✨ feat(gvg): 便捷管理页面
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@@ -214,6 +214,7 @@ class Filter {
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'guild.gvgManageHandler.sendMail',
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'guild.gvgManageHandler.setGuildInfo',
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'guild.gvgManageHandler.setLeagueInfo',
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'guild.gvgBattleHandler.setNotice',
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].indexOf(route) != -1
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}
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@@ -275,6 +276,7 @@ class Filter {
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}
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case 'guild.gvgManageHandler.createLeague':
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case 'guild.gvgManageHandler.setLeagueInfo':
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case 'guild.gvgBattleHandler.setNotice':
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{
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let result = await checkGuildName(guildCode, serverId, msg.name, msg.notice);
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if(!result) hasBlockWords = true;
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@@ -15,7 +15,7 @@ import { gameData, getReviveGold } from '../../../pubUtils/data';
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import { getAllServerName } from '../../../services/redisService';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { SaveTeamParam, SaveTeamUpdateParam } from '../../../domain/gvgField/gvgDb';
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import { GVG_AREA_TYPE, GVG_ATTACK_TYPE, GVG_ITEM, GVG_PERIOD, GVG_POINT_TYPE, GVG_REC_TYPE, ITEM_CHANGE_REASON, PUSH_ROUTE, REDIS_KEY, STATUS } from '../../../consts';
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import { GVG_AREA_TYPE, GVG_ATTACK_TYPE, GVG_ITEM, GVG_PERIOD, GVG_POINT_TYPE, GVG_REC_TYPE, ITEM_CHANGE_REASON, LEAGUE_MANAGE_TYPE, PUSH_ROUTE, REDIS_KEY, STATUS } from '../../../consts';
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import { addRoleToAreaChannel, addRoleToAreaTeamChannel, addRoleToGVGCityChannel, leaveGVGAreaChannel, leaveGVGAreaTeamChannel, leaveGVGCityTeamChannel } from '../../../services/chatChannelService';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { GVGUserItemModel } from '../../../db/GVGUserItem';
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@@ -27,7 +27,9 @@ import { LeagueRankInfo, RoleRankInfo } from '../../../domain/rank';
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import { addBattleEndRec } from '../../../services/gvg/gvgRecService';
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import { RoleModel } from '../../../db/Role';
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import { EXTERIOR, GVG } from '../../../pubUtils/dicParam';
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import { sendMessageToGVGAreaByTeamWithSuc, sendMessageToUserWithSuc } from '../../../services/pushService';
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import { sendMessageToGuildWithSuc, sendMessageToGVGAreaByTeamWithSuc, sendMessageToUserWithSuc } from '../../../services/pushService';
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import { checkLeagueAuth } from '../../../services/gvg/gvgTeamService';
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import { GVGLeaguePrepareModel } from '../../../db/GVGLeaguePrepare';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -715,6 +717,89 @@ export class GVGBattleHandler {
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})
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}
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// 设置目标城池
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async setTargetCity(msg: { cityId: number, isTarget: boolean }, session: BackendSession) {
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const guildCode = session.get('guildCode');
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const roleId = session.get('roleId');
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const { cityId, isTarget } = msg;
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let { configId, period } = getGVGPeriodData();
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if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let dicCity = gameData.gvgCity.get(cityId);
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if(!dicCity) return resResult(STATUS.GVG_CITY_NOT_FOUND);
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let targetCities: number[] = [];
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// 权限
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const checkAuth = await checkLeagueAuth(roleId, myLeague, LEAGUE_MANAGE_TYPE.SET_TARGET_CITY);
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if(!checkAuth) return resResult(STATUS.GVG_HAS_NO_AUTH);
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if(isTarget) {
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
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targetCities = leaguePrepare?.targetCities||[];
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if(targetCities.indexOf(cityId) != -1) return resResult(STATUS.GVG_TARGET_CITY_HAS_SET);
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if(targetCities.length >= 2) return resResult(STATUS.GVG_TARGET_CITY_CNT_MAX);
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leaguePrepare = await GVGLeaguePrepareModel.setTargetCity(configId, myLeague.leagueCode, cityId);
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targetCities = leaguePrepare?.targetCities||[];
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} else {
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let leaguePrepare = await GVGLeaguePrepareModel.cancelTargetCity(configId, myLeague.leagueCode, cityId);
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targetCities = leaguePrepare?.targetCities||[];
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}
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// 发送消息
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for(let guildCode of myLeague.guildCodes) {
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await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.GVG_TARGET_CITY_UPDATE, { targetCities });
