演武场和练兵场

This commit is contained in:
mamengke01
2021-01-22 09:44:01 +08:00
parent 7efcc637b3
commit 5da371a17d
17 changed files with 887 additions and 69 deletions

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@@ -15,6 +15,8 @@ import { preload } from './preload';
var checkEventFilter = require('./app/servers/battle/filter/checkEventFilter');
import { connectRedis } from './config/redis';
import * as timeTaskService from './app/services/timeTaskService';
import * as redlockCacheService from './app/services/redlockCacheService';
import * as redLockService from './app/services/redLockService';
// TODO 需要整理。
import _pinus = require('pinus');
@@ -60,7 +62,8 @@ app.configure(function() {
const redisClient = connectRedis(app.get('database').redis);
app.set('redis', redisClient);
redLockService.initRedlock(redisClient);
redlockCacheService.init();
// TODO 重启 1 次只需要初始化 1 次,判断方法可以优化
if (app.serverId === 'master-server-1') {
redisService.initAllRank();

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@@ -0,0 +1,118 @@
import { Application, BackendSession, pinus } from 'pinus';
import { resResult, genCode } from '../../../pubUtils/util';
import { STATUS } from '../../../consts';
import { BossScriptModel } from '../../../db/BossScript';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { nowSeconds, getTodayZeroPoint } from '../../../pubUtils/timeUtil';
import { getBossScriptInfo, bossResult, checkMemberExists, pushBossHpMessage, getBossScriptWhenEnd, addBossScript } from '../../../services/guildBossService';
import { findWhere } from 'underscore'
import { GUILD_DATA_NAME } from '../../../consts/constModules/guildConst';
export default function (app: Application) {
return new GuildHandler(app);
}
export class GuildHandler {
constructor(private app: Application) {
}
// 获得boss关卡
async getBossScript(msg: { code: string }, session: BackendSession) {
const { code } = msg;
//TODO校验
const roleId = session.get('roleId');
let bossScript = await BossScriptModel.findBossScript(code);
if (!bossScript) {
return resResult(STATUS.SUCCESS, {type: 1});//1等待团长开启2今日已开启且boss通关3开启中
}
let result = await getBossScriptInfo(bossScript, roleId);
return resResult(STATUS.SUCCESS, result);
}
//开启演武场
async openBossScript(msg: { code: string }, session: BackendSession) {
const { code } = msg;
const roleId = session.get('roleId');
//TODO检查权限
let bossScript = await BossScriptModel.findBossScript(code);
if (!!bossScript && ( bossScript.bossHp > 0 || bossScript.time >= getTodayZeroPoint() )) {
return resResult(STATUS.GUILD_SCRIPT_IS_OPENED_TODAY);
}
//TODO随机地图
let bossHp = 1000;
let warId = 1;
await BossScriptModel.openBossScript(code, bossHp, warId);
let result = {warId, ranks: [], myRank: {}, bossHp, type: 3};
return resResult(STATUS.SUCCESS, result);
}
async bossScriptStart(msg: { code: string }, session: BackendSession) {
const { code } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
//TODO校验
let bossScript = await BossScriptModel.findBossScript(code);
if (!bossScript)
return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED);
if (bossScript.bossHp <= 0)
return resResult(STATUS.GUILD_SCRIPT_IS_COMPLETE);
let myRank = findWhere(bossScript.ranks, {roleId});
if (!!myRank && myRank.time > getTodayZeroPoint())
return resResult(STATUS.GUILD_SCRIPT_IS_BATTLED);
let { warId, ranks } = bossScript;
const battleCode = genCode(8); // 关卡唯一值
//TODO查看地图字典
let warInfo;
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: {
roleId, roleName, battleId: warId,
status: 0,
warName: warInfo.gk_name,
warType: warInfo.warType,
record: { heroes:[],recordNum: bossScript.num, bossHp: bossScript.bossHp},
}
}, true);
const serverId = session.get('serverId');
await addBossScript(code, serverId, roleId);
if (!findWhere(ranks, {roleId})) {
await BossScriptModel.pushRanks(code, {roleId, score: 0, time:nowSeconds()});
}
return resResult(STATUS.SUCCESS, { battleCode });
}
async action (msg: { code: string, damage: number, battleCode: string }, session: BackendSession ) {
const { code, battleCode, damage } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let flag = await checkMemberExists(code, serverId, roleId, battleCode);
if (!flag) {
return;
}
//记录伤害
let bossScript = await BossScriptModel.updateBossHp(code, damage, roleId);
if (!bossScript) {//进入结算
let flag = await bossResult(code, serverId, GUILD_DATA_NAME.BOSS_SCRIPT, roleId, damage);
if (!flag) {
return resResult(STATUS.WRONG_PARMS);
}
} else {
pushBossHpMessage(code, serverId, bossScript.bossHp);
}
return resResult(STATUS.SUCCESS, { bossHp: bossScript.bossHp>0?bossScript.bossHp:0 });
}
async bossScriptEnd(msg: { code: string, battleCode: string }, session: BackendSession) {
const { code, battleCode } = msg;
const roleId = session.get('roleId');
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) {
return resResult(STATUS.WRONG_PARMS);
}
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: 1 }//战斗结束统一设置成1
}, true);
let bossScript = await BossScriptModel.findBossScript(code);
let result = await getBossScriptWhenEnd(bossScript, roleId, battleRecord.record.recordNum);
return resResult(STATUS.SUCCESS, result);
}
}

