演武场和练兵场
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118
game-server/app/servers/battle/handler/guildBossHandler.ts
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118
game-server/app/servers/battle/handler/guildBossHandler.ts
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import { Application, BackendSession, pinus } from 'pinus';
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import { resResult, genCode } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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import { BossScriptModel } from '../../../db/BossScript';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { nowSeconds, getTodayZeroPoint } from '../../../pubUtils/timeUtil';
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import { getBossScriptInfo, bossResult, checkMemberExists, pushBossHpMessage, getBossScriptWhenEnd, addBossScript } from '../../../services/guildBossService';
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import { findWhere } from 'underscore'
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import { GUILD_DATA_NAME } from '../../../consts/constModules/guildConst';
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export default function (app: Application) {
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return new GuildHandler(app);
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}
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export class GuildHandler {
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constructor(private app: Application) {
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}
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// 获得boss关卡
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async getBossScript(msg: { code: string }, session: BackendSession) {
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const { code } = msg;
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//TODO校验
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const roleId = session.get('roleId');
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let bossScript = await BossScriptModel.findBossScript(code);
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if (!bossScript) {
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return resResult(STATUS.SUCCESS, {type: 1});//1:等待团长开启,2:今日已开启,且boss通关,3:开启中
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}
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let result = await getBossScriptInfo(bossScript, roleId);
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return resResult(STATUS.SUCCESS, result);
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}
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//开启演武场
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async openBossScript(msg: { code: string }, session: BackendSession) {
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const { code } = msg;
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const roleId = session.get('roleId');
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//TODO检查权限
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let bossScript = await BossScriptModel.findBossScript(code);
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if (!!bossScript && ( bossScript.bossHp > 0 || bossScript.time >= getTodayZeroPoint() )) {
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return resResult(STATUS.GUILD_SCRIPT_IS_OPENED_TODAY);
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}
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//TODO随机地图
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let bossHp = 1000;
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let warId = 1;
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await BossScriptModel.openBossScript(code, bossHp, warId);
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let result = {warId, ranks: [], myRank: {}, bossHp, type: 3};
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return resResult(STATUS.SUCCESS, result);
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}
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async bossScriptStart(msg: { code: string }, session: BackendSession) {
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const { code } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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//TODO校验
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let bossScript = await BossScriptModel.findBossScript(code);
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if (!bossScript)
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return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED);
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if (bossScript.bossHp <= 0)
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return resResult(STATUS.GUILD_SCRIPT_IS_COMPLETE);
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let myRank = findWhere(bossScript.ranks, {roleId});
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if (!!myRank && myRank.time > getTodayZeroPoint())
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return resResult(STATUS.GUILD_SCRIPT_IS_BATTLED);
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let { warId, ranks } = bossScript;
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const battleCode = genCode(8); // 关卡唯一值
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//TODO查看地图字典
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let warInfo;
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: {
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roleId, roleName, battleId: warId,
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status: 0,
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warName: warInfo.gk_name,
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warType: warInfo.warType,
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record: { heroes:[],recordNum: bossScript.num, bossHp: bossScript.bossHp},
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}
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}, true);
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const serverId = session.get('serverId');
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await addBossScript(code, serverId, roleId);
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if (!findWhere(ranks, {roleId})) {
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await BossScriptModel.pushRanks(code, {roleId, score: 0, time:nowSeconds()});
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}
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return resResult(STATUS.SUCCESS, { battleCode });
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}
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async action (msg: { code: string, damage: number, battleCode: string }, session: BackendSession ) {
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const { code, battleCode, damage } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let flag = await checkMemberExists(code, serverId, roleId, battleCode);
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if (!flag) {
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return;
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}
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//记录伤害
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let bossScript = await BossScriptModel.updateBossHp(code, damage, roleId);
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if (!bossScript) {//进入结算
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let flag = await bossResult(code, serverId, GUILD_DATA_NAME.BOSS_SCRIPT, roleId, damage);
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if (!flag) {
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return resResult(STATUS.WRONG_PARMS);
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}
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} else {
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pushBossHpMessage(code, serverId, bossScript.bossHp);
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}
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return resResult(STATUS.SUCCESS, { bossHp: bossScript.bossHp>0?bossScript.bossHp:0 });
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}
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async bossScriptEnd(msg: { code: string, battleCode: string }, session: BackendSession) {
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const { code, battleCode } = msg;
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const roleId = session.get('roleId');
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const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
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if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) {
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return resResult(STATUS.WRONG_PARMS);
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}
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: 1 }//战斗结束统一设置成1
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}, true);
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let bossScript = await BossScriptModel.findBossScript(code);
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let result = await getBossScriptWhenEnd(bossScript, roleId, battleRecord.record.recordNum);
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return resResult(STATUS.SUCCESS, result);
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}
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}
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