank } = await getBattleRanksByCity(configId, groupKey, cityId, myLeague);
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return resResult(STATUS.SUCCESS, {
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cityId, ranks, myRank
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})
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}
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async debugStartSchedule() {
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let { countdownTime } = getGVGPeriodData();
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pinus.app.rpc.guild.guildRemote.setPeriodTime.broadcast(nowSeconds(), countdownTime);
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@@ -97,6 +97,8 @@ export class GVGHandler {
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let { configId, period, countdownTime } = getGVGPeriodData();
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let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
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let groupKey = await getGroupKey(serverId);
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let cities = await getGVGCitiesInfo(configId, groupKey, myLeague);
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let vestiges = await getMyVestiges(serverId, roleId);
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@@ -105,6 +107,8 @@ export class GVGHandler {
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return resResult(STATUS.SUCCESS, {
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configId, period, countdownTime, startFightTime, endFightTime,
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targetCities: leaguePrepare?.targetCities||[],
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notice: leaguePrepare?.notice||'',
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cities,
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vestiges
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});
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