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@@ -0,0 +1,164 @@
import { Application, BackendSession, pinus } from 'pinus';
import { resResult, genCode } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB } from '../../../consts';
import { GuildTrainModel } from '../../../db/GuildTrain';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { nowSeconds, getTodayZeroPoint } from '../../../pubUtils/timeUtil';
import { getUserGuild, getGuildTrainInfo } from '../../../services/guildTrainService';
import { findIndex, findWhere, indexBy } from 'underscore'
import { lockData } from '../../../services/redlockService';
import { GUILD_DATA_NAME } from '../../../consts/constModules/guildConst';
import { UserGuildModel } from '../../../db/UserGuild';
export default function (app: Application) {
return new GuildTrainHandler(app);
}
export class GuildTrainHandler {
constructor(private app: Application) {
}
async getTrainScript(msg: { code: string }, session: BackendSession) {
const { code } = msg;
const roleId = session.get('roleId');
let guildTrains = await GuildTrainModel.findGuildTrain(code);
let userGuild = await getUserGuild(roleId, code);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
if (!guildTrains)
guildTrains = [];
let { trainCount, trainRewards } = userGuild;
let result = getGuildTrainInfo(guildTrains, roleId, trainCount, trainRewards);
return resResult(STATUS.SUCCESS, result);
}
async trainScriptStart(msg: { code: string, trainId: number, hid: number }, session: BackendSession) {
const { code, trainId, hid } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
let userGuild = await getUserGuild(roleId, code);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
if (userGuild.trainCount > 2) //TODO检查次数
return resResult(STATUS.GUILD_TRAIN_BATTLE_COUNT_NOT_ENOUGH);
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
if (!guildTrain)
return resResult(STATUS.GUILD_TRAIN_SCRIPT_NOT_OPENED);
let trainScript = findWhere(guildTrain.trainScripts, { hid });
if (!trainScript)
return resResult(STATUS.WRONG_PARMS);
//TODO 判断是否压制成功
if (trainScript.progress >= 1000) {
return resResult(STATUS.GUILD_TRAIN_IS_COMPLETE);
}
const battleCode = genCode(8); // 关卡唯一值
//TODO查看地图字典
let warInfo;
let warId;
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: {
roleId, roleName, battleId: warId,
status: 0,
warName: warInfo.gk_name,
warType: warInfo.warType,
record: { heroes:[], trainId, hid},
}
}, true);
return resResult(STATUS.SUCCESS, { battleCode });
}
async trainScriptEnd(msg: { code: string, battleCode: string, isSuccess: boolean}, session: BackendSession) {
const { code, battleCode, isSuccess} = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) {
return resResult(STATUS.WRONG_PARMS);
}
let userGuild = await getUserGuild(roleId, code);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
let time = battleRecord.createdAt.getTime()/1000;
if (time > getTodayZeroPoint()) {
if (userGuild.trainTime > getTodayZeroPoint()) {
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount: userGuild.trainCount + 1});
} else {
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount: 1, trainTime: nowSeconds()});
}
}
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: isSuccess?1:2 }
}, true);
let trainId = battleRecord.record.trainId;
let hid = battleRecord.record.hid;
let res:any = await lockData(serverId, GUILD_DATA_NAME.TRAIN, code + '_' + trainId);//加锁
if (!!res.err)
return true;
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
if (!guildTrain) {
res.releaseCallback();//解锁
return resResult(STATUS.GUILD_TRAIN_SCRIPT_NOT_OPENED);
}
let trainScript = findWhere(guildTrain.trainScripts,{hid});
if (!trainScript)
return resResult(STATUS.WRONG_PARMS);
let addScore;
//结算奖励 TODO
//是否压制
let { isComplete, reports, ranks } = guildTrain;
let index = findIndex(ranks, {roleId});
if (index !== -1) {
ranks[index].score += addScore;
}
let report = {roleId, trainId, hid, score: addScore, time: nowSeconds(), isSuccessed: isSuccess, type: 1};//1表示普通战报 2表示系统战报即被成功压制
if (trainScript.progress < 1000 ) {
if (trainScript.progress + addScore >= 1000) {
reports.push(...[{isSuccessed: true, type: 2, time:nowSeconds(), score: addScore, roleId, trainId, hid},report]);
await GuildTrainModel.updateGuildTrain(code, trainId, {reports, ranks});
let needLockNext = false;
if (!isComplete) {
isComplete = true;
guildTrain.trainScripts.forEach(({hid: otherHid, progress})=>{
if (hid != otherHid && progress == 1000) {
isComplete = false;
}
});
if (isComplete) {//解锁下一关
needLockNext = true;
}
}
let progress = 1000;
GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
if (needLockNext) {
}
res.releaseCallback();//解锁
} else {
let progress = trainScript.progress + addScore;
GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
res.releaseCallback();//解锁
}
} else {
reports.push(report);
GuildTrainModel.updateGuildTrain(code, trainId, {reports, ranks});
res.releaseCallback();//解锁
}
let guildTrains = await GuildTrainModel.findGuildTrain(code);
if (!guildTrains)
guildTrains = [];
let { trainCount, trainRewards } = userGuild;
let result = getGuildTrainInfo(guildTrains, roleId, trainCount, trainRewards);
return resResult(STATUS.SUCCESS, result);
}
async getTrainScriptBox(msg: { code: string }, session: BackendSession) {
}
async getTrainLvUpRewards(msg: { trainId: number }, session: BackendSession) {
}
}