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}
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return resResult(STATUS.SUCCESS, {
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configId, targetCities
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});
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}
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// 设置管理信息
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async setNotice(msg: { notice: string }, session: BackendSession) {
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const guildCode = session.get('guildCode');
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const roleId = session.get('roleId');
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const { notice = '' } = msg;
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let { configId, period } = getGVGPeriodData();
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if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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// 权限
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const checkAuth = await checkLeagueAuth(roleId, myLeague, LEAGUE_MANAGE_TYPE.SET_NOTICE);
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if(!checkAuth) return resResult(STATUS.GVG_HAS_NO_AUTH);
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let leaguePrepare = await GVGLeaguePrepareModel.setNotice(configId, myLeague.leagueCode, notice);
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if(!leaguePrepare) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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for(let guildCode of myLeague.guildCodes) {
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await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.GVG_TARGET_CITY_UPDATE, { notice: leaguePrepare.notice });
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}
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return resResult(STATUS.SUCCESS, {
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configId, notice: leaguePrepare.notice
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});
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}
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// enterCity里返回的那个ranks
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async getRankByCity(msg: { cityId: number }, session: BackendSession) {
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const guildCode = session.get('guildCode');
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const serverId = session.get('serverId');
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const { cityId } = msg;
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let { configId } = getGVGPeriodData();
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const groupKey = await getGroupKey(serverId);
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const { ranks, myRank } = await getBattleRanksByCity(configId, groupKey, cityId, myLeague);
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return resResult(STATUS.SUCCESS, {
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cityId, ranks, myRank
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})
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}
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async debugStartSchedule() {
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let { countdownTime } = getGVGPeriodData();
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pinus.app.rpc.guild.guildRemote.setPeriodTime.broadcast(nowSeconds(), countdownTime);
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@@ -97,6 +97,8 @@ export class GVGHandler {
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let { configId, period, countdownTime } = getGVGPeriodData();
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let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
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let groupKey = await getGroupKey(serverId);
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let cities = await getGVGCitiesInfo(configId, groupKey, myLeague);
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let vestiges = await getMyVestiges(serverId, roleId);
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@@ -105,6 +107,8 @@ export class GVGHandler {
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return resResult(STATUS.SUCCESS, {
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configId, period, countdownTime, startFightTime, endFightTime,
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targetCities: leaguePrepare?.targetCities||[],
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notice: leaguePrepare?.notice||'',
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cities,
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vestiges
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});
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@@ -1582,6 +1582,17 @@ export function checkRouteParam(route: string, msg: any) {
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if(!checkNumberArray(msg.areaIds)) return false;
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break;
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}
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case "guild.gvgBattleHandler.setTargetCity":
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{
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if(!checkNaturalNumbers(msg.cityId)) return false;
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if(!checkBoolean(msg.isTarget)) return false;
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break;
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}
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case "guild.gvgBattleHandler.getAreaTeams":
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{
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if(!checkStringIfExist(msg.notice)) return false;
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break;
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}
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case "order.orderHandler.applyOrder":
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{
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let { productID, payType, activityId, paramStr, useVoucher } = msg;
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@@ -192,6 +192,7 @@ export async function checkGuildLeader(guildCode: string, roleId: string, guild?
