寻宝:寻宝邀请信息修改
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@@ -707,16 +707,17 @@ export class ComBattleHandler {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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const { teamCode, targetRoleId } = msg;
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const msgData = await pushFriendTeamInviteMsg(roleId, roleName, teamCode, targetRoleId);
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let teamStatus = this.teamMap.get(teamCode);
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if(!teamStatus) return resResult(STATUS.WRONG_PARMS);
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const msgData = await pushFriendTeamInviteMsg(roleId, roleName, teamCode, teamStatus.blueprtId, targetRoleId);
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if (!msgData) return resResult(STATUS.WRONG_PARMS);
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const roleInfo = await getSimpleRoleInfo(targetRoleId);
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let teamStatus = this.teamMap.get(teamCode);
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if(teamStatus) {
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let index = teamStatus.blacklist.indexOf(targetRoleId);
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if(index != -1) {
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teamStatus.blacklist.splice(index, 1);
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}
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let index = teamStatus.blacklist.indexOf(targetRoleId);
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if(index != -1) {
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teamStatus.blacklist.splice(index, 1);
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}
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return resResult(STATUS.SUCCESS, {...msgData, roleInfo});
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@@ -362,8 +362,8 @@ export async function pushTeamInviteMsg(roleId: string, roleName: string, server
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* @description 发送组队私人邀请消息
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* @param {string} teamCode 队伍唯一标识
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*/
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export async function pushFriendTeamInviteMsg(roleId: string, roleName: string, teamCode: string, targetRoleId) {
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const msgData = await createPrivateMsg(roleId, roleName, MSG_TYPE.RICH_TEXT, MSG_SOURCE.TEAM_INVITE, teamCode, targetRoleId, null);
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export async function pushFriendTeamInviteMsg(roleId: string, roleName: string, teamCode: string, blueprtId: number, targetRoleId) {
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const msgData = await createPrivateMsg(roleId, roleName, MSG_TYPE.RICH_TEXT, MSG_SOURCE.TEAM_INVITE, JSON.stringify({ teamCode, blueprtId}), targetRoleId, null);
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await pushMsgToRole(msgData);
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return msgData;
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}
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