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@@ -0,0 +1,177 @@
import { BossScriptType, BossScriptModel } from '../db/BossScript';
import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
import { lockData } from '../services/redLockService';
import { findIndex, indexBy, values } from 'underscore';
import { MailModel, MailType } from '../db/Mail';
import { getRedis, sismemberAsync, smembersAsync, saddAsync, delAsync, sremAsync } from '../services/redisService';
import { pinus } from 'pinus';
import { STATUS } from '../consts/statusCode';
import { deepCopy, resResult } from '../pubUtils/util';
import { BattleRecordModel } from '../db/BattleRecord';
/**
*
* @param bossScript
* @param roleId
*/
export async function getBossScriptInfo(bossScript: BossScriptType, roleId:string) {
let { warId, ranks, bossHp, winWarId, winTime, roleIdRecords, guildCode } = bossScript;
ranks.sort(function(a, b) {
return b.score - a.score + a.time - b.time;
});
let result:any = {};
//1等待团长开启2今日已开启且boss通关3开启中
if ( bossScript.bossHp <= 0 ) {
if (!!winWarId && winTime > getTodayZeroPoint() && roleIdRecords.indexOf(roleId) == -1) {
result = { winWarId };
await BossScriptModel.recordRoleIdWhenCheck(guildCode, roleId);
}
if (bossScript.time < getTodayZeroPoint()) {
result.type = 1;
return result;
} else {
result.type = 2;
return result;
}
}
let isBattled = false;
let myRank = {};
ranks.forEach(({roleId: battleRoleId, score, time}, index) => {
if (roleId == battleRoleId) {
myRank = {roleId, score, rankLv: index + 1};
if (time >= getTodayZeroPoint())
isBattled = true;
}
return {roleId, score, rankLv: index + 1};
});
return {warId, ranks, myRank, bossHp, type: 3, isBattled};
}
/**
* 战斗结束返回
* @param bossScript
* @param roleId
* @param battleNum
*/
export async function getBossScriptWhenEnd(bossScript: BossScriptType, roleId:string, battleNum:number) {
let { warId, ranks, bossHp, winWarId, guildCode, recordRanks, winNum } = bossScript;
let pushRanks;
let result:any = {};
if (battleNum == winNum) {
pushRanks = deepCopy(recordRanks);
result = {warId: winWarId, bossHp: 0, type: 3};
await BossScriptModel.recordRoleIdWhenCheck(guildCode, roleId);
} else {
pushRanks = deepCopy(ranks);
result = {warId, bossHp, type: 3};
}
pushRanks.sort(function(a, b) {
return b.score - a.score + a.time - b.time;
});
let isBattled = false;
let myRank = {};
pushRanks.forEach(({roleId: battleRoleId, score, time}, index) => {
if (roleId == battleRoleId) {
myRank = {roleId, score, rankLv: index + 1};
if (time >= getTodayZeroPoint())
isBattled = true;
}
return {roleId, score, rankLv: index + 1};
});
result.myRank = myRank;
result.ranks = pushRanks;
return result;
}
/**
* 结算战斗
* @param code
* @param serverId
* @param dataName
* @param damage
* @param roleId
*/
export async function bossResult(code: string, serverId: string, dataName: string, roleId: string, damage: number) {
let res:any = await lockData(serverId, dataName, code);//加锁
if (!!res.err)
return true;
let {winSettled, ranks, num, warId, bossHp} = await BossScriptModel.findBossScript(code);//锁定关卡信息
if (winSettled) {
res.releaseCallback();//解锁
await BossScriptModel.recordRoleIdWhenCheck(code, roleId);
return true;
}
let index = findIndex(ranks, {roleId});
if (index == -1) {
res.releaseCallback();//解锁
return false;
}
ranks[index].score += bossHp;
if (bossHp > damage) {
res.releaseCallback();//解锁
return true;
}
let { recordRanks } = await BossScriptModel.updateBossScript(code, { bossHp: 0, winSettled: true, ranks, recordRanks: ranks, winNum: num, winWarId: warId, roleIdRecords:[roleId]}, );
await pushBossHpMessage(code, serverId, 0, true);
res.releaseCallback();//数据修改解锁
recordRanks.sort(function(a, b) {
return b.score - a.score + a.time - b.time;
});
let mails = new Array<MailType>();
let pushMessage = [];
recordRanks.forEach(async function({roleId, score}, index){
let rankLv = index + 1;
const doc = new MailModel();
let goods;
const mail = Object.assign(doc.toJSON(), {roleId, goods, sendName: '系统', mailId: 1, sendTime: nowSeconds(), content:'恭喜玩家获得演武台第' + rankLv +'名 奖励如下:'});
mails.push(mail);
let key = 'login_roleId_' + roleId;
let sid = await getRedis(key);
if (!!sid) {
pushMessage.push({route: 'onMailsAdd', data:[mail], uids: [{uid:roleId, sid}]});
}
});
await MailModel.addMails(mails);
pushMessage.forEach(({route, data, uids })=>{
pinus.app.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, {mails:data}), uids);
});
return true;
}
export async function addBossScript(code: string, serverId:string, roleId: string) {
let loginKey = 'login_roleId_' + roleId;
let sid = await getRedis(loginKey);
let key = 'serverId_' + serverId + 'guildCode_' + code;
let value = roleId+ '|' + sid;
saddAsync(key, [value]);
}
export async function pushBossHpMessage(code: string, serverId:string, bossHp:number, isDelKey?: boolean ) {
let key = 'serverId_' + serverId + 'guildCode_' + code;
let members = await smembersAsync(key);
members.forEach(member=>{
let arr = member.split('|');
let uid = arr[0];
let sid = arr[1];
pinus.app.channelService.pushMessageByUids('onBossHpUpdate', resResult(STATUS.SUCCESS, {bossHp}), [{uid, sid}]);
});
if (isDelKey) {
delAsync(key);
}
}
export async function checkMemberExists(code: string, serverId:string, roleId: string, battleCode:string ) {
let loginKey = 'login_roleId_' + roleId;
let sid = await getRedis(loginKey);
let key = 'serverId_' + serverId + 'guildCode_' + code ;
let value = roleId+ '|' + sid;
let flag = await sismemberAsync(key, value);
if (!flag) {
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) {
return false;
}
addBossScript(code, serverId, roleId);
flag = true;
}
return flag;
}

