演武场和练兵场
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import { BossScriptType, BossScriptModel } from '../db/BossScript';
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import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
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import { lockData } from '../services/redLockService';
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import { findIndex, indexBy, values } from 'underscore';
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import { MailModel, MailType } from '../db/Mail';
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import { getRedis, sismemberAsync, smembersAsync, saddAsync, delAsync, sremAsync } from '../services/redisService';
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import { pinus } from 'pinus';
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import { STATUS } from '../consts/statusCode';
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import { deepCopy, resResult } from '../pubUtils/util';
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import { BattleRecordModel } from '../db/BattleRecord';
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/**
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*
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* @param bossScript
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* @param roleId
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*/
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export async function getBossScriptInfo(bossScript: BossScriptType, roleId:string) {
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let { warId, ranks, bossHp, winWarId, winTime, roleIdRecords, guildCode } = bossScript;
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ranks.sort(function(a, b) {
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return b.score - a.score + a.time - b.time;
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});
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let result:any = {};
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//1:等待团长开启,2:今日已开启,且boss通关,3:开启中
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if ( bossScript.bossHp <= 0 ) {
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if (!!winWarId && winTime > getTodayZeroPoint() && roleIdRecords.indexOf(roleId) == -1) {
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result = { winWarId };
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await BossScriptModel.recordRoleIdWhenCheck(guildCode, roleId);
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}
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if (bossScript.time < getTodayZeroPoint()) {
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result.type = 1;
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return result;
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} else {
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result.type = 2;
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return result;
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}
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}
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let isBattled = false;
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let myRank = {};
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ranks.forEach(({roleId: battleRoleId, score, time}, index) => {
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if (roleId == battleRoleId) {
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myRank = {roleId, score, rankLv: index + 1};
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if (time >= getTodayZeroPoint())
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isBattled = true;
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}
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return {roleId, score, rankLv: index + 1};
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});
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return {warId, ranks, myRank, bossHp, type: 3, isBattled};
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}
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/**
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* 战斗结束返回
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* @param bossScript
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* @param roleId
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* @param battleNum
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*/
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export async function getBossScriptWhenEnd(bossScript: BossScriptType, roleId:string, battleNum:number) {
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let { warId, ranks, bossHp, winWarId, guildCode, recordRanks, winNum } = bossScript;
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let pushRanks;
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let result:any = {};
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if (battleNum == winNum) {
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pushRanks = deepCopy(recordRanks);
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result = {warId: winWarId, bossHp: 0, type: 3};
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await BossScriptModel.recordRoleIdWhenCheck(guildCode, roleId);
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} else {
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pushRanks = deepCopy(ranks);
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result = {warId, bossHp, type: 3};
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}
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pushRanks.sort(function(a, b) {
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return b.score - a.score + a.time - b.time;
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});
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let isBattled = false;
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let myRank = {};
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pushRanks.forEach(({roleId: battleRoleId, score, time}, index) => {
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if (roleId == battleRoleId) {
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myRank = {roleId, score, rankLv: index + 1};
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if (time >= getTodayZeroPoint())
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isBattled = true;
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}
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return {roleId, score, rankLv: index + 1};
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});
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result.myRank = myRank;
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result.ranks = pushRanks;
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return result;
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}
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/**
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* 结算战斗
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* @param code
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* @param serverId
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* @param dataName
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* @param damage
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* @param roleId
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*/
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export async function bossResult(code: string, serverId: string, dataName: string, roleId: string, damage: number) {
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let res:any = await lockData(serverId, dataName, code);//加锁
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if (!!res.err)
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return true;
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let {winSettled, ranks, num, warId, bossHp} = await BossScriptModel.findBossScript(code);//锁定关卡信息
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if (winSettled) {
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res.releaseCallback();//解锁
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await BossScriptModel.recordRoleIdWhenCheck(code, roleId);
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return true;
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}
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let index = findIndex(ranks, {roleId});
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if (index == -1) {
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res.releaseCallback();//解锁
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return false;
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}
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ranks[index].score += bossHp;
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if (bossHp > damage) {
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res.releaseCallback();//解锁
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return true;
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}
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let { recordRanks } = await BossScriptModel.updateBossScript(code, { bossHp: 0, winSettled: true, ranks, recordRanks: ranks, winNum: num, winWarId: warId, roleIdRecords:[roleId]}, );
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await pushBossHpMessage(code, serverId, 0, true);
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res.releaseCallback();//数据修改解锁
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recordRanks.sort(function(a, b) {
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return b.score - a.score + a.time - b.time;
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});
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let mails = new Array<MailType>();
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let pushMessage = [];
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recordRanks.forEach(async function({roleId, score}, index){
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let rankLv = index + 1;
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const doc = new MailModel();
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let goods;
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const mail = Object.assign(doc.toJSON(), {roleId, goods, sendName: '系统', mailId: 1, sendTime: nowSeconds(), content:'恭喜玩家获得演武台第' + rankLv +'名 奖励如下:'});
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mails.push(mail);
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let key = 'login_roleId_' + roleId;
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let sid = await getRedis(key);
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if (!!sid) {
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pushMessage.push({route: 'onMailsAdd', data:[mail], uids: [{uid:roleId, sid}]});
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}
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});
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await MailModel.addMails(mails);
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pushMessage.forEach(({route, data, uids })=>{
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pinus.app.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, {mails:data}), uids);
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});
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return true;
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}
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export async function addBossScript(code: string, serverId:string, roleId: string) {
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let loginKey = 'login_roleId_' + roleId;
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let sid = await getRedis(loginKey);
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let key = 'serverId_' + serverId + 'guildCode_' + code;
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let value = roleId+ '|' + sid;
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saddAsync(key, [value]);
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}
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export async function pushBossHpMessage(code: string, serverId:string, bossHp:number, isDelKey?: boolean ) {
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let key = 'serverId_' + serverId + 'guildCode_' + code;
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let members = await smembersAsync(key);
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members.forEach(member=>{
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let arr = member.split('|');
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let uid = arr[0];
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let sid = arr[1];
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pinus.app.channelService.pushMessageByUids('onBossHpUpdate', resResult(STATUS.SUCCESS, {bossHp}), [{uid, sid}]);
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});
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if (isDelKey) {
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delAsync(key);
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}
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}
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export async function checkMemberExists(code: string, serverId:string, roleId: string, battleCode:string ) {
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let loginKey = 'login_roleId_' + roleId;
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let sid = await getRedis(loginKey);
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let key = 'serverId_' + serverId + 'guildCode_' + code ;
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let value = roleId+ '|' + sid;
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let flag = await sismemberAsync(key, value);
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if (!flag) {
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const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
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if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) {
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return false;
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}
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addBossScript(code, serverId, roleId);
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flag = true;
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}
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return flag;
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}
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