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*/
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export async function checkLeagueAuth(roleId: string, myLeague: GVGLeagueType, type: LEAGUE_MANAGE_TYPE) {
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const auth = getMyAuth(myLeague, roleId);
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console.log('****', auth)
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const needAuth = getAuthFromManageType(type);
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return needAuth.indexOf(auth) > -1
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}
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@@ -211,6 +212,8 @@ function getAuthFromManageType(type: LEAGUE_MANAGE_TYPE) {
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case LEAGUE_MANAGE_TYPE.SET_INFO:
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case LEAGUE_MANAGE_TYPE.SEND_MAIL:
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case LEAGUE_MANAGE_TYPE.UNLOCK_TECH:
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case LEAGUE_MANAGE_TYPE.SET_TARGET_CITY:
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case LEAGUE_MANAGE_TYPE.SET_NOTICE:
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return [LEAGUE_AUTH.LEADER, LEAGUE_AUTH.SUB_LEADER];
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case LEAGUE_MANAGE_TYPE.ACTIVATE_TECH:
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return [LEAGUE_AUTH.LEADER, LEAGUE_AUTH.SUB_LEADER, LEAGUE_AUTH.MEMBER];
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@@ -207,4 +207,6 @@ export const PUSH_ROUTE = {
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GVG_CITY_RANK_UPDATE: 'onGVGCityRankUpdate', // 城池积分排名
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GVG_SPINE_ATTACKED: 'onSpinesAttacked', // 4.7 队伍在地图上受到攻击
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GVG_CONTRIBUTE_UPDATE: 'onGVGContributeUpdate', // 贡献更新
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GVG_TARGET_CITY_UPDATE: 'onGVGTargetCitiesUpdate', // 目标城池更新
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GVG_NOTICE_UPDATE: 'onGVGNoticeUpdate', // 管理信息更新
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}
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@@ -36,6 +36,8 @@ export enum LEAGUE_MANAGE_TYPE {
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SEND_MAIL = 10, // 发邮件
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UNLOCK_TECH = 11, // 解锁科技树
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ACTIVATE_TECH = 12, // 激活
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SET_TARGET_CITY = 13, // 设定目标城池
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SET_NOTICE = 14, // 设置管理通知
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}
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export enum LEAGUE_JOB {
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@@ -392,6 +392,8 @@ export const STATUS = {
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GVG_BATTLE_TEAM_LOCK_ENTERY_CITY: { code: 21424, simStr: '正在有玩家挑战您,请稍后切换城池' },
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GVG_POINT_TYPE_ERR: { code: 21425, simStr: '该积分点不可驻守' },
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GVG_ROBOT_DEFENSEING: { code: 21426, simStr: '该守卫正在与其他玩家战斗' },
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GVG_TARGET_CITY_HAS_SET: { code: 21427, simStr: '这个城池已设为目标' },
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GVG_TARGET_CITY_CNT_MAX: { code: 21428, simStr: '目标城池数量已达上限' },
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// 通用 30000 - 30099
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DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
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@@ -86,6 +86,12 @@ export default class GVGLeaguePrepare extends BaseModel {
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@prop({ required: true, default: [], type: GuildActive, _id: false })
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guildActive: GuildActive[]; // 军团活跃
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@prop({ required: true, default: [], type: Number })
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targetCities: number[]; // 目标城池
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@prop({ required: true, default: '' })
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notice: string; // 公告
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public static async initData(configId: number, groupKey: string, leagueCode: string, maxMemberCnt: number) {
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const doc = new GVGLeaguePrepareModel();
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const update = Object.assign(doc.toJSON(), { maxMemberCnt });
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@@ -166,6 +172,21 @@ export default class GVGLeaguePrepare extends BaseModel {
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const result: GVGLeaguePrepareType[] = await GVGLeaguePrepareModel.find({ configId, groupKey }).sort({ lv: -1 }).lean();
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return result;
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}
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public static async setTargetCity(configId: number, leagueCode: string, cityId: number) {
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const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({ configId, leagueCode }, { $push: { targetCities: cityId } }, { new: true }).lean();
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return result;
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}
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public static async cancelTargetCity(configId: number, leagueCode: string, cityId: number) {
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const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({ configId, leagueCode }, { $pull: { targetCities: cityId } }, { new: true }).lean();
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return result;
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}
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public static async setNotice(configId: number, leagueCode: string, notice: string) {
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const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({ configId, leagueCode }, { $set: { notice } }, { new: true }).lean();
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return result;
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}
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}
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export const GVGLeaguePrepareModel = getModelForClass(GVGLeaguePrepare);
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