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@@ -0,0 +1,64 @@
import { UserGuildModel } from '../db/UserGuild';
import { getJobInfoById } from '../pubUtils/gamedata';
import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
import { GUILD_REPORT_NUM } from '../consts/constModules/guildConst';
import { GuildTrainType, GuildTrainModel } from '../db/GuildTrain';
import { findWhere } from 'underscore';
export async function getUserGuild(roleId: string, code: string) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
if (!userGuild||userGuild.guildCode != code)
return;
let { trainCount, trainTime} = userGuild;
if (trainTime < getTodayZeroPoint()) {
trainCount = 0;
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
return userGuild;
}
export async function recordUserGuild(roleId: string, code: string) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
if (!userGuild||userGuild.guildCode != code)
return;
let { trainCount, trainTime} = userGuild;
if (trainTime < getTodayZeroPoint()) {
trainCount = 0;
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
return userGuild;
}
export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId: string, trainCount:number, trainRewards: Array<number>) {
guildTrains.forEach(({trainId, isComplete, trainScripts, ranks, reports})=>{
ranks.sort(function(a, b) {
return b.score - a.score;
});
let myRank = {};
ranks.forEach(({roleId: rankRoleId, score}, index)=>{
if (roleId == rankRoleId)
myRank = {roleId: rankRoleId, score, rankLv: index+1};
return {roleId: rankRoleId, score, rankLv: index+1};
});
let guildTrain = findWhere(guildTrains, { trainId: trainId - 1});
if (!!guildTrain) {
let lenNum = guildTrain.reports.length;
if (lenNum < GUILD_REPORT_NUM)
reports = [...guildTrain.reports, ...reports]
else {
let trainReports = guildTrain.reports.splice(lenNum - GUILD_REPORT_NUM - 1, GUILD_REPORT_NUM);
reports = [...trainReports, ...reports]
}
}
return {trainId, isComplete, trainScripts, reports, myRank, ranks};
});
return { list: guildTrains, trainCount, trainRewards};
}
export async function lockTrain(code: string, trainId: number) {
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
if (!!guildTrain) {
return;
}
}

