创建新区时检查之前列表
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@@ -13,6 +13,7 @@ export const STATUS = {
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ROLE_NOT_FOUND: { code: 10005, simStr: '未找到角色' },
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DUP_LOGIN: { code: 10006, simStr: '重复登录' },
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NEW_SERVER_ERR: { code: 10007, simStr: '添加新服务器失败' },
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SERVER_EXISTS: { code: 10008, simStr: '服务器已存在' },
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// 战斗相关状态 20000 - 29999
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// 战斗通用 20000 - 20099
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BATTLE_MISS_INFO: { code: 20001, simStr: '缺少关卡信息' },
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@@ -22,6 +22,13 @@ export default class GameController extends Controller {
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public async newServer() {
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const { ctx } = this;
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const { serverId, serverType, name, host, port, status } = ctx.request.body;
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const serverList = await GameModel.getAllServerList();
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for (let { id, host: preHost, port: prePort } of serverList) {
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if (preHost === host && prePort === port && id === serverId) {
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ctx.body = ctx.service.utils.resResult(STATUS.SERVER_EXISTS);
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return;
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}
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}
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const gameInfo = await GameModel.newServer(serverId, serverType, name, host, port, status);
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if (gameInfo) {
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { gameInfo });
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