演武场和练兵场
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90
shared/db/GuildTrain.ts
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90
shared/db/GuildTrain.ts
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
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class TrainBox {
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}
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class TrainScript {
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@prop({ required: true })
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hid: number;
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@prop({ required: true })
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progress: number;
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@prop({ required: true })
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time: number;
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@prop({ required: true, default: [], type: TrainBox})
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trainBoxs: Array<TrainBox>;
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}
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class Rank {
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@prop({ required: true })
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roleId: string;
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@prop({ required: true })
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score: number;
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}
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class Report {
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@prop({ required: true })
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roleId: string;
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@prop({ required: true })
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trainId: number;//挑战的试炼关
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@prop({ required: true })
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hid: number;//据点
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@prop({ required: true })
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score: number;
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@prop({ required: true })
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time: number;
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@prop({ required: true })
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isSuccessed: boolean;
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@prop({ required: true })
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type: number;//1表示普通战报, 2表示系统战报即:被成功压制
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}
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@index({guildCode:1, trainId:1})
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export default class GuildTrain extends BaseModel {
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@prop({ required: true })
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guildCode: string;
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@prop({ required: true })
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trainId: number;
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@prop({ required: true })
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isComplete: boolean;
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@prop({ required: true, default: [], type: TrainScript})
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trainScripts: Array<TrainScript>;
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@prop({ required: true, default: [], type: Rank })
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ranks: Array<Rank>;
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@prop({ required: true, default: [], type: Report })
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reports: Array<Report>;
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@prop({ required: true, default: false})
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locked: boolean;
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public static async findGuildTrain(guildCode: string, locked = false, lean = true) {
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const guildTrain: GuildTrainType[] = await GuildTrainModel.findOne({ guildCode, locked }).lean(lean);
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return guildTrain;
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}
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public static async findTrainByTrainIdNotLock(guildCode: string, trainId: number, locked = false, lean = true) {
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const guildTrain: GuildTrainType = await GuildTrainModel.findOne({ guildCode, trainId, locked }).lean(lean);
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return guildTrain;
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}
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public static async updateGuildTrain(guildCode: string, trainId: number, update: GuildTrainTypeParam, lean = true) {
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const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId}, { $set: update }).lean(lean);
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return guildTrain;
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}
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public static async updateGuildTrainProgress(guildCode: string, trainId: number, hid:number, progress: number, ranks:Array<Rank>, reports: Array<Report>, isComplete: boolean,lean = true) {
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const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId, 'trainScripts.hid':hid},
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{ $set: {'trainScripts.$.progress': progress, ranks, reports, isComplete} }).lean(lean);
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return guildTrain;
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}
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public static async openGuildTrain() {
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// const bossScript: BossScriptType = await BossScriptModel.findOneAndUpdate({ guildCode },{ranks:[], time: nowSeconds(), bossHp, warId, $inc: { recordNum: 1 }}, {new: true, upsert: true}).lean(lean);
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}
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}
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export const GuildTrainModel = getModelForClass(GuildTrain);
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export interface GuildTrainType extends Pick<DocumentType<GuildTrain>, keyof GuildTrain> { };
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export type GuildTrainTypeParam = Partial<GuildTrainType>; // 将所有字段变成可选项
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