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@@ -1,5 +1,11 @@
import { localrun } from "pinus/lib/master/starter";
import { setLock, releaseLock } from './redlockCacheService';
var Redlock = require('redlock');
var RedisService = module.exports;
var _redlockCache;
export function initRedlock (redisClient) {
_redlockCache = new RedlockService(redisClient);
}
export class RedlockService {
_redisClient: any;
@@ -36,8 +42,22 @@ export class RedlockService {
console.error('A redis error has occurred:', err);
});
}
}
getWithModify() {
}
export async function lockData(serverId: string, dataName: string, id: string ) {
let key = 'serverId_'+serverId+'_'+dataName+'_'+id;
let lockKey = 'locks:' + key;
console.log(' lockKey = '+ lockKey);
_redlockCache.redlock.lock(lockKey, _redlockCache.ttl).then(function(lock) {
setLock(lockKey, lock);
return {err: null, releaseCallback: releaseCallback.bind(null, lockKey)};
}).catch(function(err) {
console.error(err);
return { err };
});
}
export async function releaseCallback(lockKey: string) {
releaseLock(lockKey);
}

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@@ -9,6 +9,7 @@ import { PvpDefenseModel } from '../db/PvpDefense';
import { SystemConfigModel } from '../db/SystemConfig';
import { RankParam } from '../pubUtils/interface';
import { accessSync } from 'fs';
import { values } from 'underscore';
/**
* 在服务重新启动时将信息存入redis
*/
@@ -250,4 +251,32 @@ export async function resetPvpRanks() {
}
}
// 排行榜是否存在
export async function smembersAsync(key: string) {
const client: Redis.RedisClient = pinus.app.get('redis');
const result = await client.smembersAsync(key);
return result;
}
export async function saddAsync(key: string, values: Array<string>) {
const client: Redis.RedisClient = pinus.app.get('redis');
const result = await client.saddAsync(key, values);
return result;
}
export async function sismemberAsync(key: string, value: string) {
const client: Redis.RedisClient = pinus.app.get('redis');
const result = await client.sismemberAsync(key, value);
return result;
}
export async function delAsync(key:string) {
const client: Redis.RedisClient = pinus.app.get('redis');
await client.delAsync(key);
}
export async function sremAsync(key:string, member:string) {
const client: Redis.RedisClient = pinus.app.get('redis');
await client.sremAsync(key, member);
}
/**************** 寻宝相关 end */

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@@ -0,0 +1,36 @@
import { fromCallback } from 'bluebird';
import { scheduleJob } from 'node-schedule';
import { nowSeconds } from '../pubUtils/timeUtil';
import { RedlockService } from '../services/redLockService';
interface UserCache {
time: number;
lock: any;
}
var userCacheMap = new Map<string, UserCache>();
export function init() {
scheduleJob("0/5 * * * * *", clearDirtyData, {name:'clearDirtyData'});
}
export function clearDirtyData() {
userCacheMap.forEach(function(userCache, key) {
if(nowSeconds() > userCache.time + 10){
console.log('show lock =' + JSON.stringify(userCache.lock));
userCacheMap.delete(key);
}
})
}
export function releaseLock(lockKey: string) {
var userCache = userCacheMap.get(lockKey);
if (!!userCache && userCache.lock){
// unlock your resource when you are done
userCache.lock.unlock();
}
userCacheMap.delete(lockKey);
}
export function setLock(lockKey: string, lock: any){
userCacheMap.set(lockKey, {lock, time: nowSeconds()})
};

View File

@@ -24,7 +24,7 @@ declare module 'redis' {
hgetAsync(key: string, field: string): Promise<string>;
// 获取存储在哈希表中指定字段的值。
hexistsAsync(key: string, field: string): Promise<number>;
// 移除并返回集合中的一个随机元素
spopAsync(key: string, count?: number): Promise<number>;
// 移除集合中一个或多个成员
@@ -48,6 +48,11 @@ declare module 'redis' {
zrevrankAsync(key: string, field: string): Promise<number>;
// 命令返回有序集中,指定区间内的成员,从大到小
zrevrangeAsync(key: string, start: number, end: number): Promise<string[]>;
// 显示集合成员
smembersAsync(key: string): Promise<string[]>;
// 增加集合成员
saddAsync(key: string, values: string[]): Promise<string>;
}
export interface Multi extends Commands<Multi> {
execAsync(...args: any[]): Promise<any>;

View File

@@ -6,6 +6,8 @@ export const STATUS = {
INTERNAL_ERR: { code: 3, simStr: '内部错误' },
CONNECTOR_ERR: { code: 4, simStr: '连接服配置错误'},
LOGIN_ERR: { code: 5, simStr: '检测到您的账号异地登录,已被迫下线'},
REDLOCK_ERR: { code: 6, simStr: 'redlock错误' },
// 账号相关状态 10000 - 19999
SMS_IN_60S: { code: 10001, simStr: '60秒内只能发送一次' },
SMS_CNT_LIMIT: { code: 10002, simStr: '今日短信条数已达上限' },
@@ -208,6 +210,14 @@ export const STATUS = {
ROLE_SCHOOL_POSITION_UNLOCK_NOT_NEED: {code: 30605, simStr: '该位置已解锁'},
ROLE_SCROLL_REACH_MAX: {code: 30606, simStr: '已经升到可以升的最高等级'},
//军团30800-30899
GUILD_SCRIPT_IS_OPENED_TODAY: {code: 30800, simStr: '今日演武场已开启'},
GUILD_SCRIPT_NOT_OPENED: {code: 30801, simStr: '演武场未开启'},
GUILD_SCRIPT_IS_BATTLED: {code: 30802, simStr: '今日已挑战过演武场'},
GUILD_SCRIPT_IS_COMPLETE: {code: 30803, simStr: '演武场已挑战完成'},
GUILD_TRAIN_SCRIPT_NOT_OPENED: {code: 30910, simStr: '试炼关卡未开启'},
GUILD_TRAIN_BATTLE_COUNT_NOT_ENOUGH: {code: 30911, simStr: '试炼挑战次数已用完'},
GUILD_TRAIN_IS_COMPLETE: {code: 30912, simStr: '试炼关卡已经被压制'},
// 社交相关状态 40000 - 49999
// 运营模块相关状态 50000 - 59999
// GM后台相关状态 60000 - 69999

View File

@@ -8,62 +8,70 @@ import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoos
@index({ battleCode: 1 })
class Record {
@prop({ required: true, type: Number })
heroes: Array <number>; // 武将id
@prop({ required: false })
oppRoleId?: string; // pvp对手
@prop({ required: false })
pos?: number; // pvp位置
@prop({ required: true, type: Number })
heroes: Array<number>; // 武将id
@prop({ required: false })
oppRoleId?: string; // pvp对手
@prop({ required: false })
pos?: number; // pvp位置
@prop({ required: false })
recordNum?: number;
@prop({ required: false })
bossHp?: number;
@prop({ required: false })
trainId?:number;
@prop({ required: false })
hid?:number;
}
export default class BattleRecord extends BaseModel {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
roleName: string; // 角色名称
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
roleName: string; // 角色名称
@prop({ required: true })
battleCode: string; // 关卡记录唯一标识
@prop({ required: true })
battleId: number; // 关卡 id
@prop({ required: true })
warName: string; // 关卡 名
@prop({ required: true })
warType: number; // 关卡 类型
@prop({ required: true })
battleCode: string; // 关卡记录唯一标识
@prop({ required: true })
battleId: number; // 关卡 id
@prop({ required: true })
warName: string; // 关卡 名
@prop({ required: true })
warType: number; // 关卡 类型
@prop({ required: true, default: 0 })
status: number; // 关卡状态 0-挑战中 1-挑战成功 2-挑战失败
@prop({ required: true, default: 0 })
star: number; // 关卡状态 0-挑战中 1-挑战成功 2-挑战失败
@prop({ required: true, _id: false })
record: Record; // 使用的武将等记录
@prop({ required: true, default: 0 })
status: number; // 关卡状态 0-挑战中 1-挑战成功 2-挑战失败
@prop({ required: true, default: 0 })
star: number; // 关卡状态 0-挑战中 1-挑战成功 2-挑战失败
@prop({ required: true, _id: false })
record: Record; // 使用的武将等记录
public static async getBattleRecordByCode(battleCode: string, lean = true) {
const result: BattleRecordType = await BattleRecordModel.findOne({ battleCode }).lean(lean);
return result;
}
public static async getBattleRecordByCode(battleCode: string, lean = true) {
const result: BattleRecordType = await BattleRecordModel.findOne({ battleCode }).lean(lean);
return result;
}
public static async getBattleRecordByIdAndStatus(roleId: string, battleId: number, status: number, lean = true) {
const result: BattleRecordType = await BattleRecordModel.findOne({ roleId, battleId, status }).lean(lean);
return result;
}
public static async getBattleRecordByIdAndStatus(roleId: string, battleId: number, status: number, lean = true) {
const result: BattleRecordType = await BattleRecordModel.findOne({ roleId, battleId, status }).lean(lean);
return result;
}
public static async getBattleRecordByIdAndStar(roleId: string, battleId: number, star: number, lean = true) {
const result: BattleRecordType = await BattleRecordModel.findOne({ roleId, battleId, star: {$lte: star} }).lean(lean);
return result;
}
public static async getBattleRecordByIdAndStar(roleId: string, battleId: number, star: number, lean = true) {
const result: BattleRecordType = await BattleRecordModel.findOne({ roleId, battleId, star: { $lte: star } }).lean(lean);
return result;
}
public static async updateBattleRecordByCode( battleCode: string, params: object, lean = true) {
const result: BattleRecordType = await BattleRecordModel.findOneAndUpdate({ battleCode }, params, {new: true, upsert: true}).lean(lean);
return result;
}
public static async updateBattleRecordByCode(battleCode: string, params: object, lean = true) {
const result: BattleRecordType = await BattleRecordModel.findOneAndUpdate({ battleCode }, params, { new: true, upsert: true }).lean(lean);
return result;
}
public static async deleteAccount(roleId: string) {
let result = await BattleRecordModel.deleteMany({roleId});
return result||{};
}
public static async deleteAccount(roleId: string) {
let result = await BattleRecordModel.deleteMany({ roleId });
return result || {};
}
}
export const BattleRecordModel = getModelForClass(BattleRecord);
export interface BattleRecordType extends Pick<DocumentType<BattleRecord>, keyof BattleRecord>{}
export interface BattleRecordType extends Pick<DocumentType<BattleRecord>, keyof BattleRecord> { }

97
shared/db/BossScript.ts Normal file
View File

@@ -0,0 +1,97 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { nowSeconds } from '../pubUtils/timeUtil';
class Rank {
@prop({ required: true })
roleId: string;
@prop({ required: true })
score: number;
@prop({ required: true })
time: number;
}
class LastRecord {
@prop({ required: true, default: 0 })
warId: number;
@prop({ required: true})
roleIds: Array<string>;
}
@index({ guildCode: 1 })
export default class BossScript extends BaseModel {
@prop({ required: true })
guildCode: string;
@prop({ required: true })
warId: number;
@prop({ required: true })
bossHp: number;
@prop({ required: true, type: Rank, default:[]})
ranks:Array<Rank>;
@prop({ required: true })
time: number;
@prop({ required: true, default: 0})
num: number;
@prop({ required: true, default:[]})
roleIdRecords: Array<string>; //记录提示过胜利boss关的玩家
@prop({ required: true })
winWarId: number; //记录上一次通关的关卡
@prop({ required: true })
winTime: number; //记录上一次通关的时间
@prop({ required: true, default: 0})
winNum: number;
@prop({ required: true, type: Rank, default:[]})
recordRanks:Array<Rank>;
@prop({ required: true, default: false })
winSettled: boolean; //胜利是否结算过
public static async findBossScript(guildCode: string, lean = true) {
const bossScript: BossScriptType = await BossScriptModel.findOne({ guildCode }).lean(lean);
return bossScript;
}
public static async openBossScript(guildCode: string, bossHp: number, warId: number, lean = true) {
const bossScript: BossScriptType = await BossScriptModel.findOneAndUpdate({ guildCode },{ranks:[], time: nowSeconds(), bossHp, warId, $inc: { recordNum: 1 }}, {new: true, upsert: true}).lean(lean);
return bossScript;
}
//记录玩家boss通关后首次查看boss关卡
public static async recordRoleIdWhenCheck(guildCode: string, roleId: string, lean = true) {
const bossScript: BossScriptType = await BossScriptModel.findOneAndUpdate({ guildCode }, { $push:{ roleIdRecords: roleId } }).lean(lean);
return bossScript;
}
public static async pushRecordRanks(guildCode: string, recordRank: Rank, lean = true) {
const bossScript: BossScriptType = await BossScriptModel.findOneAndUpdate({ guildCode }, { $push:{ recordRanks: recordRank } }).lean(lean);
return bossScript;
}
public static async pushRanks(guildCode: string, rank: Rank, lean = true) {
const bossScript: BossScriptType = await BossScriptModel.findOneAndUpdate({ guildCode }, { $push:{ recordRanks: rank } }).lean(lean);
return bossScript;
}
public static async updateBossScript(guildCode: string, update:BossScriptTypeParam, lean = true) {
const bossScript: BossScriptType = await BossScriptModel.findOneAndUpdate({ guildCode }, { $set:update }).lean(lean);
return bossScript;
}
public static async updateBossHp(guildCode: string, hp: number, roleId: string, lean = true) {
const bossScript: BossScriptType = await BossScriptModel.findOneAndUpdate({ guildCode, 'ranks.roleId': roleId, bossHp: { $gt: 0 } }, { $inc: { bossHp: - hp ,'ranks.$.score': hp}, }).lean(lean);
return bossScript;
}
}
export const BossScriptModel = getModelForClass(BossScript);
export interface BossScriptType extends Pick<DocumentType<BossScript>, keyof BossScript> {};
export type BossScriptTypeParam = Partial<BossScriptType>; // 将所有字段变成可选项

View File

@@ -11,7 +11,7 @@ class Structure {
lv: number;
}
@index({ roleId: 1 })
@index({ code: 1 })
export default class Guild extends BaseModel {
@prop({ required: true })

90
shared/db/GuildTrain.ts Normal file
View File

@@ -0,0 +1,90 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
class TrainBox {
}
class TrainScript {
@prop({ required: true })
hid: number;
@prop({ required: true })
progress: number;
@prop({ required: true })
time: number;
@prop({ required: true, default: [], type: TrainBox})
trainBoxs: Array<TrainBox>;
}
class Rank {
@prop({ required: true })
roleId: string;
@prop({ required: true })
score: number;
}
class Report {
@prop({ required: true })
roleId: string;
@prop({ required: true })
trainId: number;//挑战的试炼关
@prop({ required: true })
hid: number;//据点
@prop({ required: true })
score: number;
@prop({ required: true })
time: number;
@prop({ required: true })
isSuccessed: boolean;
@prop({ required: true })
type: number;//1表示普通战报 2表示系统战报即被成功压制
}
@index({guildCode:1, trainId:1})
export default class GuildTrain extends BaseModel {
@prop({ required: true })
guildCode: string;
@prop({ required: true })
trainId: number;
@prop({ required: true })
isComplete: boolean;
@prop({ required: true, default: [], type: TrainScript})
trainScripts: Array<TrainScript>;
@prop({ required: true, default: [], type: Rank })
ranks: Array<Rank>;
@prop({ required: true, default: [], type: Report })
reports: Array<Report>;
@prop({ required: true, default: false})
locked: boolean;
public static async findGuildTrain(guildCode: string, locked = false, lean = true) {
const guildTrain: GuildTrainType[] = await GuildTrainModel.findOne({ guildCode, locked }).lean(lean);
return guildTrain;
}
public static async findTrainByTrainIdNotLock(guildCode: string, trainId: number, locked = false, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOne({ guildCode, trainId, locked }).lean(lean);
return guildTrain;
}
public static async updateGuildTrain(guildCode: string, trainId: number, update: GuildTrainTypeParam, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId}, { $set: update }).lean(lean);
return guildTrain;
}
public static async updateGuildTrainProgress(guildCode: string, trainId: number, hid:number, progress: number, ranks:Array<Rank>, reports: Array<Report>, isComplete: boolean,lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId, 'trainScripts.hid':hid},
{ $set: {'trainScripts.$.progress': progress, ranks, reports, isComplete} }).lean(lean);
return guildTrain;
}
public static async openGuildTrain() {
// const bossScript: BossScriptType = await BossScriptModel.findOneAndUpdate({ guildCode },{ranks:[], time: nowSeconds(), bossHp, warId, $inc: { recordNum: 1 }}, {new: true, upsert: true}).lean(lean);
}
}
export const GuildTrainModel = getModelForClass(GuildTrain);
export interface GuildTrainType extends Pick<DocumentType<GuildTrain>, keyof GuildTrain> { };
export type GuildTrainTypeParam = Partial<GuildTrainType>; // 将所有字段变成可选项

View File

@@ -81,22 +81,7 @@ export default class Item extends BaseModel {
return { hasError: false, result }
}
}
// public static async decreaseItems(roleId: string, items: Array<{ id: number, count: number, ratio?: number}>, lean = true) {
// const transaction = new Transaction();
// let hasError: boolean = false, result = new Array();
// try {
// for (let { id, count, ratio } of items) {
// if (!ratio) ratio = -1;
// await transaction.update("Item", { roleId, id, count: { $gte: count } }, { $inc: { count: ratio * count } }, { new: true});
// }
// await transaction.run();
// return {hasError, result};
// } catch (error) {
// await transaction.rollback().catch(console.error);
// transaction.clean();
// return {error};
// }
// }
public static async deleteAccount(roleId: string) {
let result = await ItemModel.deleteMany({ roleId });

View File

@@ -23,11 +23,14 @@ export default class Mail extends BaseModel {
@prop({ required: true })
sendName: string;
@prop({ required: true })
content: string;
public static async addMails( mails: Array<MailType>) {
await MailModel.insertMany(mails);
}
public static async addMail(params:{roleId: string, goods: Array<RewardInter>, sendName: string, mailId: number, sendTime?: number}) {
public static async addMail(params:{roleId: string, goods: Array<RewardInter>, sendName: string, mailId: number, sendTime?: number, content?:string}) {
const doc = new MailModel();
const mail = Object.assign(doc.toJSON(), params);
await MailModel.create(mail);

View File

@@ -42,6 +42,15 @@ export default class UserGuild extends BaseModel {
@prop({ required: true, default: new Date() })
refTimeWeekly: number;
@prop({ required: true, default: 0 })
trainCount: number;//每日挑战训练场的次数
@prop({ required: true, default: 0 })
trainTime: number;//上次刷新挑战训练场次数的时间
@prop({ required: true, default: [] })
trainRewards: Array<number>;//领取过的进阶等级
public static async getMyAuth(roleId: string, guildCode?: string, userGuild?: UserGuildType) {
let myGuild: UserGuildType;
if(!userGuild) {